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(4) Red City

Forum Index > SC2 Maps & Custom Games
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ATTx
Profile Joined February 2012
Korea (South)178 Posts
March 09 2013 20:24 GMT
#1
[image loading]

[image loading]

[image loading]


Hello ! I'm ATTx

playable : 160 x 160

5one2heal@gmail.com
Gfire
Profile Joined March 2011
United States1699 Posts
March 09 2013 20:33 GMT
#2
Nice to see a map with red, btw.

I like the layout quite a bit... I think the mains are very small though. I feel the proportioning could use just a bit of tweaking here and there to get the openness just right. Seems like the geyser is a little close to the ramp at the third clockwise from the nat.

Maybe you could shift things just a bit and push things into the empty spaces so you could have a little more breathing room in some of the awkward areas. I do like the use of little thin paths, though.

Also, I think you need to check the geysers to make sure they can be mined with three workers. Some of them look far.
all's fair in love and melodies
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
Last Edited: 2013-03-09 21:09:05
March 09 2013 21:08 GMT
#3
I really love the layout and I assume all the spawns are enabled?

The only issue I have with it is as a meching Terran I feel it's going to be so hard to have enough room to get enough factories late game in your main and there doesn't seem much room to add any in the nat either. :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 09 2013 21:17 GMT
#4
Great map! Only concern is openness around the third bases. Might prove difficult to hold some big army pushes in there because of the tight chokes. It seems you're becoming a master of 4p maps!
https://liquipedia.net/starcraft2/Monitor
Antares777
Profile Joined June 2010
United States1971 Posts
March 09 2013 22:26 GMT
#5
I really like the idea of the high grounds that can act as offensive staging areas into the natural or thirds or defensive points to defend your own expansions. I agree that the mains are too small and the thirds are not open enough, which you should be able to fix easily
Fatam
Profile Joined June 2012
1986 Posts
March 09 2013 22:32 GMT
#6
it's so chokey, but it looks interesting! Hope it ends up being fun
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 09 2013 22:46 GMT
#7
Forgot to mention, the mains need to be bigger! I'm not sure how'll you do it, but they look like they need a lot more space. Maybe increase the bounds a little bit?
https://liquipedia.net/starcraft2/Monitor
FlaShFTW
Profile Blog Joined February 2010
United States10337 Posts
March 09 2013 23:03 GMT
#8
those areas seem incredibly chokey.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
March 10 2013 00:57 GMT
#9
On March 10 2013 08:03 FlaShFTW wrote:
those areas seem incredibly chokey.


I actually really like the idea of chokey areas. It makes splash damage much more effective and also forces people to split up there army into smaller groups to move around rather than deathballing.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
lorestarcraft
Profile Joined April 2011
United States1049 Posts
March 10 2013 02:07 GMT
#10
Interesting... Hmm... hmmmmmmmmmm....

Okay, so this map is could because you can deathball or do something else due to the middle and small chokes. The bases are defend able yet vulnerable. Very good concept.
SC2 Mapmaker
Lysergic
Profile Joined December 2010
United States355 Posts
April 11 2013 08:46 GMT
#11
Publish to NA please (and EU if it's not there already).
CycoDude
Profile Joined November 2010
United States326 Posts
May 10 2013 10:06 GMT
#12
i wish the grasshopper ambient sounds were not for all of the map, and that they didn't play non-stop. it's really annoying to listen to when watching gsl / gstl. please consider updating this.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 10 2013 14:34 GMT
#13
I noticed that the minimap for this shows up as all one color, which makes it particularly difficult to read where things are.
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