• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:39
CEST 09:39
KST 16:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview3TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
What kind of tool would you be interested in? Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW animated web series: seeking contributors The Korean Terminology Thread 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7816 users

Proleague Round 3 Map Changes

Forum Index > SC2 General
48 CommentsPost a Reply
1 2 3 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-04-10 09:36:32
April 10 2014 08:24 GMT
#1
Source: https://www.facebook.com/proleague.en?fref=photo

As published on their facebook page, this are the changes in the map pool for Round 3 of the SKProleague 2014, Round 3 starts April 13th.

Out;
Yeonsu
Polar Night

Changed:
Out Boxer
+ Show Spoiler +
On April 10 2014 18:14 Dghelneshi wrote:
There are actually a lot of small changes to Outboxer.
  • The main base was decreased in size. As a result, the third base has a bit more open space around it.
  • The sixth base was moved back/outwards a bit. Now there is at least some space between the CC/Nexus/Hatch and the rocks on the pathway.
  • The fourth on that side now has a little bit more air space towards the 6th, which should make it more defendable.
  • The fourth near the natural was moved back and decreased in size. This makes it actually possible to take the 6th without being in firing range from the opponent's high ground 4th and vice versa the 4th is more defendable due to added air space and distance.
  • The further away ramps down to the center were moved a bit towards the main base, are wider and have no more rocks.
  • The center area now has some extra dead space, making it more narrow and presumably preventing colossus from walking up anywhere but the ramps.
  • Creep tumors on islands were removed.


Edit: Overall, the changes to the 4th bases seem like a targeted nerf towards Terran siege pushes, so maybe we will see less mech on this map.

[image loading]


In:
Merry-Go-Round
+ Show Spoiler +
[image loading]


Maze
+ Show Spoiler +
[image loading]
Facebook Twitter Reddit
Mura Ma Man, Dark Da Dude, Super Shot Sos!
digmouse
Profile Blog Joined November 2010
China6331 Posts
April 10 2014 08:27 GMT
#2
Oh oh oh Arkanoid MK2!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-04-10 08:29:19
April 10 2014 08:27 GMT
#3
My first reactions;
I can't for the life of me think of the change on Out Boxer,

MGR, Fine, I like the map and so do the Code A pro's.

Maze, yay for destructable rocks?
Wait, it looks like there's a large ramp into the main blocked by rocks. I do like that :D!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
April 10 2014 08:28 GMT
#4
MRG really getting some love.
Niko_Thien
Profile Joined September 2011
Germany2671 Posts
April 10 2014 08:32 GMT
#5
The new map looks unusual, that is a good thing imho. Always the same playstyle gets boring Hoping to see some entertaining games on the new map
@Niko_Thien on twitter!
Lorch
Profile Joined June 2011
Germany3695 Posts
April 10 2014 08:35 GMT
#6
I think the change on Out Boxer is no neutral creep tumors on the islands?

Maze looks really wierd, can't wait to see games on it!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 08:38 GMT
#7
On April 10 2014 17:35 Lorch wrote:
I think the change on Out Boxer is no neutral creep tumors on the islands?

Maze looks really wierd, can't wait to see games on it!

That actually might be it :-)! Thanks!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Ctesias
Profile Joined December 2012
4595 Posts
April 10 2014 08:39 GMT
#8
I really like these changes. MGR is a cool map, and Maze seems interesting. Like Arkanoid, but less extreme. Should be a lot of fun.

The only alteration I can think of for Outboxer is the removal of creep on the island bases? They might not even show on the map picture anyway, though.
Flash | Mvp
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 08:42 GMT
#9
I can't think of a reason to remove those tumors... They had served a purpose in the first place.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 10 2014 08:42 GMT
#10
Wow, it's like they read my mind :D (or my post in the feedback thread perhaps..)

So happy Yeonsu/Polar are out. ffs it took awhile.

We're even getting something arkanoid-esque. I loved that map even though it didn't exactly strike me as balanced (which is fine for proleague format).
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
April 10 2014 08:44 GMT
#11
Oh cool, Maze looks like fun D:

I won't miss immortal all-ins on Yeonsu either.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
April 10 2014 08:46 GMT
#12
I guess forcefields might be somewhat useful in the maze of doom.
prabhbhambra13
Profile Joined April 2011
United Kingdom424 Posts
April 10 2014 08:47 GMT
#13
Arkanoid v2!

Hoping to see some more unorthodox games on it.
SECO SECO SECO
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
April 10 2014 08:49 GMT
#14
Maze might be amazing mech tvt heaven or a terrible mess.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
April 10 2014 08:52 GMT
#15
Haha, Maze, seriously. Arkanoid remnants
LiquipediaWanderer
ACrow
Profile Joined October 2011
Germany6583 Posts
April 10 2014 08:52 GMT
#16
Haha, Maze looks so ProLeague, very crazy.
Get off my lawn, young punks
linkhimura
Profile Joined March 2014
Argentina231 Posts
April 10 2014 08:53 GMT
#17
wow, I really like maze!! it's sooooo cool!!

I don't think they should have changed that to outboxer, but well, w/e.

The only thing I can think right now is in maze, I like it so much.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 08:58 GMT
#18
My first ever thread to reach Community News #proud
Mura Ma Man, Dark Da Dude, Super Shot Sos!
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 10 2014 09:05 GMT
#19
hooray for non-standard :D
vibeo gane,
Dghelneshi
Profile Joined January 2013
Germany82 Posts
Last Edited: 2014-04-10 09:56:02
April 10 2014 09:14 GMT
#20
There are actually a lot of small changes to Outboxer.
  • The main base was decreased in size. As a result, the third base has a bit more open space around it.
  • The sixth base was moved back/outwards a bit. Now there is at least some space between the CC/Nexus/Hatch and the rocks on the pathway.
  • The fourth on that side now has a little bit more air space towards the 6th, which should make it more defendable.
  • The fourth near the natural was moved back and decreased in size. This makes it actually possible to take the 6th without being in firing range from the opponent's high ground 4th and vice versa the 4th is more defendable due to added air space and distance.
  • The further away ramps down to the center were moved a bit towards the main base, are wider and have no more rocks.
  • The center area now has some extra dead space, making it more narrow and presumably preventing colossus from walking up anywhere but the ramps.
  • Creep tumors on islands were removed.


Edit: Overall, the changes to the 4th bases seem like a targeted nerf towards Terran siege pushes, so maybe we will see less mech on this map. I could be totally wrong though.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech94
StarCraft: Brood War
Calm 6692
Leta 340
PianO 193
Larva 139
ToSsGirL 132
Killer 100
Barracks 34
yabsab 18
NotJumperer 8
League of Legends
JimRising 761
Counter-Strike
allub98
Super Smash Bros
Mew2King118
Other Games
summit1g9950
PiGStarcraft1309
WinterStarcraft362
Happy357
Sick115
RuFF_SC242
Organizations
Other Games
gamesdonequick816
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH335
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1234
Upcoming Events
GSL
21m
herO vs Rogue
Maru vs Cure
Patches Events
5h 21m
uThermal 2v2 Circuit
7h 21m
BSL
11h 21m
Bonyth vs Dewalt
OSC
16h 21m
Monday Night Weeklies
1d 8h
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
3 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.