![[image loading]](http://i.imgur.com/clTPuZp.jpg)
ForGGeddon is a special situation with no precedence. Basically legend has it that once ForGG reaches rank 1, aligulac, TL, reddit and Twitter will implode from pure whine and hate towards any statistics rating system, thus ending the world as we know it.
Hello TL
Since Eivind (TheBB) is busy writing his PhD, and me myself having just handled in my BSc, and thus having nothing but time, I will be the one doing our BI-weekly write up for you guys.
First, before you start reading, and especially before you start posting, please read http://aligulac.com/faq/ to make sure your question hasn't already been answered.
Two weeks ago the Zerg rule finally toppled thread sparked a lot of discussion, and since we love a healthy discussion, I have chosen a less sensationalistic title for this thread.
Here's the top 10 for period 83:
Life 1912
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ForGG 1873
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Polt 1841
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Leenock 1836
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PartinG 1804
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Bomber 1798
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Flash 1774
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LucifroN 1773
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HyuN 1755
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viOLet 1742
Players not in top 10 most likely to enter it soon: INnoVation and sOs who currently seems to be some of the best the Kespa teams have to offer.
And the list excluding Koreans looks like this:
LucifroN 1773
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Sen 1711
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VortiX 1683
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Happy 1616
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Nerchio 1614
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Snute 1610
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Stephano 1604
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Kas 1596
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Scarlett 1581
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Welmu 1553
Biggest over-performing foreigner this period was Thorzain, racking in 135 points, followed closely by the Swedish mouz recruit hOpe who pulled in an impressive 133 points
With the conclusion of April, the newest balance report is also out, the entire graph can be found here.
The TvZ match-up still seems to be going in the wrong direction, being 55.3% in favor of T. PvZ is as close to balance as seems possible, going up to 49.1% leaving the Zerg with only a slight advantage. Finally the PvT match-up have improved a lot going from 42.9% to 47.6%.
Finally we have a few cool new features. My personal favorite (because it was my idea) is the addition of stories to the player graphs. MC is the first player to have a few stories added to his graph, the idea is that, once we get time for it, we will show important events on players' graphs to create a way for people to identify how the rating performance and tournament performance correlates. These stories include major tournament wins, all-kills etc. We would love suggestions for good matches useful as "stories", however before you begin suggesting, the following will of course be added when we have time: GSL, MLG, IEM, DH, WCG, WCS, IPL, TSL etc.
The other great new feature is actually from Liquipedia. It is now possible to link a players aligulac profile from LP using |aligulac=xx , where xx is the players aligulac number, which can be found in the URL of each players profies. This works exactly like linking TLPD pages to a LP page. So if your favorite players doesn't already have his aligulac page linked on LP, get cracking
![](/mirror/smilies/wink.gif)
As always, if you want to contribute, we are always looking for more volunteers. If you have anything to contribute you can get in touch with us using:
- This thread.
- Twitter @Sc2Aligulac.
- PM. Me or TheBB
- IRC: #aligulac on quakenet.
- E-mail to evfonn(at)gmail(dot)com.
- Issue list on GitHub.
- Pilgrimage to Zürich. TheBB will find you.
Shoutouts to the new guys nzcempin, Shellshock and netbattler. More bots and more programmers is always great. Also a shoutout to TLO who reached his highest aligulac rating last period.
Thanks for reading and we'll be back with more debate inflicting statistics in 2 weeks.
+ Show Spoiler [ForGG too high, Kespa too low?????] +
On April 18 2013 22:52 Grovbolle wrote:
Okay.
Since there are SO many wrong interpretations in this thread already, I will try to explain some things about the site. First off, the rating is based SOLELY on results, not playstyle, not total domination, not tournament results, and not on stuff like streams/replays as some guy thought. ONLY WINS MATTER. Meaning that a win in an online qualifier Bo3 is the same as beating someone in Ro4 GSL. However, the likelihood of facing a highly rated opponent in GSL is bigger than in WCS EU Qualifier Ro64.
Here are my POV on some claims made:
ForGG is not 4th best in world: Agreed
Kespa players are underrated: Agreed
Picture the entire pool of points as one big circle
![[image loading]](http://i.imgur.com/1hcSTvA.png)
The circle only grows in one way, when new players enter the pool, this creates a bit of inflation (similar to chess ELO and amount of chess GMs).
How does a player gain points?
Simply by overperforming, meaning that if you are set to lose 2-1 against someone, and beat him 0-2, you gain points in the given matchup (vT, vZ or vP).
Why are the Kespa players so underrated?
The Kespa players have very few games compared to the rest, and they mostly play each other, meaning that the total "pool of points" that most Kespa players are playing for grows very slowly. Players like Flash, Rain, Innovation (Bogus), PartinG etc. are bringing points from the other "pools" into the Kespa pool, thus raising the amount of points being fought over.
Why is ForGG so highly rated?
It is true that ForGG recently plowed a hell of a lot of mediocre terrans, boosting his TvT to a somewhat suspicious high, the amount of games ForGG plays, plus the fact that he owned A LOT of 900-1200 rated players in the specific match up gave him a lot of points, which he is losing to higher skilled but still lower rated players.
The system had a huge shock with the entry of 100+ Kespa pros, who all started at 1000 rating, but who are arguably a lot stronger. It will take a significant period of time, and amount of games from these pros, to give the system time to "transfer" points to the Kespa players, and thus accurately reflect the skill level of the Kespa players in the ranking.
Basically, the best way for this system to be 100% accurate is when everybody plays everybody, so points transfer freely, however there is still a huge disconnection between local and global scenes, as shown by TheBB in this thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=396566
Okay.
Since there are SO many wrong interpretations in this thread already, I will try to explain some things about the site. First off, the rating is based SOLELY on results, not playstyle, not total domination, not tournament results, and not on stuff like streams/replays as some guy thought. ONLY WINS MATTER. Meaning that a win in an online qualifier Bo3 is the same as beating someone in Ro4 GSL. However, the likelihood of facing a highly rated opponent in GSL is bigger than in WCS EU Qualifier Ro64.
Here are my POV on some claims made:
ForGG is not 4th best in world: Agreed
Kespa players are underrated: Agreed
Picture the entire pool of points as one big circle
![[image loading]](http://i.imgur.com/1hcSTvA.png)
The circle only grows in one way, when new players enter the pool, this creates a bit of inflation (similar to chess ELO and amount of chess GMs).
How does a player gain points?
Simply by overperforming, meaning that if you are set to lose 2-1 against someone, and beat him 0-2, you gain points in the given matchup (vT, vZ or vP).
Why are the Kespa players so underrated?
The Kespa players have very few games compared to the rest, and they mostly play each other, meaning that the total "pool of points" that most Kespa players are playing for grows very slowly. Players like Flash, Rain, Innovation (Bogus), PartinG etc. are bringing points from the other "pools" into the Kespa pool, thus raising the amount of points being fought over.
Why is ForGG so highly rated?
It is true that ForGG recently plowed a hell of a lot of mediocre terrans, boosting his TvT to a somewhat suspicious high, the amount of games ForGG plays, plus the fact that he owned A LOT of 900-1200 rated players in the specific match up gave him a lot of points, which he is losing to higher skilled but still lower rated players.
The system had a huge shock with the entry of 100+ Kespa pros, who all started at 1000 rating, but who are arguably a lot stronger. It will take a significant period of time, and amount of games from these pros, to give the system time to "transfer" points to the Kespa players, and thus accurately reflect the skill level of the Kespa players in the ranking.
Basically, the best way for this system to be 100% accurate is when everybody plays everybody, so points transfer freely, however there is still a huge disconnection between local and global scenes, as shown by TheBB in this thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=396566