TL Mafia 4
Forum Index > TL Mafia |
Infundibulum
United States2552 Posts
| ||
Infundibulum
United States2552 Posts
On February 26 2009 18:44 nemY wrote: Hey guys Can I be mayor this time? yeah , we could always use a figurehead | ||
Infundibulum
United States2552 Posts
On February 28 2009 16:19 Pyrrhuloxia wrote: Pandabearguy is indeed pretty benign. Although if we lynch him we are guaranteed to lose the game... wait why? if it's a joke i don't get it lol | ||
Infundibulum
United States2552 Posts
On February 28 2009 16:24 Pyrrhuloxia wrote: It's a joke. In the GOMtv games Tasteless always mentions that the player that kills the pandabearguy (neutral unit on some of the maps) ends up losing. oh! haha, this is what i get for not keeping up with my required sc viewing also: i like the "inertinept" :: "benign man" connection. but not enough to vote on it. day 1 lynch is an unkind mistress. | ||
Infundibulum
United States2552 Posts
The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right? The Bad: We don't get another ability until NIght 2/day 3 depending what we pick. I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here. I vote inertinept btw | ||
Infundibulum
United States2552 Posts
| ||
Infundibulum
United States2552 Posts
On March 01 2009 03:06 Scooter wrote: if we vote for Sanctuary day 1 it won't kick in until night 2 I vote for Inertinept I vote for Sanctuary - Veteran townies should refrain from voting unless it's also for sanctuary, imo. edit: changed my vote from Sanc Para to Sanc Vet Wait, to be clear: Day 1 we vote for sanctuary. It does not happen until Night 2? I thought this was only with overtime... It's kind of ambiguous from reading rules post. | ||
Infundibulum
United States2552 Posts
On March 01 2009 03:13 dreamflower wrote: I vote for inertinept. As for a town ability, I still feel it's too early to be using Sanctuary, which can only be used once, on the first very night. With the Mafia having only a kill power of 5, the town lacking vigilantes in addition to lynching, and the not-entirely implausible assumption that there's more than one veteran, I think this will actually be a pretty long game. Especially on the first night, when the Mafia has a much lower probability of hitting a Medic than just about any other night, I would think. But I'm very open to arguments against that, as long as the arguers use small words, short sentences and easy-to-understand metaphors. I think it's fine to use it tonight. If we plan this right, Overtime can essentially be a second more powerful sanctuary because the medics will get double protections. | ||
Infundibulum
United States2552 Posts
On March 01 2009 05:17 3clipse wrote: I vote for inertinept (obviously). And correct me if I'm wrong, but doesn't this idea with Dyno make it awfully easy for the Mafia to get moles in posing as Vets? no, the vets check in with dyno, tell him who they will cast the extra vote on. If there is no extra vote on that player, then dyno knows who is lying. | ||
Infundibulum
United States2552 Posts
LOL I must admit I didn't read the thread closely enough to see that everyone had a blue role. I thought I was special also, someone did point out the benign man -> triflejack clue, though i forget who. | ||
Infundibulum
United States2552 Posts
On March 03 2009 17:46 BWdero wrote: Told you Fearus was mafia LTT. lol iNfuNdiBuLuM protected me, ty man. VICTORY you know i got yo' back homie | ||
| ||