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TL Mafia 4

Forum Index > TL Mafia
Post a Reply
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 23 2009 01:27 GMT
#78
I would like to sign up please.
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 24 2009 05:14 GMT
#84
ALL RIGHT LET'S GET HYPE!!
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 25 2009 08:25 GMT
#107
I am filled with goo. Vision goo.

Bask in my majesty!!
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 04:47 GMT
#139
Let the finger pointing...

COMMENCE!!
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 06:45 GMT
#161
On February 28 2009 13:46 Chuiu wrote:

Late one evening a police officer on a patrol noticed something quite suspicious. He noted several people entering what was thought of an abandoned building. Many of them bore a crest on their arm and a few looked like criminals previously incarcerated for crimes. He wasn't about to approach without backup though and radioed for a second officer to assist him. Once Officer BloodyC0bbler arrived they met up and began towards the building. They didn't even cross the street before Chuiu noticed someone on the side of the building. Thinking it was a lookout they moved to intercept him first. Right before they turned the corner of the building to talk to the man two people from behind shoved them forward. They stumbled and turned around to see a sharp looking man and a rather benign looking man. To the side stood the lookout and he moved over to the other two and handed them a couple bats. Chuiu and BloodyC0bbler pulled out their guns but before they could aim the two men had swung their bats knocking the guns far off to the side. Pulling out their batons they inched their way towards their guns to rearm themselves, it was obvious their opponents were swifter and they would have to try to get the upper hand with firearms again. But they didn't make it more than a foot before the two assailants disarmed them and knocked them to the ground with two hits of their bats.


biggest most obvious clue imo.
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 06:52 GMT
#163
On February 28 2009 15:47 Pyrrhuloxia wrote:
Show nested quote +
On February 28 2009 15:45 Scooter wrote:
On February 28 2009 13:46 Chuiu wrote:

Late one evening a police officer on a patrol noticed something quite suspicious. He noted several people entering what was thought of an abandoned building. Many of them bore a crest on their arm and a few looked like criminals previously incarcerated for crimes. He wasn't about to approach without backup though and radioed for a second officer to assist him. Once Officer BloodyC0bbler arrived they met up and began towards the building. They didn't even cross the street before Chuiu noticed someone on the side of the building. Thinking it was a lookout they moved to intercept him first. Right before they turned the corner of the building to talk to the man two people from behind shoved them forward. They stumbled and turned around to see a sharp looking man and a rather benign looking man. To the side stood the lookout and he moved over to the other two and handed them a couple bats. Chuiu and BloodyC0bbler pulled out their guns but before they could aim the two men had swung their bats knocking the guns far off to the side. Pulling out their batons they inched their way towards their guns to rearm themselves, it was obvious their opponents were swifter and they would have to try to get the upper hand with firearms again. But they didn't make it more than a foot before the two assailants disarmed them and knocked them to the ground with two hits of their bats.


biggest most obvious clue imo.

Yeah if someone knows how to check who has had temp bans or whatnot they should maybe make a report.


I thought it meant Mafia in previous games, but I like your analysis.
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 17:45 GMT
#287
Finally dug through the wall of text. I agree that we should use sanctuary early. This is my first active game so I'm not totally set on finding clues, but whatever. If anything, I think a sanctuary on paramedic (or detective perhaps?) might be the best move for the town day 1.

So right now we're trying to confirm if Dyno is a veteran by seeing the preliminary vote count from Chuiu? If that's the case I'll hold out on voting. In any event, I think using sanctuary tonight would be an idea, for either protecting Dyno so we have a confirmed non-mafia to coordinate or for protecting medics or detectives cause we'll be needing as many of them as we can get later on.

Sorry if I'm off, I had a shitton to read ( ̄へ ̄)
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 17:47 GMT
#289
Wow I post slow.
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 17:59 GMT
#295
He told us that he had a veteran extra vote, and sure enough the only votes for blue_arrow are Dyno. and a veteran vote. There's no doubt he's a good guy.
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 18:00 GMT
#297
damnit, posts always beating me out.

On March 01 2009 02:58 Qatol wrote:
People, PLEASE stop just voting for a lynch. We need to use a special ability as well. I don't care if you decide that sanctuary veteran is better than sanctuary medic. Vote for that instead. However, it is a HUGE waste if we can't use one of these abilities today.

^this.
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
Last Edited: 2009-02-28 18:07:57
February 28 2009 18:06 GMT
#308
On March 01 2009 03:01 iNfuNdiBuLuM wrote:
Is it a good idea then to sanctuary -> veteran?

The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right?

The Bad: We don't get another ability until NIght 2/day 3 depending what we pick.

I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here.

I vote inertinept
btw


if we vote for Sanctuary day 1 it won't kick in until night 2

On March 01 2009 02:43 Chuiu wrote:
Show nested quote +
On February 28 2009 22:47 ahswtini wrote:
We don't know who to protect so Sanctuary's pretty useless. Won't overtime be in effect on Night 1? We vote during the day, so surely the following night is Night 1? Maybe Chuiu can clarify this

Its the following day/night not the following night. Meaning if you vote on it day 1 it won't start till day 2.



I vote for Inertinept
I vote for Sanctuary - Veteran

townies should refrain from voting unless it's also for sanctuary, imo.


edit: changed my vote from Sanc Para to Sanc Vet
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 18:11 GMT
#315
my bad, thanks for clearing that up.

To follow up on what Qatol said, are we gonna roleclaim all our veterans? It would be nice to have a list of safe people, but the more veterans that make themselves known the more we have to spread the paramedics around.
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 18:13 GMT
#317
On March 01 2009 03:10 iNfuNdiBuLuM wrote:
Show nested quote +
On March 01 2009 03:06 Scooter wrote:
On March 01 2009 03:01 iNfuNdiBuLuM wrote:
Is it a good idea then to sanctuary -> veteran?

The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right?

The Bad: We don't get another ability until NIght 2/day 3 depending what we pick.

I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here.

I vote inertinept
btw


if we vote for Sanctuary day 1 it won't kick in until night 2

On March 01 2009 02:43 Chuiu wrote:
On February 28 2009 22:47 ahswtini wrote:
We don't know who to protect so Sanctuary's pretty useless. Won't overtime be in effect on Night 1? We vote during the day, so surely the following night is Night 1? Maybe Chuiu can clarify this

Its the following day/night not the following night. Meaning if you vote on it day 1 it won't start till day 2.



I vote for Inertinept
I vote for Sanctuary - Veteran

townies should refrain from voting unless it's also for sanctuary, imo.


edit: changed my vote from Sanc Para to Sanc Vet



Wait, to be clear: Day 1 we vote for sanctuary. It does not happen until Night 2? I thought this was only with overtime...

It's kind of ambiguous from reading rules post.


I think it'll kick in tonight, the post I was quoting was referring to Overtime, which kicks in the next day/night cycle
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 18:15 GMT
#321
On March 01 2009 03:14 Qatol wrote:
Show nested quote +
On March 01 2009 03:11 Scooter wrote:
my bad, thanks for clearing that up.

To follow up on what Qatol said, are we gonna roleclaim all our veterans? It would be nice to have a list of safe people, but the more veterans that make themselves known the more we have to spread the paramedics around.


I argue that we don't roleclaim them publicly. Instead veterans should PM their veteran vote to Dyno and he can spread the IDs of the vets to each other once the vets are confirmed


Good call, all vets should read this.
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 23:39 GMT
#396
On March 01 2009 08:22 Caller wrote:
I still don't know about inertinept.

I abstain.


you abstain from voting for inertinept AND for sanc. vets?
My unblocks gets yo curleh mustache wet のωの
Scooter
Profile Blog Joined November 2007
United States747 Posts
March 02 2009 06:59 GMT
#581
Hopefully we'll wake up to good news. If some of us don't make it through tonight, good game to them.
My unblocks gets yo curleh mustache wet のωの
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