• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:51
CEST 04:51
KST 11:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW caster Sayle BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN Azhi's Colosseum - Anonymous Tournament [ASL20] Semifinal B
Strategy
[I] TvP Strategies and Build Roaring Currents ASL final [I] TvZ Strategies and Builds Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1266 users

[M] (2) Icarus

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 6 7 Next All
ATTx
Profile Joined February 2012
Korea (South)178 Posts
January 21 2013 04:27 GMT
#1
[image loading]

[image loading]

[image loading]

Hello ! I'm ATTx

playable : 128 x 152

Thx to Eastwindy
5one2heal@gmail.com
lorestarcraft
Profile Joined April 2011
United States1049 Posts
January 21 2013 06:26 GMT
#2
I predict this will last 1 season in GSL
SC2 Mapmaker
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
January 21 2013 06:46 GMT
#3
finally a map image with good contrast. I cant see shit in GSL news
lost_artz
Profile Joined January 2012
United States366 Posts
January 21 2013 09:44 GMT
#4
On January 21 2013 15:26 lorestarcraft wrote:
I predict this will last 1 season in GSL


Two at most, it just seems like such a weird map how everything's laid out.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 21 2013 09:58 GMT
#5
You can blink into the backyard as well as warpin, not sure if bad or brilliant, we will see.

Apart from that, really cool map in terms of layout, finally something different.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 21 2013 10:37 GMT
#6
I like this map a lot for how different it is, yet I don't think it does anything stupid or over the top.

How long it can remain in GSL or if there is imbalances remains to be seen, but for the time being I have high hopes for unique games
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Fatam
Profile Joined June 2012
1986 Posts
January 21 2013 11:27 GMT
#7
I'm just glad there's a GSL map for the first time in a long time that is taking a few chances. It may not be perfect - we'll see on that - but at least it is trying.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Unsane
Profile Joined September 2010
Canada170 Posts
January 21 2013 12:50 GMT
#8
I wish more maps would make use of varying mineral layouts.
"What is the plural of y'all? All y'all." -Day9
algue
Profile Joined July 2011
France1436 Posts
January 21 2013 12:58 GMT
#9
I really think this map needs one more base below the third but I still like it
rly ?
Dujek
Profile Blog Joined September 2011
United Kingdom276 Posts
January 21 2013 14:15 GMT
#10
I honestly have no idea what to make of this map, but watching tasteless and artosis talk about it should be a lot of fun.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 21 2013 14:39 GMT
#11
On January 21 2013 21:58 algue wrote:
I really think this map needs one more base below the third but I still like it


How did i miss that?

Yea 4.5 bases per player is... a questionable decision. And even then 1 of the bases for each player is centered thus practically impossible to secure.

Even on Ohana with 5 bases per player the low number of bases have been a frequent problem, even without centered bases.

What are they thinking exactly? Suddenly i am not too sure about this map.
The basic key to beating a priest is playing a deck that is terrible.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-01-21 14:46:28
January 21 2013 14:43 GMT
#12
--- Nuked ---
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 21 2013 15:36 GMT
#13
On January 21 2013 23:39 Sumadin wrote:
Show nested quote +
On January 21 2013 21:58 algue wrote:
I really think this map needs one more base below the third but I still like it


How did i miss that?

Yea 4.5 bases per player is... a questionable decision. And even then 1 of the bases for each player is centered thus practically impossible to secure.

Even on Ohana with 5 bases per player the low number of bases have been a frequent problem, even without centered bases.

What are they thinking exactly? Suddenly i am not too sure about this map.
I think this is the purpose of this map, it's meant to force people to do 2base pushes and potentially expand behind it. This has been the overall flow of the GSL this season by also basically putting rocks on all the thirds on older maps.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
FlaShFTW
Profile Blog Joined February 2010
United States10217 Posts
January 21 2013 16:15 GMT
#14
the 3rd is very difficult to take, but if thats how the map will play out and the creator intended to, then im ok with that.

Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 21 2013 16:35 GMT
#15
I love this map and I'm so glad GSL are finally moving away from every map being basically the same.

It's all well and good having maps that support really early 3 base play, but when every map in the pool does it it makes the game almost unbearable to watch as every game plays out the same.

I love the design, the base positioning and the cool backyard nat (unseen for ages, crevasse was the last one right?). Hope to see more maps like this and more experimental ones in the future with HoTS around the corner! :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
lorestarcraft
Profile Joined April 2011
United States1049 Posts
January 21 2013 16:45 GMT
#16
This gets map gets worse the more I look at it. So awful. It's not creative, it's just bad. Even on maps where the third is harder, it still has to be possible to take it. Ripping half of the strats out of the playbook doesn't improve play. Why doesn't someone from GOM look at the awesome and creative community maps and pick one? They are 10 times better and balanced. Seriously, I am so mad at this.
SC2 Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 21 2013 16:52 GMT
#17
Don't see the point of the 2 gold minerals, but this type of map is long overdue. I like the way the lowground runs across the entire map stylistically, but I also like the general layout of the expansions. The overview's slightly headache-inducing, but overall I approve.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 21 2013 17:28 GMT
#18
On January 22 2013 01:52 NewSunshine wrote:
Don't see the point of the 2 gold minerals, but this type of map is long overdue. I like the way the lowground runs across the entire map stylistically, but I also like the general layout of the expansions. The overview's slightly headache-inducing, but overall I approve.

I like the map overall, but I feel like the reintroduction of gold bases is a bad idea, that said, I'm not a map maker. Maybe he has an intended purpose for them.
User was warned for too many mimes.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 21 2013 17:39 GMT
#19
On January 22 2013 01:45 lorestarcraft wrote:
This gets map gets worse the more I look at it. So awful. It's not creative, it's just bad. Even on maps where the third is harder, it still has to be possible to take it. Ripping half of the strats out of the playbook doesn't improve play. Why doesn't someone from GOM look at the awesome and creative community maps and pick one? They are 10 times better and balanced. Seriously, I am so mad at this.
Because there are apparently people that really like it? Look at this thread for instance?

Why do people always think that everyone shares their opinion. So this is a map that you don't like? Great, it's a free internet, your opinion is your prerogative. I think the map is original, I don't know yet if it will be good but it seeks to achieve a certain specific thing and it seems to do that well. That's my opinion.

This is honestly a plague infesting that mapmaking commuity, so many people are like 'Oh man, this map pool of this tournament sucks because it has at least 3 maps I don't like'. Well, there will always be at least 3 you don 't like because everyone likes different maps.


On January 22 2013 02:28 docvoc wrote:
Show nested quote +
On January 22 2013 01:52 NewSunshine wrote:
Don't see the point of the 2 gold minerals, but this type of map is long overdue. I like the way the lowground runs across the entire map stylistically, but I also like the general layout of the expansions. The overview's slightly headache-inducing, but overall I approve.

I like the map overall, but I feel like the reintroduction of gold bases is a bad idea, that said, I'm not a map maker. Maybe he has an intended purpose for them.
The purpose is clear, he wants it to yield less income than a normal gold base but more than a normal blue base?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Sumadin
Profile Joined August 2011
Denmark588 Posts
Last Edited: 2013-01-21 18:02:07
January 21 2013 17:49 GMT
#20
On January 22 2013 01:52 NewSunshine wrote:
Don't see the point of the 2 gold minerals, but this type of map is long overdue. I like the way the lowground runs across the entire map stylistically, but I also like the general layout of the expansions. The overview's slightly headache-inducing, but overall I approve.


Probably to even it out for terran. The gas itself is a rich vespene so by adding two 2 gold patches it is ofset slightly compared to zergs who go hatch first and then take the rich gas first.

Additional Comment:

On January 22 2013 00:36 SiskosGoatee wrote:
Show nested quote +
On January 21 2013 23:39 Sumadin wrote:
On January 21 2013 21:58 algue wrote:
I really think this map needs one more base below the third but I still like it


How did i miss that?

Yea 4.5 bases per player is... a questionable decision. And even then 1 of the bases for each player is centered thus practically impossible to secure.

Even on Ohana with 5 bases per player the low number of bases have been a frequent problem, even without centered bases.

What are they thinking exactly? Suddenly i am not too sure about this map.
I think this is the purpose of this map, it's meant to force people to do 2base pushes and potentially expand behind it. This has been the overall flow of the GSL this season by also basically putting rocks on all the thirds on older maps.


Well he is not exactly basing his intentions on established map science then... do you know how long we have to go back to find 2 player maps with just 4.5 bases on ladder? Season ONE!! You rememper the map pool of utter garbage that everyone critized? And they were all trashed even by Blizzard of yester-yesteryear after just one season baring Xelnaga caverns.
The basic key to beating a priest is playing a deck that is terrible.
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
LiuLi Cup #46 - Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft542
Nathanias 108
StarCraft: Brood War
Artosis 582
Soulkey 235
Light 166
Sharp 46
Noble 11
Icarus 8
League of Legends
Cuddl3bear4
Counter-Strike
fl0m1571
Stewie2K232
Super Smash Bros
hungrybox483
Heroes of the Storm
Khaldor107
Other Games
summit1g9006
shahzam727
Day[9].tv475
C9.Mang0297
Skadoodle163
Maynarde158
Trikslyr58
Organizations
Other Games
gamesdonequick1064
Counter-Strike
PGL323
Other Games
BasetradeTV82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4394
• Scarra1384
• Rush176
Other Games
• Day9tv475
• WagamamaTV189
Upcoming Events
Wardi Open
8h 9m
Wardi Open
11h 39m
PiGosaur Monday
21h 9m
Replay Cast
1d 7h
Tenacious Turtle Tussle
1d 20h
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.