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Beta Proleague Maps!

Forum Index > Closed
155 CommentsPost a Reply
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GTR
Profile Blog Joined September 2004
51438 Posts
Last Edited: 2009-03-21 06:07:11
March 17 2009 10:34 GMT
#1
[image loading]


Players such as (P)Stork, (T)firebathero, (Z)great, (T)Canata, (Z)Thezerg, KTF (T)SaiR, (Z)Haran, (P)LuCifer, (P)GuemChi, (Z)Neo.G_Soulkey and (T)MVP were invited by KeSPA to try out some of the new maps the map making team have been brewing over the past few weeks. Only a couple of these maps will make it into the map pool for Round 4.

Here are the maps they will be testing

[image loading]
중원 (Joongwon) / Central Plains
- Based on the concept of the Central Plains in China.
- Features a nice Shinhan logo in the middle.
- Unique base architecture, macro play will appear to be the standard on this map.

[image loading]

황혼의그림자 (Hwanghonuigrumja) / Shades of Twilight
- Easy to take third although with a narrow ridge to it

[image loading]

신의정원 (Shin Uijangwon) / God's Garden
- Shares a same concept as Loki and Nemesis (Expansion at the back of base)

[image loading]

단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak Ridge
- Sick RoV-like ramps
- Battles will be based around taking over these 'ridges'

[image loading]

배틀로얄 / Battle Royale
- IIRC, this was a concept map used around the days of Hitchiker and Pioneer Period, but was never used
- The use of neutral buildings is key to this map
- Although the middle has little minerals, the double-gas is sometimes key to achieving victory in many games.

[image loading]

아웃사이더 / Outsider
- Partially uses a concept similar to the old 2v2 map Chariots of Fire
- Mineral walls only 750 minerals. Can be mined out quickly.
- Possibility for multi-front battles.
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Commentator
anch
Profile Blog Joined June 2006
United States5457 Posts
Last Edited: 2009-03-17 11:03:39
March 17 2009 10:45 GMT
#2
looks like they spent months to decorate these map. so awesome.

중원 (Joongwon) / Central Plains
wow, 1.5x main. is just... harder to muta harass/ storm/ reaver drop
Teal seems like a safe spot, Red is just shouts fail for some reason. I admit the logo is cool

아웃사이더 / Outsider
oh there are ramps, i thought its island map.

단장의능선 (Danjanguineungsun)
such mind fuck just look at it, its like the Eye in Lotr
HeyitsClay
Profile Joined April 2008
Canada336 Posts
March 17 2009 10:46 GMT
#3
Wow these maps look super interesting, and will provide some crazy games im sure if they make it to mainstream

i like Joongwon specially looks really different
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
March 17 2009 10:48 GMT
#4
Joongwon and Heartbreak Ridge look like such baller maps, can't wait =D
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-03-17 10:56:09
March 17 2009 10:55 GMT
#5
Some sick designs but gameplay wise some looks really imba.
Fe on Shades of Twilight will be difficult i guess.
Same on God's Garden.

I think we will see more tears of the Protoss :/

First map is really beautiful.
fuck all those elitists brb watching streams of elite players.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 17 2009 10:58 GMT
#6
(Joongwon) / Central Plains, hah dont know why upper left base is different than other bases (gas positions), but clearly you want to start that position.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
March 17 2009 11:00 GMT
#7
Well those certainly look...interesting. Like a few of them.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Orbifold
Profile Joined September 2008
United States1922 Posts
March 17 2009 11:01 GMT
#8
Its seemed to me that every match up besides ZvP has gotten stale recently. It looks like these could really liven things up... BRING ON THE MAPS!
Allow me to reintroduce myself...
Crahptacular
Profile Joined December 2008
United States295 Posts
March 17 2009 11:18 GMT
#9
Central Plains, Heartbreak Ridge, and Battle Royale all look really interesting. I really like the assimilators on Battle Royale. Central Plains bases are a bit... well maybe they're balanced, but they don't look it.
Patrio
Profile Joined September 2007
Norway706 Posts
Last Edited: 2009-03-17 11:27:44
March 17 2009 11:25 GMT
#10
central plains have siegeable nats like Lost Temple? (I know its the third but w/e) Gods garden too.
Zerg Bunker
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-03-17 11:31:27
March 17 2009 11:28 GMT
#11
Holy shit, brilliant maps! Look pleasant too, can tell they really put in a lot of effort. JUST BRING IN ALL THOSE MAPS :D
Heartbreak Ridge and Battle Royale look freaking sick, the assimilator concept from troy is back! Can't wait to see more innovative strategies (I loved that nuke rush against a zerg on Troy. Was it bifrost?)
God's garden looks like a Loki/R-point hybrid.
As for Central plains, the only thing I like is the Shinhan bank logo, as well as the dual base (similar to Friends)

Edit: Speaking of which, when's Round 4 starting?
POGGERS
Marine50
Profile Joined September 2007
Australia1764 Posts
March 17 2009 11:31 GMT
#12
Heartbreak Ridge has potential for some epic battles with all those ridges
Battle Royal looks bad for Zerg, not a very long distance from both mains and hardly any flanking opportunities
IRIS FIGHTING!!!
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-03-17 11:45:33
March 17 2009 11:33 GMT
#13
I just realised, for Battle Royale, Terran can go triple command and lift 3rd cc out, and a zerg going lurker/no spire or toss without shuttle can't do anything about it, much less scout it.

Also, as for Central Plains, it looks like Paradoxxx, just that the minerals are adjusted.
POGGERS
SickTighT
Profile Joined April 2007
United States337 Posts
March 17 2009 11:47 GMT
#14
ohhhhh i can't wait!
aka's Is[fOrGe], f0cUs)Panic
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 17 2009 11:48 GMT
#15
Yep, Battle Royal is very hard zerg map.

Most likely races that fits these maps are:

(Joongwon) / Central Plains good for zerg

(Hwanghonuigrumja) / Shades of Twilight perhaps slightly good for zerg but good for terran too.

(Shin Uijangwon) / God's Garden good for terran and protoss

(Danjanguineungsun) / Heartbreak Ridge good for protoss and terran

Battle Royal good for terran and perhaps protoss too

Outsider if I see correctly (double gas between mineral walls) this is good map for zerg.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-03-17 12:13:07
March 17 2009 11:50 GMT
#16
I sense a lot of terrans will go for dropship/goliath build or mnm/dropship build on Outsider.

This thread needs to be highlighted or stickied or something, it's too awesome news.
POGGERS
Rhaegar99
Profile Blog Joined September 2008
Australia1190 Posts
Last Edited: 2009-03-17 12:19:25
March 17 2009 12:18 GMT
#17
Do anyone notice the single mineral patch next to each temples on Battle Royal. If that's the case then zergs may be better off on this map. It'll make games on at map even better too!
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-03-17 12:36:14
March 17 2009 12:34 GMT
#18
On March 17 2009 21:18 Rhaegar99 wrote:
Do anyone notice the single mineral patch next to each temples on Battle Royal. If that's the case then zergs may be better off on this map. It'll make games on at map even better too!


Wow, didn't notice that. Wait, so if you mine the minerals, units can get through?

Looking at God's garden and all these new maps, I suddenly miss Demon's Forest.
POGGERS
DoX.)
Profile Joined December 2008
Singapore6164 Posts
March 17 2009 12:40 GMT
#19
god Heartbreak ridge looks sick
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 17 2009 12:40 GMT
#20
*ejaculates*
fearus
Profile Blog Joined December 2003
China2164 Posts
March 17 2009 12:50 GMT
#21
I really like the first 1.
bisu fanboy
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 17 2009 12:53 GMT
#22
On March 17 2009 21:40 thedeadhaji wrote:
*ejaculates*

POGGERS
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 17 2009 12:56 GMT
#23
Outsider looks really cool imo. We need more ash tileset maps, and this one seems to have a pretty cool concept behind it. Heartbreak Ridge also looks downright awesome. Central Plains looks really appealing to the eye, but I'm not so sure about all that easily accessible gas and how balanced it would be.

Battle Royal is too concepty for PL in my opinion, Shades of Twilight looks like another Byzantium, and God's Garden looks like a 4 player Loki. Really hoping that one or more of Outsider/Heartbreak Ridge makes it.
Moderator
29 fps
Profile Blog Joined March 2008
United States5724 Posts
March 17 2009 13:08 GMT
#24
i sense zvz madness in battle royal. reminds me of raid assault (the distances)

central plains: 11 has bridges but the other two dont. i wonder if that'll make an impact on games

heartbreak ridge looks sick

the others look quite interesting, too.
4v4 is a battle of who has the better computer.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 17 2009 13:10 GMT
#25
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.
POGGERS
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 17 2009 13:12 GMT
#26
Wow these maps are very innovative.
Super serious.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 17 2009 13:17 GMT
#27
heartbreak ridge looks hella awesome, unsure about the other ones
petzergling
Profile Blog Joined August 2008
538 Posts
Last Edited: 2009-03-17 14:11:52
March 17 2009 13:25 GMT
#28
Mod edit: don't quote the entire post including images...

On March 17 2009 19:34 GTR wrote:

중원 (Joongwon) / Central Plains
This map looks like its mad unbalanced, atleast just from first glance so who knows. It looks like in TvZ a zerg can go to 3 gas hive super easily immediately after lair tech units come out without over extending. I can see 3 hatch lurker builds with mad fast evolution chambers coming out for extremely fast late game play. As for TvP, this looks way too easy for terran. Nice ridges in the middle prevent flanking while you have a super easy 3 bases and roll out. Also -- are those islands without anti-lift?? nice~

황혼의그림자 (Hwanghonuigrumja) / Shades of Twilight
The map looks pretty similar to reverse return of the king. I think we're going to see byzantium-like play with pretty balanced late game and the occasional early aggression.

신의정원 (Shin Uijangwon) / God's Garden
Im fucking sick of these maps with 100% unbuildable middle. This is going to be mad nice for 3 base pushes again though-- I cant see this map winnable for Z vs P though. From the looks of it you can make a sim city that protects 3 gas bases from the very start. I think we should see a toss try forge cannon cannon nexus nexus ^^

단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak Ridge
I'm not sure how much the ridges are going to play into the game. As a terran player I can see P/Z army just running around circles and because of the map architecture never being able to stop counters and perfect surrounds. Also drop play and stupid ling backstabs seem way too powerful with that second entrance.

배틀로얄 / Battle Royal
I can't wait to play on this map. I think its gonna show some crazy awesome games even if it isnt balanced

아웃사이더 / Outsider
750 Minerals is a lot -- I can't see these really ever being used besides cheese -- which I'm expecting a lot of. Could turn out to be an interesting map though

Mod Edit: Don't bold your entire post
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
Last Edited: 2009-03-17 13:53:46
March 17 2009 13:52 GMT
#29
On March 17 2009 22:25 petzergling wrote:
Show nested quote +
On March 17 2009 19:34 GTR wrote:

[image loading]
중원 (Joongwon) / Central Plains
This map looks like its mad unbalanced, atleast just from first glance so who knows. It looks like in TvZ a zerg can go to 3 gas hive super easily immediately after lair tech units come out without over extending. I can see 3 hatch lurker builds with mad fast evolution chambers coming out for extremely fast late game play. As for TvP, this looks way too easy for terran. Nice ridges in the middle prevent flanking while you have a super easy 3 bases and roll out. Also -- are those islands without anti-lift?? nice~

[image loading]

황혼의그림자 (Hwanghonuigrumja) / Shades of Twilight
The map looks pretty similar to reverse return of the king. I think we're going to see byzantium-like play with pretty balanced late game and the occasional early aggression.

[image loading]

신의정원 (Shin Uijangwon) / God's Garden
Im fucking sick of these maps with 100% unbuildable middle. This is going to be mad nice for 3 base pushes again though-- I cant see this map winnable for Z vs P though. From the looks of it you can make a sim city that protects 3 gas bases from the very start. I think we should see a toss try forge cannon cannon nexus nexus ^^

[image loading]

단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak Ridge
I'm not sure how much the ridges are going to play into the game. As a terran player I can see P/Z army just running around circles and because of the map architecture never being able to stop counters and perfect surrounds. Also drop play and stupid ling backstabs seem way too powerful with that second entrance.

[image loading]

배틀로얄 / Battle Royal
I can't wait to play on this map. I think its gonna show some crazy awesome games even if it isnt balanced

[image loading]

아웃사이더 / Outsider
750 Minerals is a lot -- I can't see these really ever being used besides cheese -- which I'm expecting a lot of. Could turn out to be an interesting map though



wtf? lol. waste of space... oh lol just saw that you wrote your opinions on the maps..

oh man some of those maps look sooo crazy what the heck hahaha
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
cYaN
Profile Joined May 2004
Norway3322 Posts
March 17 2009 14:04 GMT
#30
hmmm, i don't really like shades of twilight. The others look really insane. Guess we have to see some games on them before we pass judgement. Pretty much everyone of the maps really reminded me of some other map though. Maybe it's just the pics and gameplay will be very different though.
lordmordor
Profile Joined February 2009
United States209 Posts
March 17 2009 14:04 GMT
#31
im definitely likeing a lot of these, should make for some interesting games. Im really glad to see outsider though. I don't remember the last time i saw a pro game on Ash-world tileset.

any reason its not used as much as Twilight or Jungle?
lxginverse
Profile Joined May 2008
Monaco1506 Posts
March 17 2009 14:09 GMT
#32
the maps are great..


Shinhan logo in Joongwon
fromis_9 enjoyer
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 17 2009 14:11 GMT
#33
OK cool let's try if BGH is balanced again (hint: it's not).
Moderator
538
Profile Blog Joined November 2008
Hungary3932 Posts
March 17 2009 14:15 GMT
#34
Central Plains seems the coolest, I wonder what the testing will show.
Heartbreak Ridge is a bit ugly, though I like the construction.
The semi-island ones might be interesting, It's been a while since one.

Shades of Twilight: Byzantium 3.0 (They couldn't even lose "twilight" (tileset of Byzantium) completely:-p)
God's Garden seems boring.
BW fighting!
thunk
Profile Blog Joined March 2008
United States6233 Posts
March 17 2009 14:16 GMT
#35
It looks like they're trying really hard to bring back dropship play in some of these maps.

And they should just rename Central Plains Flashland.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-03-17 14:18:28
March 17 2009 14:17 GMT
#36
On March 17 2009 23:04 lordmordor wrote:
im definitely likeing a lot of these, should make for some interesting games. Im really glad to see outsider though. I don't remember the last time i saw a pro game on Ash-world tileset.

any reason its not used as much as Twilight or Jungle?

I'm pretty sure Neo Requiem was used not so long ago.

I think it's because it's hard to see units on minimap? I don't know, maybe it's just the mapmaker's preference, they think Twilight and Jungle (dirt based, mostly) is cool.

On March 17 2009 23:16 thunk wrote:
And they should just rename Central Plains Flashland.


I lol'd hard.
POGGERS
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 17 2009 14:57 GMT
#37
On March 17 2009 22:10 konadora wrote:
Show nested quote +
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.
Moderator
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 17 2009 15:00 GMT
#38
On March 17 2009 23:11 Chill wrote:
OK cool let's try if BGH is balanced again (hint: it's not).

you would stand in the way of surfer's big break into progaming?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 17 2009 15:13 GMT
#39
lol these maps are so horrible

like how they managed to sneak a fastest map in there though
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 17 2009 15:26 GMT
#40
On March 17 2009 23:57 p4NDemik wrote:
Show nested quote +
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 17 2009 15:30 GMT
#41
On March 18 2009 00:26 Too_MuchZerg wrote:
Show nested quote +
On March 17 2009 23:57 p4NDemik wrote:
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map.

ya cuz its awesome when players are forced to deal with imbalance
look at how much everyone is loving tears of the moon
http://www.splitreason.com/product/1152 release the gracken tshirt now available
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 17 2009 15:35 GMT
#42
On March 18 2009 00:26 Too_MuchZerg wrote:
Show nested quote +
On March 17 2009 23:57 p4NDemik wrote:
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map.

That's a cute idea in theory but it would never work if you tried to implement it. Once you take such an important aspect as setting lineups and take that element out of the team's control it opens up tons of avenues for people just bitch and moan and say that the better team lost because they got bad draws and their best players had to play on maps that were imbalanced in the matchup that they had to play.

Doing what you're talking about doing would be like saying: "Instead of having each baseball player have a set position, we're going to make each manager submit their 9-man lineup and then we'll randomly decide who pitches, who catches, who plays first, etc." People will not go for it. On top of that, it would mean we would see lower quality games because players are not playing their best games due to the added practice difficulties that come along with this "random" lineup system.
Moderator
JWD
Profile Blog Joined October 2007
United States12607 Posts
March 17 2009 15:36 GMT
#43
Central Plains: WTF?? Could be awesome!
✌
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2009-03-17 15:53:56
March 17 2009 15:52 GMT
#44
On March 18 2009 00:35 p4NDemik wrote:
Show nested quote +
On March 18 2009 00:26 Too_MuchZerg wrote:
On March 17 2009 23:57 p4NDemik wrote:
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map.

That's a cute idea in theory but it would never work if you tried to implement it. Once you take such an important aspect as setting lineups and take that element out of the team's control it opens up tons of avenues for people just bitch and moan and say that the better team lost because they got bad draws and their best players had to play on maps that were imbalanced in the matchup that they had to play.

Doing what you're talking about doing would be like saying: "Instead of having each baseball player have a set position, we're going to make each manager submit their 9-man lineup and then we'll randomly decide who pitches, who catches, who plays first, etc." People will not go for it. On top of that, it would mean we would see lower quality games because players are not playing their best games due to the added practice difficulties that come along with this "random" lineup system.


Okay perhaps there could be more adjustment like this.

Set 1 and 2 are random sets where team submits 2 players and they are drawn randomly. Set 3 and 4 (5 too) remains as current system.

Now this permits teams to choose their best players for set 3 and 4 if they want. Lineups would be published 2-3 days earlier (normal PL timing) with set 1 and 2 remaining open (but still showing both team players).


Other system would be implement so called "Sniper card" for teams to use. You could use this once or twice per round (or season if shorter than current PL system). This could mess up little bit practice of certain players as, for example, yarnc vs fantasy could be yarnc vs bisu if SKT1 would choose use the card. But because teams could only use it once it remains surprise factor.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-17 16:15:07
March 17 2009 16:13 GMT
#45
Hmm some maps might be interesting, but most of them are too wierd imo.
Specially for pro-league.
I never liked maps like plasma, tear of the moon, demon forest, baekmagoji etc.. they are too concepty and i don't like most games and imbalance they generate. Its better with semi standard maps with just a twitch to them imo..

I don't want to sound too negative though, ofcourse we can not yet know how games will be played on these maps in the future.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2009-03-17 16:23:42
March 17 2009 16:22 GMT
#46
Don't like God's Garden much. HATE Central Plains.

Shades Of Twilight, Heartbreak Ridge and Battle Royal all look really cool to me, I hope they make it through.

I'm torn on Outsider. Maybe it has potential, but it's just so ugly.
Puosu
Profile Blog Joined April 2007
6985 Posts
Last Edited: 2009-03-17 16:32:14
March 17 2009 16:30 GMT
#47
Any information on which ones of the older proleague maps will be the ones to be replaced?
I'd imagine at least Andromeda being taken out finally, its getting old.

I really like the maps overall, I really hope Battle Royal is balanced enough to go through the testing phase so we can see some action on it. I can imagine fast dragoon builds versus terran quite hard to handle with though. ;o
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
March 17 2009 16:36 GMT
#48
Wow some of these new maps look awesome. Can't wait to see them being played.
Graphics
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
March 17 2009 17:31 GMT
#49
shades of twilight looks like tvp overkill. about damn time an ice map came up :D, outsider looks similar to alchemist, hopefully not as bad as alchemist, heartbreak ridge looks like katrina remake..
joongwon looks fun, and lastly, compared to all teh other new maps, god's garden looks so depleted D: so litttle minerals
Translator
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
March 17 2009 17:45 GMT
#50
I dont like most of these tbh :\
Moderatorsometimes I get intimidated by the size of my right testicle
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
March 17 2009 17:45 GMT
#51
A lot of these maps remind me oh python. Atleast Central Plain and God's garden do. These are sick maps though.
BF:BC2 ID: BisuStork//CJ Entusman #32
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
March 17 2009 18:06 GMT
#52
On March 18 2009 00:52 Too_MuchZerg wrote:
Show nested quote +
On March 18 2009 00:35 p4NDemik wrote:
On March 18 2009 00:26 Too_MuchZerg wrote:
On March 17 2009 23:57 p4NDemik wrote:
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map.

That's a cute idea in theory but it would never work if you tried to implement it. Once you take such an important aspect as setting lineups and take that element out of the team's control it opens up tons of avenues for people just bitch and moan and say that the better team lost because they got bad draws and their best players had to play on maps that were imbalanced in the matchup that they had to play.

Doing what you're talking about doing would be like saying: "Instead of having each baseball player have a set position, we're going to make each manager submit their 9-man lineup and then we'll randomly decide who pitches, who catches, who plays first, etc." People will not go for it. On top of that, it would mean we would see lower quality games because players are not playing their best games due to the added practice difficulties that come along with this "random" lineup system.


Okay perhaps there could be more adjustment like this.

Set 1 and 2 are random sets where team submits 2 players and they are drawn randomly. Set 3 and 4 (5 too) remains as current system.

Now this permits teams to choose their best players for set 3 and 4 if they want. Lineups would be published 2-3 days earlier (normal PL timing) with set 1 and 2 remaining open (but still showing both team players).


Other system would be implement so called "Sniper card" for teams to use. You could use this once or twice per round (or season if shorter than current PL system). This could mess up little bit practice of certain players as, for example, yarnc vs fantasy could be yarnc vs bisu if SKT1 would choose use the card. But because teams could only use it once it remains surprise factor.

Holy crap. Why do you want it to be random so bad? It's not going to work.
GANDHISAUCE
Ozarugold
Profile Blog Joined February 2008
2716 Posts
March 17 2009 18:18 GMT
#53
Central Plains reminds me of Longinus and Shades of Twilight reminds me of Byzantium.

Well...I always welcome new maps. I hope they bring some great games~
this is my quote.
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
March 17 2009 18:19 GMT
#54
Battle Royal, balance be damned, needs to be released to the public, because holy shit i've never seen a map more awesome for creative play. Plus the ice tileset is so rarely used (afaik last time i saw it was Tau Cross)

I just want to play on it with all 3 races and try stuff.

Writerman what
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-03-17 18:32:53
March 17 2009 18:31 GMT
#55
On March 18 2009 00:52 Too_MuchZerg wrote:
Show nested quote +
On March 18 2009 00:35 p4NDemik wrote:
On March 18 2009 00:26 Too_MuchZerg wrote:
On March 17 2009 23:57 p4NDemik wrote:
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map.

That's a cute idea in theory but it would never work if you tried to implement it. Once you take such an important aspect as setting lineups and take that element out of the team's control it opens up tons of avenues for people just bitch and moan and say that the better team lost because they got bad draws and their best players had to play on maps that were imbalanced in the matchup that they had to play.

Doing what you're talking about doing would be like saying: "Instead of having each baseball player have a set position, we're going to make each manager submit their 9-man lineup and then we'll randomly decide who pitches, who catches, who plays first, etc." People will not go for it. On top of that, it would mean we would see lower quality games because players are not playing their best games due to the added practice difficulties that come along with this "random" lineup system.


Okay perhaps there could be more adjustment like this.

Set 1 and 2 are random sets where team submits 2 players and they are drawn randomly. Set 3 and 4 (5 too) remains as current system.

Now this permits teams to choose their best players for set 3 and 4 if they want. Lineups would be published 2-3 days earlier (normal PL timing) with set 1 and 2 remaining open (but still showing both team players).


Other system would be implement so called "Sniper card" for teams to use. You could use this once or twice per round (or season if shorter than current PL system). This could mess up little bit practice of certain players as, for example, yarnc vs fantasy could be yarnc vs bisu if SKT1 would choose use the card. But because teams could only use it once it remains surprise factor.

Or they could just keep the current system and, you know, make balanced maps.

I wish i shared everyone optimism on these maps. Alot of them just seem mediocre.

PL usually comes through with solid maps though, so I'm hoping for the best
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
IzaG
Profile Joined February 2009
Trinidad/Tobago93 Posts
March 17 2009 18:38 GMT
#56
I hope Central Plain s makes it !
Real men play Terran
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 17 2009 18:43 GMT
#57
These maps look awesome, but it's a shame we'll only see mirror matches on the majority of them in proleague. :\
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
March 17 2009 18:46 GMT
#58
battle royal just looks like pure fun, can't wait to try them out
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
March 17 2009 18:54 GMT
#59
maps look fun, even though some of them will be imbalanced for sure
randombum
Profile Blog Joined April 2007
United States2378 Posts
March 17 2009 18:56 GMT
#60
These all look pretty cool, but from balance perspective they probably won't be the best. Still, I'm excited to see some new maps.
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 17 2009 18:58 GMT
#61
On March 18 2009 01:22 3clipse wrote:
I'm torn on Outsider. Maybe it has potential, but it's just so ugly.

For an ash world map, Outsider is very good looking imo.
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 17 2009 19:03 GMT
#62
Shades of Twilight looks like a Byzantium rip off and God's Garden reminds me of Lost Temple and will most likely be Terran imba. All the other maps(Even God's Garden, I just really don't like Shades of Twilight even if it's name is awesome) look siiick, I'm really looking forward to see some games on these. Especially Joongwon and Heartbreak Ridge look insane.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
GTR
Profile Blog Joined September 2004
51438 Posts
March 17 2009 20:16 GMT
#63
On March 18 2009 01:30 Puosu wrote:
Any information on which ones of the older proleague maps will be the ones to be replaced?
I'd imagine at least Andromeda being taken out finally, its getting old.


If you were to make a bet, Andromeda and Colosseum 2 would be the first two to go.
Commentator
zobz
Profile Joined November 2005
Canada2175 Posts
March 17 2009 21:10 GMT
#64
So they're not going with the winner's league format anymore? I thought these maps would be really nice because in the wl format you would have all different mus on the different maps, and it would be even better because the whole team would be trying together to come up with the best strategies in the disadvantaged matchups to get the edge.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Orbifold
Profile Joined September 2008
United States1922 Posts
March 17 2009 21:16 GMT
#65
I am going to miss the winner's league format... it is so much more interesting that PL.
Allow me to reintroduce myself...
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2009-03-17 21:24:58
March 17 2009 21:23 GMT
#66
Joongwon looks somewhat postionally imbalanced...it looks like the top starting position has a much easier to defend third than the other two starting locations.

Other than that...I love these new maps...they look a LOT different than the last two seasons of proleague maps...very retro, even. I can't wait to see how the overarching gameplay changes in each matchup.

EDIT
I think they'll alternate next year between standard PL and WL format like they did this year. They'll have a couple rounds of old format, a round of WL, etc etc.

I think it's good to keep it mixed up so nothing gets completely overdone and boring.


Now I just wish they'd bring back 2v2. ):
Hello
TaP.Nuada
Profile Blog Joined February 2007
United States428 Posts
Last Edited: 2009-03-17 21:27:46
March 17 2009 21:26 GMT
#67
I predict pylon jumps over the minerals on "Outsider" with proxy gates.

+ Show Spoiler +
[image loading]



Does the symbol on this map remind anyone of Heroes?

+ Show Spoiler +
[image loading]
http://binarybeast.com/ Free Tournament Hosting!
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 17 2009 21:28 GMT
#68
Wow some of these look really nice.
Orbifold
Profile Joined September 2008
United States1922 Posts
March 17 2009 21:39 GMT
#69
We're really due for some new maps, I feel like all the match ups have gotten stale lately. Switching it up a little with stuff like 2 gas mains and more complicated territory control mechanics could liven things up again.
Allow me to reintroduce myself...
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
March 17 2009 22:11 GMT
#70
Battle Royale looks sick. In the good way. Really hope it makes the cut.
gk_ender
Profile Joined October 2008
United States717 Posts
March 17 2009 22:18 GMT
#71
On March 17 2009 23:57 p4NDemik wrote:
Show nested quote +
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


yeah but look at raid assault and neo harmony, they started out that way sure, but as players started playing more on them we started to see them open up a lot more.
Taek Bang
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
March 17 2009 22:28 GMT
#72
Oh man thanks a bunch for posting these!~
Moderator@TLPholon // "I need a third hand to facepalm right now"
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 17 2009 23:07 GMT
#73
On March 18 2009 07:18 gk_ender wrote:
Show nested quote +
On March 17 2009 23:57 p4NDemik wrote:
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


yeah but look at raid assault and neo harmony, they started out that way sure, but as players started playing more on them we started to see them open up a lot more.

Neo Harmony isn't a concept map at all, so I don't understand why you're mentioning it. And I don't see how Raid Assault "opened up" at all. There were 21 ZvZs, 12 TvZs, 0 PvZs, and 0 PvTs. The map was an utter failure in PL.
Moderator
Wasabi
Profile Blog Joined August 2006
United States3085 Posts
Last Edited: 2009-03-18 00:13:09
March 18 2009 00:10 GMT
#74
--- Nuked ---
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
March 18 2009 00:11 GMT
#75
http://www.teamliquid.net/blogs/viewblog.php?topic_id=89678
putting this here for people who don't read blogs
brood war for life, brood war forever
OneOther
Profile Blog Joined August 2004
United States10774 Posts
March 18 2009 00:22 GMT
#76
heartbreak ridge is siiiick lookin
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 18 2009 00:29 GMT
#77
ICE TILE FTW! new maps own
twitter.com/xerislight -- follow me~~
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
March 18 2009 00:34 GMT
#78
*orgasm*

I love all those letters in the middle of the maps
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
March 18 2009 00:39 GMT
#79
these maps are getting so... creative? is that the right word?
Ars longa, vita brevis, principia aeturna.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-03-18 00:45:47
March 18 2009 00:41 GMT
#80
On March 18 2009 07:18 gk_ender wrote:
Show nested quote +
On March 17 2009 23:57 p4NDemik wrote:
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


yeah but look at raid assault and neo harmony, they started out that way sure, but as players started playing more on them we started to see them open up a lot more.


I don't think I ever saw a protoss play in Raid Assault II.

As for balance issues, I think we can also classify it as subject to change (the maps being changed, that is). If a new map is deemed imbalanced, then sure, change it or keep it (Hint: Medusa). But seriously, try replacing all the old maps first, and then, as KeSPA sees fit, replace the new maps if required.

Edit: Is Shades of Twilight screaming TvP positional imbalance?
POGGERS
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
March 18 2009 00:44 GMT
#81
outsider looks like a zerg graveyard
Ars longa, vita brevis, principia aeturna.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 18 2009 00:52 GMT
#82
On March 18 2009 09:44 StRyKeR wrote:
outsider looks like a zerg graveyard


Why? There's ramps in the middle and the sides, in case you didn't notice.
POGGERS
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 18 2009 00:52 GMT
#83
LOVE the new maps, they seem fun

i was skimming the names without reading the english translations and i was wondering "how the hell are non-korean speakers gonna pronounce half of these?" hehe
^-^
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-03-18 01:01:37
March 18 2009 01:00 GMT
#84
황혼의그림자 and 단장의능선 will have problems, they already have problems with Shin Chung Poong Myung Wol (mixes up with Chu Pung Ryung a lot).
For example, "황혼의그림자에서는 태태전이 없었읍니다." Already sounds long and unnatural =/

Edit: Heartbreak Ridge's sides look like a Bifrost remake.
POGGERS
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
March 18 2009 02:00 GMT
#85
Central Plains looks like Python with a lobotomy. Naturally it will become the most popular map on ICCup the minute it's introduced. I can see Protoss taking their third off of three, even two gateways. The cliffs are ideal for storm drops to cripple Zerg and Terran while massing up an army. Bisu will own this map.

Shades of Twilight is a travesty. I thought Byzantium was as ugly as modern maps could get, but this is just...repulsive. And where's the twilight. Where the hell is it.

I like the rest of the maps though, seems like punishing fast expand is a predominant theme on most of them. Outsider looks ripe for burrow jumping, and Heartbreak Ridge screams for Zergling runbys. It looks like wraith, dropship, and mech play will be viable, even preferable options.

Naturally, the two maps I despise will be the ones that stick around longer than a season.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
March 18 2009 03:02 GMT
#86
i cant wait to play shades of twilight xd
AeriALsLighT @AerialsLight
liger13
Profile Blog Joined February 2008
United States1060 Posts
March 18 2009 04:31 GMT
#87
haha, Central Plains looks so different...
one more step and were to BGH or Fastest
definitely gonna have some strange BOs on it.
I feel like pwning noobs
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
March 18 2009 07:26 GMT
#88
the map of heartbreak ridge

is son of Katrina - -
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2009-03-18 08:14:37
March 18 2009 08:13 GMT
#89
I like maps like Central Plants with many resourses in the main. One base long play is cool i think. Wonder why there are so little maps like this.

Shades of Twilight is rather boring and the least interesting of 6. And as someone mentioned there is rather much TvP-positioning imbalance like on LT.

I really like cliffs without ramps on God's Garden and Central Plaints. More oldscool drops (like on LT) is rather cool i think.

Outsider is the ugliest (really dont like ash maps) but seems rather funny to play. You can play standart throught the center or go macro with side expansions. But double expansions in corners are rather strange :-\

Heartbreaker and Battle Royal are the coolest i think.
Heartbreaker give you a possibility to make attacks from many sides and control ramps like on Chupung Reyong which makes game more strategical. But it seems that Protoss is imba in PvT here.
Battle Royal is a pimp. Really strategical map with so many possible strategies on it. You can cheese, drop, go macro, play agressive anything u want. The game can last 5 or 30 minutes but it will be all interesting and dynamic games.

Only one snowy map but it's already good. There aro so little snowy maps.

I'm afraid that many of these maps will not last long except Battle Royal. Maybe Central Plains or God's Garden will become popular like Python, Blue Storm, Andromeda or Colosseum. But i dont see Shades of Twilight, Outsider and Heartbreaker playable on long period.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 18 2009 08:24 GMT
#90
Wow these look so fantastic!

I can't wait to see the games these will bring.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 18 2009 08:38 GMT
#91
yay new maps, I hope they replace collosseum 2 that map is so boring :/
Freedom will be defended at the cost of civil liberties.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
March 18 2009 08:49 GMT
#92
Holy shit these maps are sick. Battle Royal looks....orgasmic. All it needs are 0 min patches on the island expos because otherwise it's way too terran imba, and it should be good to go.

I love the look of central plains but what's with the bridges at the top? Why are they even there? Good for defending but it means you can get contained easily.

Shades of twilight looks extremely boring.

Same with gods garden but atleast it's got fun things like cliffable nats, and it's not macro whore like the rest of the maps

Heartbreak ridge looks very mobility based, terran mech will fail on this map unless both defensive ridges are controlled

Outsider looks interesting, hopefully those cliffs are droppable

Man, I'd love to see a return to mega old school micro style, would rock the progamers so much, but would be cool to have a micro map in there somewhere.
u gotta sk8
PH
Profile Blog Joined June 2008
United States6173 Posts
March 18 2009 09:39 GMT
#93
I just noticed...heartbreak ridge's 3 position's gas can be tanked from the ridge connected to the main's left edge, while the 9's cant...
Hello
wiesel
Profile Joined September 2008
Germany727 Posts
March 18 2009 09:48 GMT
#94
That's great, new interesting maps, can't wait to see them in action.
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
March 18 2009 09:48 GMT
#95
maps looks very interesting, not sure about balanced but looks sick at the very least
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 18 2009 10:29 GMT
#96
On March 18 2009 18:39 PH wrote:
I just noticed...heartbreak ridge's 3 position's gas can be tanked from the ridge connected to the main's left edge, while the 9's cant...


I'm sure they can't, these map images are actually small when compared to actual in-game. Even if they do, they'll be changed, these kind of bugs get cleared most of the time during beta testing.
POGGERS
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
March 18 2009 13:07 GMT
#97
central plains looks like it was made by a newbie mapper geez how did that piece of crap get in..

shades of twilight is pretty bad/boring as well.

besides that I guess they look ok
With a gust of wind, perhaps.
SpiritAshura
Profile Joined March 2007
United States1271 Posts
March 18 2009 15:26 GMT
#98
Heartbreak Ridge, Outsider, and Battle Royale look REALLY interesting to watch, I hope those 3 make it would make spectating a long more fun, although who knows how balanced it would be.
I3oxerfan
Profile Joined January 2008
215 Posts
March 18 2009 15:45 GMT
#99
Oh man Joongwon looks really interesting. There should be a lot of fun games on it.


Shin Uijangwon looks cool too. Nemesis is back!
Abydos1
Profile Blog Joined October 2008
United States832 Posts
Last Edited: 2009-03-18 16:06:03
March 18 2009 16:03 GMT
#100
These maps look awesome; I really hope Heartbreak Ridge makes it, I imagine we'll see some epic games on it. Battle Royale looks sick too.

On March 18 2009 17:49 nataziel wrote:
Holy shit these maps are sick. Battle Royal looks....orgasmic. All it needs are 0 min patches on the island expos because otherwise it's way too terran imba, and it should be good to go.


Those aren't island expos, there's ramps on all the corner expos.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 18 2009 16:20 GMT
#101
lol, Central Plains is just hilarious.
Chef
Profile Blog Joined August 2005
10810 Posts
March 18 2009 21:48 GMT
#102
Battle Royal need creep colonies in the middle.
LEGEND!! LEGEND!!
checo
Profile Joined November 2008
Mexico1364 Posts
March 18 2009 22:20 GMT
#103
XD is gonna be nice to see 2 of this going into Proleague
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
March 19 2009 00:38 GMT
#104
On March 19 2009 07:20 checo wrote:
XD is gonna be nice to see 2 of this going into Proleague

are you sure its only gonna be 2?
Because "a couple" sounds like " a few" to me

Anyways, i think all of these maps look really interesting, and could be fun.

But i hope that battle royal will come.
I dont care if it is unballanced, it would be epic in any matchup.
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
March 19 2009 03:36 GMT
#105
Battle Royal Drop PLay FTW, Central Plains is a really bad design. Red is ggd from beginning
Be kind whenever possible. It is always possible.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 19 2009 03:43 GMT
#106
On March 19 2009 12:36 never_Nal wrote:
Battle Royal Drop PLay FTW, Central Plains is a really bad design. Red is ggd from beginning

looking it at red will be in a shitstorm of trouble in that spot
Artillery spawned from the forges of Hell
Sadist
Profile Blog Joined October 2002
United States7219 Posts
March 19 2009 03:50 GMT
#107
id think twice before speculating on balance.
Remember the jackasses who said T>>>>>>>>>P on medusa because of "cliffs"

How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
March 19 2009 04:17 GMT
#108
Do you want us to copy the map style, make it ourselves, and distribute? Or will we be offered download links?

Or are we not supposed to be knowing about these and practicing on them?
- i pwn n00bs -
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
March 20 2009 09:48 GMT
#109
I would not like to face terran on any of those maps. The ones that actually looks "proleague-able" are Heartbreak Ridge and Central Plains. Me wantz!
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 20 2009 16:16 GMT
#110
On March 19 2009 12:50 Sadist wrote:
id think twice before speculating on balance.
Remember the jackasses who said T>>>>>>>>>P on medusa because of "cliffs"


My sentiments, exactly.
POGGERS
fanatacist
Profile Blog Joined August 2007
10319 Posts
March 20 2009 16:33 GMT
#111
Battle Royale looks fucking insane, mass early game play anyone?
Peace~
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 20 2009 17:06 GMT
#112
On March 19 2009 12:50 Sadist wrote:
id think twice before speculating on balance.
Remember the jackasses who said T>>>>>>>>>P on medusa because of "cliffs"



but if anyone DOES want to speculate....
http://www.teamliquid.net/blogs/viewblog.php?topic_id=89678

SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
March 20 2009 17:19 GMT
#113
Am i'm just dreaming or does the starting position of Central plains have 10 mineral patches and an expansion right next to the starting postition?
BF:BC2 ID: BisuStork//CJ Entusman #32
Descent
Profile Joined January 2008
1244 Posts
Last Edited: 2009-03-20 19:11:58
March 20 2009 19:08 GMT
#114
^
- Unique base architecture, macro play will appear to be the standard on this map


I thought it was for testing of position purposes at first, but it seems like a new experimental idea. Very interesting maps, I wish I had spotted this thread earlier. Also, I think the island at bottom right of Central Plains is missing cliffs? For the other two positions, the cliffs cover the naturals and the additional expos, but also the islands.

Edit: Well, not cliffs per se. More like a sealed off drop area.
「 Dream & Future 」 ※ 「 STX SouL 」
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 20 2009 19:15 GMT
#115
On March 21 2009 04:08 Descent wrote:
^
Show nested quote +
- Unique base architecture, macro play will appear to be the standard on this map


I thought it was for testing of position purposes at first, but it seems like a new experimental idea. Very interesting maps, I wish I had spotted this thread earlier. Also, I think the island at bottom right of Central Plains is missing cliffs? For the other two positions, the cliffs cover the naturals and the additional expos, but also the islands.

Edit: Well, not cliffs per se. More like a sealed off drop area.

maybe the real Central Plains just looks like that
blabberrrrr
KnightOfNi
Profile Joined December 2007
United States1508 Posts
March 21 2009 20:17 GMT
#116
I can see ZvP on Central plains being near impossible. Protoss gets 3 pretty much free gas >_<.

I'm really liking Battle Royale too, but maybe that is my thinking that Troy is the greatest map ever clouding my vision . I really want to see these maps force innovative play. BRING BACK 815!!!

Also just curious about Central plains and why there aren't 8 mineral blocks on the islands. 14cc to the island for T ftw. (is that because there are double gas 1.5 min in the main with 2 ccs?)
RIP eSTRO :(
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
March 21 2009 21:03 GMT
#117
New maps with some odd concepts have the chance to produce either awesome or utter failure games.
Some of these look really good and interesting though.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-03-21 23:13:06
March 21 2009 22:58 GMT
#118
I like the concept of all of them except the first one, Central Plains. What is this shit BGH? yuck.

edit- I don't really like God's Garden that much. It's just a recycled map idea imo.



Heartbreak ridge looks pretty odd (but cool). Thinking this will be Terran map but who knows.
The ridges if you all noticed are connected to the highground sides, so you can flank from highground through a narrow choke. So who knows how that will go.
Also the mains/nats have a cliff directly above them so maybe we could see some one base drop play oldschool boxer style. Especially since that small choke and ramp there looks like you can wall it in and 'delayed turbo newbie' someone lol.

So like PvT protoss will have to be in both places and rush shuttle before expand and shit. Who knows how it'll go. crazy map
..and then I would, ya know, check em'. (Aka SpoR)
talismania
Profile Blog Joined December 2007
United States2364 Posts
March 21 2009 23:06 GMT
#119
would anyone mind rehosting the images somewhere? my internet seems to not like connecting to fomos.kr
ShmotZ
Profile Blog Joined December 2007
United States581 Posts
March 21 2009 23:42 GMT
#120
O man i wish we could have all of them, they all look so unique *-*

But if i had to pick between them id say Outside and Battle royale.
Been waiting for a new snow map for a long time to btw and ashworld!
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 22 2009 03:40 GMT
#121
On March 17 2009 21:40 thedeadhaji wrote:
*ejaculates*

MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
March 24 2009 23:06 GMT
#122
Battle Royale looks intense. I love all the maps, but HB Ridge just... I don't even know what to say. This will be interesting.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
March 24 2009 23:21 GMT
#123
Outsider, can you glitch a drone through the mineral line? I mean, if you can, it seems like you can place your hatch to get a double gas just like that. Then again, I guess Probes can do that too and Command Centers can simply float over...
this is my quote.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
March 25 2009 23:55 GMT
#124
Very interesting new designs... The balance is up for questioning, but we'll see with time.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 27 2009 00:20 GMT
#125
Makes me desperately want round 4 to start =X
POGGERS
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 27 2009 01:20 GMT
#126
On March 25 2009 08:21 Ozarugold wrote:
Outsider, can you glitch a drone through the mineral line? I mean, if you can, it seems like you can place your hatch to get a double gas just like that. Then again, I guess Probes can do that too and Command Centers can simply float over...

It's hard to imagine NOT being able to glitch through the mineral line. That being said, it doesn't seem like there's enough room to build a hatchery between the two geysers, but maybe my eyes are deceiving me.
blabberrrrr
scwizard
Profile Joined March 2009
United States1195 Posts
March 27 2009 23:23 GMT
#127
These maps really seem like they didn't even try to make them balanced.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
March 28 2009 22:59 GMT
#128
These all look gimmicky. Not a bad thing in itself though.

Central Plains looks interesting. But not very balanced. The distances from the bridge/opening of the three mains to the next expansions after the naturals looks very uneven. as in:
[image loading]


On March 19 2009 09:38 MuR)Ernu wrote:
Show nested quote +
On March 19 2009 07:20 checo wrote:
XD is gonna be nice to see 2 of this going into Proleague

are you sure its only gonna be 2?
Because "a couple" sounds like " a few" to me

"A couple" means "two". "A couple" does not mean "a few".

You see that couple out on a date? Are there three of them sharing an ice cream sundae? If there are, it isn't a couple.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 29 2009 13:42 GMT
#129
On March 29 2009 07:59 MamiyaOtaru wrote:
These all look gimmicky. Not a bad thing in itself though.

Central Plains looks interesting. But not very balanced. The distances from the bridge/opening of the three mains to the next expansions after the naturals looks very uneven. as in:
[image loading]


Show nested quote +
On March 19 2009 09:38 MuR)Ernu wrote:
On March 19 2009 07:20 checo wrote:
XD is gonna be nice to see 2 of this going into Proleague

are you sure its only gonna be 2?
Because "a couple" sounds like " a few" to me

"A couple" means "two". "A couple" does not mean "a few".

You see that couple out on a date? Are there three of them sharing an ice cream sundae? If there are, it isn't a couple.

I think that it's designed like that on purpose though. Sort of like Fantasy, where the game is heavily position based.
POGGERS
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
Last Edited: 2009-03-30 13:29:47
March 30 2009 13:25 GMT
#130
중원 (Joongwon) / Central Plains

I hope some of these replace python. Python is vanilla.

Teamliquid, why arent you stealing these? We want them NOW.
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 31 2009 00:00 GMT
#131
On March 30 2009 22:25 RaptuhJeezus wrote:
중원 (Joongwon) / Central Plains

I hope some of these replace python. Python is vanilla.

Teamliquid, why arent you stealing these? We want them NOW.


Round 4 hasn't started yet, so the maps are not officially released. Yet
POGGERS
gumbum8
Profile Blog Joined December 2008
United States721 Posts
March 31 2009 00:33 GMT
#132
Just wondering: Why aren't there any ice terrain maps being used now?
I think seeing an ice map would be kind of refreshing... but then I guess observing would be bitch if one player was white...
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2009-03-31 13:37:54
March 31 2009 13:33 GMT
#133
Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
number1gog
Profile Blog Joined June 2007
United States1081 Posts
April 03 2009 21:24 GMT
#134
All these easy to take third gasses make me smile. I hope Central Plains goes on to be accepted.
5sz6sz7sz1a2a3a4a kwanrollllllled
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
April 03 2009 21:28 GMT
#135
On March 31 2009 22:33 Musoeun wrote:
Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice.

but can't they just tab-shift and change the colors?
but yeah all snow would be pretty hard on your eyes imo
538
Profile Blog Joined November 2008
Hungary3932 Posts
April 04 2009 08:07 GMT
#136
On April 04 2009 06:28 3 Lions wrote:
Show nested quote +
On March 31 2009 22:33 Musoeun wrote:
Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice.

but can't they just tab-shift and change the colors?
but yeah all snow would be pretty hard on your eyes imo


It's not just the player colors, its all the bright ice and snow, must be hard when you have to watch it 12 hours a day:-p
Players were complaining about gorky islands, and there wasnt too many ice tile map since then. (hitchiker and tau, and maybe thats it?)
BW fighting!
blabber
Profile Blog Joined June 2007
United States4448 Posts
April 04 2009 08:25 GMT
#137
On March 31 2009 22:33 Musoeun wrote:
Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice.

Well it's actually not possible to be white color on ice (that's why there's green), just as you can't be brown on desert. I don't think it's that big of a problem, you just have to use dirt for most of the map, rather than snow
blabberrrrr
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
April 04 2009 15:26 GMT
#138
On April 04 2009 17:25 blabber wrote:
Show nested quote +
On March 31 2009 22:33 Musoeun wrote:
Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice.

Well it's actually not possible to be white color on ice (that's why there's green), just as you can't be brown on desert. I don't think it's that big of a problem, you just have to use dirt for most of the map, rather than snow

I thought you can be orange on desert though. Makes it hard for people who don't know how to change the colors. Also, aqua color on Destination makes it confusing between the enemy or the neutral units =.="
POGGERS
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
April 04 2009 16:33 GMT
#139
On March 29 2009 07:59 MamiyaOtaru wrote:
These all look gimmicky. Not a bad thing in itself though.

Central Plains looks interesting. But not very balanced. The distances from the bridge/opening of the three mains to the next expansions after the naturals looks very uneven. as in:
[image loading]


Show nested quote +
On March 19 2009 09:38 MuR)Ernu wrote:
On March 19 2009 07:20 checo wrote:
XD is gonna be nice to see 2 of this going into Proleague

are you sure its only gonna be 2?
Because "a couple" sounds like " a few" to me

"A couple" means "two". "A couple" does not mean "a few".

You see that couple out on a date? Are there three of them sharing an ice cream sundae? If there are, it isn't a couple.

A couple, as in two persons is different than "a couple of maps".

And in finnish at least we (not in all regions though) use the word "pari" which means a couple, in the same way as we would use "a few".

So i thought that its either that way in english language as well, or that the OP had a brainfart.
Since it seems wierd to only include 2 of these maps. Or maybe they want to still keep some of the old ones.

Well we'll see
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-04-05 13:02:52
April 05 2009 12:58 GMT
#140
Anyone knows which maps are confirmed? Or will it be announced on the opening day?
POGGERS
Ranix
Profile Blog Joined March 2009
United States666 Posts
April 06 2009 01:42 GMT
#141
They look good- can't wait to play them
Legends never gg
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 06 2009 01:57 GMT
#142
On April 05 2009 21:58 konadora wrote:
Anyone knows which maps are confirmed? Or will it be announced on the opening day?

Which ever ones make it will likely be confirmed in the next few days, Thursday at the very latest.
Moderator
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
April 06 2009 02:03 GMT
#143
On April 06 2009 10:57 p4NDemik wrote:
Show nested quote +
On April 05 2009 21:58 konadora wrote:
Anyone knows which maps are confirmed? Or will it be announced on the opening day?

Which ever ones make it will likely be confirmed in the next few days, Thursday at the very latest.

I can't wait to start playing on ICCup and watch progamers play on these maps.
POGGERS
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
April 06 2009 02:16 GMT
#144
HeartBreak bridge also looks really interesting, it might actually make TvT interesting with the terrans having to be aggressive to take over the ridges. TvZ on heartbreak should be nice because flanking seems really good on it. TvP looks a little imbalanced if the terran can contain the toss on the ridges. PvZ looks like a rape for zerg. The backdoor ramp makes it almost impossible to wall of correctly. Protoss might have to go back to 1 base builds

JoonWon's 3 o'clock and 7 o'clock postion looks to be more open to Muta harras with the close expansion having a cliff to micro on while 11 o'clock has nothing. This looks to make TvT boring again and make every other MU a macro fest. Which could be good or bad.

Those are the only maps that really stood out for me. I dunno why but the other maps seem kinda standard.
^______________^
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
April 06 2009 05:10 GMT
#145
I wanna see some maps that have cliffs in the mains and at the expos again. Maybe a hard to take nat? I miss those old low econ games with dropships and shuttles flying around.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Chobi
Profile Joined January 2009
45 Posts
April 06 2009 06:31 GMT
#146
I saw this on Fomos. Are these going to be the new Proleague maps?
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
April 06 2009 06:33 GMT
#147
On April 06 2009 15:31 Chobi wrote:
I saw this on Fomos. Are these going to be the new Proleague maps?

YES.

BRB TRANSLATING
POGGERS
motbob
Profile Blog Joined July 2008
United States12546 Posts
April 06 2009 06:35 GMT
#148
On April 06 2009 15:33 konadora wrote:
Show nested quote +
On April 06 2009 15:31 Chobi wrote:
I saw this on Fomos. Are these going to be the new Proleague maps?

YES.

BRB TRANSLATING

konadora and smix, the translating dream team.
ModeratorGood content always wins.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
April 06 2009 06:38 GMT
#149
Meh, it seems like only the first two didn't make it cut, I'm only slightly regreful that Central Plains didn't make it, would be nice to see macro games reach the endgame quicker.
Jaedong
Chobi
Profile Joined January 2009
45 Posts
Last Edited: 2009-04-06 06:40:24
April 06 2009 06:39 GMT
#150
On April 06 2009 15:33 konadora wrote:
Show nested quote +
On April 06 2009 15:31 Chobi wrote:
I saw this on Fomos. Are these going to be the new Proleague maps?

YES.

BRB TRANSLATING


Sweet! I was expecting this reply from you. Thanks, konadora!
VoriuM
Profile Joined March 2009
Belgium83 Posts
Last Edited: 2009-04-06 07:33:58
April 06 2009 07:31 GMT
#151
Shinhan Bank Proleague 08-09 Round 4 Opening Day

< God's Garden >
< Neo Medusa >
< Heartbreak Ridge >
< Outsider >
Ace Match < Battle Royal >

If we have to believe tl calender all made it except for shades and central planes?

Also Neo Medusa, do you guys know what changed ?
blabber
Profile Blog Joined June 2007
United States4448 Posts
April 06 2009 07:33 GMT
#152
On April 06 2009 16:31 VoriuM wrote:
Shinhan Bank Proleague 08-09 Round 4 Opening Day

< God's Garden >
< Neo Medusa >
< Heartbreak Ridge >
< Outsider >
Ace Match < Battle Royal >

If we have to believe tl calender all made it except for shades?

Also Neo Medusa, do you guys know what changed ?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=90798
blabberrrrr
VoriuM
Profile Joined March 2009
Belgium83 Posts
April 06 2009 07:34 GMT
#153
On April 06 2009 16:33 blabber wrote:
Show nested quote +
On April 06 2009 16:31 VoriuM wrote:
Shinhan Bank Proleague 08-09 Round 4 Opening Day

< God's Garden >
< Neo Medusa >
< Heartbreak Ridge >
< Outsider >
Ace Match < Battle Royal >

If we have to believe tl calender all made it except for shades?

Also Neo Medusa, do you guys know what changed ?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=90798


Thanks
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
April 06 2009 09:47 GMT
#154
oh my god i can't wait for the new PL maps to be in action

i'm actually motivated to watch PL again
im gay
Tintti
Profile Joined February 2009
Finland46 Posts
April 06 2009 19:46 GMT
#155
Wow, the double base looks sick.

The first Winter tileset map I've ever seen on professional use O.O
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
April 06 2009 19:48 GMT
#156
Everyone direct your attention to the new official map thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=90798
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
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