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Live2Win
United States6657 Posts
First of all I'd like to point that this is an article released by FighterForum.com and Fomos.kr. It has not been confirmed from the blizzard websites yet (as far as I know).
http://www.fighterforum.com/news/news_read.asp?cat=ETC&idx=23976 http://www.fomos.kr/board/board.php?mode=read&keyno=57273&db=issue&cate=&page=1&field=&kwrd=
Blizzard Entertainment will hold a press release/preview that announces the third and final race, zerg in Korea. On the 10th of next month (March 10th) the event will be held at the Grand Intercontinental Hotel Ballroom to unveil the final race of StarCraft 2, Zerg. Frank Pearce, the vice-president of Blizzard Entertainment will be attending the event.
Additionally, a demo station will be set up that will include all three races of StarCraft 2 for hands-on gameplay.
UPDATE:
http://www.fighterforum.com/news/news_read.asp?cat=ISS&idx=24202
Each progaming team will send out a representative star player from their team (with the exception of Hanbit).
MBCGame Heros: PuSan CJ Entus: Savior Lecaf Oz: JaeDong OGN Sparkyz: Luxury STX SouL: Hwasin eStro: UpMagiC KTF MagicNs: Ra Samsung KHAN: Stork WeMade Fox: NaDa SKTelecom T1: Bisu AirForce Ace: BoxeR
Hanbit was originally going to send GGPlay, but due to his move to CJ, they decided to send the manager instead.
What does this mean? It means that the event is definately going to happen. Teams wouldn't send out representatives for something they have no confirmation for.
<hr>
======================UPDATE=========================
New Units:
Corrupter - New Unit - An air-to-air combat unit. - Rather than destroying it's opponents, it infests them an turns them into a stationary turret-like unit/building, making them fight their own allies.
Infester - New Unit - As a battle support unit, does not have any attacks. - Can move while burrowed. - Can cast Dark Swarm: Seems to be the same. - Can cast Disease: Creates and aura that damages the unit. - Can cast Infestation: Can infest any building and create infested marines from them. The marines are slow, but fires similar to regular marines.
Roach - New Unit - Ground unit that can regenerate HP at an incredibly fast rate. - Requires powerful and concentrated fire to destroy. - Has 90HP. (*From Stork's interview. See This Thread)
Overseer - New Evolutionary Unit - Evolves from: Overlord - Larger vision range than the Overlord, can detect invisible/burrowed units.
Overlord - Upgraded - Can no longer detect invisible/burrowed units. - New ability: Can destroy or dismantle expandable areas and neutral posts. (자원 채취 장소와 중립 초소를 무력하게 만들 수 있음) <- need better translation - Can create small creeps.
Baneling - New Evolutionary Unit - Evolves from: Zerglings - Explodes on contact with enemy units or buildings
Swarm Guradian - New Evolutionary Unit - Evolves from: Mutalisk - Has an even longer range, and powerful against ground units. - Can create broodlings that attack for a period of time.
Nydus Worm - New Unit - Unit version of the Nydus Canal. - Can create canals anywhere on the map.
Queen - Upgraded - Created directly from the Hatchery - Can only have 1 Queen at a time. - Has many powerful abilities that are good for zerg and directs the defensive line. - Can expand creeps or act as a defensive structure. - [Ability] Deep Tunnel: Can move to any hatchery on the map. - Can evolve and learn more abilities.
Ultralisk - Upgraded - Can now burrow. - Can now attack multiple units.
Old Units - Same - Zergling - Hydralisk - Lurker - Mutalisk
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Live2Win
United States6657 Posts
I'm fucking hyped.
And disappointed that this will be in Korea only.
But atleast Tasteless and Rek will probably be there!
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holy shit. Does this mean after this they only really have to balance now?
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iNcontroL
USA29055 Posts
I'm not hyped.. I think its fucking rediculous how long this has taken -.-
Bah, consider this one of my last nay-sayer posts on SC2. I just cant help but to be saddened with how they are going about this ![](/mirror/smilies/frown.gif)
Anyways heres to hoping the Zerg units arent as horrible as the protoss/terran ones so far
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I hope they have another Blizzcon this year so I can finally play zerg.
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United States11390 Posts
omfg jashfjsfasf
yessssssssssssssssssss
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fsdljfkdsjflsdkfhsldhfskljdfhskjdfvgnigydhkjsdh fklsdhf
o m GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGgg
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Again, Australia getting no love! WHERE IS THE LOVE?!~ Kangaroos need StarCraft too you know. ![](/mirror/smilies/frown.gif)
K done being a bitch. About the Zerg: yeah, of course I'm excited. Even though I chide myself for getting so excited earlier leading to disappointment. I should've held my guard up! Now I'm like a burnt ex-boyfriend. Damn you Blizzard. Damn you. P.S. please don't bring the defiler into SC2. Waaaay imba ^_^v
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god damn it, its in korea.
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hell, it's about time for some zerg. pls make it good blizzard!
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yay, the race I already know I'm picking even though I know nothing about it!
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I'm more worried than hyped to be honest...
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Finally! But I hope this means theyve been working on Zerg for a while now, and that hopefully (big hopes, actually) itll be ready for the 10th year anniversary. Well, I guess thats reckless hope, really :3
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On February 20 2008 16:41 {88}iNcontroL wrote:I'm not hyped.. I think its fucking rediculous how long this has taken -.- Bah, consider this one of my last nay-sayer posts on SC2. I just cant help but to be saddened with how they are going about this ![](/mirror/smilies/frown.gif) Anyways heres to hoping the Zerg units arent as horrible as the protoss/terran ones so far ![](/mirror/smilies/smile.gif) Don't worry, they're awesome! + Show Spoiler + Drag Queen - taking a hint from Namco, Blizzard decided that a little lipstick and a bow is all you need to reinvigorate a character from a previous game. Ensnare no longer uses green slime, but FABulous multicolored feather boas.
Overoverlords - Zerg now has a second layer of control. You only need the one to make enough overlords for 200 control, but a replacement costs 2400 minerals if your opponent destroys it. This is Zerg's unique super-unit. At hive, you can upgrade it with creep-lift capability, allowing it to wrap up entire Zerg bases in a tidy bundle and carry them to new locations.
Metalisks - replacing the ultralisk, the metaalisk is now a transport type unit which carries zerglings into battle, protecting them until they can be released to attack in swarms, like interceptors from a carrier. Features jet pack.
Nydus Worm - replacing the Nydus Canal, these no longer need to be targetted at a particular location covered by creep, but instead, once built, they burrow their way to a completely random location without creep.
Cereblings - a cross breed between the cerebrate and the zergling. These free your hands by taking command of 12 units (of their choosing), and directing them with the full competence of the computer AI. You may no longer give orders to units once they have impressed on a cerebling. Cereblings report directly to the Overmind or Kerrigan and do not take your orders.
Degrader - replacement of the defiler. Releases pheremone sprays that rob medics of their competence, turning them into ineffectual bimbos who go dance for tips at the Merc Haven (however, this increases reaper recruitment rates).
Zerglings - not new, but upgraded! Now zerglings look exactly like grasshoppers, and make cute little boing boing sounds as they hop along. Zerglings no longer do damage themselves, but can be evolved into banelings or cereblings.
Banelings - testing revealed that mobile banelings were overpowered. We have balanced the baneling by keeping it in its immobile egg form permanently.
Infested Terrans - for the sake of consistency, all infested terrans now form a chrysalis and evolve within for 3 hours before emerging and exiting the play map to challenge Kerrigan for dominance of the Zerg.
Pyrolisk - substitute to the Hydralisk. Answer to the Firebat. Their flame-throwing attack is essentially the same as the Firebat's, except that they do friendly fire damage, as does the explosion they make when they die. Range and speed upgrades no longer available.
Volcalisk - evolved form of the pyrolisk, replacement for the lurker. Burrows permanently (this takes some time, as the unit must cut a channel deep into the earth), then sprays lava in random directions.
Fireeater - alternative evolved pyrolisk form. Has no attack, but once burrowed, eats reaver scarabs and sprouts minerals. Excellent for base defense!
Whisk - replacement of the scourge. An answer to Terran's irradiate ability (not featured in SC2), these suicide support units crash into friendly units and cure their status conditions.
Glaive Wurm - glaive wurms have now achieved hive mind sentience and independence from the swarm. They consume mutalisks shortly after morphing to create a wurm boil. Like the reaper, they can be hired as mercenaries, and loaded onto overlords or metalisks to attack.
Defendor - replacement to the guardian. We at Blizzard are offended by the aggressive uses of the guardian, which was intended to be a defensive unit. Defendors now can only morph directly from larvae, and remain immobile (though flying) once morphed.
Devourer - unchanged.
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Im not that hyped because we already know in StarCraft 2 zerg is a bunch of god damn insects
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