Proleague Round 3 Map Changes - Page 2
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Shellshock
United States97276 Posts
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Micro_Jackson
Germany2002 Posts
Looking forward for maze. | ||
Arceus
Vietnam8333 Posts
![]() All in all 100% awesome changes. Boring clones removed, 3p map added, crazy map added (actually only semi-crazy since theres still direct main-to-main way ![]() | ||
FaerskFisk
Sweden9 Posts
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Destructicon
4713 Posts
Overall I have a really bad feeling about this one and I just hope I'm wrong here. | ||
Darrkhan
Finland1236 Posts
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MasterOfPuppets
Romania6942 Posts
On April 10 2014 18:21 Arceus wrote: Now if they enter Maze for TLMC ![]() I doubt it would ever win, even if it were an amazing map and just what we needed. That said I am excited for it, as well as Merry Go Round, and thankful that there's at least two organizations trying out interesting new maps. | ||
Tufas
Austria2259 Posts
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MrMotionPicture
United States4327 Posts
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ChriS-X
Malaysia1374 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
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Lorning
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Belgica34432 Posts
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wrier
Canada291 Posts
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TheFish7
United States2824 Posts
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forsakeNXE
Germany539 Posts
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IcookTacos
Sweden295 Posts
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Zerg.Zilla
Hungary5029 Posts
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SC2Toastie
Netherlands5725 Posts
On April 10 2014 22:16 TheFish7 wrote: Are those double rocks on the second big ramp into the main on Maze? Like there are destructible rocks and then on top of that collapsible rocks that can be used to replace the initial rocks? Pretty sure it's 2x destructable, kill one and you have a standard small ramp into main, kill the other and the ramp becomes size 3. I think that's how it'll work. | ||
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Myles
United States5162 Posts
On April 10 2014 21:11 ChriS-X wrote: did dustin browder commission maze? That was my impression as well. DB and Blizzard approved lol | ||
Big J
Austria16289 Posts
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