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[M](2)Crystallized

Forum Index > BW General
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1 2 Next All
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-12-19 10:46:22
October 14 2008 00:31 GMT
#1
Crystalized v1.3

[image loading]


+ Show Spoiler [Crystalized - PvZ Wall-in 5 o clock] +
[image loading]

+ Show Spoiler [Crystalized - PvZ Wall-in 11 o clock] +
[image loading]

+ Show Spoiler [Crystalized - TvP Wall-in: 5 main] +
[image loading]

+ Show Spoiler [Crystalized - TvP Wall-in: 5 natural] +
[image loading]

+ Show Spoiler [Crystalized - TvP Wall-in: 11 main] +
[image loading]

+ Show Spoiler [Crystalized - TvP Wall-in: 11 natural] +
[image loading]


You can make a perfect PvZ wall with the 1 matrix square left open in the middle to fit units through. The cracks between the gateways and forges beside the crystals are ling-tight.

You need 2 depots and a rax for a proper wall for both the mains and naturals. Marines spawn inside your base at both mains.

The gas at the third is only worth 250000.

Download Crystalized melee version
Download Crystalized obs version
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
Last Edited: 2008-10-14 00:57:37
October 14 2008 00:34 GMT
#2
fail

edit: wow i just made a really shitty post, ill edit this again and actually talk about the map when it comes up.

edit2: i really like the idea of using those huge ass crystals (can't remember the proper name for them... i think it starts with a k though) as terrain. besides that the terrain looks a little bland. and can you siege that expansion in the middle behind those crystals? also, i really like the whole "destroy the temple for 3rd gas" idea, but i feel it would maybe be a little better if it was stacked temples, or if the expansion was closer + easier to defend. by the time you're taking a 3rd (most of the time) you can probably just destroy that temple really quickly, so i don't think it would provide as good of aspect on the map as it could be, really good idea though.

download link plz!
UNFUCK YOURSELF
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
October 14 2008 00:40 GMT
#3
Bad for zerg, only 2 gas. in general, there's not many expos.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-12-03 13:48:46
October 14 2008 00:42 GMT
#4
On October 14 2008 09:40 il0seonpurpose wrote:
Bad for zerg, only 2 gas. in general, there's not many expos.

Theres 6 gas for each player. One is covered by the temple for each player at their 3rd.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
KonekoTyriin
Profile Joined March 2008
United States60 Posts
October 14 2008 00:49 GMT
#5
On the off-chance that anyone actually wants to PLAY your map before passing judgment on it, how about providing a download link?

Thanks.
THIS COURAGE OF MINE BURNS WITH AN AWESOME COURAGE
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-12-03 13:49:49
October 14 2008 00:57 GMT
#6
On October 14 2008 09:49 KonekoTyriin wrote:
On the off-chance that anyone actually wants to PLAY your map before passing judgment on it, how about providing a download link?

Thanks.

Melee
Obs vers coming soon

edit: obs vers in OP now
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
randombum
Profile Blog Joined April 2007
United States2378 Posts
October 14 2008 00:58 GMT
#7
Looks in favor of terran to me. Short narrow path to push with limited spots to flanks, easy access to third all terran favoring.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 14 2008 01:01 GMT
#8
lol i thought those crystal neutral buildings were actually minerals for a second.

Ahhh crystalis... one of my favorite (imba) maps haha.
Writerptrk
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 14 2008 01:07 GMT
#9
On October 14 2008 09:58 randombum wrote:
Looks in favor of terran to me. Short narrow path to push with limited spots to flanks, easy access to third all terran favoring.


I made the easy accessable 3rd gas gas for the zerg to try to even it out that way so zerg can get an edge until they secure their 4th gas(because the 3rd only has 1000 resources in it).
I tried to add the 2 larger ramps in the middle for flanking terrans, is it not enough? Is there any way I could add/remove something the give toss an advantage too to even it out?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-12-03 13:51:20
October 14 2008 01:11 GMT
#10
On October 14 2008 09:34 Nitrogen23 wrote:
fail

edit: wow i just made a really shitty post, ill edit this again and actually talk about the map when it comes up.

edit2: i really like the idea of using those huge ass crystals (can't remember the proper name for them... i think it starts with a k though) as terrain. besides that the terrain looks a little bland. and can you siege that expansion in the middle behind those crystals? also, i really like the whole "destroy the temple for 3rd gas" idea, but i feel it would maybe be a little better if it was stacked temples, or if the expansion was closer + easier to defend. by the time you're taking a 3rd (most of the time) you can probably just destroy that temple really quickly, so i don't think it would provide as good of aspect on the map as it could be, really good idea though.

download link plz!

they are called khaydarin crystals, and the temple only has 1500 HP, so i guess stacking some more could delay that 3rd gas a bit because like you said by the time you are taking your 3rd you can usually easily destroy the 1 temple.

someone says 3rd is too accessible, and you say it should be closer + easier to defend! i can't make up my mind D=
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
October 14 2008 01:17 GMT
#11
I would get sidtracted and shit
Science without religion is lame, Religion without science is blind
DownMaxX
Profile Joined August 2008
Canada1311 Posts
October 14 2008 01:18 GMT
#12
I actually like it, kind of reminds me of blue storm (conceptually) but without the small 1-unit choke. I also like the temple idea, but I agree that it's too simple to get rid of by the time you take your third.
parasite
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-10-14 01:23:40
October 14 2008 01:21 GMT
#13
On October 14 2008 10:18 DownMaxX wrote:
I actually like it, kind of reminds me of blue storm (conceptually) but without the small 1-unit choke. I also like the temple idea, but I agree that it's too simple to get rid of by the time you take your third.

yes i am replacing it with the x'el naga temple probably which i believe had 5000HP so it should take longer to kill, im not sure if i will stack a 2nd or 3rd one under it too
EDIT: i added some doodads in the middle by the crystals so you cannot completely siege the min only's, if you get close enough to their main you can siege a few mineral patches but if they are the close to your other bases it is much more of a bigger deal then losing a few probes. you cannot siege the nexus/cc/hatch at those bases at all though from the middle.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2008-10-14 01:23:57
October 14 2008 01:23 GMT
#14
hehe i too thought the big crystals were mineral patches at first :-D

And here I was dreaming of pumping obscene numbers of lings :-(

4 base should be ez for protoss in pvz on this map i think o.O

EDIT: Wait, I'm blind.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
October 14 2008 02:27 GMT
#15
On October 14 2008 10:11 Grobyc wrote:
Show nested quote +
On October 14 2008 09:34 Nitrogen23 wrote:
fail

edit: wow i just made a really shitty post, ill edit this again and actually talk about the map when it comes up.

edit2: i really like the idea of using those huge ass crystals (can't remember the proper name for them... i think it starts with a k though) as terrain. besides that the terrain looks a little bland. and can you siege that expansion in the middle behind those crystals? also, i really like the whole "destroy the temple for 3rd gas" idea, but i feel it would maybe be a little better if it was stacked temples, or if the expansion was closer + easier to defend. by the time you're taking a 3rd (most of the time) you can probably just destroy that temple really quickly, so i don't think it would provide as good of aspect on the map as it could be, really good idea though.

download link plz!

they are called khaydarin crystals, and the temple only has 1500 HP, so i guess stacking some more could delay that 3rd gas a bit because like you said by the time you are taking your 3rd you can usually easily destroy the 1 temple.

someone says 3rd is too accessible, and you say it should be closer + easier to defend! i can make up my mind D=
edit: melee link has been posted and im working on the obs vers but i must have uninstalled my x-tra editor for making triggers, and every version im finding doesnt work or is written in a different language >_<


well, i think it should either be closer, with only 1 or few stacked temples, or farther away with a shitload of stacked temples. if it's closer and easier to defend, you can easily take it earlier in the game, when you have less units, so too many stacked temples would prevent getting that gas for a long time. imo it should stay where it is and have stacked temples.
UNFUCK YOURSELF
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 14 2008 03:05 GMT
#16
On October 14 2008 11:27 Nitrogen23 wrote:
Show nested quote +
On October 14 2008 10:11 Grobyc wrote:
On October 14 2008 09:34 Nitrogen23 wrote:
fail

edit: wow i just made a really shitty post, ill edit this again and actually talk about the map when it comes up.

edit2: i really like the idea of using those huge ass crystals (can't remember the proper name for them... i think it starts with a k though) as terrain. besides that the terrain looks a little bland. and can you siege that expansion in the middle behind those crystals? also, i really like the whole "destroy the temple for 3rd gas" idea, but i feel it would maybe be a little better if it was stacked temples, or if the expansion was closer + easier to defend. by the time you're taking a 3rd (most of the time) you can probably just destroy that temple really quickly, so i don't think it would provide as good of aspect on the map as it could be, really good idea though.

download link plz!

they are called khaydarin crystals, and the temple only has 1500 HP, so i guess stacking some more could delay that 3rd gas a bit because like you said by the time you are taking your 3rd you can usually easily destroy the 1 temple.

someone says 3rd is too accessible, and you say it should be closer + easier to defend! i can make up my mind D=
edit: melee link has been posted and im working on the obs vers but i must have uninstalled my x-tra editor for making triggers, and every version im finding doesnt work or is written in a different language >_<


well, i think it should either be closer, with only 1 or few stacked temples, or farther away with a shitload of stacked temples. if it's closer and easier to defend, you can easily take it earlier in the game, when you have less units, so too many stacked temples would prevent getting that gas for a long time. imo it should stay where it is and have stacked temples.

I'm thinking I will probably put one or two of the x'el naga temples because they have 5000 life each and leave it in the same spot
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2008-10-14 20:50:00
October 14 2008 20:49 GMT
#17
Those crystals had better have doodads under them or pathing will be terrible.

Pathing is incredibly linear.

I don't like the expo layout at all, potentially it could play ok though, but I doubt it.

edit: Post on broodwarmaps.net...
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
Last Edited: 2008-10-14 20:52:44
October 14 2008 20:51 GMT
#18
On October 14 2008 09:42 Grobyc wrote:
Show nested quote +
On October 14 2008 09:40 il0seonpurpose wrote:
Bad for zerg, only 2 gas. in general, there's not many expos.

Theres 5 gas for each player.. and a mineral only.
[image loading]



oh wow im blind

wait the third is a temple like thing
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 03 2009 13:45 GMT
#19
bump

made some updates, made new DL links(for obs now too), and added PvZ and TvP wall-ins.

going to be used for TL Arena III
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
December 03 2009 13:53 GMT
#20
lol wow this is like hitchhiiker haha
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
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