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Beta Balance Update #10

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
1 2 3 4 5 90 91 92 Next
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
Last Edited: 2012-12-19 01:18:07
December 18 2012 21:10 GMT
#1
http://us.battle.net/sc2/en/forum/topic/7415462759

Hey everyone,

We will be bringing the beta down at 2:00 p.m. PST this afternoon to make the balance changes listed below. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!

Terran

Medivac
The Caduceus Reactor upgrade now requires a Fusion Core before research can begin.


Widow Mine
Sentinel Missiles
Primary target damage reduced from 160 to 125.


Protoss

Stalker
Blink
Research time increased from 140 to 170 seconds.


Zerg

Infestor
Fungal Growth
Range increased from 8 to 10.
Missile speed increased from 10 to 15.



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HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 21:11 GMT
#2
How about that blink nerf eh? Wasn't expecting that one.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
December 18 2012 21:13 GMT
#3
On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.

1 base blink vs terran was a pain in the ass to deal with
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 21:14 GMT
#4
On December 19 2012 06:13 Khalleb wrote:
Show nested quote +
On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.

1 base blink vs terran was a pain in the ass to deal with


I wouldn't know. =/
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Limniscate
Profile Joined October 2010
United States84 Posts
December 18 2012 21:16 GMT
#5
On December 19 2012 06:13 Khalleb wrote:
Show nested quote +
On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.

1 base blink vs terran was a pain in the ass to deal with

Yet Ryung beat Crank twice when Crank went blink + MSC...
justinpal
Profile Joined September 2010
United States3810 Posts
December 18 2012 21:17 GMT
#6
On December 19 2012 06:14 HollowLord wrote:
Show nested quote +
On December 19 2012 06:13 Khalleb wrote:
On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.

1 base blink vs terran was a pain in the ass to deal with


I wouldn't know. =/


No one would because it wasn't. I had no trouble with fungals before. I anticipate having even less than no trouble now.
Never make a hydralisk.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 18 2012 21:18 GMT
#7
On December 19 2012 06:16 Limniscate wrote:
Show nested quote +
On December 19 2012 06:13 Khalleb wrote:
On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.

1 base blink vs terran was a pain in the ass to deal with

Yet Ryung beat Crank twice when Crank went blink + MSC...


I think this to help PvP so it doesn't devolve into 1 base MsC Blink all-ins.
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 18 2012 21:18 GMT
#8
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.
The room is ripe with the stench of bitches!
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2012-12-18 21:19:27
December 18 2012 21:18 GMT
#9
Fungal + bliding cloud is gonna be fun.

fungal: 1 step behind, 2 steps forward. I like how they they went from 9 to 8 only to make it 10 now. lolololol.
Terran & Potato Salad.
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 21:19 GMT
#10
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Well I know that I stopped using them, yeah.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 18 2012 21:19 GMT
#11
HAHAHAHAHA
fungal range 10!
moo...for DRG
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 18 2012 21:20 GMT
#12
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Range 10 is just stupid. And a warm welcome back for mass Infestor play...
Basileus
Profile Joined October 2010
United States103 Posts
Last Edited: 2012-12-18 21:29:08
December 18 2012 21:20 GMT
#13
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.

I think they are still trying to find the right balance. I think the nerf was too much, it was pretty easy to avoid. You should be able to dodge it, but it should take some skill to do, but not super easy and not impossible. I think the infestor should be a good unit, but only to have like 6 or so like HTs and not 20+ like in WoL. 10 range is probably too far, but I am interested to see the speed change.
spbelky
Profile Blog Joined October 2010
United States623 Posts
Last Edited: 2012-12-18 21:22:12
December 18 2012 21:21 GMT
#14
So what I'm reading is... Mech still sucks vs. P and is borderline vs. Z.
edit: and Infestorcraft is going to make a comeback.
Insoleet
Profile Joined May 2012
France1806 Posts
December 18 2012 21:22 GMT
#15
Infestors + hydras will be able to counter mutalisks now. But it will be a micro war. Good news.

They probably want to see how a faster projectile with more range works. Will people be able to micro against it ? Lets hope so.


Still, nothing to buff mech... In hots there is even more counters to mech (tempest, vipers...) and it really need a general buff.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-12-18 21:23:38
December 18 2012 21:22 GMT
#16
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Actually yes.
If you've been playing on ladder, you would know that Terran lately have been making nothing but MMM, tankless.
That is because zerg had no AOE to stop it.

The short range of fungal coupled with the slow projectile speed, made it very difficult to punish mass bio play.

If you cast fungal, it would usually only hit perimeter units, not the center clump of the unit, effectively half the AOE would be wasted.
moo...for DRG
Piousflea
Profile Joined February 2010
United States259 Posts
December 18 2012 21:23 GMT
#17
I don't see the point of needing fungal heavily just to un-nerf it.

Keep it nerfed and if the Zerg need help then buff other Zerg units like hydras and SH.
Seek, behold, and reveal the truth
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2012-12-18 21:43:41
December 18 2012 21:23 GMT
#18

Widow Mine
Sentinel Missiles
Primary target damage reduced from 160 to 125.


Protoss

Stalker
Blink
Research time increased from 140 to 170 seconds.


Zerg

Infestor
Fungal Growth
Range increased from 8 to 10.
Missile speed increased from 10 to 15.



Bwahahahahahahaaaaa!!

I take back everything positive I said after the huge patch. They still don't have a clue what they're doing.


- I don't agree that Widow Mines are too strong against things like banshees. 2 supply is not too small a sacrifice to be safer against 1-unit harassment from one angle. But even if they were, if the problem is damage against air harass, nerf damage against air, not all damage.

- The problem with 3-gate blink MC is the mothership core, not blink research duration.

- As has been said thousands of times by thousands of different people, Fungal Growth is bad for the game. If the latest nerfs against it make Zerg too weak, buff other aspects of the Zerg race, not FG.


Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2012-12-18 21:24:32
December 18 2012 21:24 GMT
#19
On December 19 2012 06:13 Khalleb wrote:
Show nested quote +
On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.

1 base blink vs terran was a pain in the ass to deal with

With pretty much all toss units now surviving full widow mine hits I dont think 1 base all-ins vs terran will decrease that much. Serious because banshees die to widow mines (that cloak button is there for a reason), all toss units should survive them? I really rather got 160 single target damage.

(For the zerg, your mutas still die).


And 10 range fungal, seriously? I dont see how that can go wrong.
Zahir
Profile Joined March 2012
United States947 Posts
December 18 2012 21:24 GMT
#20
I like these changes. Widow mines one shotting banshees, ravens and what all was just lunacy. Blink rush nerf will open up tvp early game a lot. Infestors were a joke, now they require precision micro to dodge. Caduceus reactor is still the most broken shit ever.

Terran player out.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
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