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I'm trying to decide what race to play, if you could answer these questions it would be much appreciated
1. Which races are the most, second most and least macro intensive/macro based? 2. Which races are the most, second most and least micro intensive/micro based? 3. Which races are the most, second most and least timing intensive/timing based? 4. Which races require the highest, second highest and lowest APM (typically)? 5. Which starcraft races would you liken to each warcraft 3 race? 6. Which race would you recommend me and why: I have little starcraft experience, less than 100 games online; however, I've played lots of other RTS games. I'm generally a fairly well rounded player in most games, but my RTS background is mainly in the age of empires series, so macro is typically my strong suit. My APM in any RTS game tends to start rather low, and goes up to about 120 when I've got the hang of the game. From there it slowly rises as I keep playing the game, but thus far I haven't stuck with any single game long enough to get past 140 7. An unrelated question, but how do pro SC players tend to use their control groups? I know WC3 pros tend to use 1-3 or 1-4 or 1-5 for units and the rest for buildings, but from what I've read about starcraft it seems pros use their control groups mainly for buildings...Can someone shed some light on this for me, maybe an example of a pro's control group setup?
Thanks in advance
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On May 21 2009 13:20 ramen247 wrote: lol.
This is just bad. If I didn't have such a terrible fucking headache (seeing this thread is making it unbearable) I would answer each question with satire.
EDIT: This is bad = OP. I quote the "lol" in agreement
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konadora
Singapore66072 Posts
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1. All races benefit equally from macro. 2. All races benefit equally from micro. 3. All races require good timing. 4. High APM will develop with your skill. 5. They're vastly different games. 6. Whichever race you have the most fun with. 7. Copying the way a pro does something does not make you pro.
I'm sure you already know all that, but there is no best race for anyone in particular.
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I have nothing to add except that Protoss is basically the Night Elves in Starcraft form and almost all progamers use hotkeys 2 and 7 for the most important units in their army (spellcasters, scouting units, scouts, etc)
Also, I think this post is in the wrong place!
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1 Terran/zerg, Protoss 2 zerg/terran, protoss 4. Terran, zerg, protoss
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On May 21 2009 13:36 fusionsdf wrote: 1 Terran/zerg, Protoss 2 zerg/terran, protoss 3. Terran, zerg, protoss
You're terrible :<
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Calgary25963 Posts
1. Varies by matchup (Zerg/Terran most, Protoss least) 2. Varies by matchup (Zerg/Terran most, Protoss least) 3. Protoss is most, Terran second, Zerg least. 4. Terran highest, Protoss second, Zerg least. 5. I don't play Warcraft 3. Terran = Orc, Zerg = Undead, Protoss = Night Elves. 6. 100% Protoss. 7. Varies by race and matchup. Protoss is typically 890 Nexus, 567 Gateways, 1234 Units.
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These questions remind me of something I might have to write an essay on in school.
"Which race would you recommend me and why"
Did you really expect someone to jump in and answer this question?
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Hi, and welcome to Starcraft!
You seem to have a slightly misguided perspective on the game based on what questions you asked. Things like "What race has the easiest micro" can't be answered simply. I would suggest that you read the recommended threads at the top of this forum:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=60601
There's tons of info in that thread, both general and race specific. If you learn what's in thereThat said, the answer you're probably looking for is this:
Start with protoss.
At the lower levels, you can get the most success with protoss if your basics are lacking. But I would suggest that you try them all out and learn the strengths and weaknesses of each by playing. '
P.S. You should also read this post about posting in the strategy forum. You'll get better responses if you follow the rules to the letter.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=60175
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i kinda get this... (btw everything you do is dependent on the map, matchup, and starting build, but generally...)
1-> Terran requires the most APM and thus probably the most macro intensive because there is so much you need to do at all times. Plus their workers will go idle a lot more because they have to build shit. 2-> Zerg is generally regarded as the most micro dependent race because they have so many units on the map and they can all die very quickly, however this really lies in the matchup. Also pretty much every Terran unit has an ability, so you gotta micro that. And for Protoss you're units are so strong that microing just a few of them can turn an imbalanced battle in your favor. 3-> Timing is equally crucial to all races imo. 5-> "Warcraft is like the gay", so iono man... 7-> As a Zerg user i can tell you the we usually hotkey our units 1-4 and our Hatcheries 4 or 5+, but as the game progresses players will usually hotkey more groups of units or more hatcheries based on the players style. (hotkeys are pretty much 100% style though and i wouldn't recommend copying someones hotkeys unless you tweak it yourself.
btw like i said im Zerg so this post could be baised
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On May 21 2009 13:38 404.Delirium wrote:Show nested quote +On May 21 2009 13:36 fusionsdf wrote: 1 Terran/zerg, Protoss 2 zerg/terran, protoss 4. Terran, zerg, protoss You're terrible :<
Chill agrees with me, except for the APM part which I dont understand at all.
I will quote from the bible of kkong[yg]: YGCLAN: Most of the time, your race is protoss, so is there a reason or device that leads to this? Kkong: There is no such thing. I’m more inclined toward the zerg with random, so I can do it, but my one-handed smoking habit merely led to the minimal multitasking protoss race. Therefore, I simply play many protoss vs zergs.
And Terran historically had higher APM players. Even though in the top ranks it is zerg and a protoss users with the highest APM, in general Terran requires the most APM, zerg second most and protoss the least.
Not saying that protoss is easy mode, or that is plays itself, just saying there are differences between the races that shouldn't be ignored.
Edit: oh nevermind 3 was timing lol...yeah then I agree protoss probably requires the most timing, but again this is matchup dependant
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Protoss is mostly macro, then scouting, then timing (IMO).
In my experience, Zerg strategy is trying to do the gayest things possible to win, and Terran strategy is trying to do the most boring things possible to win. Unless its TvZ/ZvT, then you micro your ass off.
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On May 21 2009 14:16 Sentenal wrote:
In my experience, Zerg strategy is trying to do the gayest things possible to win.
There is certainly nothing homosexual about dropping your fat slow phallus in my backdoor or spraying your mana all over my members or sneaking your invisible unit into my sensitive mineral line either.
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On May 21 2009 14:16 Sentenal wrote: Protoss is mostly macro, then scouting, then timing (IMO).
In my experience, Zerg strategy is trying to do the gayest things possible to win, and Terran strategy is trying to do the most boring things possible to win. Unless its TvZ/ZvT, then you micro your ass off.
As the poster right before me said, toss has by far the easiest access to accomplish the gayest shit. Two high temp storms can destroy a mineral line for zerg, reavers are a goddamn bitch to fight, and you have a fucking invisible unit that can kill enemy workers WITHOUT ever alerting the player he's being attacked.
Toss gayness due to those things easily surpasses a zerg doing something like mutalisk micro or trying a lurker drop which is MUCH harder than a templar drop.
I've never been half decent with terran, but their harassment strategies are also much less homosexual than protoss.
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On May 21 2009 13:02 dirgewraith wrote: I'm trying to decide what race to play, if you could answer these questions it would be much appreciated
1. Which races are the most, second most and least macro intensive/macro based? 2. Which races are the most, second most and least micro intensive/micro based? 3. Which races are the most, second most and least timing intensive/timing based? 4. Which races require the highest, second highest and lowest APM (typically)? 5. Which starcraft races would you liken to each warcraft 3 race? 6. Which race would you recommend me and why: I have little starcraft experience, less than 100 games online; however, I've played lots of other RTS games. I'm generally a fairly well rounded player in most games, but my RTS background is mainly in the age of empires series, so macro is typically my strong suit. My APM in any RTS game tends to start rather low, and goes up to about 120 when I've got the hang of the game. From there it slowly rises as I keep playing the game, but thus far I haven't stuck with any single game long enough to get past 140 7. An unrelated question, but how do pro SC players tend to use their control groups? I know WC3 pros tend to use 1-3 or 1-4 or 1-5 for units and the rest for buildings, but from what I've read about starcraft it seems pros use their control groups mainly for buildings...Can someone shed some light on this for me, maybe an example of a pro's control group setup?
Thanks in advance
This is all IMO, All I've accomplished on iCCup is barely breaking D+ with every race. 1. Zerg/Protoss for most macro, terran for least. 2. Terran/ Zerg for most micro, protoss for least. 3. Terran is the most. 4. Terran>Zerg>Protoss 5. Never played W3 6. I would recommend not terran or zerg since you're macro heavy... although ANY race can play ANY style. From what I've seen and heard Protoss has the most emphasis on macro lately. 7. Not my place to elaborate on this. IMO use what feels good.
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1. Which races are the most, second most and least macro intensive/macro based?:I would have to go with Terran being the most Macro Based, then Zerg and protoss tied, however Zerg is the most Macro intensive then terran then toss
2. Which races are the most, second most and least micro intensive/micro based?: Terran is most micro intensive/micro based, then Zerg then Toss
3. Which races are the most, second most and least timing intensive/timing based?Terran is the most timing based, then it depends on the MU and build each player goes, foreinstance a +1 Timing attack by toss in a ZvP is very important to pull off correctly, similarly with Muta Harass
4. Which races require the highest, second highest and lowest APM (typically)?Varies on play style and EAPM(effective Apm's) and acutal Apms, July foreinstance has very high Apm were Zerg are usually under Terran, Nal_ra also has extremely low Apm's but uses his commands very efficiently
5. Which starcraft races would you liken to each warcraft 3 race?To hard to answer lolol (I play WC3 at a rather high level as orcs and I honestly can't connect them that much
6. Which race would you recommend me and why: I have little starcraft experience, less than 100 games online; however, I've played lots of other RTS games. I'm generally a fairly well rounded player in most games, but my RTS background is mainly in the age of empires series, so macro is typically my strong suit. My APM in any RTS game tends to start rather low, and goes up to about 120 when I've got the hang of the game. From there it slowly rises as I keep playing the game, but thus far I haven't stuck with any single game long enough to get past 140 I would recommend protoss, protoss are the most clean cut of the races, and because of this I always recommend them to new players, Zerg require a good understanding of larve and how to balance Drone and Unit production, and Terran are the hardest to succeed with until your mechanics are quite sound (I started with T and I can't tell you how many games I lost 50+ marines in a few seconds due to lurkers, or lost all my tanks due to not spreading them out and getting stormed or stasis
7. An unrelated question, but how do pro SC players tend to use their control groups? I know WC3 pros tend to use 1-3 or 1-4 or 1-5 for units and the rest for buildings, but from what I've read about starcraft it seems pros use their control groups mainly for buildings...Can someone shed some light on this for me, maybe an example of a pro's control group setup? its different depending on your play style and race and preference, but generall you hotkey your units and your buildings early game and late game your units, and maybe your expos, or one building in your macro line (Note the use of the F2-F4 keys, explained very well by Day[9]
NOTE: This thread may seem Terran weighted to you as them being the hardest race, that is not true, Terran is maybe the hardest on a very basic level but as I state before drone larve management is extremely tough, also protoss have some very strong units but if used inefectivley it can cause you a huge blow (No SK Terran remake your army in 30 seconds) =] I am not much of an expert on toss so im not sure why it is they are as hard in specific terms but through experience trust me there hard =]
Hope this helps
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Really, just play protoss. The questions don't really need to be answered. Just play protoss. Trust me.
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On May 21 2009 15:34 Comeh wrote: Really, just play protoss. The questions don't really need to be answered. Just play protoss. Trust me.
I guess that explanation works as well =]
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