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TL Mafia 2 [GG]

Forum Index > TL Mafia
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MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 13 2008 12:44 GMT
#94
I think announcing running for major before the game should not be allowed, because it removes the possibilities for the mafia. Same goes for agreeing on any strategy beforehand.

@Chuiu you should require the players who signed up long time ago or where moved from the last game to renew.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 14 2008 12:49 GMT
#187
His concern is valid under the assumption that a higher percentage of townies than percentage of mafia candidate for major. But I don't think that assumption is true.
And I consider announcements of your tactics before the game lame.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 15 2008 22:21 GMT
#234
You should change the topic, so it shows you are now in the confirmation phase
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-03-18 10:13:26
March 18 2008 10:11 GMT
#445
Ghars plan is very similar to the one I had. But I don't think a DT should suicide to kill the major. Instead he should rolecheck the Pardoner and if the pardoner is innocent report to him.

Posting the siglist doesn't make aarav seem innocent from my point of view: It does not give not give the town a real advantage but looks like you are trying to help the town.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 18 2008 13:30 GMT
#473
the problem is, that sacrificing one mafia for one detective and the major is good for the mafia. Imo if the major is mafia the detectives should repeat the process, but this time with the pardoner.
And the plan o/c works if we use another major.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 18 2008 22:25 GMT
#699
Do bodyguards know they are bodyguards? If no, the bodyguard plan does not work with a mafia major. One other thing to consider is, the terrorist might kill the bodyguards who outs to get the messages from the other roles.
Emyprean: your move might have been smart in a game with few mafia players. But not with this many mafia players which makes one mafia player very expentable compared to the gain of a major. I considered the move myself, but came to the conclusion it is unwise.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 18 2008 22:31 GMT
#709
One thing about detective is, that they should mostly ask about who voted for a specific person. A question about a clue has a shannon-entropy of atmost one bit, whereas the question about how many people voted for a specific person usually leads to a significantly higher entropy.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-03-18 22:40:20
March 18 2008 22:36 GMT
#711
On March 19 2008 07:26 ShaLLoW[baY] wrote:
Show nested quote +
On March 19 2008 07:25 MasterOfChaos wrote:
Do bodyguards know they are bodyguards? If no, the bodyguard plan does not work with a mafia major. One other thing to consider is, the terrorist might kill the bodyguards who outs to get the messages from the other roles.
Emyprean: your move might have been smart in a game with few mafia players. But not with this many mafia players which makes one mafia player very expentable compared to the gain of a major. I considered the move myself, but came to the conclusion it is unwise.


1. Yeah they do.
2. You just admitted you have a role?

I'm not stupid, I considered it before the game. But as mafiamembers are very expendable in this game(I'm used to games with <20 players total, not 20 mafia) it is no good move for a detective.
I also have some half finished code utilizing shannon entropy to calculate the best target for the detectives, but as we have many detectives and they probably will be able to communicate that is probably not usefull anymore.

@qrs: I think one detective detective is not enough if there more detectives report than there are really ingame. Also make sure the "few hours" are long enough. Not everybody is always active. I think 20-30 hours should be ok.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 18 2008 22:44 GMT
#718
I talked about the terrorist bombing him before he gets all the messages, so medics won't help. But a exchange of the terrorist for a bodyguard is probably ok for us.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 18 2008 23:12 GMT
#744
On March 19 2008 07:58 Empyrean wrote:
1. Yes. I am acting very selfishly. It still benefits the town to guarantee that I'm a protected position.

That is only proofable using the cookie-axiom, so this statement is pretty useless

On March 19 2008 07:58 Empyrean wrote:
Think about it from a mafia standpoint: If I truly were mafia roleclaiming to be detective, once the election is over and under your plan, the detectives reveal their clues (not publically, of course), it'll be obvious that I wasn't a detective. So why would the mafia risk such a scenario?

Quick edit.

Mafiamembers are expendable in this game. Taking out the major is worth a dead mafia member.

@qrs:
The role question is imo not that valuable compared to the "how many voted for" question. And they are only expended if a mafia-member claims to be detective, which effectively kills this mafia member. So they are not wasted.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 02 2008 09:28 GMT
#3590
You are spammers. One week absent, and 100 pages posted. Quite a lot to read.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 05 2008 08:00 GMT
#3749
How long does the day still go? You the time of the end-of-day in the voteblog or the OP.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 07 2008 14:11 GMT
#3832
Currently we have 20/110=18% evil among us. So lynching from a group where the DT returned that about 1/5th=20% is mafia does not help. We should devise some plan to make sure the mafia cannot easily adjust the evil percentage on all votegroups to ~20%.
One way the achieve this is dictatorship of a confirmed good person. But that course takes out fun for all other townies, because they can no longer vote for themselves.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 07 2008 16:19 GMT
#3839
@OpZ:
yes I posted several times during the first 70 pages or so. But then I had no internet for a week. And you used that time to produce about 100 pages.
On April 08 2008 00:13 Scorch wrote:
Show nested quote +
On April 07 2008 23:11 MasterOfChaos wrote:
Currently we have 20/110=18% evil among us. So lynching from a group where the DT returned that about 1/5th=20% is mafia does not help. We should devise some plan to make sure the mafia cannot easily adjust the evil percentage on all votegroups to ~20%.
One way the achieve this is dictatorship of a confirmed good person. But that course takes out fun for all other townies, because they can no longer vote for themselves.

Wrong. We started at 20/130=15.4% mafia. At the moment, 90 townies and 18 mafia are still alive, which gives 18/108=16.7% mafia. Mafia managed to shift the percentage a bit to their advantage, but after the next kill they will have less killing power. The longer the game goes, the more information becomes available. So i think town is on a good way to victory.
And the confirmed town-aligned leader would be our mayor, Ace.

Do saboteur and terrorist cound as innocent for the detective? And even if it's 0.02 less, it does not change the fact that it is good if the mafia percentage in a given selection is as far appart from 20% as possible. So we should try to achieve that.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 07 2008 18:59 GMT
#3844
but imo the splitting should be done in a dictatorship way, as else the mafia can manipulate the lists puting ~20% in each list.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 10 2008 13:33 GMT
#4008
With which hostmask did araav join your channel, and was he authed/had a registered nick?
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 10 2008 14:40 GMT
#4021
On April 10 2008 23:32 HeRoS)Pink wrote:
Show nested quote +
On April 10 2008 23:19 Plexa wrote:
I'd also like to propose that smurfingchobo is mafia, consider that and tell me what you think
Also consider Siefu as Joe
Also, investigate SoMuchBetter and LoStYouRSkiLLS

Joe=siefu? i tho he was Enigma? its either Siefu or MasterOfChaos I can't see anyone else being Enigma

Could you explain how enigma is linked to me?

I hope Ace still has the "araav" hostmask, because then we can see if he was fake (or he tried to look like a fake)
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 13 2008 09:25 GMT
#4378
lol I voted for the innocent of the two, but not for the guilty one. I seem to have really good detective skills.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 23 2008 18:24 GMT
#5059
Mr. Blue related to lurker:
Day 6
* "Mr. Blue pulled out the secret weapon he always wanted to kill someone with, a chainsaw"
->Uses Chainsaw, which resembles the spike row a bit
->secret weapon-> lurkerspikes are a weapon which coming surprisingly from the ground

Day7:
* "stabbed through his chest as if it were nothing"
-> same applies to lurker spikes
* "The tip was enough to do severe damage"
-> spikes do damage with their tip
* "tackled Mr. Blue to the ground"
-> lurker burrows in the ground
* "sneak in from the back"
-> Lurker is a sneaky unit

Who has is related to a lurker
jtan:
he has a screenshot with a lurker and marines
[image loading]

Some additional clues fit here:
"aZnvaLiaNce was quicker and dived past Mr. Blue as he broke the chain of the saw on the metal part of the cubicle wall"
-> the lurkerspines hit the cliff and end there
-> The spikes miss the marines (the blood in the image looks like a dead lurker, not marineblood)
"but aZnvaLiaNce dodged to the side and screamed"
->missing again
"All windows locked he tried the back door. When he was left with no other option he decided to kick in the door"
-> Choke in the screen is the only entrance

CDRdude
Quote : avilo: Every now and then a lurker has to unburrow to reach a new position on the map, and become even more of a legend.

So no fek
Profile: I lurk TL.net. :O
very weak clue

Other weak chainsaw related clue
Puosu
,.-'´^`'-,.,.-'´^`'-,.,.-'´^`'-,.
ASCII-Art resemles a chainsaw
(Check it in the profile, I have charset problems with that string)
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 25 2008 07:14 GMT
#5097
L not a detective but mafia, that sucks. He should have chosen another nickname.
LiquipediaOne eye to kill. Two eyes to live.
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