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[Micro UMS] Defuse training

Forum Index > BW General
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1 2 3 Next All
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 23 2007 00:13 GMT
#1
I've made a nifty UMS to specifically train mine defusing by dragoons without observers and decided to share it with everyone. Not that it's that great, but still could prove helpful.

http://rapidshare.com/files/71602822/DefuseTrain.scm.html

Note that mines are only planted on special terrain so you should have a general idea of where they are. As a general idea for the technique - first A-move like 1 goon size forward, then move half goon size backwards, repeat until mine pops, you step backwards and A-move so that goons fire. If you get it down to machine level (i.e. you just know the click timings) it can be done even on B.net. Note that I've completed the map several times, even though I never managed to get a perfect score. Good luck.
You want 20 good men, but you need a bad pussy.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
November 23 2007 00:27 GMT
#2
I like it, very nice.
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
November 23 2007 00:36 GMT
#3
Nice, I managed to defuse 2 perfectly, and then lost it. xD
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
November 23 2007 03:32 GMT
#4
On November 23 2007 09:13 BluzMan wrote:
I've made a nifty UMS to specifically train mine defusing by dragoons without observers and decided to share it with everyone. Not that it's that great, but still could prove helpful.

http://rapidshare.com/files/71602822/DefuseTrain.scm.html

Note that mines are only planted on special terrain so you should have a general idea of where they are. As a general idea for the technique - first A-move like 1 goon size forward, then move half goon size backwards, repeat until mine pops, you step backwards and A-move so that goons fire. If you get it down to machine level (i.e. you just know the click timings) it can be done even on B.net. Note that I've completed the map several times, even though I never managed to get a perfect score. Good luck.


Can you describe your technique a little more clearly? As in what exactly is selected and where.
I <3 서지훈
p4fn2w
Profile Blog Joined September 2007
383 Posts
November 23 2007 03:42 GMT
#5
Very nice. Thank you
Kau *
Profile Joined March 2007
Canada3500 Posts
Last Edited: 2007-11-23 04:24:34
November 23 2007 04:20 GMT
#6
On November 23 2007 12:32 LonelyMargarita wrote:

Can you describe your technique a little more clearly? As in what exactly is selected and where.




2:25 (or -8:07)

Edit: better vid:



First highlight.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 23 2007 05:45 GMT
#7
wow some crazy games on those vids... valkyries, infested terrans, crazy archon/dark archon armies...
blabberrrrr
iG.StorY
Profile Joined November 2007
United States34 Posts
November 23 2007 06:05 GMT
#8
Very nice. Thank you~~

Gives me something to do until ICCup is back. ^^
Cambium
Profile Blog Joined June 2004
United States16368 Posts
November 23 2007 07:19 GMT
#9
Hey, thanks for sharing this.

I tried your method first, but I was mostly unsuccessfully. I think I always retrieved a little too much, so that the mine would catch up and hit the goons.

What I did in the end was just hold position (which, I guess is a lazier version of your method). I would move my goons inch by inch, and keep on pressing the "H" key. It works 95% of the time I would say. I then tried it on b-net, and I lost a crapload of goons >.<
When you want something, all the universe conspires in helping you to achieve it.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 23 2007 09:05 GMT
#10
The hold position method is better..
You move your dragoons a bit forward, tap hold position.
Repeat.
If you can see any attacking mine, then wait until your dragoons launch their projectiles, and you will have a small time window when you can still move your dragoons backwards, this helps greatly.
And all is illuminated.
pachi
Profile Joined October 2006
Melbourne5338 Posts
November 23 2007 09:39 GMT
#11
I was just thinking about looking for one of these this morning. Thanks!
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
axel
Profile Blog Joined March 2007
France385 Posts
November 23 2007 12:10 GMT
#12
Finally a useful microtraining that does not train ridiculous battles like defiler + corsair vs goliath ghosts.. Thanks man
boudiou
Profile Joined October 2007
France190 Posts
Last Edited: 2007-11-23 12:42:42
November 23 2007 12:14 GMT
#13
Thanks a lot bluzman.
With guys like you we'll rebuild Aiur in no time.
EDIT: OK obviously if I don't get crazy, if I don't destroy my computer with my keyboard this is gonna be a great training.
(just joking :p)
RIEN.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 23 2007 12:26 GMT
#14
On November 23 2007 16:19 Cambium wrote:
Hey, thanks for sharing this.

I tried your method first, but I was mostly unsuccessfully. I think I always retrieved a little too much, so that the mine would catch up and hit the goons.

What I did in the end was just hold position (which, I guess is a lazier version of your method). I would move my goons inch by inch, and keep on pressing the "H" key. It works 95% of the time I would say. I then tried it on b-net, and I lost a crapload of goons >.<


Dunno, I've found hold position less reliable because you need to correctly time it with mine popping. Even on LAN, that doesn't always work. B.net is roughly equal to Extra High Latency on LAN, so I've tried it and it's definetely manageable. On EHL, I managed to get to the center without popping. Although on EHL it is somewhat ridiculous because goons move exactly counter-phase to your clicks. You click them to move forward and that very moment they respond do your previous click and move backwards and vice versa. You kinda have not to trust your eyes.

This map also nominates for "the most ridiculous misclick I've made" - I walked towards a mine, it surfaced, then walked backwards and misclicked A-move into one of my own goons. The fun thing is that the goon was wounded and he died (well, not that fun). The real thing is that the mine was homing into that very goon, so killing him made it burrow again, essentially giving me a second chance.
You want 20 good men, but you need a bad pussy.
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
November 23 2007 12:29 GMT
#15
nice, i've always been wanting something like this
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-11-23 14:20:14
November 23 2007 13:51 GMT
#16
For a basic grasp on the technique you may refer to this replay.

It's not perfect (I've made several crucial misclicks in the end and ran into a mine at some point), but it is something I managed to do in an actual game of StarCraft.

EDIT: the replay looks somewhat hypnotic on fastest x4, lolz.

EDIT2: Important information here!

Mines can be detected on simple/periodic terran because they produce blur like all other cloaked units! This means that with a keen eye you might notice mines on space and installation terrains before you trigger them.
You want 20 good men, but you need a bad pussy.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-11-23 14:15:02
November 23 2007 14:13 GMT
#17
Man I hate rapidshare, use something else like flyupload . Can someone mirror for me please?

PS- didn't someone already make one of these UMS's among a few other specific tricky micro oriented tasks like this?
..and then I would, ya know, check em'. (Aka SpoR)
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
November 23 2007 15:06 GMT
#18
This is a pretty good map. Any chance you can make one that supports 2-4 players? They could either each diffuse his own territory, and have sort of a race to see who does it faster, or just be all together or something.

In any case, thanks!
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
November 23 2007 15:32 GMT
#19
Hey i jsut tried it out, is there a way you can make it start from the start? instead of giving a fail thing (so we can play infinitely amny times without having to remake bla bla bla)
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 23 2007 15:49 GMT
#20
Bluzman is strat guide MVP
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
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