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Rocky Ridge v0.2 by WedRine
version: [HOTS] uploaded to: [EU]
Description + Show Spoiler +Since Im pretty new to map-making I just wanted to create something solid and reasonably balanced. The theme and the center is partially inspired by some different BW maps.
Overview + Show Spoiler +
Data + Show Spoiler +size: 144x144 playable: 128x128
players: 2
main2main: ... nat2nat: ...
More pics + Show Spoiler +
Change Log + Show Spoiler +v0.1+ Show Spoiler +v0.2 current- decreased natural choke size - added destructable rocks to middle ramps to increase rush distance - added unbuildable rocks to main ramp
FEEDBACK IS GREATLY APPRECIATED.
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The layout is really solid and aesthetics are very refreshing. It kinda looks like the fighting spirit aesthetics. Overall, good job. I think I would like the natural choke to be smaller since there is a backdoor to it.
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For someone who is pretty new to mapmaking, this is simply gorgeous. Very simple. However the rush distance is reeeaallly short. 128x128 is too small for a 1v1 map, let alone the distance between naturals. Mabye to fix it a little (not entirely), put rocks on the center ramps so it emphasizes the side paths.
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Upload to NA please.
Looking at the map, though, it is really amazing. The only thing is, as Ironman said, the rush distance. Very refreshing aesthetics however, good map overall
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On April 30 2013 01:37 IronManSC wrote: 128x128 is too small for a 1v1 map.
I beg to differ I do think 128x128 is almost as small as you're going to want to get, though.
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erm.. can anybody explain to me how i upload to NA? hehe
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On April 30 2013 03:59 WedRine wrote: erm.. can anybody explain to me how i upload to NA? hehe You have to change your preferences in the editor and log in. You must also log in in-game to create of character for NA
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On April 30 2013 03:59 WedRine wrote: erm.. can anybody explain to me how i upload to NA? hehe
For some, you can simply change it in the editor. For others, like myself, you have to change it in the Registry Editor.
First, make sure the editor is closed. Don't minimize it; close it.
Search ' Registry Editor ' on your PC.
Then go to HKEY_CURRENT_USER > Software > Blizzard Entertainment > StarCraft II Editor > Preferences
When you get there, you'll see BattleNetHost. Simply double click that and change the first 2 letters to any of the following:
SEA: sg.logon.battle.net KR: kr.logon.battle.net NA: us.logon.battle.net EU: eu.logon.battle.net
Submit it when you're done, then simply close out of the registry, re-open the editor, and publish. Then to publish to another region, quit the editor, rinse and repeat on the registry editor until you've done all 3 of the other regions that you are not apart of.
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On April 30 2013 01:37 IronManSC wrote: For someone who is pretty new to mapmaking, this is simply gorgeous. Very simple. However the rush distance is reeeaallly short. 128x128 is too small for a 1v1 map, let alone the distance between naturals. Mabye to fix it a little (not entirely), put rocks on the center ramps so it emphasizes the side paths. I dunno, I think it worked out well for SUPEROUMAN (ignoring the minor dimension tweaks made to the final version). The main thing is that there's far less leniency for poor map design in smaller dimensions, whereas a larger map's naturally longer rush distances will provide a safety net where the terrain failed. That said, I do think this map could use a little bit of work in that department, but it's an amazing job for someone just starting in map development.
Keep at it WedRine, and you'll be producing some amazing stuff in no time.
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All the components of this map are more or less just fine, which is no small accomplishment for a new mapmaker, so good work there. The proportions are more or less okay. The main is a little small, but you could enlarge it by increasing the vertical map dimension, which would be fine because airspace behind the lategame bases isn't a big deal.
That said, I find the layout to be very... plain. There's not much interesting going on here in terms of chokepoints, routes, or positioning, at any stage of the game. There's a tower in the center. There are bases around the outside.
This is not bad! It's good be able to produce a simple functional map. A lot people don't even get that far. And as stated that was kind of the goal.
Not a very exciting map but it has the basics right.
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Not much to say about this one, Pretty solid base layout. The map in general flows really well. I don't think it's too small, perhaps the pathing was just too straight, but the rocks are an alright fix. Its a pretty nice shape, you've made good use of negative space. It's potentially a bit chokey just outside of the natural with the rocks, but that's really just me trying to find critisim. Good job, keep it up!
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