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Hello ! I'm ATTx

playable : 160 x 160
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ATTx
Korea (South)178 Posts
![]() ![]() ![]() Hello ! I'm ATTx ![]() playable : 160 x 160 | ||
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Gfire
United States1699 Posts
I like the layout quite a bit... I think the mains are very small though. I feel the proportioning could use just a bit of tweaking here and there to get the openness just right. Seems like the geyser is a little close to the ramp at the third clockwise from the nat. Maybe you could shift things just a bit and push things into the empty spaces so you could have a little more breathing room in some of the awkward areas. I do like the use of little thin paths, though. Also, I think you need to check the geysers to make sure they can be mined with three workers. Some of them look far. | ||
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Qikz
United Kingdom12025 Posts
The only issue I have with it is as a meching Terran I feel it's going to be so hard to have enough room to get enough factories late game in your main and there doesn't seem much room to add any in the nat either. :p | ||
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monitor
United States2408 Posts
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Antares777
United States1971 Posts
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Fatam
1986 Posts
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monitor
United States2408 Posts
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FlaShFTW
United States10337 Posts
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Qikz
United Kingdom12025 Posts
On March 10 2013 08:03 FlaShFTW wrote: those areas seem incredibly chokey. I actually really like the idea of chokey areas. It makes splash damage much more effective and also forces people to split up there army into smaller groups to move around rather than deathballing. | ||
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lorestarcraft
United States1049 Posts
Okay, so this map is could because you can deathball or do something else due to the middle and small chokes. The bases are defend able yet vulnerable. Very good concept. | ||
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Lysergic
United States355 Posts
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CycoDude
United States326 Posts
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RFDaemoniac
United States544 Posts
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