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Active: 4576 users

Beta Proleague Maps! - Page 2

Forum Index > Closed
155 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
fearus
Profile Blog Joined December 2003
China2164 Posts
March 17 2009 12:50 GMT
#21
I really like the first 1.
bisu fanboy
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
March 17 2009 12:53 GMT
#22
On March 17 2009 21:40 thedeadhaji wrote:
*ejaculates*

POGGERS
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 17 2009 12:56 GMT
#23
Outsider looks really cool imo. We need more ash tileset maps, and this one seems to have a pretty cool concept behind it. Heartbreak Ridge also looks downright awesome. Central Plains looks really appealing to the eye, but I'm not so sure about all that easily accessible gas and how balanced it would be.

Battle Royal is too concepty for PL in my opinion, Shades of Twilight looks like another Byzantium, and God's Garden looks like a 4 player Loki. Really hoping that one or more of Outsider/Heartbreak Ridge makes it.
Moderator
29 fps
Profile Blog Joined March 2008
United States5725 Posts
March 17 2009 13:08 GMT
#24
i sense zvz madness in battle royal. reminds me of raid assault (the distances)

central plains: 11 has bridges but the other two dont. i wonder if that'll make an impact on games

heartbreak ridge looks sick

the others look quite interesting, too.
4v4 is a battle of who has the better computer.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
March 17 2009 13:10 GMT
#25
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.
POGGERS
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 17 2009 13:12 GMT
#26
Wow these maps are very innovative.
Super serious.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 17 2009 13:17 GMT
#27
heartbreak ridge looks hella awesome, unsure about the other ones
petzergling
Profile Blog Joined August 2008
538 Posts
Last Edited: 2009-03-17 14:11:52
March 17 2009 13:25 GMT
#28
Mod edit: don't quote the entire post including images...

On March 17 2009 19:34 GTR wrote:

중원 (Joongwon) / Central Plains
This map looks like its mad unbalanced, atleast just from first glance so who knows. It looks like in TvZ a zerg can go to 3 gas hive super easily immediately after lair tech units come out without over extending. I can see 3 hatch lurker builds with mad fast evolution chambers coming out for extremely fast late game play. As for TvP, this looks way too easy for terran. Nice ridges in the middle prevent flanking while you have a super easy 3 bases and roll out. Also -- are those islands without anti-lift?? nice~

황혼의그림자 (Hwanghonuigrumja) / Shades of Twilight
The map looks pretty similar to reverse return of the king. I think we're going to see byzantium-like play with pretty balanced late game and the occasional early aggression.

신의정원 (Shin Uijangwon) / God's Garden
Im fucking sick of these maps with 100% unbuildable middle. This is going to be mad nice for 3 base pushes again though-- I cant see this map winnable for Z vs P though. From the looks of it you can make a sim city that protects 3 gas bases from the very start. I think we should see a toss try forge cannon cannon nexus nexus ^^

단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak Ridge
I'm not sure how much the ridges are going to play into the game. As a terran player I can see P/Z army just running around circles and because of the map architecture never being able to stop counters and perfect surrounds. Also drop play and stupid ling backstabs seem way too powerful with that second entrance.

배틀로얄 / Battle Royal
I can't wait to play on this map. I think its gonna show some crazy awesome games even if it isnt balanced

아웃사이더 / Outsider
750 Minerals is a lot -- I can't see these really ever being used besides cheese -- which I'm expecting a lot of. Could turn out to be an interesting map though

Mod Edit: Don't bold your entire post
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
Last Edited: 2009-03-17 13:53:46
March 17 2009 13:52 GMT
#29
On March 17 2009 22:25 petzergling wrote:
Show nested quote +
On March 17 2009 19:34 GTR wrote:

[image loading]
중원 (Joongwon) / Central Plains
This map looks like its mad unbalanced, atleast just from first glance so who knows. It looks like in TvZ a zerg can go to 3 gas hive super easily immediately after lair tech units come out without over extending. I can see 3 hatch lurker builds with mad fast evolution chambers coming out for extremely fast late game play. As for TvP, this looks way too easy for terran. Nice ridges in the middle prevent flanking while you have a super easy 3 bases and roll out. Also -- are those islands without anti-lift?? nice~

[image loading]

황혼의그림자 (Hwanghonuigrumja) / Shades of Twilight
The map looks pretty similar to reverse return of the king. I think we're going to see byzantium-like play with pretty balanced late game and the occasional early aggression.

[image loading]

신의정원 (Shin Uijangwon) / God's Garden
Im fucking sick of these maps with 100% unbuildable middle. This is going to be mad nice for 3 base pushes again though-- I cant see this map winnable for Z vs P though. From the looks of it you can make a sim city that protects 3 gas bases from the very start. I think we should see a toss try forge cannon cannon nexus nexus ^^

[image loading]

단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak Ridge
I'm not sure how much the ridges are going to play into the game. As a terran player I can see P/Z army just running around circles and because of the map architecture never being able to stop counters and perfect surrounds. Also drop play and stupid ling backstabs seem way too powerful with that second entrance.

[image loading]

배틀로얄 / Battle Royal
I can't wait to play on this map. I think its gonna show some crazy awesome games even if it isnt balanced

[image loading]

아웃사이더 / Outsider
750 Minerals is a lot -- I can't see these really ever being used besides cheese -- which I'm expecting a lot of. Could turn out to be an interesting map though



wtf? lol. waste of space... oh lol just saw that you wrote your opinions on the maps..

oh man some of those maps look sooo crazy what the heck hahaha
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
cYaN
Profile Joined May 2004
Norway3322 Posts
March 17 2009 14:04 GMT
#30
hmmm, i don't really like shades of twilight. The others look really insane. Guess we have to see some games on them before we pass judgement. Pretty much everyone of the maps really reminded me of some other map though. Maybe it's just the pics and gameplay will be very different though.
lordmordor
Profile Joined February 2009
United States209 Posts
March 17 2009 14:04 GMT
#31
im definitely likeing a lot of these, should make for some interesting games. Im really glad to see outsider though. I don't remember the last time i saw a pro game on Ash-world tileset.

any reason its not used as much as Twilight or Jungle?
lxginverse
Profile Joined May 2008
Monaco1506 Posts
March 17 2009 14:09 GMT
#32
the maps are great..


Shinhan logo in Joongwon
fromis_9 enjoyer
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
March 17 2009 14:11 GMT
#33
OK cool let's try if BGH is balanced again (hint: it's not).
Moderator
538
Profile Blog Joined November 2008
Hungary3932 Posts
March 17 2009 14:15 GMT
#34
Central Plains seems the coolest, I wonder what the testing will show.
Heartbreak Ridge is a bit ugly, though I like the construction.
The semi-island ones might be interesting, It's been a while since one.

Shades of Twilight: Byzantium 3.0 (They couldn't even lose "twilight" (tileset of Byzantium) completely:-p)
God's Garden seems boring.
BW fighting!
thunk
Profile Blog Joined March 2008
United States6233 Posts
March 17 2009 14:16 GMT
#35
It looks like they're trying really hard to bring back dropship play in some of these maps.

And they should just rename Central Plains Flashland.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-03-17 14:18:28
March 17 2009 14:17 GMT
#36
On March 17 2009 23:04 lordmordor wrote:
im definitely likeing a lot of these, should make for some interesting games. Im really glad to see outsider though. I don't remember the last time i saw a pro game on Ash-world tileset.

any reason its not used as much as Twilight or Jungle?

I'm pretty sure Neo Requiem was used not so long ago.

I think it's because it's hard to see units on minimap? I don't know, maybe it's just the mapmaker's preference, they think Twilight and Jungle (dirt based, mostly) is cool.

On March 17 2009 23:16 thunk wrote:
And they should just rename Central Plains Flashland.


I lol'd hard.
POGGERS
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 17 2009 14:57 GMT
#37
On March 17 2009 22:10 konadora wrote:
Show nested quote +
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.
Moderator
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 17 2009 15:00 GMT
#38
On March 17 2009 23:11 Chill wrote:
OK cool let's try if BGH is balanced again (hint: it's not).

you would stand in the way of surfer's big break into progaming?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 17 2009 15:13 GMT
#39
lol these maps are so horrible

like how they managed to sneak a fastest map in there though
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 17 2009 15:26 GMT
#40
On March 17 2009 23:57 p4NDemik wrote:
Show nested quote +
On March 17 2009 22:10 konadora wrote:
On March 17 2009 21:56 p4NDemik wrote:
Battle Royal is too concepty for PL in my opinion


And since when did Proleague confine themselves to a certain 'style' of maps? Sure, they may always dish out the similar maps, but that's the reason why I find it less exciting than the OSL. OSL keeps on pumping out new and exciting maps, for example, Demon's Forest, Plasma, Tears of the Moon. Now, if Proleague integrated such maps, I'm sure PL will be just as exciting, if not, even more than the individual leagues.

Starleagues can get away with more concepty (and oftentimes imbalanced) maps because the players have almost no control over who they play in the next round after the group selection shows and once the league is in progress. Maps like Plasma succeed in stimulating interesting play in Starleagues because Zergs, Terrans, and Protosses all have to play on them.

Stick these same concept maps in PL and they fail hard. Why? Because the coaches have total control over who plays on them. And because these maps have balance issues almost 100% of the time, you'll see coaches send out one race on a concept map, and then everyone begins to dread every game that is played on that map. Seriously the novelty wears off fast when all you see is TvT's or ZvZ's on a map.

So I welcome concept maps like Battle Royal in Starleagues, but for God's sake keep it out of PL.


Thats why PL (kespa) should make new system how players selected to those maps. For example, teams choose 4 players (ace match stays coaches choosing) and then kespa randomly puts players both sides to different maps. Yes there might still be mirrors and/or unlucky matchups but this method still gives time to player to practice specific map.
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