• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:19
CEST 14:19
KST 21:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week5[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL70
StarCraft 2
General
TL Team Map Contest #4: Winners RSL Revival patreon money discussion thread Esports World Cup 2025 - Final Player Roster Server Blocker RSL Season 1 - Final Week
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) RSL: Revival, a new crowdfunded tournament series $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Script to open stream directly using middle click A cwal.gg Extension - Easily keep track of anyone BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource! [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 649 users

[I] Valkyrie Use, TvZ.

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 16 17 18 Next All
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
Last Edited: 2008-10-07 08:21:13
October 04 2008 08:43 GMT
#1
EDIT: Added an extra short video.


Pretty much everyone has seen Boxer's use of Valkyries against Baxter on gomtv. Being entirely inspired by his brilliant performance, I took it upon myself to give the unit a careful examination. I realize that there are other Valkyrie topics on TL but I made this one to offer a little bit more than simply theory crafting.

I decided to give it a go against Iccup but instead of just trying 1-base builds like Boxer, I also tried standard 1rax FE into 2port valk with early +1.

I Recorded both games and edited them into 1 commentated FPvod, where I discuss a bit about my build, and show the highlights/results they got. For those who don't watch, I can write about them aswell.




Interesting points:
  • It's pretty much PvZ but as Terran.
  • Spore defense does very little because of Valkyries high life. Just ignore them.
  • They kill overlords MUCH faster than 2port wraith.
  • They are very expensive, but +1 attack makes them much more cost effective.
  • Most Zerg players will have NO idea what to do.
  • A fun way to abuse D through C rank iccuppers. >



<Game 1>
The first game I show is a standard 1-rax FE into 2port valk with early +1. The general idea of this build is to pretty much just go Valk/Tank. The opponent tried to counter my valks with Hydra, which my tanks quite rightly countered. The overlord harass coupled with the Siege tank abuse made it incredibly convincing.

Conclusion of Game 1:
Siege tanks on Blue storm are just insane, especially when you have about 40 of them. Everyone already knows this. But when the zerg is spending so much minerals on replacing overlords, I can't imagine a zerg producing enough lings to ever pose a problem to the tanks. Air units are out of the question when valks get going with upgrades. Dark swarm does NOTHING. Ultralisks did nothing.

Clearly if the Zerg player was better and didn't get flustered and confused by what he was seeing, he could have played it a lot better. Never the less, he was C- and was too confused to react appropriately.

<Game 2>
Game 2 was against a better opponent who started spire and tried to counter with Scourge. Through my experimentation, Scourge are a decent counter to valks because their damage isn't instant. What I DID find though, is that once you get a good group going (With +1), like Corsair critical mass, Scourge do very little, if any damage at all. This game was my first game doing Valkyries so I Was unprepared on how I should follow the Valkyrie Harass. I ended up stumbling upon Dropships with MnM with Valkyrie escort. Honestly, It sounds retarded. If I wasn't me, and read what I just wrote, I'd be lolling pretty hard. But.. It actually worked. He was a C Zerg, and much like my other opponent, he just didn't know HOW to react. It's very difficult to gauge just what is necessary to counter such an obscure strategy.

Conclusion of Game 2:
It's absolutely ridiculous. He had total map control with 4 gas and hive tech, but he was just really unprepared. In reality, The first half of this game was total shit for me, as I was still trying to figure out how to make this work. I came to the conclusion that through practice and precision, I could refine the build to be cleaner and more realistic.

I was told "It's the kind of build that only works against somebody once." which isn't all that untrue. It's the sort of strategy that just forces the opponent to play in an uncomfortable place. I can't imagine any Zerg having experience against these kind of builds which is your initial advantage with this sort of build. Though I know better Zerg players would have destroyed me and my attempts, I still felt like it was an entertaining and interesting experience.

I'm fully prepared for the negative comments I will probably receive. I know you think that if you were the Zerg, you would have played better and reacted more appropriately. I'm just curious to see if anybody else has made attempts at builds like this.

Also, I hope people find the video entertaining. =D

*I'm NOT saying that this is some super perfect, super effective build that somehow eluded all progamers for years as I discovered it. One of the best parts about this build is simply that nobody will have practice against it so they don't know how to react. I wanna hear about other Valkyrie stories, Link progamers using them, and discuss modern viability. I don't have faith in the build, or feel passionately about it, I just enjoyed doing it and am curious about it's viability.*
"So, then did the American yum-yum clown monkey also represent the FCC?"
sqwert
Profile Blog Joined May 2008
United States781 Posts
Last Edited: 2008-10-04 08:51:43
October 04 2008 08:51 GMT
#2
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Sigrun
Profile Blog Joined February 2007
United States1654 Posts
October 04 2008 08:56 GMT
#3
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.
Graphics
Pangolin
Profile Joined March 2008
United States1035 Posts
October 04 2008 08:58 GMT
#4
Wow you actually made a video. That is awesome thanks. I don't see why you think the dropship with marines and valk escort was so crazy. That is sort of what boxer was going for in game 1. Anyway, I'm glad you had fun with it.
It's easier not to.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
Last Edited: 2008-10-04 09:16:21
October 04 2008 09:00 GMT
#5
The sprite limit will never come into play in a real 1v1.

I experimented with valks a bit a few months ago and one of the main things I noticed is that they're REALLY frustrating to control. Half the time you'll spam right click to try and get them to move and they refuse to do it. Half your group will go and the other half will sit there getting wrecked by hydras/spores/scourge while firing at an overlord and you've just lost a massive investment
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
October 04 2008 09:01 GMT
#6
i think valkyries are good as addition to your army. but i don't think they're worth the price they cost if you want to use them as your "main unit" (like corsairs e.g). that's just my opinion. but when you watch boxers games against this zerg player at gom, you will notice that the valks don't really do too much (beside the fact that the zerg player seems pretty confused). it's always nice to see units rarely used in games that matter. but often you just realize why they are almost never used
http://twitter.com/jhNz
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 04 2008 09:03 GMT
#7
I tryed this same strategy by myself (I actually thought I invented it but whatever..) in standard maps like othello and blue storm. If opponent doesn't know what you're going to do is good but pay attention to a couple of things:

1)the bunker you make must be protected with a a good buildings disposition, remember that you don't have anything beside that for a long time. In fact i've lost tons of times to mass speedlings, but as I said, if you study some ling proof walls in front of the building, or not necessarily ling proof but then be ready with scvs, you should be safe, remember also to place your bunker so that it covers the mineral line of your nat.

2)Versus a 2 hatch muta your valkyries should pop out some seconds later than mutas, so a couple of turrets on each mineral line should be enough, since as soon as 2 valkys are out, with turret support you should be safe.

3)Versus a 3 hach muta you have 2 valkys out sooner than Z mutas, but I suggest you NOT to lead towards Z bases, not before you have 4 valkys at least, because 9 mutas are still to much for 2 valkys, if you try to hit and run i've experienced that valkys freeze for a second before moving back, I dunno why, so you really risk to lose them both.

4)While you mass valkys you should also develop siege tech and mass tanks, you should have the gas for this. The best follow up i've experienced is to tank-bunker your way to the 3rd expansion without adding producion facilities, then mass whatever you like.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 09:12 GMT
#8
On October 04 2008 18:03 UbRi wrote:
I tryed this same strategy by myself (I actually thought I invented it but whatever..) in standard maps like othello and blue storm. If opponent doesn't know what you're going to do is good but pay attention to a couple of things:

1)the bunker you make must be protected with a a good buildings disposition, remember that you don't have anything beside that for a long time. In fact i've lost tons of times to mass speedlings, but as I said, if you study some ling proof walls in front of the building, or not necessarily ling proof but then be ready with scvs, you should be safe, remember also to place your bunker so that it covers the mineral line of your nat.

2)Versus a 2 hatch muta your valkyries should pop out some seconds later than mutas, so a couple of turrets on each mineral line should be enough, since as soon as 2 valkys are out, with turret support you should be safe.

3)Versus a 3 hach muta you have 2 valkys out sooner than Z mutas, but I suggest you NOT to lead towards Z bases, not before you have 4 valkys at least, because 9 mutas are still to much for 2 valkys, if you try to hit and run i've experienced that valkys freeze for a second before moving back, I dunno why, so you really risk to lose them both.

4)While you mass valkys you should also develop siege tech and mass tanks, you should have the gas for this. The best follow up i've experienced is to tank-bunker your way to the 3rd expansion without adding producion facilities, then mass whatever you like.


1)Minerals aren't the problem. You easily have enough to make tons of rines and bunkers, unless you mean really early on speedlings. Inwhich case, all FE builds are susceptable to that.

2)completely agree.

3)Agree completely. In the video I did scout with one of my first ones just to see whats up. But you're right, you need a good group of them before they can handle themselves out there agaisnt muts and scourge.

4) That's exactly what I did in the first game shown in my video. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
October 04 2008 09:16 GMT
#9
something else I just remembered. I have a friend who used to do valk/vult in TvZ play/obs games for fun, and generally unless they did something really early to shut him down it'd just brutalize everything (I mean, play/obs games so probably like D to C- level so not that high and he was probably about B- or so). It requires really careful watch from the Zerg because they have to make sure they dont stumble into mines and that they don't overextend their overlords away from their hydras. And you end up with like 80 billion vultures so you can suicide groups of them to kill his overlords and limit his map control, you can raid expansions and shit so easily and you already have starports so you can drop them all over his expos. Absolutely hilarious to watch people struggle against it. So yeah, I'd recommend mixing vults into your build.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 04 2008 09:25 GMT
#10
Very awesome clip, very well done and well commented.
Obv Valk are interesting. I tried similar build myself a couple of times but limited the no. of Valk to like 2 or 3 to fend off muta harass, see how that works. The thing, I guess though, is that this maybe only works because the Z doesn't know what to do. This strategy may evolve and develop and Z will figure out what is the best counter and than the question that remains is will this build still be effective. For instance, in early Sair vs Hydra games, Z often protects his Ovies with a hyrda group under/near it. I hardly saw that happen in the games you demonstrated (it was ridiculous how you got to snipe a clump of liek 8+ ovies without losing a single valk at times),
So yer, definitely intreresting, thanks for sharing, but I guess only time will tell how effective this will prove
Moderator@TLPholon // "I need a third hand to facepalm right now"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 09:30 GMT
#11
On October 04 2008 18:25 Pholon wrote:
Very awesome clip, very well done and well commented.
Obv Valk are interesting. I tried similar build myself a couple of times but limited the no. of Valk to like 2 or 3 to fend off muta harass, see how that works. The thing, I guess though, is that this maybe only works because the Z doesn't know what to do. This strategy may evolve and develop and Z will figure out what is the best counter and than the question that remains is will this build still be effective. For instance, in early Sair vs Hydra games, Z often protects his Ovies with a hyrda group under/near it. I hardly saw that happen in the games you demonstrated (it was ridiculous how you got to snipe a clump of liek 8+ ovies without losing a single valk at times),
So yer, definitely intreresting, thanks for sharing, but I guess only time will tell how effective this will prove


Yeah, that's part of the problem. The issue for zerg is whether to spread or clump. If you clump you can protect with hydras as you say, but once I get like 8 valks, It takes about 2 seconds to kill every single one of them, then fly away. If they spread, they have no chance of defending them with units though, so I don't know. Perhaps +1 air carapace with hydra/ling? Fast plague would be really good vs tanks and valks too. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2008-10-04 09:39:06
October 04 2008 09:35 GMT
#12
It's a fun strat but 2 port valk after a 1 rax FE is just gonna get completely raped by a competent zerg, they are too slow and too expensive

Wraiths are much better due to mobility, speed, and cloak. Once a valk starts firing, you can't pull back either.

It's true that tanks + valks can own the zerg but you really need to catch the zerg 1000000% off guard and get a massive lead for it to work. If you don't get a huge lead hydras will still pwn your tank valk army alone, throw in a few lings, that's fine too. Even spire play with good scourge cloning can own valks, especially with good micro when you scourge from behind due to valks not being able to cancel their long and drawn out attack animation

On October 04 2008 17:56 Sigrun wrote:
Show nested quote +
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.



This is incorrect when it comes to valks. They use a ton of sprites, it doesn't require anywhere near the amount of crap that's on a FPM to stop them from firing
You are crushing me like a cheese sandwich
eth0x
Profile Blog Joined August 2008
Canada208 Posts
October 04 2008 09:44 GMT
#13
Ridiculous. BoxeR just may have revolutionized Starcraft once again.
Because he is Mantoss, the incarnation of masculinity and awesomeness.
LastWish
Profile Blog Joined September 2004
2013 Posts
October 04 2008 09:47 GMT
#14
Zergs should be well prepared, since it's like u said countering Corsairs in PvZ, except easier.
Cosair are more agile, don't suffer from delays, and since they are medium sized they can take almost the same amount of damage from hydras.
If you go 2 port valks how do you exactly want to deal with mass lurkers+hydras?
You'll be low on tanks + no gols to support.
Mines work only if your opponent is stupid and does not know how to suicide ling, hell even mass hydras with attack move do the job right.
Tank + vulture doesn't work in TvZ, mostly because of mutas, although hydra + ling are good enough.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 09:57 GMT
#15
On October 04 2008 18:35 NoobsOfWrath wrote:
It's a fun strat but 2 port valk after a 1 rax FE is just gonna get completely raped by a competent zerg, they are too slow and too expensive

Wraiths are much better due to mobility, speed, and cloak. Once a valk starts firing, you can't pull back either.

It's true that tanks + valks can own the zerg but you really need to catch the zerg 1000000% off guard and get a massive lead for it to work. If you don't get a huge lead hydras will still pwn your tank valk army alone, throw in a few lings, that's fine too. Even spire play with good scourge cloning can own valks, especially with good micro when you scourge from behind due to valks not being able to cancel their long and drawn out attack animation

Show nested quote +
On October 04 2008 17:56 Sigrun wrote:
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.



This is incorrect when it comes to valks. They use a ton of sprites, it doesn't require anywhere near the amount of crap that's on a FPM to stop them from firing


I've never seen valks fail to fire on a non-UMS or BGH/FMP map. And that game was a 200 supply vs 1?? supply endgame in the video.

Both Zerg's scouted it and "prepared" for it. They weren't terrible players, just off-guard. You can say the same about corsairs, it just takes micro to come at all angles against corsairs too. Valks are a little weaker vs scourge than corsairs, but protoss doesn't have 100 supply of siege tanks and 30 supply of MnM beneath them.

"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 10:03 GMT
#16
On October 04 2008 18:47 LastWish wrote:
Zergs should be well prepared, since it's like u said countering Corsairs in PvZ, except easier.
Cosair are more agile, don't suffer from delays, and since they are medium sized they can take almost the same amount of damage from hydras.
If you go 2 port valks how do you exactly want to deal with mass lurkers+hydras?
You'll be low on tanks + no gols to support.
Mines work only if your opponent is stupid and does not know how to suicide ling, hell even mass hydras with attack move do the job right.
Tank + vulture doesn't work in TvZ, mostly because of mutas, although hydra + ling are good enough.


Corsairs don't have siege tanks and marines beneath them. Marines with instant damage rather than goon's delayed damage makes protecting them quite easy. Plus, when you get a lot, they just destroy scourge. Valks have a lot of life aswell for vs spore or hydra.
Tanks rape lurkers ezmode, are you kidding?
Attack-move hydras does not work against siege tanks. I'm sorry.

Tank+Vulture doesn't work because of mutas? That's sorta what valkyries are there for. :o

As for Wraiths. Wraiths die in like 2 hits. Valkyries have MUCH more life, do much more damage to air (in AoE aswell) and take MUCH less micro than cloak/wraith micro. Wraiths have their own style in TvZ. Valks fulfill a different role in this video/concept and they do it much better than wraiths would.
"So, then did the American yum-yum clown monkey also represent the FCC?"
axel
Profile Blog Joined March 2007
France385 Posts
October 04 2008 10:09 GMT
#17

I remember years ago when i was quite noob and did fast expo build before it was really the standart, i used to do some early 2 port valkyries and i could own badly some guys who had about my level , guys that i had more difficulties to win against when i played more standart. If u can make like 10 valk +1 it becomes a nightmare for ovis.
Now i was thinking theses days , after having seen many vods on that imba map ( i dont remember the name but it s the map shared with zerg eggs) : terran fe into wraith then valk support , what about making standart fe + 1 starport valk ( + the usual mm) to totally cancel the muta harrass?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 04 2008 10:10 GMT
#18
That's a very cool and interesting video; you did a great job.
Don't hate the player - Hate the game
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 04 2008 10:18 GMT
#19
My post wasn't meant to comment on your clips, in fact I admit i didn't even whatch them, I was just sharing my personal experiences while doing this strategy
404.Delirium
Profile Joined May 2008
United States1190 Posts
October 04 2008 10:26 GMT
#20
nintu, you cheeky bastard <3
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
FEL
12:00
Cracov 2025: Qualifier #3
Liquipedia
RSL Revival
10:00
Season 1: Playoffs Day 7
Cure vs ClemLIVE!
Tasteless1533
Crank 1461
ComeBackTV 1285
IndyStarCraft 260
Rex118
3DClanTV 75
IntoTheiNu 22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1533
Crank 1461
IndyStarCraft 260
Rex 118
MindelVK 13
StarCraft: Brood War
Jaedong 1146
JulyZerg 628
ToSsGirL 588
Light 396
Nal_rA 385
EffOrt 362
firebathero 319
Stork 289
Mini 278
Last 235
[ Show more ]
PianO 173
soO 141
Larva 117
Mind 69
Pusan 59
sSak 32
sorry 30
sas.Sziky 30
Shinee 25
zelot 23
Barracks 20
Movie 19
Icarus 16
ivOry 14
SilentControl 7
Dota 2
qojqva1659
XcaliburYe484
Counter-Strike
oskar268
chrisJcsgo182
Heroes of the Storm
Khaldor230
Other Games
tarik_tv17865
gofns13003
FrodaN4033
B2W.Neo1627
DeMusliM441
shahzam400
crisheroes388
Fuzer 284
KnowMe193
Lowko160
SortOf105
ArmadaUGS56
Trikslyr25
Organizations
Other Games
gamesdonequick32628
StarCraft: Brood War
CasterMuse 33
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2194
Upcoming Events
FEL
3h 42m
Gerald vs PAPI
Spirit vs ArT
CSO Cup
3h 42m
BSL20 Non-Korean Champi…
5h 42m
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
DaveTesta Events
5h 42m
Sparkling Tuna Cup
21h 42m
RSL Revival
21h 42m
Classic vs TBD
FEL
1d 2h
BSL20 Non-Korean Champi…
1d 5h
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 22h
Replay Cast
2 days
[ Show More ]
WardiTV European League
3 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.