oh yeah and maybe the occasional Esc+S+Q
noob questions (sorry) - Page 3
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Disintegrate
United States182 Posts
oh yeah and maybe the occasional Esc+S+Q | ||
FaTe)SoL
Canada110 Posts
On May 22 2009 05:04 Pokebunny wrote: 1. Which races are the most, second most and least macro intensive/macro based? Protoss most, but they also have easier macro mechanics + units take a while to build. Terran second, and then Zerg. Zerg macro is different as it relies more on the right unit combination than the most units. O_O I think you have it backwards. Zerg are usually tied with terran in terms of micro (if the terran is going M&Ms then they might be a bit ahead) and Protosses don't macro as much as the two other races. | ||
dhe95
United States1213 Posts
1. Which races are the most, second most and least macro intensive/macro based? Protoss. If you give them the time and bases to macro, they will easily run you over. 2nd most is probably zerg since they need to regenerate their army fastest. 2. Which races are the most, second most and least micro intensive/micro based? Terran, zerg, then protoss 3. Which races are the most, second most and least timing intensive/timing based? Terran, Zerg, then Protoss 4. Which races require the highest, second highest and lowest APM (typically)? Terran, Zerg, Protoss. There are obviously exceptions, like sair reaver compared to turtle terran. 5. Which starcraft races would you liken to each warcraft 3 race? I don't play WC3 6. Which race would you recommend me and why: I have little starcraft experience, less than 100 games online; however, I've played lots of other RTS games. I'm generally a fairly well rounded player in most games, but my RTS background is mainly in the age of empires series, so macro is typically my strong suit. My APM in any RTS game tends to start rather low, and goes up to about 120 when I've got the hang of the game. From there it slowly rises as I keep playing the game, but thus far I haven't stuck with any single game long enough to get past 140 From what i've heard, starcraft requires much more apm than other RTS games. If you like macro, try Protoss. Of course you'd be jumping on the bandwagon with all these macro based maps these days, but it may be the best bet. 7. An unrelated question, but how do pro SC players tend to use their control groups? I know WC3 pros tend to use 1-3 or 1-4 or 1-5 for units and the rest for buildings, but from what I've read about starcraft it seems pros use their control groups mainly for buildings...Can someone shed some light on this for me, maybe an example of a pro's control group setup? Early in the game there aren't many units for someone to control. Therefore their hotkeys are on important units or buildings. But once you start making an army your army will be your main concern. Most times the army's in 1-5, with 6-0 being buildings/special units. | ||
GhostKorean
United States2330 Posts
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404.Delirium
United States1190 Posts
On May 22 2009 12:01 Disintegrate wrote: 1a2a3a is all you need to know oh yeah and maybe the occasional Esc+S+Q F10-E-S-Q. Nice try, thought. How did this get to 3 pages? rofl | ||
251
United States1401 Posts
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Sentenal
United States12398 Posts
Obviously, if Protoss really don't need to micro much (I wouldn't disagree), then obviously that makes them much more macro based. Like people say "Protoss 1a2a3a gg" stuff, because Protoss sits there, they macro, and then attack move. How can you get more macro based than that? | ||
ispepi
Canada3 Posts
op, basically what you can gather from all these responses is that there is virtually no right answer to any of the questions. no consensus. if you've desires to be above d+ you'll probably have to increase your apm quite a bit no matter which race you choose. personally, if i could go back, i would start off with protoss because i rarely use 8-0 on my hotkeys, nor f2,f3,f4. the hotkey for the protoss probe (p) makes 9 + 0 the best hotkeys for nexuseses. ANd, the easy base design gateways afford pretty much ensures you can fit 8-10 into a single screen (you can with terran, too, but it gets more difficult with pathing issues) thus enticing you to learn to use shift-f2 for increased apm (shift-f2 is basically a hotkey to a particular part of the map you assign it) next i would move onto zerg because i think you'd best learn a sense of the game with them. they tend to be a little easier to macro with at low levels but demand in return very strong micro before the game is decided and the 'swarm' takes over. i can't give any specific reason why they provide a more indepth sense of the game other than the great zerg players seem to be best at springing traps. lastly, i would take up terran. (if you are unsatisfied with the other playstyles). the only reason they're last is because you can't really learn anything valuable from them right away. i took up sc quite a few months ago and pretty much went right to terran. i lost a LOT at first and still do. the biggest fault i had (aside from horrible m&m micro ) was that i tended to turtle no matter what. if you start and stay with terran i think the 'game-sense' learning curve is ultra-slow. they also rely the least on manual scouting after the first five minutes which isn't to say it isn't important. especially to the development of a nice vulture harass. anyway. my two cents, one noob to another. one useful program you might consider dl'ing is advloader. you can set an alarm that will sound when your apm falls below a specified level. it disallows antihack so you can't really play iccup games, but for straight b-net you should be fine. good luck | ||
ispepi
Canada3 Posts
think speed chess more than casual gaming | ||
Kaniol
Poland5551 Posts
TvP - positioning, timing are prolly most important TvZ - (assuming bio) micro,micro,micromicromicro is very important, spreading rines vs lurks, stimming, siegeing/unsiege'ing tanks, irradiating, running away from swarms, etc also means u need quite high apm TvT - positioning, drop play, slow game pace PvT - positioning (the more flanks the better;) ), macro and knowing when and when not to expand, when to tech to legs/storm/arbs/carriers PvZ - i know about this MU the least, cause didnt play it that much, its mostly based on how well do u storm and macro is also very important PvP - reaver control, storm placement, knowing when and when not to expand (as prolly w/ every mirror...) ZvP - reading ur opponent, good macro, agression ZvT - (assuming vs bio) positioning of lurkerling (good flank = T eaten almost with no casualties), good muta micro, agressive play to keep T out of ur bases until u have defielrs, then good swarm/plague placements. ZvZ - micro intensive, knowing when to and when not to fight is prolly most important in this MU. Some people may disagree with me, thats only what i think is most crucial in outcome of most of my games in these mu. Overall - T is more defensive (bio actually is more agressive), Z agressive, P - depends on mu, but good storms will change outcome in EVERY P's MU. | ||
unknown.sam
Philippines2701 Posts
1-3 ---> the same in theory 4 ---> negligible 5 ---> terran/human, protoss/orc (only because of the zealot/grunt similarity), zerg/undead 6 ---> whichever race you enjoy most or find easiest to play (believe me it makes a difference) 7 ---> it's basically preferences but usually 1-5 for units and the others 6-0 for buildings | ||
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zatic
Zurich15313 Posts
On May 21 2009 13:28 404.Delirium wrote: This is just bad. If I didn't have such a terrible fucking headache (seeing this thread is making it unbearable) I would answer each question with satire. EDIT: This is bad = OP. I quote the "lol" in agreement ![]() On May 21 2009 13:20 ramen247 wrote: lol. On May 21 2009 13:30 konadora wrote: MY EYES The first three post on this thread. This is not how you respond to posts from new users who just start with Starcraft. Someone comes from other RTS and wants to try BW and you kids try everything to turn them off, great work. If you think this was a stupid OP don't reply and wait for Chill to decide what to do about it. ramen gets a ban for this and previous offences. Everyone else write 'I Will Be Welcoming New Starcraft Players In The Future' 100x in channel op irc (C&P not allowed). | ||
JieXian
Malaysia4677 Posts
I'm from wc3 too ~ Stuff that comes to mind are www.iccup.com www.gomtv.net - replays are useles if you dont understand anything | ||
Gunman_csz
United Arab Emirates492 Posts
I understand proffesional level is different, but such hate towards toss? | ||
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Chill
Calgary25963 Posts
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Chill
Calgary25963 Posts
On May 23 2009 00:35 Gunman_csz wrote: I don't like all the toss bashing, why is it that there are only 1P/10 in the powerank and only 6P/30 Kespa and only 9P/40 eulo? rating. I understand proffesional level is different, but such hate towards toss? There is no hate against Protoss. 95% of people are best learning with Protoss. Their infrastructure is the simplest, their units are the most versatile and hearty for beginners, and their static defense is the best. All this makes Protoss the easiest race to learn. Edit: As for your ratings, it's because of variation in skill at this moment. That's what a rating is. | ||
Gunman_csz
United Arab Emirates492 Posts
On May 23 2009 00:37 Chill wrote: There is no hate against Protoss. 95% of people are best learning with Protoss. Their infrastructure is the simplest, their units are the most versatile and hearty for beginners, and their static defense is the best. All this makes Protoss the easiest race to learn. Edit: As for your ratings, it's because of variation in skill at this moment. That's what a rating is. varition in skill at this moment? As I remember reading, the scene was never dominated heavily by Protoss, it has always been Terran or Zerg dominated. Please correct me if I am wrong. The pro scene is filled with Terran and Zergs (not only now but nearly always), I am not saying the other races are imbalance, just showing that Protoss is not instant win like some people here would make us believe. If you have previous exposure to RTS (ie WC3) then I don't think you should only limit yourself to protoss. just choose whatever race you find enjoying to play or fascinates you. the learning curve for FPS players will be hard, but like I said anyone who has had competitive exposure to RTS will easily adapt to any race easily! | ||
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Chill
Calgary25963 Posts
On May 23 2009 00:48 Gunman_csz wrote: varition in skill at this moment? As I remember reading, the scene was never dominated heavily by Protoss, it has always been Terran or Zerg dominated. Please correct me if I am wrong. The pro scene is filled with Terran and Zergs (not only now but nearly always), I am not saying the other races are imbalance, just showing that Protoss is not instant win like some people here would make us believe. If you have previous exposure to RTS (ie WC3) then I don't think you should only limit yourself to protoss. just choose whatever race you find enjoying to play or fascinates you. the learning curve for FPS players will be hard, but like I said anyone who has had competitive exposure to RTS will easily adapt to any race easily! No one is making you believe that. It's the easiest race to do well with at low levels and the hardest race to do well with at very high levels. Everyone knows this. | ||
citi.zen
2509 Posts
By this point you will inevitably be drawn to a style/race/player... something to strive for or someone to emulate. Don't get over-analytical as to what race to pick based on advice from the forums - find an emotional connection instead. The macro, micro, hotkeys, build orders and timing you will have to learn with any race you pick. Practice, have fun, go back to the VODs (at first pass little will stick), and welcome to TL. | ||
Cheerio
Ukraine3178 Posts
On May 21 2009 13:33 alien3456 wrote: I'm sure you already know all that, but there is no best race for anyone in particular. He didn't ask for perfect race. He just asked for answers of questions every noob can ask. To OP: don't stick with 1 race. You probably play sc to get prepared for sc2, so make this time most valuable by playing all 3. And it's much more fun. | ||
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