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United Kingdom2950 Posts
Will the campaign feature the ability to play any of the races, like the Zeratul missions in the Wings campaign? Might we see Raynor trying to chase Kerrigan and go on his own adventure? How will the upgrade system differ from Wings, the mutations seem cool but seem similar to how you would upgrade units in the armory.
Thanks in advance!
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TIM! The only concern I have is how "terran-centric" the zerg expansion is going to be. Less Raynor - more hydralisks!
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will there be another minigame like the lost viking arcade game?
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On January 17 2013 15:32 Wunder wrote: Will the campaign feature the ability to play any of the races, like the Zeratul missions in the Wings campaign? Might we see Raynor trying to chase Kerrigan and go on his own adventure? How will the upgrade system differ from Wings, the mutations seem cool but seem similar to how you would upgrade units in the armory.
Thanks in advance!
The zeratul question was asked in the last preview, I'll try to see if they have a more solid answer this time around.
Q: Are there going to be any more bonus missions, like the Zera'tul prophecies in WoL?
A: We're really working on that, we've heard how much fun those missions were to play and we had a blast making them; however, as you can imagine, Kerrigan doesn't really have a lot of friends. I don't see Zera'tul showing up, we need to work out the story for that and kind of figure out where it goes. It needs to feel like it's a part of it, and we need to see that there's a reason for it.
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what non-multiplayer units can we expect to see in the campaign?
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On January 17 2013 15:58 dAPhREAk wrote: what non-multiplayer units can we expect to see in the campaign?
Will there be a "comeback" of broodwar / starcraft Zerg units in the heart of the swarm campaign like for Golliaths, Firebats, Wraiths and Medics in the WOL campaign? (Just to specifiy )
Last edit there were also vultures!!! Never forget them :'(
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How long will the campaign be compared to the WOL one?
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Will there be player decisions again that don't count in the story canon?
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How far along is the resume from replay feature for HotS? How will it work on Battle.net? Will there be public lobbies for it or will it only be private invite only?
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How much does marketability factor into new unit design compared to balance?
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Will we be able to play another race in the campagin (like Protoss in WoL)?
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Are they adding the zoom out for observing? (some arcade maps let observers zoom out much further than normal)
Any more features for replays (sharing and watching together through battlenet) or to have Major tournament streams built into the UI.? I still meet a lot of players who know nothing of all the great content that's out there!
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Will we see some of the "newer" units in the CGI cutscenes? For example, there were no brood lords, infestors, or roaches in the WoL cutscenes (I imagine because those cutscenes had to be finalized before it was determined what units would or wouldn't make it into the game).
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Do they have plans to decrease the minimum spec of HoTS back to pre-1.5 WoL?
Performance on 'Low' noticeably decreased with this patch.
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Yes! Thank you guys! Campaign is what I'm mostly pumped for hots in march.
Question: will there be a mini campaign like the Zeratul campaign in WoL?
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Will there be new achievable portraits featuring the new units? Will they replace any current WoL portraits?
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How "Brutal" will the campaign's Brutal difficulty be? Will it be much more difficult than Wings of Liberty's campaign, or easier?
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Do they plan to change Overseer and Corrupter for MP like they talked about many times?
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A lot of fans responded very negatively to the cheesy dialogue, and the retarded storyline that heavily contradicted with Brood War's depiction of the characters: ("Queen Bitch of the Universe" to damsel in distress; "I'm going to kill you for murdering Fenix" to I want to save my girlfriend).
What they have changed to the HOTS script in response to the very negative reception to WoL's shitty writing?
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