• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:15
CEST 21:15
KST 04:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced59
StarCraft 2
General
The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy
Tourneys
Global Tourney for College Students in September Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays $5,000 WardiTV Summer Championship 2025 LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Google Play ASL (Season 20) Announced Simple editing of Brood War save files? (.mlx) StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion Help, I can't log into staredit.net
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 829 users

1 Rax FE TvP

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
Savi[wOk]
Profile Blog Joined August 2012
United States81 Posts
Last Edited: 2012-09-04 15:49:20
September 04 2012 07:15 GMT
#1
TvP 1 rax FE into 6 factory timing
9 Supply
11 Rax
16 CC
17 Supply
-A nice wall will prevent run bys
Make sure to heal the bunker you later make to keep it alive from the goons
[image loading]

17 Refinery
20 Bunker
23 Factory
27 Factory
32 Supply
33 Ebay+2nd gas
38 Supply

Think of adding the 2nd factory when the first is 50%
[image loading]

Add more production buildings
[image loading]

You can try pushing out after your completed production buildings make a round of
vultures
[image loading]


Protoss will almost always take a fast 3rd in order to stay one base higher than terran
If protoss tries to mass on two base, terran might still be able to push out, or instead take a 3rd
[image loading]

You can make an armory and an academy while pushing out or make a 3rd command center.

[image loading]
[image loading]
Lets play starcraft
BruceLee6783
Profile Joined March 2007
United States196 Posts
September 04 2012 18:14 GMT
#2
Thank you for your work in providing us with all this. The pictures are very helpful and support your text very well.

P.S. I think the thread title needs a [G] (as in guide) in front of it.
You have enemies? Good. It means you stood up for something.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
September 04 2012 23:40 GMT
#3
There was a ton of this build being used in the YSL Ro32 I saw yesterday. I think every time it failed. I noticed when this pushes out Terran is behind by 20 supply compared to toss. Does someone know how reliable this build is?

Also thanks for the guide.
Master Chief
FlaShFTW
Profile Blog Joined February 2010
United States10162 Posts
September 04 2012 23:56 GMT
#4
On September 05 2012 08:40 BWalma wrote:
There was a ton of this build being used in the YSL Ro32 I saw yesterday. I think every time it failed. I noticed when this pushes out Terran is behind by 20 supply compared to toss. Does someone know how reliable this build is?

Also thanks for the guide.

in general, into the macro stages of the game, protoss should be 20 supply ahead of terran. its just how things go.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
September 05 2012 00:29 GMT
#5
On September 05 2012 08:40 BWalma wrote:
There was a ton of this build being used in the YSL Ro32 I saw yesterday. I think every time it failed. I noticed when this pushes out Terran is behind by 20 supply compared to toss. Does someone know how reliable this build is?

Also thanks for the guide.


It all depends on the execution from the Terran.

I was C+/B- peak when I still regularly played BW, and TvP / PvT were my best matchups. From my experience, PvT was easier than TvP by far at least around the upper C ranks, especially when it comes to push breaking (playing as P) vs. actually pushing (playing as T).

It's impressive and showy when nice zealot mine drags or shuttle bombs dismantle a push, but in reality it's not that APM intensive or difficult to accomplish. However, setting up effective mine fields, spreading tanks on-the-fly, good turret placement then rinse and repeat x 2-4 times (to actually reach the protoss natural) is hard as fuck to perfect, and doesn't garner as much showmanship as the flashy stuff P does during push breaking.

Really makes me appreciate a Flash TvP timing push, truly an art and a thing of beauty.
UPro-BW
Profile Joined September 2012
81 Posts
September 05 2012 19:02 GMT
#6
How to handle the proxy reaver or the 10/15 builds?
"3t4t5t6v7v8v9v" - iloveoov
vintagegamer
Profile Joined September 2014
United States8 Posts
November 19 2014 21:39 GMT
#7
Hello, all. Look I know this thread is old as shit, but it's a good resource for the community, and I feel it could be expanded. I didn't see anything in this thread about what to do when protoss spots your 1 Rax FE and then proxy shuttles. It's hard enough executing this build while your bunker is under constant dragoon/zealot fire, but what do you do when your first tank barely pops and the protoss already has a shuttle on the way?
zimp
Profile Blog Joined November 2008
Hungary951 Posts
November 19 2014 22:10 GMT
#8
die
agentzimp
TL+ Member
zimp
Profile Blog Joined November 2008
Hungary951 Posts
Last Edited: 2014-11-19 22:16:17
November 19 2014 22:12 GMT
#9
seriously though, you have to pull scvs and block and repair and micro and build turrets. if he comes from front with the reaver, you need 2 bunkers.
the key to stop this is scouting that there is a proxy robo, but even if you find it, you can still die if you don't do the micro perfectly, of if the toss does it perfectly.
agentzimp
TL+ Member
vintagegamer
Profile Joined September 2014
United States8 Posts
November 19 2014 22:22 GMT
#10
In the game I'm thinking of he elevatored his goons into my main. I only had one tank out. Are you saying that you should build a bunker in the main as well to prevent this?
vintagegamer
Profile Joined September 2014
United States8 Posts
November 19 2014 22:29 GMT
#11
Last consecutive post I promise. So let's say you survive the opening and protoss goes for 3rd. Should you immediately try for a timing push? Or is it better to turtle and take a 3rd yourself and go double armory?
zimp
Profile Blog Joined November 2008
Hungary951 Posts
November 20 2014 00:09 GMT
#12
by the time he elevates goons in your main, you should have 2 tanks at least i think.
no. i'm saying if he comes with a reaver on the ground to your natural to kill your bunker, you should have 2 bunkers there.
to stop an elevator, you need to build a supply depot or something wide out in your base to spot his strategy. when you see that he is starting to elevate goons, take half of your scvs in the main and a tank and attack the goons. don't let him snipe the tank, you need to block and repair with scvs. newly built tanks should come and you should also probably leave 1 tank and/or scvs at your natural to cover the bunker.

the choice to go for a timing push or going 3 base depends on you, which style do you prefer. both can work, both can loose. a good player should variate because he becomes unpredictable by doing so. this doesn't affect ladder though, because if you always play vs a new opponent, you are unpredictable anyway. thats why ladder rank doesn't always show real skill level, since you can just use 1 build on ladder all the time, but die after the second game using that vs 1 opponent.
if you came out behind after the opening, a timing push will most probably not work. but in that case, you will most probably loose anyway, because if you go 3 base, tvp gets significantly harder, cause you have to deal with arbiters.

you seem to be a beginner so in your case i would just practice making workers and macroing without flaws.
agentzimp
TL+ Member
Cryoc
Profile Joined July 2011
Germany909 Posts
November 21 2014 14:33 GMT
#13
I don't think you will get very informed answers to your question, because the better foreign Terrans who do 1 Rax Expand vs Protoss can probably be counted on one hand. You should probably rather watch progames from the last BW only proleague. There Terrans played pretty consistently 1 Rax Expand. I remember this game that is pretty much the case you describe, the only difference is, Flash went 14 CC on the high ground, the timings are pretty similar though. Jangbi wants to counter it with a proxy Robo.
Flash indeed has only one tank out by the time Jangbi wants to elevator some troops in so your timing should be alright with that.
http://www.twitch.tv/cryoc
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2014-11-24 22:22:37
November 24 2014 17:41 GMT
#14
Check these out;

Jangbi vs Bogus on Neo Ground Zero
http://www.teamliquid.net/tlpd/korean/games/114981_INnoVation_vs_JangBi/vod

Jaehoon vs Bravo on Ground Zero
http://www.teamliquid.net/tlpd/korean/games/100761_BrAvO_vs_Jaehoon/vod

Jangbi vs TY on La Mancha
http://www.teamliquid.net/tlpd/korean/games/77412_JangBi_vs_TY/vod

Stats vs Bravo on New Empire of the Sun
http://www.teamliquid.net/tlpd/korean/games/75523_BrAvO_vs_Stats/vod

Kal vs Sea on Empire of the Sun
http://www.teamliquid.net/tlpd/korean/games/60746_Jila_vs_Sea/vod

Jangbi vs Flash on Ground Zero
http://www.teamliquid.net/tlpd/korean/games/107125_Flash_vs_JangBi/vod
As cryoc says, Flash actually opened cc first here.

Bisu vs Bravo on New Sniper Ridge
http://www.teamliquid.net/tlpd/korean/games/122542_Bisu_vs_BrAvO/vod
Also a cc first.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
zimp
Profile Blog Joined November 2008
Hungary951 Posts
November 25 2014 02:37 GMT
#15
Wow. do you have some kind of database or you remember all these games??

You originally posted a sun vs reality game, you might have meant this one instead:

because the one you linked was an FD vs fast reaver, and this is 1 rax exp vs proxy dt.


To summarize the conclusions from these 8 games:

-If you can't see a fast nexus reaction with your initial scout, scout around your base for a proxy robo and/or gates (right after your bunker finishes). You should be able to find it. If you can't find anything, but you scout no expansion, still expect some inbase robo or dt. He can actually dt even if he expanded.
-I indeed said it wrong, you should only have 1 tank when the elevating starts, in fact, sea and bogus didn't even have a tank ready.
-The best counter: once you see or suspect a robo, build a very fast ebay and cover the edge of your base with turrets (2-3). Halt scv production if needed; all the turrets in the main should be ready before your first tank is ready. This way he simply won't be able to do anything. If he drops anything in, he will loose the shuttle, and you just have kill his 2 goons or some zealots with scvs+1 tank.
-Second possible counter: if you scout his shit late, or the main is too big to cover with turrets (for example tau cross), make extra marines and possibly build a bunker in the main as well. Use scvs+the first tank+extra marines+vults from the second fact to power down elevated goons and zealots. Meanwhile build an armory and goliaths or ebay and turrets to deal with the later arriving reaver. You also have to watch for the repairing of the frontal bunker. This scenario will be decided by the micro. you need to save and repair the tank, and trap the goons with scvs. Only siege if you think he can't pick out the tank, or if he will loose most of his units for it. You can still loose even if you killed the first wave of elevated units, if you're not prepared for the reaver.

fun facts:
-out of the 5 games that were proxy robo, 4 were scouted with an scv, but despite that, only 2 were held.
-poor hon_sin died 3 times to 3 different ways of this counter.
-in every game, the statistically better player won. that means only flash and sea won among the terrans.
agentzimp
TL+ Member
Jukado
Profile Blog Joined May 2011
805 Posts
November 27 2014 22:12 GMT
#16
Yep, I have searchable notes and I remember them too.

If you scout 1 base robo:
-Build ebay after 1 fac, then get 2nd factory.
-Resume marine production and get 8. (Replenish back up to 8 if you lose any).
-Get siege mode and make continuous tanks from both factories.
-Get 8 tanks, and replenish back to 8 if you lose any.
-I dont recommend a bunker in the main, get turrets instead.
-I strongly dont recommend the armoury and goliath response.

Jangbi vs Flash is the best example of how to deal with it.
See how he gets turrets in his main first closest to the ramp and just above (also closest to the location of the robo), then at the nat and in the corner of the main, he even adds a second turret at the ramp.
However, Jangbi is not as aggressive as he is vs Bogus where he has 2 proximity gates in addition to the robo. Bogus' turret wasnt complete so the aggression was partly through opportunity too though.
Bogus didnt win vs Jangbi, but he does choose to do the best response, and executes very well.
Unlike in the Flash game, Jangbi drops before the 2nd turret finished and this disruption caused the 3rd turret to be late and not placed on the perimeter. This leads to the reaver sniping it down and leaving Bogus with a hole in his defense. Jangbi continues to exploit this to the absolute max.
Bogus has to work hard to hold, and in doing so lets his ebay get killed. There is a moment where he really wants to plug the hole in his turret perimeter but has to wait for his ebay to get rebuilt.
But overall, Bogus does hold it adequately. He was behind a little bit but not massively, and could still win the game. The first reaver got 14 kills which is a little too high for comfort, but Jangbi was still on 1 base and heavily invested etc.
When Jangbi attacks at the end, he has a large army compared to Bogus. I would say Bogus could have got vultures a bit sooner and also the map is relatively hard to take a 3rd for T, and relatively easy to defend a 3rd vs vults for P. Its also worth mentioning that Sniper Ridge and Ground Zero both have large mains. The '5 turret rule' (2 in nat, 3 in main forming a perimeter) is stretched to the limit on Ground Zero, while on Sniper Ridge you cant make a perimeter safely. So therefore you could say that Jangbis strategy was simply better. Well Im not going to get into that too much, but my new map 'The Latin Quarter' attempts to blend the best aspects of Sniper Ridge, Ground Zero, Dantes Peak and La Mancha while toning down the worst parts slightly.

Some small things:
Hon_sin vs Jaehoon. Terran was planning to make 1 fac 1 port. He manages to scout the P build fully, but then he still continues and starts his 1 port anyway. Then he gets academy, again just following his pre planned build order. Jaehoon crushes him and I was glad. Yes, a wraith can counter a shuttle, but as demonstrated, the build is really not able to cope with 1 base robo. And thats fine.
TY vs Jangbi, he only got 2 marines. They dont put out enough dps for safety. No sympathy from me

Hon_sin vs Bisu. This is on New Sniper Ridge. The naturals cannot be covered by siege tanks on the high ground on this map. The nat choke and the cc is far from the main ramp. The mains size and shape is huge to defend vs drops.
But anyway, T gets tanks from 1 fac, and vult from the second (only 1 shop). Its not proxy robo but it is 2 gate goon. SCV sees 4th and 5th goon. He loses the bunker+marines vs 7 goons and has to retreat into the main. This is not ideal and technically T should be able to not lose the bunker. But if you do lose the bunker vs 6 or more goons, the game is not over or anything.
He retakes his nat with 3 tanks and 2 vults. Mine upgrade finishes and atleast 2 get laid, then P attacks with 2 zealot 1 reaver in shuttle. This moment is at 8:20 in vod.
Hon_sins game crumbles in seconds. Bisu does micro very well, and the camera cuts so we dont see the mine placement or goon hits vs them, so perhaps P got a bit lucky vs mines. Even so, what could T have done differently atleast?
When you see 2 gate goon, its wise to work under the assumption that you might lose your bunker and first tank in the worst case scenario. 2 factories both making siege tanks is more powerful in the immediate defensively than 1 fac tank 1 fac vult. Its more muscle and thats what Terran MIGHT need vs this opener. In this game, Bisu did infact get a reaver, and Terran did infact lose the bunker, so yes, Hon_sin would have benefitted from the extra muscle.
Perhaps Hon_sin could have made a turret on his highground near his ramp, and possibly he could have made more marines.
Something worth mentioning is he could have stayed sieged up, focus firing on the goons/reaver for as long as possible.
Dont get me wrong, he probably still would have lost.
Im gunna link to a specific part of a game. The reason I want to link it is because there is an attack at 11.50 where Terran has 5 tanks in siege mode and 2 marines and no turrets, vs 2 zealot 1 reaver and 10 goons. (ofcourse 10 is too high, Bisu had made only 9 and had lost 3 prior to the reaver attack). This situation is loosely what it could have been like if Hon_sin had gone 2 fac tank and microed differently.
http://www.teamliquid.net/tlpd/korean/games/125174_INnoVation_vs_Snow/vod

See how Bogus stays sieged up and targets the goons and reaver. He also has 2 shops so he gets 2 tanks reinforcements which is better than 1 tank 1 vult when in desperate situations. The overall impression of this attack is that Bogus seems to be in with much more of a fighting chance atleast throughout. Kind of demonstrates some points Im making.

Well, thats pretty in depth and somewhat specific too. So I hope your happy Cryoc
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Cryoc
Profile Joined July 2011
Germany909 Posts
November 28 2014 11:44 GMT
#17
Nice collection and analysis, thanks. Maybe someday I will be able to open 1 Rax Expand and not lose in the first 10 minutes, too. I am even more interested in those searchable notes of yours. It would be nice if you could maybe make a thread like the TvT thread you did some time ago for TvP and TvZ openings (if you have it) where you list all the games with the T and Z/P openings.
http://www.twitch.tv/cryoc
vintagegamer
Profile Joined September 2014
United States8 Posts
December 13 2014 05:40 GMT
#18
Thanks so much for the posts! This is truly informative stuff. Will take a minute to get through, but hopefully a lot will be learned.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-12-13 20:02:59
December 13 2014 05:53 GMT
#19
I have no problems with 1 rax expand, except for when they do the eraliest possible proxy robotics outside of my base. They have a reaver and like four dragoons before I even have one tank with siege mode.

Does any one have any ideas for how to solve this?

Edit:

Mong bunker rushed the robotics facility

If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Shinrei
Profile Joined February 2007
United States237 Posts
December 13 2014 20:01 GMT
#20
On December 13 2014 14:53 vOdToasT wrote:
I have no problems with 1 rax expand, except for when they do the eraliest possible proxy robotics outside of my base. They have a reaver and like four dragoons before I even have one tank with siege mode.

Does any one have any ideas for how to solve this?


Alt + QQ is my typical solution to that.
=^.^=
1 2 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
16:00
Warm Up Cup 5
uThermal710
SteadfastSC238
Liquipedia
Stormgate Nexus
14:00
Stormgate Launch Days
BeoMulf345
TKL 332
IndyStarCraft 240
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 710
SteadfastSC 238
goblin 49
BRAT_OK 27
MindelVK 17
StarCraft: Brood War
Bisu 1484
Mini 760
ggaemo 228
sSak 71
Aegong 38
Stormgate
B2W.Neo462
BeoMulf345
TKL 332
IndyStarCraft 240
UpATreeSC103
ZombieGrub63
JuggernautJason39
Dota 2
LuMiX1
League of Legends
Reynor108
Counter-Strike
fl0m2791
Heroes of the Storm
Liquid`Hasu475
Other Games
gofns7534
Grubby1829
ceh9443
Hui .160
mouzStarbuck141
oskar95
Trikslyr63
QueenE53
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• StrangeGG 29
• davetesta27
• LUISG 14
• Reevou 5
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 23
• 80smullet 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2861
• masondota21634
• WagamamaTV862
League of Legends
• TFBlade980
Counter-Strike
• Shiphtur553
Other Games
• imaqtpie1832
Upcoming Events
DaveTesta Events
4h 45m
The PondCast
14h 45m
WardiTV Summer Champion…
15h 45m
Replay Cast
1d 4h
LiuLi Cup
1d 15h
uThermal 2v2 Circuit
1d 19h
RSL Revival
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.