• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:57
CET 18:57
KST 02:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT23Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0225LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Kaelaris on the futue of SC2 and much more... ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up
Tourneys
https://www.facebook.com/RadPawsLEDHarness/ PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Tik Tok Parody about starcraft ACS replaced by "ASL Season Open" - Starts 21/02 Ladder maps - how we can make blizz update them?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2016 users

Proleague Round 3 Map Changes

Forum Index > SC2 General
48 CommentsPost a Reply
1 2 3 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-04-10 09:36:32
April 10 2014 08:24 GMT
#1
Source: https://www.facebook.com/proleague.en?fref=photo

As published on their facebook page, this are the changes in the map pool for Round 3 of the SKProleague 2014, Round 3 starts April 13th.

Out;
Yeonsu
Polar Night

Changed:
Out Boxer
+ Show Spoiler +
On April 10 2014 18:14 Dghelneshi wrote:
There are actually a lot of small changes to Outboxer.
  • The main base was decreased in size. As a result, the third base has a bit more open space around it.
  • The sixth base was moved back/outwards a bit. Now there is at least some space between the CC/Nexus/Hatch and the rocks on the pathway.
  • The fourth on that side now has a little bit more air space towards the 6th, which should make it more defendable.
  • The fourth near the natural was moved back and decreased in size. This makes it actually possible to take the 6th without being in firing range from the opponent's high ground 4th and vice versa the 4th is more defendable due to added air space and distance.
  • The further away ramps down to the center were moved a bit towards the main base, are wider and have no more rocks.
  • The center area now has some extra dead space, making it more narrow and presumably preventing colossus from walking up anywhere but the ramps.
  • Creep tumors on islands were removed.


Edit: Overall, the changes to the 4th bases seem like a targeted nerf towards Terran siege pushes, so maybe we will see less mech on this map.

[image loading]


In:
Merry-Go-Round
+ Show Spoiler +
[image loading]


Maze
+ Show Spoiler +
[image loading]
Facebook Twitter Reddit
Mura Ma Man, Dark Da Dude, Super Shot Sos!
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 10 2014 08:27 GMT
#2
Oh oh oh Arkanoid MK2!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-04-10 08:29:19
April 10 2014 08:27 GMT
#3
My first reactions;
I can't for the life of me think of the change on Out Boxer,

MGR, Fine, I like the map and so do the Code A pro's.

Maze, yay for destructable rocks?
Wait, it looks like there's a large ramp into the main blocked by rocks. I do like that :D!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
April 10 2014 08:28 GMT
#4
MRG really getting some love.
Niko_Thien
Profile Joined September 2011
Germany2671 Posts
April 10 2014 08:32 GMT
#5
The new map looks unusual, that is a good thing imho. Always the same playstyle gets boring Hoping to see some entertaining games on the new map
@Niko_Thien on twitter!
Lorch
Profile Joined June 2011
Germany3691 Posts
April 10 2014 08:35 GMT
#6
I think the change on Out Boxer is no neutral creep tumors on the islands?

Maze looks really wierd, can't wait to see games on it!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 08:38 GMT
#7
On April 10 2014 17:35 Lorch wrote:
I think the change on Out Boxer is no neutral creep tumors on the islands?

Maze looks really wierd, can't wait to see games on it!

That actually might be it :-)! Thanks!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Ctesias
Profile Joined December 2012
4595 Posts
April 10 2014 08:39 GMT
#8
I really like these changes. MGR is a cool map, and Maze seems interesting. Like Arkanoid, but less extreme. Should be a lot of fun.

The only alteration I can think of for Outboxer is the removal of creep on the island bases? They might not even show on the map picture anyway, though.
Flash | Mvp
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 08:42 GMT
#9
I can't think of a reason to remove those tumors... They had served a purpose in the first place.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 10 2014 08:42 GMT
#10
Wow, it's like they read my mind :D (or my post in the feedback thread perhaps..)

So happy Yeonsu/Polar are out. ffs it took awhile.

We're even getting something arkanoid-esque. I loved that map even though it didn't exactly strike me as balanced (which is fine for proleague format).
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
April 10 2014 08:44 GMT
#11
Oh cool, Maze looks like fun D:

I won't miss immortal all-ins on Yeonsu either.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
April 10 2014 08:46 GMT
#12
I guess forcefields might be somewhat useful in the maze of doom.
prabhbhambra13
Profile Joined April 2011
United Kingdom424 Posts
April 10 2014 08:47 GMT
#13
Arkanoid v2!

Hoping to see some more unorthodox games on it.
SECO SECO SECO
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
April 10 2014 08:49 GMT
#14
Maze might be amazing mech tvt heaven or a terrible mess.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
April 10 2014 08:52 GMT
#15
Haha, Maze, seriously. Arkanoid remnants
LiquipediaWanderer
ACrow
Profile Joined October 2011
Germany6583 Posts
April 10 2014 08:52 GMT
#16
Haha, Maze looks so ProLeague, very crazy.
Get off my lawn, young punks
linkhimura
Profile Joined March 2014
Argentina231 Posts
April 10 2014 08:53 GMT
#17
wow, I really like maze!! it's sooooo cool!!

I don't think they should have changed that to outboxer, but well, w/e.

The only thing I can think right now is in maze, I like it so much.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 08:58 GMT
#18
My first ever thread to reach Community News #proud
Mura Ma Man, Dark Da Dude, Super Shot Sos!
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 10 2014 09:05 GMT
#19
hooray for non-standard :D
vibeo gane,
Dghelneshi
Profile Joined January 2013
Germany82 Posts
Last Edited: 2014-04-10 09:56:02
April 10 2014 09:14 GMT
#20
There are actually a lot of small changes to Outboxer.
  • The main base was decreased in size. As a result, the third base has a bit more open space around it.
  • The sixth base was moved back/outwards a bit. Now there is at least some space between the CC/Nexus/Hatch and the rocks on the pathway.
  • The fourth on that side now has a little bit more air space towards the 6th, which should make it more defendable.
  • The fourth near the natural was moved back and decreased in size. This makes it actually possible to take the 6th without being in firing range from the opponent's high ground 4th and vice versa the 4th is more defendable due to added air space and distance.
  • The further away ramps down to the center were moved a bit towards the main base, are wider and have no more rocks.
  • The center area now has some extra dead space, making it more narrow and presumably preventing colossus from walking up anywhere but the ramps.
  • Creep tumors on islands were removed.


Edit: Overall, the changes to the 4th bases seem like a targeted nerf towards Terran siege pushes, so maybe we will see less mech on this map. I could be totally wrong though.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #238
Liquipedia
WardiTV Winter Champion…
12:00
Group B
WardiTV1315
IndyStarCraft 371
3DClanTV 65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 371
BRAT_OK 75
UpATreeSC 75
Livibee 62
elazer 39
StarCraft: Brood War
Britney 21728
Hyuk 2442
Calm 1874
ZerO 706
Shuttle 699
firebathero 670
Sea 663
Larva 607
Stork 292
BeSt 265
[ Show more ]
Mini 220
EffOrt 216
Snow 184
hero 136
Rush 127
ggaemo 121
Dewaltoss 85
Mong 53
Barracks 45
Hm[arnc] 33
JYJ 33
Terrorterran 22
Movie 21
Free 21
sSak 19
MindelVK 19
sorry 17
Rock 16
Yoon 15
910 14
Shine 13
yabsab 12
JulyZerg 11
Dota 2
Gorgc5829
qojqva1120
League of Legends
C9.Mang046
Counter-Strike
ceh9448
edward187
Heroes of the Storm
Khaldor196
Other Games
FrodaN1951
DeMusliM430
Dendi368
RotterdaM236
QueenE95
ArmadaUGS92
Hui .89
Mew2King48
KnowMe36
ZerO(Twitch)23
Chillindude12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis8510
• TFBlade1101
• Shiphtur348
Other Games
• imaqtpie56
Upcoming Events
Replay Cast
6h 3m
PiG Sty Festival
15h 3m
Clem vs Percival
Zoun vs Solar
Escore
16h 3m
Epic.LAN
18h 3m
Replay Cast
1d 6h
PiG Sty Festival
1d 15h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 16h
Epic.LAN
1d 18h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.