Doctor Who Mafia
Forum Index > TL Mafia |
phagga
Switzerland2194 Posts
| ||
phagga
Switzerland2194 Posts
| ||
phagga
Switzerland2194 Posts
| ||
phagga
Switzerland2194 Posts
The question is, will the game run long enough for this to be possible/usefull. | ||
phagga
Switzerland2194 Posts
| ||
phagga
Switzerland2194 Posts
Also, do I realize if someone else points his flashlight at me from an angle I'm not looking at? | ||
phagga
Switzerland2194 Posts
On May 15 2013 07:12 Blazinghand wrote: our goal should be to get close to each other and shine flashlights to identify angels, right? I'm assuming vigi and DT powers work like angel feeding-- that is to say, reliant on the board to operate Why is this beneficial? When we all come closer together, it gets easier for angels to get right next to townies. If anything, we should first try to figure out who we are on the board before just trying to move blindly to the center. The goal has to be to shine at angels from a safe distance, not get right next to everybody else. | ||
phagga
Switzerland2194 Posts
On May 15 2013 07:19 marvellosity wrote: What about the idea of 6 pairs of 2, all as far away from each other on the board as possible? Angels need to feed multiple times, so keeping people apart from each other, but in a fashion where everyone can identify whether someone else is town or not........ .... ok that thought process stopped, mafia in groups of 2 can fakeclaim. Maybe 4 groups of 3? We need to find a middle ground. Not too far away and not too close. We want to be able to help other townies by slowing down angels so they can't reach us. | ||
phagga
Switzerland2194 Posts
| ||
phagga
Switzerland2194 Posts
On May 15 2013 07:22 Blazinghand wrote: yeah i'm pretty sure you can't really shine at angels from a safe distance. maybe this is just me but it seems like our flashlights have pretty short range. in terms of angels feeding on people, I'm fairly sure they're just gonna run up to us and start doing it anyways. If we all like delta split then it's possible if the angels are all in one place it'll slow them down a bit, but I don't think this is a good way of doing things, especially with the angles controlling fake players. I guess it really depends on how fast angels move. If they are slow (2 or 3 move) then we should split up to slow down the feeding process. i suspect, (and this would make sense from a balance perspective too), that they are fast and we'll suffer from one feed per night basically regardless unless our various PRs can do their thing. our flashlights and vision are short range. I bet PRs work the same way. apart, we are weak, but together, we are strong. Well, if one person is shining on an angel directly others can slow the angel down too if its in their greater view (see google doc pages 2 and 3. But the problem will be to coordinate this properly (mainly if the first town finds an angel, will there be enough time for another to come help the angle slow down before the angel feeds on the first townie). Regarding claiming movement right before deadline, I just fear that several people might move in the same direction with the same speed. Hence the idea that we try to assign low MS and directions to get 12 unique moving patterns. Of course, the problem then might be that mafia tries to manipulate it to get close to townies fast. I need to sleep over this. | ||
phagga
Switzerland2194 Posts
| ||
phagga
Switzerland2194 Posts
On May 15 2013 11:44 Sharrant wrote: 2. I believe there's a bit of a misconception about mechanics floating around, at least that was my impression reading the thread. I believe the angels have both an Angel "piece" and a human "piece" on the board. It strikes me that the human piece will still look human in the beam of a flashlight, only the Angel piece will be revealed. Thus looking at people is not enough to confirm them. (From this point on I'm going to use Town for the human pieces controlled by town, Angel for the Angel piece controlled by a mafia, SAngel for the angel statues on the board, and puppet for the human piece controlled by the Angels). When you do look at a player piece on the board, there's a 1/4 chance that you do cost the Angels 1 movement speed by looking at their puppet. Any actions on or against a puppet do count against Angels, so I believe viewing their puppets slows down the Angels as well. Hmm, I did not understand the description in the OP like that, but you are right that it could be interpreted like that. If I shine my light at another player, and that player is of the weeping angels faction, will I recognize him as a weeping angel? On May 15 2013 12:05 Oatsmaster wrote: well I guess. But if we know who is who, again, how does this help town? It helps us discern the puppets from the players. If I see a weeping angel in my lightbeam, and don't know my position on the board, I will not know if it's a puppet, a statue or a real angel. However, if I know my position, I can immediately tell if I'm looking at another player or not. And if I know who that player is, I might be able to tell if that player is an angel or not (see above question to the hosts). Of course we also need old-fashioned analysis of the players. But we should not ignore the possibilities the setup gives us, as it can help us find scum easier and make it harder for them to feed on us. Don't forget that scum already knows the exact position of every player on the boards, so we are not giving them extra information. | ||
phagga
Switzerland2194 Posts
Please explain why you agree. | ||
phagga
Switzerland2194 Posts
We have three different parameters to distinct the moving of the players: - Moving Direction - Moving Speed - Watching Direction We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline. Also another host question: Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so? | ||
phagga
Switzerland2194 Posts
Noone has said this so far. We were not aware that it was possible to move in more than one direction and noone mentioned that the direction we look at will additionally help us to discern the different players. And if you are reading the thread you should actually know this. Which makes me wonder why you asked that question. | ||
phagga
Switzerland2194 Posts
On May 15 2013 22:22 GreYMisT wrote: Shining a light on a Puppet will not reveal his identity as such Ok, perhaps my question was poorly worded. When I shine my light on another player, will I see of what faction he is? Specifically when a town shines his light at a player from the weeping angels faction, will the town player - recognize that the other player is from another faction? - recognize that the other player is a weeping angel? | ||
phagga
Switzerland2194 Posts
On May 15 2013 22:33 Oatsmaster wrote: It was clarified. What? The plan was to claim which direction you were going and facing and squares traveled BEFORE you made that whole long explanation for what seems to be no reason. That said, it wasnt laid out in 1 post, but I got the message thing. Oh, come on. On the very same page as my explanation is this post from Zepphird: On May 15 2013 12:02 Zephirdd wrote: "hey guys I'm moving three steps to the left" -> 4 pieces move 3 steps to the left Well, that isn't informative at all. And noone corrected it in any way. I wanted to make it clear that the above scenario is very unlikely due to the huge amount of combination possibilities available. Also, brace yourself, cause I'm gonna repeat this stuff a few more times until deadline. I am convinced that we gain a lot if we know which player is where on the board. I want this to happen. I want people to post their movement right before deadline so we are able to identify as many people as possible. | ||
phagga
Switzerland2194 Posts
On May 15 2013 22:46 Oatsmaster wrote: Dude. The above quote is referring to someone claiming before deadline and scum copying their move. Nothing to do with claiming unspecific information. Yeah, you're right, I missed that. However, it doesn't change the fact that I really want this to happen. Even if scum is successfully messing with us, we should still be able to recognize most people. | ||
phagga
Switzerland2194 Posts
On May 15 2013 23:02 Oatsmaster wrote: Too much setup talk, not enough realtalk. Who you wanna lynch? fferyllt for being in the thread and not posting anything of substance. In a far second place marv for being way to nice and not enough leader-ish. | ||
phagga
Switzerland2194 Posts
On May 15 2013 23:30 Oatsmaster wrote: You know, I tried that 'marv is too nice' tell before. yeah its not accurate Same with the leader thing. Hmm, we'll see. What about you, who would you like to lynch currently? Same question to marv. | ||
| ||