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51438 Posts
Players such as Stork, firebathero, great, Canata, Thezerg, KTF SaiR, Haran, LuCifer, GuemChi, Neo.G_Soulkey and MVP were invited by KeSPA to try out some of the new maps the map making team have been brewing over the past few weeks. Only a couple of these maps will make it into the map pool for Round 4.
Here are the maps they will be testing
![[image loading]](http://www.fomos.kr/board/issue/1237274285_1.jpg) 중원 (Joongwon) / Central Plains - Based on the concept of the Central Plains in China. - Features a nice Shinhan logo in the middle. - Unique base architecture, macro play will appear to be the standard on this map.
황혼의그림자 (Hwanghonuigrumja) / Shades of Twilight - Easy to take third although with a narrow ridge to it
신의정원 (Shin Uijangwon) / God's Garden - Shares a same concept as Loki and Nemesis (Expansion at the back of base)
단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak Ridge - Sick RoV-like ramps - Battles will be based around taking over these 'ridges'
배틀로얄 / Battle Royale - IIRC, this was a concept map used around the days of Hitchiker and Pioneer Period, but was never used - The use of neutral buildings is key to this map - Although the middle has little minerals, the double-gas is sometimes key to achieving victory in many games.
아웃사이더 / Outsider - Partially uses a concept similar to the old 2v2 map Chariots of Fire - Mineral walls only 750 minerals. Can be mined out quickly. - Possibility for multi-front battles.
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looks like they spent months to decorate these map. so awesome.
중원 (Joongwon) / Central Plains wow, 1.5x main. is just... harder to muta harass/ storm/ reaver drop Teal seems like a safe spot, Red is just shouts fail for some reason. I admit the logo is cool
아웃사이더 / Outsider oh there are ramps, i thought its island map.
단장의능선 (Danjanguineungsun) such mind fuck just look at it, its like the Eye in Lotr
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Wow these maps look super interesting, and will provide some crazy games im sure if they make it to mainstream
i like Joongwon specially looks really different
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Spenguin
Australia3316 Posts
Joongwon and Heartbreak Ridge look like such baller maps, can't wait =D
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Some sick designs but gameplay wise some looks really imba. Fe on Shades of Twilight will be difficult i guess. Same on God's Garden.
I think we will see more tears of the Protoss :/
First map is really beautiful.
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(Joongwon) / Central Plains, hah dont know why upper left base is different than other bases (gas positions), but clearly you want to start that position.
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Well those certainly look...interesting. Like a few of them.
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Its seemed to me that every match up besides ZvP has gotten stale recently. It looks like these could really liven things up... BRING ON THE MAPS!
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Central Plains, Heartbreak Ridge, and Battle Royale all look really interesting. I really like the assimilators on Battle Royale. Central Plains bases are a bit... well maybe they're balanced, but they don't look it.
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central plains have siegeable nats like Lost Temple? (I know its the third but w/e) Gods garden too.
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konadora
Singapore66158 Posts
Holy shit, brilliant maps! Look pleasant too, can tell they really put in a lot of effort. JUST BRING IN ALL THOSE MAPS :D Heartbreak Ridge and Battle Royale look freaking sick, the assimilator concept from troy is back! Can't wait to see more innovative strategies (I loved that nuke rush against a zerg on Troy. Was it bifrost?) God's garden looks like a Loki/R-point hybrid. As for Central plains, the only thing I like is the Shinhan bank logo, as well as the dual base (similar to Friends)
Edit: Speaking of which, when's Round 4 starting?
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Heartbreak Ridge has potential for some epic battles with all those ridges Battle Royal looks bad for Zerg, not a very long distance from both mains and hardly any flanking opportunities
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konadora
Singapore66158 Posts
I just realised, for Battle Royale, Terran can go triple command and lift 3rd cc out, and a zerg going lurker/no spire or toss without shuttle can't do anything about it, much less scout it.
Also, as for Central Plains, it looks like Paradoxxx, just that the minerals are adjusted.
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Yep, Battle Royal is very hard zerg map.
Most likely races that fits these maps are:
(Joongwon) / Central Plains good for zerg
(Hwanghonuigrumja) / Shades of Twilight perhaps slightly good for zerg but good for terran too.
(Shin Uijangwon) / God's Garden good for terran and protoss
(Danjanguineungsun) / Heartbreak Ridge good for protoss and terran
Battle Royal good for terran and perhaps protoss too
Outsider if I see correctly (double gas between mineral walls) this is good map for zerg.
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konadora
Singapore66158 Posts
I sense a lot of terrans will go for dropship/goliath build or mnm/dropship build on Outsider.
This thread needs to be highlighted or stickied or something, it's too awesome news.
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Do anyone notice the single mineral patch next to each temples on Battle Royal. If that's the case then zergs may be better off on this map. It'll make games on at map even better too!
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konadora
Singapore66158 Posts
On March 17 2009 21:18 Rhaegar99 wrote: Do anyone notice the single mineral patch next to each temples on Battle Royal. If that's the case then zergs may be better off on this map. It'll make games on at map even better too!
Wow, didn't notice that. Wait, so if you mine the minerals, units can get through?
Looking at God's garden and all these new maps, I suddenly miss Demon's Forest.
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god Heartbreak ridge looks sick
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thedeadhaji
39489 Posts
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I really like the first 1.
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konadora
Singapore66158 Posts
On March 17 2009 21:40 thedeadhaji wrote: *ejaculates*
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United States13896 Posts
Outsider looks really cool imo. We need more ash tileset maps, and this one seems to have a pretty cool concept behind it. Heartbreak Ridge also looks downright awesome. Central Plains looks really appealing to the eye, but I'm not so sure about all that easily accessible gas and how balanced it would be.
Battle Royal is too concepty for PL in my opinion, Shades of Twilight looks like another Byzantium, and God's Garden looks like a 4 player Loki. Really hoping that one or more of Outsider/Heartbreak Ridge makes it.
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i sense zvz madness in battle royal. reminds me of raid assault (the distances)
central plains: 11 has bridges but the other two dont. i wonder if that'll make an impact on games
heartbreak ridge looks sick
the others look quite interesting, too.
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konadora
Singapore66158 Posts
On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion
And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.
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Wow these maps are very innovative.
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heartbreak ridge looks hella awesome, unsure about the other ones
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Mod edit: don't quote the entire post including images...
On March 17 2009 19:34 GTR wrote:
중원 (Joongwon) / Central Plains This map looks like its mad unbalanced, atleast just from first glance so who knows. It looks like in TvZ a zerg can go to 3 gas hive super easily immediately after lair tech units come out without over extending. I can see 3 hatch lurker builds with mad fast evolution chambers coming out for extremely fast late game play. As for TvP, this looks way too easy for terran. Nice ridges in the middle prevent flanking while you have a super easy 3 bases and roll out. Also -- are those islands without anti-lift?? nice~
황혼의그림자 (Hwanghonuigrumja) / Shades of Twilight The map looks pretty similar to reverse return of the king. I think we're going to see byzantium-like play with pretty balanced late game and the occasional early aggression.
신의정원 (Shin Uijangwon) / God's Garden Im fucking sick of these maps with 100% unbuildable middle. This is going to be mad nice for 3 base pushes again though-- I cant see this map winnable for Z vs P though. From the looks of it you can make a sim city that protects 3 gas bases from the very start. I think we should see a toss try forge cannon cannon nexus nexus ^^
단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak Ridge I'm not sure how much the ridges are going to play into the game. As a terran player I can see P/Z army just running around circles and because of the map architecture never being able to stop counters and perfect surrounds. Also drop play and stupid ling backstabs seem way too powerful with that second entrance.
배틀로얄 / Battle Royal I can't wait to play on this map. I think its gonna show some crazy awesome games even if it isnt balanced
아웃사이더 / Outsider 750 Minerals is a lot -- I can't see these really ever being used besides cheese -- which I'm expecting a lot of. Could turn out to be an interesting map though
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Hong Kong20321 Posts
On March 17 2009 22:25 petzergling wrote:Show nested quote +On March 17 2009 19:34 GTR wrote: 중원 (Joongwon) / Central PlainsThis map looks like its mad unbalanced, atleast just from first glance so who knows. It looks like in TvZ a zerg can go to 3 gas hive super easily immediately after lair tech units come out without over extending. I can see 3 hatch lurker builds with mad fast evolution chambers coming out for extremely fast late game play. As for TvP, this looks way too easy for terran. Nice ridges in the middle prevent flanking while you have a super easy 3 bases and roll out. Also -- are those islands without anti-lift?? nice~ 황혼의그림자 (Hwanghonuigrumja) / Shades of TwilightThe map looks pretty similar to reverse return of the king. I think we're going to see byzantium-like play with pretty balanced late game and the occasional early aggression. 신의정원 (Shin Uijangwon) / God's GardenIm fucking sick of these maps with 100% unbuildable middle. This is going to be mad nice for 3 base pushes again though-- I cant see this map winnable for Z vs P though. From the looks of it you can make a sim city that protects 3 gas bases from the very start. I think we should see a toss try forge cannon cannon nexus nexus ^^ 단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak RidgeI'm not sure how much the ridges are going to play into the game. As a terran player I can see P/Z army just running around circles and because of the map architecture never being able to stop counters and perfect surrounds. Also drop play and stupid ling backstabs seem way too powerful with that second entrance. 배틀로얄 / Battle RoyalI can't wait to play on this map. I think its gonna show some crazy awesome games even if it isnt balanced 아웃사이더 / Outsider750 Minerals is a lot -- I can't see these really ever being used besides cheese -- which I'm expecting a lot of. Could turn out to be an interesting map though
wtf? lol. waste of space... oh lol just saw that you wrote your opinions on the maps..
oh man some of those maps look sooo crazy what the heck hahaha
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hmmm, i don't really like shades of twilight. The others look really insane. Guess we have to see some games on them before we pass judgement. Pretty much everyone of the maps really reminded me of some other map though. Maybe it's just the pics and gameplay will be very different though.
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im definitely likeing a lot of these, should make for some interesting games. Im really glad to see outsider though. I don't remember the last time i saw a pro game on Ash-world tileset.
any reason its not used as much as Twilight or Jungle?
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the maps are great..
Shinhan logo in Joongwon
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Calgary25980 Posts
OK cool let's try if BGH is balanced again (hint: it's not).
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Central Plains seems the coolest, I wonder what the testing will show. Heartbreak Ridge is a bit ugly, though I like the construction. The semi-island ones might be interesting, It's been a while since one.
Shades of Twilight: Byzantium 3.0 (They couldn't even lose "twilight" (tileset of Byzantium) completely:-p) God's Garden seems boring.
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It looks like they're trying really hard to bring back dropship play in some of these maps.
And they should just rename Central Plains Flashland.
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konadora
Singapore66158 Posts
On March 17 2009 23:04 lordmordor wrote: im definitely likeing a lot of these, should make for some interesting games. Im really glad to see outsider though. I don't remember the last time i saw a pro game on Ash-world tileset.
any reason its not used as much as Twilight or Jungle? I'm pretty sure Neo Requiem was used not so long ago.
I think it's because it's hard to see units on minimap? I don't know, maybe it's just the mapmaker's preference, they think Twilight and Jungle (dirt based, mostly) is cool.
On March 17 2009 23:16 thunk wrote: And they should just rename Central Plains Flashland.
I lol'd hard.
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United States13896 Posts
On March 17 2009 22:10 konadora wrote:Show nested quote +On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.
Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.
So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.
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On March 17 2009 23:11 Chill wrote: OK cool let's try if BGH is balanced again (hint: it's not). you would stand in the way of surfer's big break into progaming?
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lol these maps are so horrible
like how they managed to sneak a fastest map in there though
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On March 17 2009 23:57 p4NDemik wrote:Show nested quote +On March 17 2009 22:10 konadora wrote:On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.
Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map.
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On March 18 2009 00:26 Too_MuchZerg wrote:Show nested quote +On March 17 2009 23:57 p4NDemik wrote:On March 17 2009 22:10 konadora wrote:On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL. Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map. ya cuz its awesome when players are forced to deal with imbalance look at how much everyone is loving tears of the moon
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United States13896 Posts
On March 18 2009 00:26 Too_MuchZerg wrote:Show nested quote +On March 17 2009 23:57 p4NDemik wrote:On March 17 2009 22:10 konadora wrote:On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL. Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map. That's a cute idea in theory but it would never work if you tried to implement it. Once you take such an important aspect as setting lineups and take that element out of the team's control it opens up tons of avenues for people just bitch and moan and say that the better team lost because they got bad draws and their best players had to play on maps that were imbalanced in the matchup that they had to play.
Doing what you're talking about doing would be like saying: "Instead of having each baseball player have a set position, we're going to make each manager submit their 9-man lineup and then we'll randomly decide who pitches, who catches, who plays first, etc." People will not go for it. On top of that, it would mean we would see lower quality games because players are not playing their best games due to the added practice difficulties that come along with this "random" lineup system.
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United States12607 Posts
Central Plains: WTF?? Could be awesome!
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On March 18 2009 00:35 p4NDemik wrote:Show nested quote +On March 18 2009 00:26 Too_MuchZerg wrote:On March 17 2009 23:57 p4NDemik wrote:On March 17 2009 22:10 konadora wrote:On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL. Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map. That's a cute idea in theory but it would never work if you tried to implement it. Once you take such an important aspect as setting lineups and take that element out of the team's control it opens up tons of avenues for people just bitch and moan and say that the better team lost because they got bad draws and their best players had to play on maps that were imbalanced in the matchup that they had to play. Doing what you're talking about doing would be like saying: "Instead of having each baseball player have a set position, we're going to make each manager submit their 9-man lineup and then we'll randomly decide who pitches, who catches, who plays first, etc." People will not go for it. On top of that, it would mean we would see lower quality games because players are not playing their best games due to the added practice difficulties that come along with this "random" lineup system.
Okay perhaps there could be more adjustment like this.
Set 1 and 2 are random sets where team submits 2 players and they are drawn randomly. Set 3 and 4 (5 too) remains as current system.
Now this permits teams to choose their best players for set 3 and 4 if they want. Lineups would be published 2-3 days earlier (normal PL timing) with set 1 and 2 remaining open (but still showing both team players).
Other system would be implement so called "Sniper card" for teams to use. You could use this once or twice per round (or season if shorter than current PL system). This could mess up little bit practice of certain players as, for example, yarnc vs fantasy could be yarnc vs bisu if SKT1 would choose use the card. But because teams could only use it once it remains surprise factor.
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Hmm some maps might be interesting, but most of them are too wierd imo. Specially for pro-league. I never liked maps like plasma, tear of the moon, demon forest, baekmagoji etc.. they are too concepty and i don't like most games and imbalance they generate. Its better with semi standard maps with just a twitch to them imo..
I don't want to sound too negative though, ofcourse we can not yet know how games will be played on these maps in the future.
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Don't like God's Garden much. HATE Central Plains.
Shades Of Twilight, Heartbreak Ridge and Battle Royal all look really cool to me, I hope they make it through.
I'm torn on Outsider. Maybe it has potential, but it's just so ugly.
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Any information on which ones of the older proleague maps will be the ones to be replaced? I'd imagine at least Andromeda being taken out finally, its getting old.
I really like the maps overall, I really hope Battle Royal is balanced enough to go through the testing phase so we can see some action on it. I can imagine fast dragoon builds versus terran quite hard to handle with though. ;o
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Korea (South)3086 Posts
Wow some of these new maps look awesome. Can't wait to see them being played.
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Korea (South)922 Posts
shades of twilight looks like tvp overkill. about damn time an ice map came up :D, outsider looks similar to alchemist, hopefully not as bad as alchemist, heartbreak ridge looks like katrina remake.. joongwon looks fun, and lastly, compared to all teh other new maps, god's garden looks so depleted D: so litttle minerals
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Belgium9947 Posts
I dont like most of these tbh :\
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A lot of these maps remind me oh python. Atleast Central Plain and God's garden do. These are sick maps though.
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On March 18 2009 00:52 Too_MuchZerg wrote:Show nested quote +On March 18 2009 00:35 p4NDemik wrote:On March 18 2009 00:26 Too_MuchZerg wrote:On March 17 2009 23:57 p4NDemik wrote:On March 17 2009 22:10 konadora wrote:On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL. Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map. That's a cute idea in theory but it would never work if you tried to implement it. Once you take such an important aspect as setting lineups and take that element out of the team's control it opens up tons of avenues for people just bitch and moan and say that the better team lost because they got bad draws and their best players had to play on maps that were imbalanced in the matchup that they had to play. Doing what you're talking about doing would be like saying: "Instead of having each baseball player have a set position, we're going to make each manager submit their 9-man lineup and then we'll randomly decide who pitches, who catches, who plays first, etc." People will not go for it. On top of that, it would mean we would see lower quality games because players are not playing their best games due to the added practice difficulties that come along with this "random" lineup system. Okay perhaps there could be more adjustment like this. Set 1 and 2 are random sets where team submits 2 players and they are drawn randomly. Set 3 and 4 (5 too) remains as current system. Now this permits teams to choose their best players for set 3 and 4 if they want. Lineups would be published 2-3 days earlier (normal PL timing) with set 1 and 2 remaining open (but still showing both team players). Other system would be implement so called "Sniper card" for teams to use. You could use this once or twice per round (or season if shorter than current PL system). This could mess up little bit practice of certain players as, for example, yarnc vs fantasy could be yarnc vs bisu if SKT1 would choose use the card. But because teams could only use it once it remains surprise factor. Holy crap. Why do you want it to be random so bad? It's not going to work.
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Central Plains reminds me of Longinus and Shades of Twilight reminds me of Byzantium.
Well...I always welcome new maps. I hope they bring some great games~
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United States1865 Posts
Battle Royal, balance be damned, needs to be released to the public, because holy shit i've never seen a map more awesome for creative play. Plus the ice tileset is so rarely used (afaik last time i saw it was Tau Cross)
I just want to play on it with all 3 races and try stuff.
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On March 18 2009 00:52 Too_MuchZerg wrote:Show nested quote +On March 18 2009 00:35 p4NDemik wrote:On March 18 2009 00:26 Too_MuchZerg wrote:On March 17 2009 23:57 p4NDemik wrote:On March 17 2009 22:10 konadora wrote:On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL. Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map. That's a cute idea in theory but it would never work if you tried to implement it. Once you take such an important aspect as setting lineups and take that element out of the team's control it opens up tons of avenues for people just bitch and moan and say that the better team lost because they got bad draws and their best players had to play on maps that were imbalanced in the matchup that they had to play. Doing what you're talking about doing would be like saying: "Instead of having each baseball player have a set position, we're going to make each manager submit their 9-man lineup and then we'll randomly decide who pitches, who catches, who plays first, etc." People will not go for it. On top of that, it would mean we would see lower quality games because players are not playing their best games due to the added practice difficulties that come along with this "random" lineup system. Okay perhaps there could be more adjustment like this. Set 1 and 2 are random sets where team submits 2 players and they are drawn randomly. Set 3 and 4 (5 too) remains as current system. Now this permits teams to choose their best players for set 3 and 4 if they want. Lineups would be published 2-3 days earlier (normal PL timing) with set 1 and 2 remaining open (but still showing both team players). Other system would be implement so called "Sniper card" for teams to use. You could use this once or twice per round (or season if shorter than current PL system). This could mess up little bit practice of certain players as, for example, yarnc vs fantasy could be yarnc vs bisu if SKT1 would choose use the card. But because teams could only use it once it remains surprise factor. Or they could just keep the current system and, you know, make balanced maps.
I wish i shared everyone optimism on these maps. Alot of them just seem mediocre.
PL usually comes through with solid maps though, so I'm hoping for the best
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I hope Central Plain s makes it !
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These maps look awesome, but it's a shame we'll only see mirror matches on the majority of them in proleague. :\
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battle royal just looks like pure fun, can't wait to try them out
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maps look fun, even though some of them will be imbalanced for sure
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These all look pretty cool, but from balance perspective they probably won't be the best. Still, I'm excited to see some new maps.
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United States13896 Posts
On March 18 2009 01:22 3clipse wrote:I'm torn on Outsider. Maybe it has potential, but it's just so ugly.  For an ash world map, Outsider is very good looking imo.
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Shades of Twilight looks like a Byzantium rip off and God's Garden reminds me of Lost Temple and will most likely be Terran imba. All the other maps(Even God's Garden, I just really don't like Shades of Twilight even if it's name is awesome) look siiick, I'm really looking forward to see some games on these. Especially Joongwon and Heartbreak Ridge look insane.
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51438 Posts
On March 18 2009 01:30 Puosu wrote: Any information on which ones of the older proleague maps will be the ones to be replaced? I'd imagine at least Andromeda being taken out finally, its getting old.
If you were to make a bet, Andromeda and Colosseum 2 would be the first two to go.
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So they're not going with the winner's league format anymore? I thought these maps would be really nice because in the wl format you would have all different mus on the different maps, and it would be even better because the whole team would be trying together to come up with the best strategies in the disadvantaged matchups to get the edge.
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I am going to miss the winner's league format... it is so much more interesting that PL.
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Joongwon looks somewhat postionally imbalanced...it looks like the top starting position has a much easier to defend third than the other two starting locations.
Other than that...I love these new maps...they look a LOT different than the last two seasons of proleague maps...very retro, even. I can't wait to see how the overarching gameplay changes in each matchup.
EDIT I think they'll alternate next year between standard PL and WL format like they did this year. They'll have a couple rounds of old format, a round of WL, etc etc.
I think it's good to keep it mixed up so nothing gets completely overdone and boring.
Now I just wish they'd bring back 2v2. ):
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Wow some of these look really nice.
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We're really due for some new maps, I feel like all the match ups have gotten stale lately. Switching it up a little with stuff like 2 gas mains and more complicated territory control mechanics could liven things up again.
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Battle Royale looks sick. In the good way. Really hope it makes the cut.
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On March 17 2009 23:57 p4NDemik wrote:Show nested quote +On March 17 2009 22:10 konadora wrote:On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.
yeah but look at raid assault and neo harmony, they started out that way sure, but as players started playing more on them we started to see them open up a lot more.
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Netherlands6142 Posts
Oh man thanks a bunch for posting these!~
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United States13896 Posts
On March 18 2009 07:18 gk_ender wrote:Show nested quote +On March 17 2009 23:57 p4NDemik wrote:On March 17 2009 22:10 konadora wrote:On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL. yeah but look at raid assault and neo harmony, they started out that way sure, but as players started playing more on them we started to see them open up a lot more. Neo Harmony isn't a concept map at all, so I don't understand why you're mentioning it. And I don't see how Raid Assault "opened up" at all. There were 21 ZvZs, 12 TvZs, 0 PvZs, and 0 PvTs. The map was an utter failure in PL.
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United States10774 Posts
heartbreak ridge is siiiick lookin
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ICE TILE FTW! new maps own
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*orgasm*
I love all those letters in the middle of the maps
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these maps are getting so... creative? is that the right word?
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konadora
Singapore66158 Posts
On March 18 2009 07:18 gk_ender wrote:Show nested quote +On March 17 2009 23:57 p4NDemik wrote:On March 17 2009 22:10 konadora wrote:On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL. yeah but look at raid assault and neo harmony, they started out that way sure, but as players started playing more on them we started to see them open up a lot more.
I don't think I ever saw a protoss play in Raid Assault II.
As for balance issues, I think we can also classify it as subject to change (the maps being changed, that is). If a new map is deemed imbalanced, then sure, change it or keep it (Hint: Medusa). But seriously, try replacing all the old maps first, and then, as KeSPA sees fit, replace the new maps if required.
Edit: Is Shades of Twilight screaming TvP positional imbalance?
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outsider looks like a zerg graveyard
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konadora
Singapore66158 Posts
On March 18 2009 09:44 StRyKeR wrote: outsider looks like a zerg graveyard
Why? There's ramps in the middle and the sides, in case you didn't notice.
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LOVE the new maps, they seem fun 
i was skimming the names without reading the english translations and i was wondering "how the hell are non-korean speakers gonna pronounce half of these?" hehe
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konadora
Singapore66158 Posts
황혼의그림자 and 단장의능선 will have problems, they already have problems with Shin Chung Poong Myung Wol (mixes up with Chu Pung Ryung a lot). For example, "황혼의그림자에서는 태태전이 없었읍니다." Already sounds long and unnatural =/
Edit: Heartbreak Ridge's sides look like a Bifrost remake.
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Central Plains looks like Python with a lobotomy. Naturally it will become the most popular map on ICCup the minute it's introduced. I can see Protoss taking their third off of three, even two gateways. The cliffs are ideal for storm drops to cripple Zerg and Terran while massing up an army. Bisu will own this map.
Shades of Twilight is a travesty. I thought Byzantium was as ugly as modern maps could get, but this is just...repulsive. And where's the twilight. Where the hell is it.
I like the rest of the maps though, seems like punishing fast expand is a predominant theme on most of them. Outsider looks ripe for burrow jumping, and Heartbreak Ridge screams for Zergling runbys. It looks like wraith, dropship, and mech play will be viable, even preferable options.
Naturally, the two maps I despise will be the ones that stick around longer than a season.
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i cant wait to play shades of twilight xd
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haha, Central Plains looks so different... one more step and were to BGH or Fastest  definitely gonna have some strange BOs on it.
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the map of heartbreak ridge
is son of Katrina - -
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Russian Federation1612 Posts
I like maps like Central Plants with many resourses in the main. One base long play is cool i think. Wonder why there are so little maps like this.
Shades of Twilight is rather boring and the least interesting of 6. And as someone mentioned there is rather much TvP-positioning imbalance like on LT.
I really like cliffs without ramps on God's Garden and Central Plaints. More oldscool drops (like on LT) is rather cool i think.
Outsider is the ugliest (really dont like ash maps) but seems rather funny to play. You can play standart throught the center or go macro with side expansions. But double expansions in corners are rather strange :-\
Heartbreaker and Battle Royal are the coolest i think. Heartbreaker give you a possibility to make attacks from many sides and control ramps like on Chupung Reyong which makes game more strategical. But it seems that Protoss is imba in PvT here. Battle Royal is a pimp. Really strategical map with so many possible strategies on it. You can cheese, drop, go macro, play agressive anything u want. The game can last 5 or 30 minutes but it will be all interesting and dynamic games.
Only one snowy map but it's already good. There aro so little snowy maps.
I'm afraid that many of these maps will not last long except Battle Royal. Maybe Central Plains or God's Garden will become popular like Python, Blue Storm, Andromeda or Colosseum. But i dont see Shades of Twilight, Outsider and Heartbreaker playable on long period.
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Wow these look so fantastic!
I can't wait to see the games these will bring.
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yay new maps, I hope they replace collosseum 2 that map is so boring :/
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Holy shit these maps are sick. Battle Royal looks....orgasmic. All it needs are 0 min patches on the island expos because otherwise it's way too terran imba, and it should be good to go.
I love the look of central plains but what's with the bridges at the top? Why are they even there? Good for defending but it means you can get contained easily.
Shades of twilight looks extremely boring.
Same with gods garden but atleast it's got fun things like cliffable nats, and it's not macro whore like the rest of the maps
Heartbreak ridge looks very mobility based, terran mech will fail on this map unless both defensive ridges are controlled
Outsider looks interesting, hopefully those cliffs are droppable
Man, I'd love to see a return to mega old school micro style, would rock the progamers so much, but would be cool to have a micro map in there somewhere.
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I just noticed...heartbreak ridge's 3 position's gas can be tanked from the ridge connected to the main's left edge, while the 9's cant...
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That's great, new interesting maps, can't wait to see them in action.
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maps looks very interesting, not sure about balanced but looks sick at the very least
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konadora
Singapore66158 Posts
On March 18 2009 18:39 PH wrote: I just noticed...heartbreak ridge's 3 position's gas can be tanked from the ridge connected to the main's left edge, while the 9's cant...
I'm sure they can't, these map images are actually small when compared to actual in-game. Even if they do, they'll be changed, these kind of bugs get cleared most of the time during beta testing.
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central plains looks like it was made by a newbie mapper geez how did that piece of crap get in..
shades of twilight is pretty bad/boring as well.
besides that I guess they look ok
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Heartbreak Ridge, Outsider, and Battle Royale look REALLY interesting to watch, I hope those 3 make it would make spectating a long more fun, although who knows how balanced it would be.
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Oh man Joongwon looks really interesting. There should be a lot of fun games on it.
Shin Uijangwon looks cool too. Nemesis is back!
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These maps look awesome; I really hope Heartbreak Ridge makes it, I imagine we'll see some epic games on it. Battle Royale looks sick too.
On March 18 2009 17:49 nataziel wrote: Holy shit these maps are sick. Battle Royal looks....orgasmic. All it needs are 0 min patches on the island expos because otherwise it's way too terran imba, and it should be good to go.
Those aren't island expos, there's ramps on all the corner expos.
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lol, Central Plains is just hilarious.
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Battle Royal need creep colonies in the middle.
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XD is gonna be nice to see 2 of this going into Proleague
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On March 19 2009 07:20 checo wrote: XD is gonna be nice to see 2 of this going into Proleague are you sure its only gonna be 2? Because "a couple" sounds like " a few" to me 
Anyways, i think all of these maps look really interesting, and could be fun.
But i hope that battle royal will come. I dont care if it is unballanced, it would be epic in any matchup.
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Battle Royal Drop PLay FTW, Central Plains is a really bad design. Red is ggd from beginning
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On March 19 2009 12:36 never_Nal wrote: Battle Royal Drop PLay FTW, Central Plains is a really bad design. Red is ggd from beginning looking it at red will be in a shitstorm of trouble in that spot
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id think twice before speculating on balance. Remember the jackasses who said T>>>>>>>>>P on medusa because of "cliffs"
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Do you want us to copy the map style, make it ourselves, and distribute? Or will we be offered download links?
Or are we not supposed to be knowing about these and practicing on them?
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I would not like to face terran on any of those maps. The ones that actually looks "proleague-able" are Heartbreak Ridge and Central Plains. Me wantz!
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konadora
Singapore66158 Posts
On March 19 2009 12:50 Sadist wrote: id think twice before speculating on balance. Remember the jackasses who said T>>>>>>>>>P on medusa because of "cliffs"
My sentiments, exactly.
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Battle Royale looks fucking insane, mass early game play anyone?
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Am i'm just dreaming or does the starting position of Central plains have 10 mineral patches and an expansion right next to the starting postition?
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^- Unique base architecture, macro play will appear to be the standard on this map
I thought it was for testing of position purposes at first, but it seems like a new experimental idea. Very interesting maps, I wish I had spotted this thread earlier. Also, I think the island at bottom right of Central Plains is missing cliffs? For the other two positions, the cliffs cover the naturals and the additional expos, but also the islands.
Edit: Well, not cliffs per se. More like a sealed off drop area.
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On March 21 2009 04:08 Descent wrote:^ Show nested quote +- Unique base architecture, macro play will appear to be the standard on this map I thought it was for testing of position purposes at first, but it seems like a new experimental idea. Very interesting maps, I wish I had spotted this thread earlier. Also, I think the island at bottom right of Central Plains is missing cliffs? For the other two positions, the cliffs cover the naturals and the additional expos, but also the islands. Edit: Well, not cliffs per se. More like a sealed off drop area. maybe the real Central Plains just looks like that
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I can see ZvP on Central plains being near impossible. Protoss gets 3 pretty much free gas >_<.
I'm really liking Battle Royale too, but maybe that is my thinking that Troy is the greatest map ever clouding my vision . I really want to see these maps force innovative play. BRING BACK 815!!!
Also just curious about Central plains and why there aren't 8 mineral blocks on the islands. 14cc to the island for T ftw. (is that because there are double gas 1.5 min in the main with 2 ccs?)
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New maps with some odd concepts have the chance to produce either awesome or utter failure games. Some of these look really good and interesting though.
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I like the concept of all of them except the first one, Central Plains. What is this shit BGH? yuck.
edit- I don't really like God's Garden that much. It's just a recycled map idea imo.
Heartbreak ridge looks pretty odd (but cool). Thinking this will be Terran map but who knows. The ridges if you all noticed are connected to the highground sides, so you can flank from highground through a narrow choke. So who knows how that will go. Also the mains/nats have a cliff directly above them so maybe we could see some one base drop play oldschool boxer style. Especially since that small choke and ramp there looks like you can wall it in and 'delayed turbo newbie' someone lol.
So like PvT protoss will have to be in both places and rush shuttle before expand and shit. Who knows how it'll go. crazy map
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would anyone mind rehosting the images somewhere? my internet seems to not like connecting to fomos.kr
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O man i wish we could have all of them, they all look so unique *-*
But if i had to pick between them id say Outside and Battle royale. Been waiting for a new snow map for a long time to btw and ashworld!
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On March 17 2009 21:40 thedeadhaji wrote: *ejaculates*
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Battle Royale looks intense. I love all the maps, but HB Ridge just... I don't even know what to say. This will be interesting.
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Outsider, can you glitch a drone through the mineral line? I mean, if you can, it seems like you can place your hatch to get a double gas just like that. Then again, I guess Probes can do that too and Command Centers can simply float over...
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Very interesting new designs... The balance is up for questioning, but we'll see with time.
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konadora
Singapore66158 Posts
Makes me desperately want round 4 to start =X
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On March 25 2009 08:21 Ozarugold wrote: Outsider, can you glitch a drone through the mineral line? I mean, if you can, it seems like you can place your hatch to get a double gas just like that. Then again, I guess Probes can do that too and Command Centers can simply float over... It's hard to imagine NOT being able to glitch through the mineral line. That being said, it doesn't seem like there's enough room to build a hatchery between the two geysers, but maybe my eyes are deceiving me.
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These maps really seem like they didn't even try to make them balanced.
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These all look gimmicky. Not a bad thing in itself though.
Central Plains looks interesting. But not very balanced. The distances from the bridge/opening of the three mains to the next expansions after the naturals looks very uneven. as in:
On March 19 2009 09:38 MuR)Ernu wrote:Show nested quote +On March 19 2009 07:20 checo wrote: XD is gonna be nice to see 2 of this going into Proleague are you sure its only gonna be 2? Because "a couple" sounds like " a few" to me  "A couple" means "two". "A couple" does not mean "a few".
You see that couple out on a date? Are there three of them sharing an ice cream sundae? If there are, it isn't a couple.
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konadora
Singapore66158 Posts
On March 29 2009 07:59 MamiyaOtaru wrote:These all look gimmicky. Not a bad thing in itself though. Central Plains looks interesting. But not very balanced. The distances from the bridge/opening of the three mains to the next expansions after the naturals looks very uneven. as in: Show nested quote +On March 19 2009 09:38 MuR)Ernu wrote:On March 19 2009 07:20 checo wrote: XD is gonna be nice to see 2 of this going into Proleague are you sure its only gonna be 2? Because "a couple" sounds like " a few" to me  "A couple" means "two". "A couple" does not mean "a few". You see that couple out on a date? Are there three of them sharing an ice cream sundae? If there are, it isn't a couple. I think that it's designed like that on purpose though. Sort of like Fantasy, where the game is heavily position based.
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중원 (Joongwon) / Central Plains
I hope some of these replace python. Python is vanilla.
Teamliquid, why arent you stealing these? We want them NOW.
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konadora
Singapore66158 Posts
On March 30 2009 22:25 RaptuhJeezus wrote: 중원 (Joongwon) / Central Plains
I hope some of these replace python. Python is vanilla.
Teamliquid, why arent you stealing these? We want them NOW.
Round 4 hasn't started yet, so the maps are not officially released. Yet
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Just wondering: Why aren't there any ice terrain maps being used now? I think seeing an ice map would be kind of refreshing... but then I guess observing would be bitch if one player was white...
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Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice.
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All these easy to take third gasses make me smile. I hope Central Plains goes on to be accepted.
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3 Lions
United States3705 Posts
On March 31 2009 22:33 Musoeun wrote: Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice. but can't they just tab-shift and change the colors? but yeah all snow would be pretty hard on your eyes imo
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On April 04 2009 06:28 3 Lions wrote:Show nested quote +On March 31 2009 22:33 Musoeun wrote: Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice. but can't they just tab-shift and change the colors? but yeah all snow would be pretty hard on your eyes imo
It's not just the player colors, its all the bright ice and snow, must be hard when you have to watch it 12 hours a day:-p Players were complaining about gorky islands, and there wasnt too many ice tile map since then. (hitchiker and tau, and maybe thats it?)
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On March 31 2009 22:33 Musoeun wrote: Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice. Well it's actually not possible to be white color on ice (that's why there's green), just as you can't be brown on desert. I don't think it's that big of a problem, you just have to use dirt for most of the map, rather than snow
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konadora
Singapore66158 Posts
On April 04 2009 17:25 blabber wrote:Show nested quote +On March 31 2009 22:33 Musoeun wrote: Battle Royale is the ice/winter tileset. Tau Cross is being used - WL and GOM. Thing is, they stay away from the all-ice-all-the-time look because of those white players. More green and brown = better visibility, and there's that sweet grass tile and basic dirt in the winter tileset as well as plain old ice and more ice. Well it's actually not possible to be white color on ice (that's why there's green), just as you can't be brown on desert. I don't think it's that big of a problem, you just have to use dirt for most of the map, rather than snow I thought you can be orange on desert though. Makes it hard for people who don't know how to change the colors. Also, aqua color on Destination makes it confusing between the enemy or the neutral units =.="
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On March 29 2009 07:59 MamiyaOtaru wrote:These all look gimmicky. Not a bad thing in itself though. Central Plains looks interesting. But not very balanced. The distances from the bridge/opening of the three mains to the next expansions after the naturals looks very uneven. as in: Show nested quote +On March 19 2009 09:38 MuR)Ernu wrote:On March 19 2009 07:20 checo wrote: XD is gonna be nice to see 2 of this going into Proleague are you sure its only gonna be 2? Because "a couple" sounds like " a few" to me  "A couple" means "two". "A couple" does not mean "a few". You see that couple out on a date? Are there three of them sharing an ice cream sundae? If there are, it isn't a couple. A couple, as in two persons is different than "a couple of maps".
And in finnish at least we (not in all regions though) use the word "pari" which means a couple, in the same way as we would use "a few".
So i thought that its either that way in english language as well, or that the OP had a brainfart. Since it seems wierd to only include 2 of these maps. Or maybe they want to still keep some of the old ones.
Well we'll see
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konadora
Singapore66158 Posts
Anyone knows which maps are confirmed? Or will it be announced on the opening day?
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They look good- can't wait to play them
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United States13896 Posts
On April 05 2009 21:58 konadora wrote: Anyone knows which maps are confirmed? Or will it be announced on the opening day? Which ever ones make it will likely be confirmed in the next few days, Thursday at the very latest.
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konadora
Singapore66158 Posts
On April 06 2009 10:57 p4NDemik wrote:Show nested quote +On April 05 2009 21:58 konadora wrote: Anyone knows which maps are confirmed? Or will it be announced on the opening day? Which ever ones make it will likely be confirmed in the next few days, Thursday at the very latest. I can't wait to start playing on ICCup and watch progamers play on these maps.
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HeartBreak bridge also looks really interesting, it might actually make TvT interesting with the terrans having to be aggressive to take over the ridges. TvZ on heartbreak should be nice because flanking seems really good on it. TvP looks a little imbalanced if the terran can contain the toss on the ridges. PvZ looks like a rape for zerg. The backdoor ramp makes it almost impossible to wall of correctly. Protoss might have to go back to 1 base builds
JoonWon's 3 o'clock and 7 o'clock postion looks to be more open to Muta harras with the close expansion having a cliff to micro on while 11 o'clock has nothing. This looks to make TvT boring again and make every other MU a macro fest. Which could be good or bad.
Those are the only maps that really stood out for me. I dunno why but the other maps seem kinda standard.
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I wanna see some maps that have cliffs in the mains and at the expos again. Maybe a hard to take nat? I miss those old low econ games with dropships and shuttles flying around.
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I saw this on Fomos. Are these going to be the new Proleague maps?
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konadora
Singapore66158 Posts
On April 06 2009 15:31 Chobi wrote:I saw this on Fomos. Are these going to be the new Proleague maps? YES.
BRB TRANSLATING
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motbob
United States12546 Posts
On April 06 2009 15:33 konadora wrote:Show nested quote +On April 06 2009 15:31 Chobi wrote:I saw this on Fomos. Are these going to be the new Proleague maps? YES. BRB TRANSLATING konadora and smix, the translating dream team.
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Meh, it seems like only the first two didn't make it cut, I'm only slightly regreful that Central Plains didn't make it, would be nice to see macro games reach the endgame quicker.
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On April 06 2009 15:33 konadora wrote:Show nested quote +On April 06 2009 15:31 Chobi wrote:I saw this on Fomos. Are these going to be the new Proleague maps? YES. BRB TRANSLATING
Sweet! I was expecting this reply from you. Thanks, konadora!
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Shinhan Bank Proleague 08-09 Round 4 Opening Day
< God's Garden > < Neo Medusa > < Heartbreak Ridge > < Outsider > Ace Match < Battle Royal >
If we have to believe tl calender all made it except for shades and central planes?
Also Neo Medusa, do you guys know what changed ?
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On April 06 2009 16:31 VoriuM wrote: Shinhan Bank Proleague 08-09 Round 4 Opening Day
< God's Garden > < Neo Medusa > < Heartbreak Ridge > < Outsider > Ace Match < Battle Royal >
If we have to believe tl calender all made it except for shades?
Also Neo Medusa, do you guys know what changed ? http://www.teamliquid.net/forum/viewmessage.php?topic_id=90798
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oh my god i can't wait for the new PL maps to be in action
i'm actually motivated to watch PL again
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Wow, the double base looks sick.
The first Winter tileset map I've ever seen on professional use O.O
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Braavos36374 Posts
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