• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:50
CEST 16:50
KST 23:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10080 users

[M] (2) Rocky Ridge

Forum Index > SC2 Maps & Custom Games
Post a Reply
WedRine
Profile Joined March 2013
Denmark64 Posts
Last Edited: 2013-04-29 18:23:52
April 29 2013 16:32 GMT
#1
Rocky Ridge v0.2
by WedRine

version: [HOTS]
uploaded to: [EU]


Description
+ Show Spoiler +
Since Im pretty new to map-making I just wanted to create something solid and reasonably balanced. The theme and the center is partially inspired by some different BW maps.


Overview
+ Show Spoiler +
[image loading]


Data
+ Show Spoiler +
size: 144x144
playable: 128x128

players: 2

main2main: ...
nat2nat: ...


More pics
+ Show Spoiler +

+ Show Spoiler [Middle] +
[image loading]


+ Show Spoiler [Main, Nat & 3rd] +
[image loading]


+ Show Spoiler [Backdoor ledge] +
[image loading]


+ Show Spoiler [Example FFE] +
[image loading]




Change Log
+ Show Spoiler +

v0.1
+ Show Spoiler +
[image loading]


v0.2 current
- decreased natural choke size
- added destructable rocks to middle ramps to increase rush distance
- added unbuildable rocks to main ramp


FEEDBACK IS GREATLY APPRECIATED.
Mike Kilo Papa!
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 16:35 GMT
#2
The layout is really solid and aesthetics are very refreshing. It kinda looks like the fighting spirit aesthetics. Overall, good job. I think I would like the natural choke to be smaller since there is a backdoor to it.
SC2 Mapmaker
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 29 2013 16:37 GMT
#3
For someone who is pretty new to mapmaking, this is simply gorgeous. Very simple. However the rush distance is reeeaallly short. 128x128 is too small for a 1v1 map, let alone the distance between naturals. Mabye to fix it a little (not entirely), put rocks on the center ramps so it emphasizes the side paths.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Psychonian
Profile Joined March 2012
United States2322 Posts
Last Edited: 2013-04-29 16:51:15
April 29 2013 16:49 GMT
#4
Upload to NA please.

Looking at the map, though, it is really amazing. The only thing is, as Ironman said, the rush distance. Very refreshing aesthetics however, good map overall
Trans Rights
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 29 2013 17:30 GMT
#5
On April 30 2013 01:37 IronManSC wrote:
128x128 is too small for a 1v1 map.


I beg to differ I do think 128x128 is almost as small as you're going to want to get, though.
Retired Mapmaker™
WedRine
Profile Joined March 2013
Denmark64 Posts
April 29 2013 18:59 GMT
#6
erm.. can anybody explain to me how i upload to NA? hehe
Mike Kilo Papa!
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 19:09 GMT
#7
On April 30 2013 03:59 WedRine wrote:
erm.. can anybody explain to me how i upload to NA? hehe

You have to change your preferences in the editor and log in. You must also log in in-game to create of character for NA
SC2 Mapmaker
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 29 2013 19:42 GMT
#8
On April 30 2013 03:59 WedRine wrote:
erm.. can anybody explain to me how i upload to NA? hehe


For some, you can simply change it in the editor. For others, like myself, you have to change it in the Registry Editor.

First, make sure the editor is closed. Don't minimize it; close it.

Search ' Registry Editor ' on your PC.

Then go to HKEY_CURRENT_USER > Software > Blizzard Entertainment > StarCraft II Editor > Preferences

When you get there, you'll see BattleNetHost. Simply double click that and change the first 2 letters to any of the following:

SEA: sg.logon.battle.net
KR: kr.logon.battle.net
NA: us.logon.battle.net
EU: eu.logon.battle.net

Submit it when you're done, then simply close out of the registry, re-open the editor, and publish. Then to publish to another region, quit the editor, rinse and repeat on the registry editor until you've done all 3 of the other regions that you are not apart of.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-04-29 21:41:37
April 29 2013 21:40 GMT
#9
On April 30 2013 01:37 IronManSC wrote:
For someone who is pretty new to mapmaking, this is simply gorgeous. Very simple. However the rush distance is reeeaallly short. 128x128 is too small for a 1v1 map, let alone the distance between naturals. Mabye to fix it a little (not entirely), put rocks on the center ramps so it emphasizes the side paths.

I dunno, I think it worked out well for SUPEROUMAN (ignoring the minor dimension tweaks made to the final version). The main thing is that there's far less leniency for poor map design in smaller dimensions, whereas a larger map's naturally longer rush distances will provide a safety net where the terrain failed. That said, I do think this map could use a little bit of work in that department, but it's an amazing job for someone just starting in map development.

Keep at it WedRine, and you'll be producing some amazing stuff in no time.
Twitter: @iamcaustic
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 29 2013 21:59 GMT
#10
All the components of this map are more or less just fine, which is no small accomplishment for a new mapmaker, so good work there. The proportions are more or less okay. The main is a little small, but you could enlarge it by increasing the vertical map dimension, which would be fine because airspace behind the lategame bases isn't a big deal.

That said, I find the layout to be very... plain. There's not much interesting going on here in terms of chokepoints, routes, or positioning, at any stage of the game. There's a tower in the center. There are bases around the outside.

This is not bad! It's good be able to produce a simple functional map. A lot people don't even get that far. And as stated that was kind of the goal.

Not a very exciting map but it has the basics right.
Comprehensive strategic intention: DNE
MrSunny
Profile Joined September 2011
Australia73 Posts
April 29 2013 22:02 GMT
#11
Not much to say about this one, Pretty solid base layout. The map in general flows really well. I don't think it's too small, perhaps the pathing was just too straight, but the rocks are an alright fix. Its a pretty nice shape, you've made good use of negative space. It's potentially a bit chokey just outside of the natural with the rocks, but that's really just me trying to find critisim. Good job, keep it up!
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #93
WardiTV1205
IntoTheiNu 1119
TKL 207
IndyStarCraft 134
CranKy Ducklings106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MaxPax 288
TKL 207
Rex 177
Ryung 147
IndyStarCraft 134
trigger 36
SHIN 27
RushiSC 19
StarCraft: Brood War
Calm 5879
Jaedong 1354
Light 867
Mini 582
EffOrt 580
Soulkey 548
BeSt 348
Hyuk 328
Soma 319
Mong 247
[ Show more ]
Snow 225
Zeus 220
Rush 170
ggaemo 120
Dewaltoss 103
hero 98
Pusan 80
Hyun 78
Sea.KH 60
ToSsGirL 40
sorry 39
scan(afreeca) 29
Aegong 24
yabsab 22
Movie 20
Bale 15
GoRush 15
IntoTheRainbow 12
Hm[arnc] 12
Sacsri 9
ajuk12(nOOB) 8
Dota 2
Dendi1200
420jenkins219
BananaSlamJamma144
Fuzer 69
Other Games
hiko1144
B2W.Neo915
singsing912
Lowko703
crisheroes298
Mew2King66
KnowMe42
ArmadaUGS28
Organizations
Dota 2
PGL Dota 2 - Main Stream582
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV488
• lizZardDota262
League of Legends
• Nemesis3600
Upcoming Events
RotterdaM Event
1h 40m
RSL Revival
19h 10m
RSL Revival
1d 2h
Bombastic Starleague
1d 5h
PiGosaur Cup
1d 9h
Kung Fu Cup
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.