Hello ! I'm ATTx
playable : 128 x 152
Thx to Eastwindy
Forum Index > SC2 Maps & Custom Games |
ATTx
Korea (South)178 Posts
Hello ! I'm ATTx playable : 128 x 152 Thx to Eastwindy | ||
lorestarcraft
United States1046 Posts
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Arceus
Vietnam8332 Posts
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lost_artz
United States366 Posts
On January 21 2013 15:26 lorestarcraft wrote: I predict this will last 1 season in GSL Two at most, it just seems like such a weird map how everything's laid out. | ||
SiskosGoatee
Albania1482 Posts
Apart from that, really cool map in terms of layout, finally something different. | ||
Ragoo
Germany2773 Posts
How long it can remain in GSL or if there is imbalances remains to be seen, but for the time being I have high hopes for unique games | ||
Fatam
1986 Posts
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Unsane
Canada170 Posts
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algue
France1436 Posts
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Dujek
United Kingdom276 Posts
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Sumadin
Denmark588 Posts
On January 21 2013 21:58 algue wrote: I really think this map needs one more base below the third but I still like it How did i miss that? Yea 4.5 bases per player is... a questionable decision. And even then 1 of the bases for each player is centered thus practically impossible to secure. Even on Ohana with 5 bases per player the low number of bases have been a frequent problem, even without centered bases. What are they thinking exactly? Suddenly i am not too sure about this map. | ||
Barrin
United States5002 Posts
The main/nat vulnerabilities are nowhere near the metagame. If they were, I would love starting with complementing the overall flow of the map.. its sexy. The lowered bunker thing on top of a 2-wide ramp @ the main entrance is a little silly at certain timings against Z. T/P could hold on reliably after learning to watch out for it, I expect. But not easily, don't forget the back door... The good news is that the natural is "tucked away" and can help block the back door temporarily, again with clever building placements. Gold minerals are a nice touch, why not. I expect a Z to generally be ahead at this point... but the 3rd base is pretty vulnerable for Z I think, and the small entrance of the 4th is great for T and P. Middle bases fit nicely. This is almost(main entrance weird^^) at least a 4/5 'aggressive' map IMO. Barring much testing it could be excellent; the problem is that it's just so incredibly different from other excellent, already accepted maps, which makes it unsuitable for ladder/competition. Could change in time / different main entrance? No corner of this map is lost on me man, I love it really +1 | ||
SiskosGoatee
Albania1482 Posts
On January 21 2013 23:39 Sumadin wrote: I think this is the purpose of this map, it's meant to force people to do 2base pushes and potentially expand behind it. This has been the overall flow of the GSL this season by also basically putting rocks on all the thirds on older maps.Show nested quote + On January 21 2013 21:58 algue wrote: I really think this map needs one more base below the third but I still like it How did i miss that? Yea 4.5 bases per player is... a questionable decision. And even then 1 of the bases for each player is centered thus practically impossible to secure. Even on Ohana with 5 bases per player the low number of bases have been a frequent problem, even without centered bases. What are they thinking exactly? Suddenly i am not too sure about this map. | ||
FlaShFTW
United States9627 Posts
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Qikz
United Kingdom12010 Posts
It's all well and good having maps that support really early 3 base play, but when every map in the pool does it it makes the game almost unbearable to watch as every game plays out the same. I love the design, the base positioning and the cool backyard nat (unseen for ages, crevasse was the last one right?). Hope to see more maps like this and more experimental ones in the future with HoTS around the corner! :D | ||
lorestarcraft
United States1046 Posts
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NewSunshine
United States5651 Posts
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docvoc
United States5491 Posts
On January 22 2013 01:52 NewSunshine wrote: Don't see the point of the 2 gold minerals, but this type of map is long overdue. I like the way the lowground runs across the entire map stylistically, but I also like the general layout of the expansions. The overview's slightly headache-inducing, but overall I approve. I like the map overall, but I feel like the reintroduction of gold bases is a bad idea, that said, I'm not a map maker. Maybe he has an intended purpose for them. | ||
SiskosGoatee
Albania1482 Posts
On January 22 2013 01:45 lorestarcraft wrote: Because there are apparently people that really like it? Look at this thread for instance?This gets map gets worse the more I look at it. So awful. It's not creative, it's just bad. Even on maps where the third is harder, it still has to be possible to take it. Ripping half of the strats out of the playbook doesn't improve play. Why doesn't someone from GOM look at the awesome and creative community maps and pick one? They are 10 times better and balanced. Seriously, I am so mad at this. Why do people always think that everyone shares their opinion. So this is a map that you don't like? Great, it's a free internet, your opinion is your prerogative. I think the map is original, I don't know yet if it will be good but it seeks to achieve a certain specific thing and it seems to do that well. That's my opinion. This is honestly a plague infesting that mapmaking commuity, so many people are like 'Oh man, this map pool of this tournament sucks because it has at least 3 maps I don't like'. Well, there will always be at least 3 you don 't like because everyone likes different maps. On January 22 2013 02:28 docvoc wrote: The purpose is clear, he wants it to yield less income than a normal gold base but more than a normal blue base?Show nested quote + On January 22 2013 01:52 NewSunshine wrote: Don't see the point of the 2 gold minerals, but this type of map is long overdue. I like the way the lowground runs across the entire map stylistically, but I also like the general layout of the expansions. The overview's slightly headache-inducing, but overall I approve. I like the map overall, but I feel like the reintroduction of gold bases is a bad idea, that said, I'm not a map maker. Maybe he has an intended purpose for them. | ||
Sumadin
Denmark588 Posts
On January 22 2013 01:52 NewSunshine wrote: Don't see the point of the 2 gold minerals, but this type of map is long overdue. I like the way the lowground runs across the entire map stylistically, but I also like the general layout of the expansions. The overview's slightly headache-inducing, but overall I approve. Probably to even it out for terran. The gas itself is a rich vespene so by adding two 2 gold patches it is ofset slightly compared to zergs who go hatch first and then take the rich gas first. Additional Comment: On January 22 2013 00:36 SiskosGoatee wrote: Show nested quote + I think this is the purpose of this map, it's meant to force people to do 2base pushes and potentially expand behind it. This has been the overall flow of the GSL this season by also basically putting rocks on all the thirds on older maps.On January 21 2013 23:39 Sumadin wrote: On January 21 2013 21:58 algue wrote: I really think this map needs one more base below the third but I still like it How did i miss that? Yea 4.5 bases per player is... a questionable decision. And even then 1 of the bases for each player is centered thus practically impossible to secure. Even on Ohana with 5 bases per player the low number of bases have been a frequent problem, even without centered bases. What are they thinking exactly? Suddenly i am not too sure about this map. Well he is not exactly basing his intentions on established map science then... do you know how long we have to go back to find 2 player maps with just 4.5 bases on ladder? Season ONE!! You rememper the map pool of utter garbage that everyone critized? And they were all trashed even by Blizzard of yester-yesteryear after just one season baring Xelnaga caverns. | ||
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