Beta Proleague Maps! - Page 2
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fearus
China2164 Posts
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konadora
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Singapore66158 Posts
On March 17 2009 21:40 thedeadhaji wrote: *ejaculates* | ||
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p4NDemik
United States13896 Posts
Battle Royal is too concepty for PL in my opinion, Shades of Twilight looks like another Byzantium, and God's Garden looks like a 4 player Loki. Really hoping that one or more of Outsider/Heartbreak Ridge makes it. | ||
29 fps
United States5724 Posts
central plains: 11 has bridges but the other two dont. i wonder if that'll make an impact on games heartbreak ridge looks sick the others look quite interesting, too. | ||
konadora
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Singapore66158 Posts
On March 17 2009 21:56 p4NDemik wrote: Battle Royal is too concepty for PL in my opinion And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. | ||
Centric
United States1989 Posts
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azndsh
United States4447 Posts
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petzergling
538 Posts
On March 17 2009 19:34 GTR wrote: 중원 (Joongwon) / Central Plains This map looks like its mad unbalanced, atleast just from first glance so who knows. It looks like in TvZ a zerg can go to 3 gas hive super easily immediately after lair tech units come out without over extending. I can see 3 hatch lurker builds with mad fast evolution chambers coming out for extremely fast late game play. As for TvP, this looks way too easy for terran. Nice ridges in the middle prevent flanking while you have a super easy 3 bases and roll out. Also -- are those islands without anti-lift?? nice~ 황혼의그림자 (Hwanghonuigrumja) / Shades of Twilight The map looks pretty similar to reverse return of the king. I think we're going to see byzantium-like play with pretty balanced late game and the occasional early aggression. 신의정원 (Shin Uijangwon) / God's Garden Im fucking sick of these maps with 100% unbuildable middle. This is going to be mad nice for 3 base pushes again though-- I cant see this map winnable for Z vs P though. From the looks of it you can make a sim city that protects 3 gas bases from the very start. I think we should see a toss try forge cannon cannon nexus nexus ^^ 단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak Ridge I'm not sure how much the ridges are going to play into the game. As a terran player I can see P/Z army just running around circles and because of the map architecture never being able to stop counters and perfect surrounds. Also drop play and stupid ling backstabs seem way too powerful with that second entrance. 배틀로얄 / Battle Royal I can't wait to play on this map. I think its gonna show some crazy awesome games even if it isnt balanced 아웃사이더 / Outsider 750 Minerals is a lot -- I can't see these really ever being used besides cheese -- which I'm expecting a lot of. Could turn out to be an interesting map though | ||
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alffla
Hong Kong20321 Posts
oh man some of those maps look sooo crazy what the heck hahaha | ||
cYaN
Norway3322 Posts
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lordmordor
United States209 Posts
any reason its not used as much as Twilight or Jungle? | ||
lxginverse
Monaco1506 Posts
Shinhan logo in Joongwon ![]() | ||
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Chill
Calgary25980 Posts
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538
Hungary3932 Posts
Heartbreak Ridge is a bit ugly, though I like the construction. The semi-island ones might be interesting, It's been a while since one. Shades of Twilight: Byzantium 3.0 (They couldn't even lose "twilight" (tileset of Byzantium) completely:-p) God's Garden seems boring. | ||
thunk
United States6233 Posts
And they should just rename Central Plains Flashland. | ||
konadora
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Singapore66158 Posts
On March 17 2009 23:04 lordmordor wrote: im definitely likeing a lot of these, should make for some interesting games. Im really glad to see outsider though. I don't remember the last time i saw a pro game on Ash-world tileset. any reason its not used as much as Twilight or Jungle? I'm pretty sure Neo Requiem was used not so long ago. I think it's because it's hard to see units on minimap? I don't know, maybe it's just the mapmaker's preference, they think Twilight and Jungle (dirt based, mostly) is cool. On March 17 2009 23:16 thunk wrote: And they should just rename Central Plains Flashland. I lol'd hard. | ||
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p4NDemik
United States13896 Posts
On March 17 2009 22:10 konadora wrote: And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues. Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL. | ||
IdrA
United States11541 Posts
On March 17 2009 23:11 Chill wrote: OK cool let's try if BGH is balanced again (hint: it's not). you would stand in the way of surfer's big break into progaming? | ||
fusionsdf
Canada15390 Posts
like how they managed to sneak a fastest map in there though | ||
Too_MuchZerg
Finland2818 Posts
On March 17 2009 23:57 p4NDemik wrote: Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them. Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map. So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL. Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map. | ||
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