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Active: 3834 users

Proleague Round 3 Map Changes

Forum Index > SC2 General
48 CommentsPost a Reply
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SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-04-10 09:36:32
April 10 2014 08:24 GMT
#1
Source: https://www.facebook.com/proleague.en?fref=photo

As published on their facebook page, this are the changes in the map pool for Round 3 of the SKProleague 2014, Round 3 starts April 13th.

Out;
Yeonsu
Polar Night

Changed:
Out Boxer
+ Show Spoiler +
On April 10 2014 18:14 Dghelneshi wrote:
There are actually a lot of small changes to Outboxer.
  • The main base was decreased in size. As a result, the third base has a bit more open space around it.
  • The sixth base was moved back/outwards a bit. Now there is at least some space between the CC/Nexus/Hatch and the rocks on the pathway.
  • The fourth on that side now has a little bit more air space towards the 6th, which should make it more defendable.
  • The fourth near the natural was moved back and decreased in size. This makes it actually possible to take the 6th without being in firing range from the opponent's high ground 4th and vice versa the 4th is more defendable due to added air space and distance.
  • The further away ramps down to the center were moved a bit towards the main base, are wider and have no more rocks.
  • The center area now has some extra dead space, making it more narrow and presumably preventing colossus from walking up anywhere but the ramps.
  • Creep tumors on islands were removed.


Edit: Overall, the changes to the 4th bases seem like a targeted nerf towards Terran siege pushes, so maybe we will see less mech on this map.

[image loading]


In:
Merry-Go-Round
+ Show Spoiler +
[image loading]


Maze
+ Show Spoiler +
[image loading]
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Mura Ma Man, Dark Da Dude, Super Shot Sos!
digmouse
Profile Blog Joined November 2010
China6331 Posts
April 10 2014 08:27 GMT
#2
Oh oh oh Arkanoid MK2!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-04-10 08:29:19
April 10 2014 08:27 GMT
#3
My first reactions;
I can't for the life of me think of the change on Out Boxer,

MGR, Fine, I like the map and so do the Code A pro's.

Maze, yay for destructable rocks?
Wait, it looks like there's a large ramp into the main blocked by rocks. I do like that :D!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
April 10 2014 08:28 GMT
#4
MRG really getting some love.
Niko_Thien
Profile Joined September 2011
Germany2671 Posts
April 10 2014 08:32 GMT
#5
The new map looks unusual, that is a good thing imho. Always the same playstyle gets boring Hoping to see some entertaining games on the new map
@Niko_Thien on twitter!
Lorch
Profile Joined June 2011
Germany3703 Posts
April 10 2014 08:35 GMT
#6
I think the change on Out Boxer is no neutral creep tumors on the islands?

Maze looks really wierd, can't wait to see games on it!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 08:38 GMT
#7
On April 10 2014 17:35 Lorch wrote:
I think the change on Out Boxer is no neutral creep tumors on the islands?

Maze looks really wierd, can't wait to see games on it!

That actually might be it :-)! Thanks!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Ctesias
Profile Joined December 2012
4595 Posts
April 10 2014 08:39 GMT
#8
I really like these changes. MGR is a cool map, and Maze seems interesting. Like Arkanoid, but less extreme. Should be a lot of fun.

The only alteration I can think of for Outboxer is the removal of creep on the island bases? They might not even show on the map picture anyway, though.
Flash | Mvp
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 08:42 GMT
#9
I can't think of a reason to remove those tumors... They had served a purpose in the first place.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 10 2014 08:42 GMT
#10
Wow, it's like they read my mind :D (or my post in the feedback thread perhaps..)

So happy Yeonsu/Polar are out. ffs it took awhile.

We're even getting something arkanoid-esque. I loved that map even though it didn't exactly strike me as balanced (which is fine for proleague format).
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
April 10 2014 08:44 GMT
#11
Oh cool, Maze looks like fun D:

I won't miss immortal all-ins on Yeonsu either.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
April 10 2014 08:46 GMT
#12
I guess forcefields might be somewhat useful in the maze of doom.
prabhbhambra13
Profile Joined April 2011
United Kingdom424 Posts
April 10 2014 08:47 GMT
#13
Arkanoid v2!

Hoping to see some more unorthodox games on it.
SECO SECO SECO
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
April 10 2014 08:49 GMT
#14
Maze might be amazing mech tvt heaven or a terrible mess.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
April 10 2014 08:52 GMT
#15
Haha, Maze, seriously. Arkanoid remnants
LiquipediaWanderer
ACrow
Profile Joined October 2011
Germany6583 Posts
April 10 2014 08:52 GMT
#16
Haha, Maze looks so ProLeague, very crazy.
Get off my lawn, young punks
linkhimura
Profile Joined March 2014
Argentina231 Posts
April 10 2014 08:53 GMT
#17
wow, I really like maze!! it's sooooo cool!!

I don't think they should have changed that to outboxer, but well, w/e.

The only thing I can think right now is in maze, I like it so much.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 08:58 GMT
#18
My first ever thread to reach Community News #proud
Mura Ma Man, Dark Da Dude, Super Shot Sos!
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 10 2014 09:05 GMT
#19
hooray for non-standard :D
vibeo gane,
Dghelneshi
Profile Joined January 2013
Germany82 Posts
Last Edited: 2014-04-10 09:56:02
April 10 2014 09:14 GMT
#20
There are actually a lot of small changes to Outboxer.
  • The main base was decreased in size. As a result, the third base has a bit more open space around it.
  • The sixth base was moved back/outwards a bit. Now there is at least some space between the CC/Nexus/Hatch and the rocks on the pathway.
  • The fourth on that side now has a little bit more air space towards the 6th, which should make it more defendable.
  • The fourth near the natural was moved back and decreased in size. This makes it actually possible to take the 6th without being in firing range from the opponent's high ground 4th and vice versa the 4th is more defendable due to added air space and distance.
  • The further away ramps down to the center were moved a bit towards the main base, are wider and have no more rocks.
  • The center area now has some extra dead space, making it more narrow and presumably preventing colossus from walking up anywhere but the ramps.
  • Creep tumors on islands were removed.


Edit: Overall, the changes to the 4th bases seem like a targeted nerf towards Terran siege pushes, so maybe we will see less mech on this map. I could be totally wrong though.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 10 2014 09:14 GMT
#21
Maze looks badass
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
April 10 2014 09:17 GMT
#22
I just love ProLeague for their "like i give a fuck about standard maps" attitude.

Looking forward for maze.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 10 2014 09:21 GMT
#23
Now if they enter Maze for TLMC
All in all 100% awesome changes. Boring clones removed, 3p map added, crazy map added (actually only semi-crazy since theres still direct main-to-main way ). I even like the creep removal on island expansion since it encourages more daring/sneaky plays. Vintage PL greatness
FaerskFisk
Profile Joined April 2012
Sweden9 Posts
April 10 2014 09:23 GMT
#24
Man, Maze looks amazing! And not having Yeonsu and Polar Night will be really refreshing. With the exception of Frost it seems like all games I've seen played the last couple of months have been Yeonsu/Polar Night.
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 10 2014 09:37 GMT
#25
Maze troubles me greatly. Its very chokey, albiet you can destroy a lot of the rocks to open up more paths, but I still feel like aoe and space control will reign supreme on it. My biggest issue with it though, is that the map looks quite good for splitting. Once you get a couple of PFs or some spines in the middle then you better prepare for a couple of 3 hour SH vs Mech or SH vs Airtoss games.

Overall I have a really bad feeling about this one and I just hope I'm wrong here.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Darrkhan
Profile Joined February 2012
Finland1236 Posts
April 10 2014 09:53 GMT
#26
Dat forcefield value in maze ;_; I think it will be PvP in that map...
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
April 10 2014 09:55 GMT
#27
On April 10 2014 18:21 Arceus wrote:
Now if they enter Maze for TLMC


I doubt it would ever win, even if it were an amazing map and just what we needed.

That said I am excited for it, as well as Merry Go Round, and thankful that there's at least two organizations trying out interesting new maps.
"my shaft scares me too" - strenx 2014
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
April 10 2014 10:23 GMT
#28
LOL maze this is a map I would have designed
Where is my ACE flair
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
April 10 2014 12:02 GMT
#29
Maze looks like that 90s screensaver with the maze.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
April 10 2014 12:11 GMT
#30
did dustin browder commission maze?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 10 2014 12:17 GMT
#31
Wow Maze looks interesting
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
April 10 2014 12:20 GMT
#32
Maze has a lot of rocks to detonate your banelings on
Community News
TL+ Member
wrier
Profile Joined June 2011
Canada291 Posts
April 10 2014 13:14 GMT
#33
I can't wait to see "Maze" in action.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 10 2014 13:16 GMT
#34
Are those double rocks on the second big ramp into the main on Maze? Like there are destructible rocks and then on top of that collapsible rocks that can be used to replace the initial rocks?
~ ~ <°)))><~ ~ ~
forsakeNXE
Profile Joined October 2011
Germany539 Posts
April 10 2014 13:44 GMT
#35
Has Maze 4 Spawns?
Let's learn together!
IcookTacos
Profile Joined December 2011
Sweden295 Posts
April 10 2014 13:53 GMT
#36
Can't wait to see how 'Maze' is gonna be played. It looks really interesting :D
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
April 10 2014 13:54 GMT
#37
Merry-Go-Round the map is cool,but the name is just terrible -.-"....and Maze is...interesting i guess.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 10 2014 13:56 GMT
#38
On April 10 2014 22:16 TheFish7 wrote:
Are those double rocks on the second big ramp into the main on Maze? Like there are destructible rocks and then on top of that collapsible rocks that can be used to replace the initial rocks?

Pretty sure it's 2x destructable, kill one and you have a standard small ramp into main, kill the other and the ramp becomes size 3.

I think that's how it'll work.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Myles
Profile Blog Joined March 2010
United States5162 Posts
April 10 2014 14:00 GMT
#39
On April 10 2014 21:11 ChriS-X wrote:
did dustin browder commission maze?

That was my impression as well. DB and Blizzard approved lol
Moderator
Big J
Profile Joined March 2011
Austria16289 Posts
April 10 2014 14:03 GMT
#40
I somehow get the feeling that Maze will see a lot of PvPs...
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 10 2014 14:06 GMT
#41
maze, wtf? :')
Curious to see how it plays out.
NKexquisite
Profile Joined January 2009
United States911 Posts
April 10 2014 17:36 GMT
#42
Maaaaazzeeeeeee Rocksssssssssssss!!!!
Whattttt Upppppppp Im Nesteaaaaaa!!
dehydrogenaza
Profile Joined October 2011
Poland122 Posts
April 10 2014 19:08 GMT
#43
Maze will be amazing for one round IMO (new strats etc.) but if it stays, which I doubt, it would most likely lead to super boring matches once scouting and everything is fully figured out. But for one round of Proleague I think it's brilliant.
Ramiz1989
Profile Joined July 2012
12124 Posts
April 10 2014 20:01 GMT
#44
And just when I thought that it is amazing that we don't have Yeonsu in the pool anymore, there is Maze, the Force Field playground...

And I don't understand the thing about Outboxer's neutral Creep Tumors being removed, that means that Terran can expand there from the start or what?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Jaded.
Profile Joined June 2013
United States125 Posts
April 10 2014 20:02 GMT
#45
First reaction to Maze: Holy Jesus Christ on a pogo stick O.O
The absence of evidence is not the evidence of absence. What I'm saying is that there are known knowns and there are known unknowns but there's also unknown unknowns, things that we don't know that we don't know
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
April 11 2014 04:30 GMT
#46
How many sets of rocks does Maze have?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Redrot
Profile Blog Joined September 2012
United States446 Posts
April 12 2014 04:11 GMT
#47
Return of Arkanoid :D

Maze should make some awesome games! (and some lackluster ones too most likely)
I root for CJ because their fb posts are hilarious
sharkie
Profile Blog Joined April 2012
Austria18712 Posts
April 12 2014 09:12 GMT
#48
PL/Kespa always had amazing map makers
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
April 13 2014 02:07 GMT
#49
I'm looking forward to seeing lots of drawn out games on maze as each player spends time breaking down rocks instead of actually engaging each other
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