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[G] Calculated Risks: How to win a series

Forum Index > Brood War Strategy
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iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
Last Edited: 2009-01-26 23:27:50
January 26 2009 22:56 GMT
#1
Preface

Winning a series is a separate mental task altogether. Suddenly solid cookie cutter builds become weaker as a theme through the series and your knowledge of the opponent, the map and the matchup become amplified in their importance. Being able to predict what they will do, why they will do it and what you can do to overcome this is something worthy of your mental capacity when playing this game.

A series is different from a standard ladder game, a fun game or a practice game. It usually has some weight to it given a clan war, tourney or perhaps just a grudge match. Additionally, varying your play is exponentially more important (assuming you are of weaker or equal skill/strength as the opponent). Did you 9pool speed in that first ZvZ of the series? Perhaps you caught them off guard with a 12 hatch and you know that in game 2 they will be more conservative and either 9pool speed themselves or ovie 9 in hopes of catching you doing the same. These and other scenarios are all things we as SC gamers should consider. It is a strength to my game that I feel has lifted me above mechanically superior players throughout my entire career.

The following guide may be a little ranty or jumbled. I apologize but it is hard to organize a concept like this. A solid read on this subject should be enough to spurn good questions and hopefully get some of you to think more about this.

Pregame Logic

When entering a series I believe we all (for the most part) take into consideration the normal tendencies like what map is this, what matchup I am facing and perhaps some basic consideration to what type of player they are (ie: aggressive, turtle, cheesy etc..). I ask that you expand upon these concepts and go places you may not go otherwise. Ask yourself what kind of message you want to send that player with the first game. In WCG 2007 at the USA finals I won many pivotal games doing not what the player expected but what they didn't expect. Like 9pool speed vs a terran on Azalea. Because the map is so large and favorable to strong economies a lot of terran players will try and abuse this by playing towards the economy game hoping the map tendencies and the distance between the opponents will be enough to usher the opponent to do the same. This concept will get discussed more later but I ask that you also consider the placement of this tactic. If you know your opponent considers you a more aggressive player, someone that would 9pool speed on a map (or do the other variations of aggression for T/P) perhaps abuse that knowledge by playing differently and going macro safe/strong. Often times you will see a protoss delay their nexus with a third cannon or a terran block in on a map where they would rather not (just as examples). These mini mental chess games are the kind of points that can start to tilt the scales in your favor.

Equally as important as scheming the first game and the implications that will follow is your mental mindset for the series. This is where sports psychology has helped me immensely. Play each game with the mindset that it is a bo1. If you are playing a bo5 and you go up 2-0 (as dinot did similarly vs jf in liquibet) you can subconsciously even feel your game play switch. Suddenly it isn't as important to win that one game, or two because you know it will take 3 to lose. This is exponentially important with more important matches like a WCG series, courage series or even a lowly clan war. The previous game should only be considered for what kind of reaction you think your opponent will give. Did you do a reaver drop? They will probably have turrets this game. Go nexus heavy and abuse the turret heavy terran in the second game. Think not of who won but rather how someone won and what that means for both players.

Playing the series, things to consider

After you have considered the pregame 1 logic, what angle you want to take based on what you think they think of you it is important to understand how that functions with the rest of the series and what you can do with those calculations.

It is important to mention that we are human beings playing this game. The great thing about that is we are not 100% predictable. Weighing historic matches just helps us draw conclusions of what they will probably do, not what they certainly will do.

An example would be lets say I am playing Strelok in a cash tourney series. We have played numerous times throughout our gaming careers and we were even on the same team. I know that he is an aggressive TvZ player who likes to end things early or in the mid game at the latest. With this play style he suffers from a bad economy in the late game because he sacrifices scvs to make more units. My gameplay is typically aggressive and people know I tend to shy away from mutas. I would consider doing a cookie cutter 3 hatch muta build game 1 and push for the late game with extremely conservative play where lurkers would essentially push to kill the ranged tanks and wait for safer hive units for the end game.

Lets evaluate the implications from the varying scenarios:

1. I win. Game two he may respond by going conservative himself given his immediate information on me is that my mindset is/was to play safe and conservative vying for a late game TvZ encounter. I could completely through that logic to the wind with a 9pool speed hoping to catch him with a fast CC or a 1 rax bo but the important thing to consider is whether it works or not the message I sent with these two games is that I am unpredictable. Even if he blocks off and the 9pool speed does no damage I must understand the implication I created and try and benefit off of that in the series. There are countless more scenarios and I will cover those in questions in the thread. The main message I want here is what you can do as a player to exploit the tendencies and the importance of understanding the mental game.

2. I lose. He feels his cookie cutter response to my cookie cutter bo is sufficient, why would he take a risk in game 2 when standard play (for him) was all it took to win game 1? Expect more of the same. Unless the map changes things dramatically Strelok in this example should feel confident with what brought him the victory in game 1. Evaluate the nuances of his build and think of an exploitation you can utilize via the map or the bo. Did you lose but feel you could have won with a bit more solid play or perhaps less unlucky incidents? These are all things to consider not as excuses but rather game 2, 3 bo considerations or style reviews.

In both scenarios it is important to take into consideration what the win or the loss and how those came about mean. I have done this for so many years it is something that comes to me immediately and is constantly running through my mind during a tourney or a series.

Game 3 (deciding game of a series)

This is almost a series in and of itself. It requires all the considerations previously mentioned only they are hyper idolized. Are they aggressive? They will probably lean heavily on that in game 3. Expect a rush, "all-in" or severe sacrifices in order to get at you with as much as they can get. Then there are the smaller considerations, if it is JF or Nony you know that they feel very comfortable with reaver play, prepare for it in a deciding game. They will go to what they are most comfortable with and rely on that to bring home the pivotal game.

I say "almost a separate series" intentionally. It isn't separate entirely. Did you win/lose game 1, 2 with rushes? Consider varying it up for game 3 to try and exploit their reaction based on what you have done to them in the previous games.

I know this sounds like more of the same but I just want to call into attention the (in my experience) higher probability that they will be more predictable in the deciding game. This is your safest time to make a calculated risk in terms of game play or on a prediction level. This is important, and could win you a series.

What can I do to make my competitive experience better with this all in regard?

A lot of TL.net gamers want to be in the big clans, win clan wars or just compete on a higher level in this game. In order to do that you must win series. You cannot get somewhere winning isolated bo1's or having one or two fancy games every once in awhile.. you must learn the psychology of a series.

I watch a lot of replays. Not necessarily for bo ideas or map tendencies but also for player tendencies. I am a foreigner, I compete against foreigners, I watch mostly foreigner replays. They aren't as good as koreans sure but they are who I primarily face. learn learn learn.

Pay attention to trends. Relatively obscure players can beat you if they research and practice the korean bo's because those are usually what is proven to work. Know what it is they are practicing and also consider the likelihood that they will do what they see.

Retain the information. I don't care if you take notes or something but playing 10 games with someone you might later play in a tourney matters. I cannot tell you how many times I have played someone that simply had no idea we had played each other earlier that month and I was able to exploit their tendencies, bo's etc.. while they were almost completely in the dark on what I do. Do not shut off your brain while you play SCBW if your goal is to be a good player that wins series. If this is an escape or something you do purely for fun (losing) I question why you read this painfully long article.

_________________________________________________________________________

This is a really tough concept I am trying to illustrate. It may have come off as completely redundant or very basic but I at least tried to express something that has really worked for me and I know is overlooked by a majority of the players who want to win in this game. If you have any questions or want to discuss anything on this I will check regularly and answer to the best of my abilities.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
January 26 2009 23:16 GMT
#2
Very nice article. I don't have any ambitions to join a BW clan but it's useful for understanding progamer bo3 series (like the Mindgames FE).

I can see how this probably helped you in WCG Ultimate gamer. Hopefully after this starts getting aired you can give us some insight after each episode with tidbits that are related to mindgames.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 26 2009 23:18 GMT
#3
no trolling? dissapointed

anyway, good article!
fix that wanna be bold text "pay attention to trends"
And all is illuminated.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
January 26 2009 23:20 GMT
#4
Interesting. I don't have time to read it all right now but I read the first paragraph or two and it looks great. I will definitely be back to read more.
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
January 26 2009 23:35 GMT
#5
Quality post!

This is obviously one of the more attractive sides of starcraft, it's just so fun watching the mindgames going on. I mean, it holds true for a LOT of the players even in pro-gaming. The only person that i see would cheese in the deciding game would be boxer, but he's like that anyway.

anyway good read~
blind bisu free and anytime fanboy.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-01-26 23:39:20
January 26 2009 23:37 GMT
#6
Read it all. Really nice

The only person that i see would cheese in the deciding game would be boxer, but he's like that anyway.


Haha, yeah, he's crazy. Like "I'm down 0-2 and this I could lose the bo5 right here. What to do? I go all in 2 rax proxy YEAH!"
Lim Yo Hwan forever!
Deathfate
Profile Joined November 2008
Spain555 Posts
Last Edited: 2009-01-26 23:45:38
January 26 2009 23:41 GMT
#7
I think the most important part of these is that they will play as you expect on game 3 of a bo5, rest is pure logic and i think everyone knows it, also watching reps of foreinger instead koreans is a good advise if you might play them in the future.Good post.
Feel the power of the zerg swarm.
Shado.
Profile Joined February 2008
United States187 Posts
January 26 2009 23:43 GMT
#8
Awesome article
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
January 26 2009 23:52 GMT
#9
very nice article. I hope to put the information to good use
29 fps
Profile Blog Joined March 2008
United States5724 Posts
January 27 2009 00:14 GMT
#10
this was excellent. i probably wont play a bo3 or bo5 against pros or anything, but this was still interesting.
4v4 is a battle of who has the better computer.
rei
Profile Blog Joined October 2002
United States3594 Posts
Last Edited: 2009-01-27 01:49:36
January 27 2009 01:32 GMT
#11
The argument : The mental mindset for a series aims on gaining a strategic advantage can be neglected by scouting.

1) The mental mindset for the series evolves as the series progresses for both players, just as in Incontrol's examples of switching between conservative and aggressive.

1) A player's strategy changes as the new information becoming available through scouting, which in terms allow him to adapt.

1) Base on #1 and #2 the mental mindset which dictates whether a player is conservative and aggressive will change as new information becomes available through scouting.


thus, the keys to gaining an advantage in an series is proper scouting, denial of scouting and misinformation in every single game of the series. Making decisions base on assumptions and tendencies will lead to disadvantage instead.

For example the famous July vs Best OSL final,

in game one, July open up with 5 pool, there is 1 in 6 chance best will search July's base first, in a 4 player map othello.( if best spawns in one of the two bases immediately adjacent to July, the positions will each have 1/2 chance of going to july's base first). Thus, July effectively deny scouting from best until his lings come out. Secondly, July did not win with those zerglings, because best got lucked out by spawning in vertical position.( clockwise or counter clockwise scouting will both find july's ling running down from ramp, if best were spawned in adjacent position he has 1/2 chance of never even seeing those lings until they are clawing his building cannons.) What won July the game was not his aggressive zergling play, but his scouting. July was about to spot Best's 2 proxy gates and adapt accordantly. Base on the logic of unpredictable, the proxy gates from best fits that profile, as Incontrol suggests. Best headed into the series taking in consideration of normal tendency, yet July with good scouting neglected this unpredictability.

Game 2, again July's ability to deny scouting, this time with speedlings instead of position is what killed best, as soon as that first scouting probe went down July brought his drones to drill. What did Best do? he used assumptions and tendencies to make his decisions, as he didn't expect a drone drill. If he was persistent in his scouting effort by sending out multiple probes instead of just one, he will see the amount of lings and possible if he get lucky see the drones, and he will be able to block it with a lots of probes in the choke

In game 3, you can see best's determination on good scouting, he went a second probe inside july's base and later a zealot, and then corsair, he made sure that July wasn't doing any more allins like previous 2 games. Best ultimately lost this game, because he was not careful with his corsairs, as some 10 mins into the game he only has about 3 of them. Which allow july the freedom to expand and later on mass enough shit to defend that gigantic toss army.

So why is this post relevant to incontrol's post? as i'm talking about scouting and he's talking about mental mindsets of a series. The point i'm trying to make is that even with the right mental mindset by doing everything unpredictable, without effective scouting, denial of scouting, and misinformation a player will not be able to gain an strategic advantage. Paying attention to trends and tendencies of a player will only help you understand what that player did and what he will likely do, not what he is doing, making decision base on what he did and what he is likely to do is what leads to disadvantages, as evidence of Best assumed July not going to cheese him again, and Yellow assumed boxer not ganna bunker him 3 straight games. The illusion of advantage July and boxer gain with their cheesing mindset, going into their respected series were created by the poor scouting and poor decision making from best and yellow. Because they based their decisions on assumptions and tendencies
GET OUT OF MY BASE CHILL
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
January 27 2009 01:37 GMT
#12
Very interesting article. It shows the mindset really good players must bring to the game to compete with players of similar skill. While I won't play any high level matches anytime soon, it will still help me if I play a few consecutive games against some friends =)
huameng
Profile Blog Joined April 2007
United States1133 Posts
January 27 2009 01:47 GMT
#13
I've never played a serious series of starcraft games in my life, but I've played a lot of (a little bit serious) chess. Most of this still applies in terms of what openings you want to play, and the fact that what's happening on the board is, at times, not even relevant, and all that matters is what is going on in your opponent's head. SC being a game where you simply can't see all of your opponent's shit seems to amplify this effect.
skating
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
January 27 2009 01:55 GMT
#14
On January 27 2009 07:56 {88}iNcontroL wrote:
Do not shut off your brain while you play SCBW

I think this is the best advice anyone can give.
Force staff is the best item in the game.
ph7
Profile Blog Joined November 2008
United States72 Posts
January 27 2009 03:35 GMT
#15
Mind games, i think is how i would sum this whole thing up. Its like fighting against the navy seals. you never know if they are going to do a ninja attack or a full on frontal assault. It helps dramatically in ZvZ and TvT from what ive noticed and seen replays of.
thanks for the [G]
BanZu
Profile Blog Joined June 2008
United States3329 Posts
January 27 2009 08:12 GMT
#16
Hm, interesting read

Is this why Sea keeps losing? He lacks the sense needed in a Bo3/5? Or is there something else?
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 27 2009 10:46 GMT
#17
On January 27 2009 17:12 BanZu wrote:
Hm, interesting read

Is this why Sea keeps losing? He lacks the sense needed in a Bo3/5? Or is there something else?


well
he doesn't lose on the mindgames
he just plays so worse than himself when the stakes are high
And all is illuminated.
raiame
Profile Joined December 2007
United States421 Posts
January 27 2009 11:00 GMT
#18
Mind games are interesting and need to be taken into account, but it's not going to be as clean as you make it seem. Some people will expect you to play these mind games and react accordingly. Gotta keep on your toes!
It's like playing rock paper scissors. You can't necessarily expect the person to use paper when you beat his scissors with rock the previous game.
I'm sure Inc knows this, but I'm just putting it out there.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 27 2009 15:01 GMT
#19
I put it out there as well Several times in fact.
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
January 27 2009 16:37 GMT
#20
Some other things to consider:

What if he is considering the same thing as you are? Suddenly the entire psyche warfare becomes huge. Consider Boxer's triple bunker rush vs Yellow. Obviously Yellow was not adapting to what he had seen Boxer do before, he was assuming Boxer wouldn't dare to do the same thing again. Boxer assumed just this and did the exact same thing again and again. They were adding layers upon layers of psyche warfare.

In most series both players will open the first game with strong solid macro builds. Usually quite conservative builds, or at least what is to them, personally, conservative and normal. Expect Zergs to 12hatch vs Terrans, Protoss to go FE vs Zerg and similar. If you know beforehand their "standard" openings, you can assume they will use them.

If game 1 was a straight up game and player 1 won with ease, it has already been determined who is the better player. Most likely player 2 will respond with a cheese/hyper aggression. Player 1, knowing he is the better player will most likely open with the same solid BO as in game 1, or a slightly safer variant. Also note that game 2 will be played on the map of player 2's choice, so consider the map and it's typical characteristics a lot. If it has obvious cheese openings, player 2 will very likely use them.

Player 2 will most likely rush/cheese because of four different reasons:
1. He is frustrated (will be even worse if the got cheesed/rushed/Player 1 played lame in first game).
2. He knows he is the weaker player (less of this if he indeed got rushed/cheesed/player 1 played lame).
3. He has a "special" trick prepared for his map of choice.
4. He is too tired (because game 1 was exhausting for him, being the lesser player) to play a long straight up game.

It is very unlikely that Player 1 (who won game 1) will cheese/rush in Game 2. Therefore the best option for Player 2 is not to rush, but to open with a risky econ build (think 14CC, 3hatch before pool etc.) to weigh up for him being the weaker player. This will be extra effective if Player 1 is aware of the risk of rushing and plays safe.
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