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fail
edit: wow i just made a really shitty post, ill edit this again and actually talk about the map when it comes up.
edit2: i really like the idea of using those huge ass crystals (can't remember the proper name for them... i think it starts with a k though) as terrain. besides that the terrain looks a little bland. and can you siege that expansion in the middle behind those crystals? also, i really like the whole "destroy the temple for 3rd gas" idea, but i feel it would maybe be a little better if it was stacked temples, or if the expansion was closer + easier to defend. by the time you're taking a 3rd (most of the time) you can probably just destroy that temple really quickly, so i don't think it would provide as good of aspect on the map as it could be, really good idea though.
download link plz!
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Bad for zerg, only 2 gas. in general, there's not many expos.
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On October 14 2008 09:40 il0seonpurpose wrote: Bad for zerg, only 2 gas. in general, there's not many expos. Theres 6 gas for each player. One is covered by the temple for each player at their 3rd.
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On the off-chance that anyone actually wants to PLAY your map before passing judgment on it, how about providing a download link?
Thanks.
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On October 14 2008 09:49 KonekoTyriin wrote: On the off-chance that anyone actually wants to PLAY your map before passing judgment on it, how about providing a download link?
Thanks. Melee Obs vers coming soon
edit: obs vers in OP now
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Looks in favor of terran to me. Short narrow path to push with limited spots to flanks, easy access to third all terran favoring.
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10387 Posts
lol i thought those crystal neutral buildings were actually minerals for a second.
Ahhh crystalis... one of my favorite (imba) maps haha.
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On October 14 2008 09:58 randombum wrote: Looks in favor of terran to me. Short narrow path to push with limited spots to flanks, easy access to third all terran favoring.
I made the easy accessable 3rd gas gas for the zerg to try to even it out that way so zerg can get an edge until they secure their 4th gas(because the 3rd only has 1000 resources in it). I tried to add the 2 larger ramps in the middle for flanking terrans, is it not enough? Is there any way I could add/remove something the give toss an advantage too to even it out?
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On October 14 2008 09:34 Nitrogen23 wrote: fail
edit: wow i just made a really shitty post, ill edit this again and actually talk about the map when it comes up.
edit2: i really like the idea of using those huge ass crystals (can't remember the proper name for them... i think it starts with a k though) as terrain. besides that the terrain looks a little bland. and can you siege that expansion in the middle behind those crystals? also, i really like the whole "destroy the temple for 3rd gas" idea, but i feel it would maybe be a little better if it was stacked temples, or if the expansion was closer + easier to defend. by the time you're taking a 3rd (most of the time) you can probably just destroy that temple really quickly, so i don't think it would provide as good of aspect on the map as it could be, really good idea though.
download link plz! they are called khaydarin crystals, and the temple only has 1500 HP, so i guess stacking some more could delay that 3rd gas a bit because like you said by the time you are taking your 3rd you can usually easily destroy the 1 temple.
someone says 3rd is too accessible, and you say it should be closer + easier to defend! i can't make up my mind D=
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I would get sidtracted and shit
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I actually like it, kind of reminds me of blue storm (conceptually) but without the small 1-unit choke. I also like the temple idea, but I agree that it's too simple to get rid of by the time you take your third.
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On October 14 2008 10:18 DownMaxX wrote: I actually like it, kind of reminds me of blue storm (conceptually) but without the small 1-unit choke. I also like the temple idea, but I agree that it's too simple to get rid of by the time you take your third. yes i am replacing it with the x'el naga temple probably which i believe had 5000HP so it should take longer to kill, im not sure if i will stack a 2nd or 3rd one under it too EDIT: i added some doodads in the middle by the crystals so you cannot completely siege the min only's, if you get close enough to their main you can siege a few mineral patches but if they are the close to your other bases it is much more of a bigger deal then losing a few probes. you cannot siege the nexus/cc/hatch at those bases at all though from the middle.
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hehe i too thought the big crystals were mineral patches at first :-D
And here I was dreaming of pumping obscene numbers of lings :-(
4 base should be ez for protoss in pvz on this map i think o.O
EDIT: Wait, I'm blind.
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On October 14 2008 10:11 Grobyc wrote:Show nested quote +On October 14 2008 09:34 Nitrogen23 wrote: fail
edit: wow i just made a really shitty post, ill edit this again and actually talk about the map when it comes up.
edit2: i really like the idea of using those huge ass crystals (can't remember the proper name for them... i think it starts with a k though) as terrain. besides that the terrain looks a little bland. and can you siege that expansion in the middle behind those crystals? also, i really like the whole "destroy the temple for 3rd gas" idea, but i feel it would maybe be a little better if it was stacked temples, or if the expansion was closer + easier to defend. by the time you're taking a 3rd (most of the time) you can probably just destroy that temple really quickly, so i don't think it would provide as good of aspect on the map as it could be, really good idea though.
download link plz! they are called khaydarin crystals, and the temple only has 1500 HP, so i guess stacking some more could delay that 3rd gas a bit because like you said by the time you are taking your 3rd you can usually easily destroy the 1 temple. someone says 3rd is too accessible, and you say it should be closer + easier to defend! i can make up my mind D= edit: melee link has been posted and im working on the obs vers but i must have uninstalled my x-tra editor for making triggers, and every version im finding doesnt work or is written in a different language >_<
well, i think it should either be closer, with only 1 or few stacked temples, or farther away with a shitload of stacked temples. if it's closer and easier to defend, you can easily take it earlier in the game, when you have less units, so too many stacked temples would prevent getting that gas for a long time. imo it should stay where it is and have stacked temples.
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On October 14 2008 11:27 Nitrogen23 wrote:Show nested quote +On October 14 2008 10:11 Grobyc wrote:On October 14 2008 09:34 Nitrogen23 wrote: fail
edit: wow i just made a really shitty post, ill edit this again and actually talk about the map when it comes up.
edit2: i really like the idea of using those huge ass crystals (can't remember the proper name for them... i think it starts with a k though) as terrain. besides that the terrain looks a little bland. and can you siege that expansion in the middle behind those crystals? also, i really like the whole "destroy the temple for 3rd gas" idea, but i feel it would maybe be a little better if it was stacked temples, or if the expansion was closer + easier to defend. by the time you're taking a 3rd (most of the time) you can probably just destroy that temple really quickly, so i don't think it would provide as good of aspect on the map as it could be, really good idea though.
download link plz! they are called khaydarin crystals, and the temple only has 1500 HP, so i guess stacking some more could delay that 3rd gas a bit because like you said by the time you are taking your 3rd you can usually easily destroy the 1 temple. someone says 3rd is too accessible, and you say it should be closer + easier to defend! i can make up my mind D= edit: melee link has been posted and im working on the obs vers but i must have uninstalled my x-tra editor for making triggers, and every version im finding doesnt work or is written in a different language >_< well, i think it should either be closer, with only 1 or few stacked temples, or farther away with a shitload of stacked temples. if it's closer and easier to defend, you can easily take it earlier in the game, when you have less units, so too many stacked temples would prevent getting that gas for a long time. imo it should stay where it is and have stacked temples. I'm thinking I will probably put one or two of the x'el naga temples because they have 5000 life each and leave it in the same spot
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Those crystals had better have doodads under them or pathing will be terrible.
Pathing is incredibly linear.
I don't like the expo layout at all, potentially it could play ok though, but I doubt it.
edit: Post on broodwarmaps.net...
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On October 14 2008 09:42 Grobyc wrote:Show nested quote +On October 14 2008 09:40 il0seonpurpose wrote: Bad for zerg, only 2 gas. in general, there's not many expos. Theres 5 gas for each player.. and a mineral only.
oh wow im blind
wait the third is a temple like thing
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bump
made some updates, made new DL links(for obs now too), and added PvZ and TvP wall-ins.
going to be used for TL Arena III
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Hong Kong20321 Posts
lol wow this is like hitchhiiker haha
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