• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:11
CET 17:11
KST 01:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1579 users

"Tear It Down" - Making-of TSL4 Theme Song

Forum Index > TSL4 Forum
81 CommentsPost a Reply
1 2 3 4 5 Next All

"Tear It Down" - Making-of TSL4 Theme Song

Text byTL.net ESPORTS
August 18th, 2012 22:58 GMT

Hi, I'm Jimmy Bates, I produced and helped create the song Tear It Down which was produced for Teamliquid.net for the use in the TSL 4 broadcast's intro video. In making the song, I worked with two musicians from my band What's Left Is Right (http://www.whatsleftisright.com), Josh Buchholtz (who also plays SC, he goes on TLnet by the name of 'buchholtz' ) and Mike O'Mara. In this article I'll detail the experience I had while making the song!

[image loading]
Welcome to my studio ^^


Well, before I start, I'll link here to the full song.



You can also find it on SoundCloud here for download.

And I'll link to the TSL 4 intro (from the Ro32):


TSL 4 intro :D


There's a lot of technical information that could go into describing how a song is made, and for me, the technical information is the whole experience. That being said, I'm going to try to make this article as user friendly as possible ^^ If you have any questions about how I did any certain thing, please ask me! If you have critique you want to say about the song too, please do! I won't get offended at all.

I first got asked to produce the music and sound for the TSL broadcast, in particular the introduction video, by Nazgul. I've been on the forums for quite a while, and we had a similar interest in MMA so we got to know each other online a bit. He had known I was a musician and recorded in my own studio, so after hearing my portfolio, he asked me to produce a song for the TSL, and acquainted me with Lip the Pencilboy (www.salonalpin.net). From there, we established what direction the video was going, and what direction I wanted to take the music. One comment I've noticed is that it reminds people of the Ever OSL 2007 intro, which is a REALLY sharp comment since that was the main influence I used when I was trying to figure out what I wanted to do in terms of musical direction. ^_^


Ever OSL 2007 Intro - my fav starleague intro


I contacted my bandmates Mike (who plays drums) and Josh (who plays guitar and sings) about this project, and they both wanted to be a part of this, so I made a rough sketch of the song using MIDI drums piano and bass, and playing my guitar directly into my audio interface, and then sent the mp3 to Mike, who made his own version of the drums, and Josh, who developed vocal parts for this song. Josh, being an SC2 player himself, was particularly excited about being on this track, and he too regularly visits tlnet! ^_^ Afterwards, I made a short version of the track, 50 seconds long, so that Lip could figure out how he wanted to sync certain things up to the song, and off we went to actually record the song for real!

[image loading]
Mike on drums!


When I record a song, generally I like to start from the foundation and go up. To me, that means starting with the drums, then recording bass, then guitar, piano, vocals, and then whatever synths need to be added on afterwards. When a band is playing a song, the guitarist will be relying on the drummer for timing far more than the drummer will be relying on the guitarist. So therefore, I started with drums, and called Mike to come over and set up his drums for recording. As is standard in the recording industry, I set up so that each drum had its own mic, and that the cymbals were recorded by two overhead mics up top (as you can see in the picture below). This was a day-long process, and we ended up getting 5 or 6 takes that I was able to edit from.

[image loading]
The mic setup on the drums


When I edit, I generally make "composite" tracks of what I record by taking the best take of every part in the song, and then stringing them together to make the best possible version of the whole song. There's actually quite a bit more to editing than that, and editing is probably the most meticulous and labor intensive procedure in the whole process of making a song, but that's the short version of it.

After the drums were done, I was ready to record bass and guitar. I recorded the bass myself by putting a few mics on my bass amp, edited it, and then got Josh to come over since I was ready to record guitar.

[image loading]
JOSH!!


Much like the different races in SC2, each instrument presents different challenges when it comes to recording! With drums, you have to be very aware of how the microphones work with each other, and you're usually dealing with a lot of tracks and a lot to edit. With vocals, usually you have to be a bit of a psychologist and coach the singer so they are comfortable, saying what they need to hear so you can get the best performance possible. For this song, the guitar presented the most irritating challenges, though, particularly because the guitar amp cabinet was wired incorrectly and in such a way that the sound in the room was fine, but only one of the speakers was actually playing the full signal that was coming out of the amplifier, so it was very hard to get a good sound into the mics. Once that was fixed, however, I was able to mic the guitar amp up and get going on recording.

[image loading]
Pretty standard setup.


Since Josh is a much better guitar player than me, once I had the song figured out in terms of structure and what not, I showed him my guitar parts. After he learned those guitar parts (pretty quickly, they were pretty basic), he took them, and basically made his own version of it, adding a lot of flair and then coming up with other guitar parts to layer on the main guitar line. In the end, we had come up with 4 guitar parts, one that plays throughout the whole song, a second guitar on the chorus, a second guitar on the second verse, and a clean part during the bridge. Honestly, I think the guitar parts in this song helped huge in making this song a lot more interesting. The guitars took a few days to organize and record everything, but we finally got it done and were ready to go onto vocals.

[image loading]
WOOT vocals


At this point in recording, you can really hear the song coming together and it's a good feeling, you generally have a lot of momentum at this point. This was probably my favorite part of the whole recording session, because it's with the vocals that you can really hook a listener to your song, and to me, the vocals is where we can really express our artistry. We used a large diaphragm condenser microphone to record the vocals, which is a really crisp sounding microphone that can record delicate acoustic sounds. We recorded in a room that was treated really well acoustically, which means that there was no echo or reverb in the room, and therefore the vocals I was recording was really clear.

The first day of recording the vocals consisted of getting the verses done and the choruses done. Since this was such an important song to us, we really wanted to focus on each section and make sure there was a lot of expression at every point in the song. We also recorded a LOT of takes per section, just because we want everything to sound as good as it can, and that means paying attention to every word and making sure it's at the right volume, right pitch, and the word is being enunciated properly. Recording that many takes can be quite a long process though, because you have to be very aware of how fatigued the singer is, but luckily Josh has been recorded enough that he has very good endurance when it comes to this. After we were done recording, we had a few beers while playing 2v2 for the rest of the day. ^^

[image loading]
glhf lolol


After editing what we had recorded vocally, we then got back in the saddle and recorded the bridge, the harmonies, and then the remaining little bits of singing that we hadn't recorded yet ("You're going down, you're going down!"). Harmonies is one of my favourite parts of producing because I have a strong theory knowledge due to my piano background, and this usually allows me to recognize what vocal harmonies can be sung at any given point. After the vocals was done, I was able to get the piano sequenced, and all the remaining synths sequenced, and then I was ready to actually mix the song.

Mixing is when you take all the tracks that you've recorded and edited, clean them up, make them sound really good individually AND with each other, and then set the volume and pan so all the tracks mesh together sound wise. There's so much technical information that goes into mixing that I could write a 5000 word essay on it easily. But really, the main things I have to note are that I was extremely careful to make everything sound really crisp and clear, and as weird as this may sound, my goal was to make the drums sound like drums, guitar sound like guitar, etc. When you record with a lot of different microphones, you'll record a lot of sounds that muddle what you want, and therefore you'll spend a lot of your attention on removing the unwanted sounds but being careful not to remove the sound you want as well.

[image loading]
I used both Logic Pro and Protools to record. Logic was used to sequence the piano and the synths, and Protools was used for recording, editing, and mixing. This is the Protools session for the song.


If anyone has any questions in terms of mixing, I'd be more than glad to answer, but I'll leave a spoiler with some of the more technical information on mixing so anyone who's interested can read it:

+ Show Spoiler +
Now that everything had been recorded and edited, the song was ready to be mixed. The mixing stage is where you take each track, you clean the sound and make it sound good, set the levels and panning for each track, blending it together into a stereo AIFF or WAV file that is then ready for mastering (explained later). Before I started mixing, I made a short version of the song from the full length version for the TSL 4 broadcast intro video, and that was fairly easy as it was just a matter of copy and pasting certain parts and making it sound seamless.

When it comes to mixing, there are three main "inserts," or "audio processors," or effects if you will, that you will use:
- Equalization (abbreviated as EQ): This is where you can change the frequency content, or tone, of the sound. This means, you can make something sound brighter, darker; you can remove the low end, add low end, remove the high end, or add high end to the sound. But most importantly, you can simply remove sounds that you don't want to hear, whether its because they are unintended sounds that the microphone picked up, or there are two instruments clashing. A common example of two instruments clashing would be the bass guitar and kick: It is very easy for the bass to be overwhelming in the song and to completely drown out the kick. A good solution to that is often to remove the frequencies from the bass that the kick will be around, and it's also a good idea often to remove frequencies from the kick that the bass is around too. That way, both instruments have a spot in the mix.
Now, while EQing is a very essential tool to mixing that you'll likely have on almost every track, it is very easy to over-EQ something, and completely warp the sound of the track that you're EQing, often making it sound worse than what it was originally. As a general rule of thumb, when EQing, usually less is more.
- Compression: When you compress a track, basically you are evening out the volume spikes that the track would have, therefore simultaneously controlling anything that would be too loud, but also making the softest parts of the track more audible. How it does this is by setting a volume threshold that the compression will kick in, then setting a ratio that any signal above the volume threshold will be divided by. Clearly, if you divide a signal by any amount, you will have 'signal loss', so afterwards, you can apply "make-up gain" which is where you can crank the signal back to where you wanted it volume-wise before you applied compression.
If you're mixing a song, you'll likely use compression on most of the tracks, but a particularly good example of a time you'd want to use compression is for vocals. Since there will be a lot of times where the singer is singing softly throughout the song, such as perhaps a verse, it's easy for the vocals to get drowned out of the mix. Even in louder sections, it's common for a note to have a lot of presence until the very tail end of it where the singer lets off a little bit. If you put compression on the vocals, you can raise the softer singing parts so that it stays above the mix, and it'll also make sure that if the singer bursts out in volume on a particular note (especially a high note), that it doesn't overpower the mix and just sound awkward.
- Reverb: Most people know what reverb is, but if you don't: http://en.wikipedia.org/wiki/Reverberation. Reverb is used on most tracks, as without it usually everything will sound extremely dry. The trick with reverb is to set it to a level where it sounds natural: If I sent a track to someone, I really don't want them to notice the reverb, I just want it to be there. And with that being said, most effects, unless being used to really creative purposes, are usually supposed to be unnoticed.

Most of the tracks in this song have a combination of these 3 things. There are other audio processors such as delay, phasing, but the meat and potatoes of mixing will be done through these processors, plus setting volume levels, and panning.

When I was mixing Tear It Down, I started by applying EQ, compression, and reverb to the drums, working my way through the bass, guitar, piano, and then vocals. The main things that one should look out for when mixing are to avoid instruments clashing or drowning each other out in terms of sound, and to make sure everything sounds like it should. As simple as making "everything sound like it's supposed to" sounds, it can actually be very difficult, and it's also very easy to lose yourself in your own idea of what the mix should sound like, when the idea isn't grounded to reality. It's a really good idea to keep checking with other songs that are within the same genre to make sure that your sound is "in the same ballpark" and give you guidance in terms of what you should be striving for. After mixing, really meticulously checking the mix constantly to make sure that it sounds "up to par" with what I want in a mix, I was able to output it to a stereo WAV file that was ready for mastering.

The mastering process is quite a bit simpler than the mixing process, with the goal of the mastering process being to take the stereo WAV file that was outputted, and simply make it sound acceptable by industry standards. That means making it as loud as other tracks that are on the market are, and fixing small mistakes that you might have made during the mix (such as, not having enough bass in the mix). If you are dealing with a whole album of songs, it'll be in the mastering process that you create seamless transitions from one track to another, therefore making the album sound like an album, not a "compilation of songs."

Essentially, all I really wanted to do was to raise the volume of the mix to nominal level, and I also used a stereo widener to create a bit of distance between the left and right since the mix was a little bit too muddled down the middle. I was pretty happy with my mix in general so not a lot needed to be done, so at that point I outputted the master file and was ready to send Tear It Down off to teamliquid.net, and send the shortened version to Lip, who then placed it in his video.


With that all done, it was merely a case of putting the shortened version of the song to the video Lip had created, and then putting in sound fx in, and we had the completed TSL intro vid + a full song to boot.

Hope you enjoyed! You can contact me at jbates.productions@gmail.com.
http://www.soundcloud.com/jbates-productions/




Sponsors:
sponsor
TwitchTV is the world’s largest video game entertainment and chat community. TwitchTV features the top gaming personalities, players, tournaments and commentary, in addition to the most active and interesting discussions around video games. TwitchTV provides publishers and advertisers a platform to create long term engagement and commitment from gamers.

Learn more at www.twitch.tv
sponsor
Razer has been a pioneering supporter of e-Sports since its conception. It is in our blood and we are driven to further the culture of professional gaming in all that we do. We work hand in hand with our pros to forge weaponry for the players who stake their livelihood on podium placements. Our gear is designed to perform flawlessly in high-stress tournament conditions where winning is everything and mistakes cost championships. Those who compete with our equipment will attest – We live by our words: For Gamers. By Gamers.

For more information, please visit www.razerzone.com



Art by:

sponsor


Facebook Twitter Reddit
TL+ Member
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
August 18 2012 23:00 GMT
#2
It's nice seeing the production behind the great songs for TSL4. Keep up the great work guys.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
the_business_og
Profile Joined April 2012
United States167 Posts
August 18 2012 23:02 GMT
#3
did you also make the song for the ads in progress screen?
shanti
RiSkysc2
Profile Joined September 2011
696 Posts
August 18 2012 23:07 GMT
#4
Awesome!
chukolna
Profile Joined February 2010
78 Posts
August 18 2012 23:13 GMT
#5
gj
Grow up Raj, there's no place for truth on the Internet.
Dubzex
Profile Joined October 2010
United States6994 Posts
August 18 2012 23:13 GMT
#6
Good stuff.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Xpace
Profile Joined March 2011
United States2209 Posts
Last Edited: 2012-08-18 23:15:45
August 18 2012 23:14 GMT
#7
Do you know how many people, both on chat and LR, were asking for this song? Every single time it played.

Edit: Now how about the song that plays on breaks!!
entropius
Profile Joined June 2010
United States1046 Posts
August 18 2012 23:18 GMT
#8
Have to say the TSL3 art (with those badass pencil sketches) is a lot better than from TSL4, but the music by itself redeems the intros/hype for TSL4. Well done!
micny432
Profile Joined January 2011
Sweden3 Posts
August 18 2012 23:20 GMT
#9
Great song, mix and production. Also, love the dedication!
DrThorMD
Profile Blog Joined February 2011
Canada359 Posts
August 18 2012 23:22 GMT
#10
Love the song. Especially the intro, its sick good.
Damn your Chronoboosts!
Chronos.
Profile Joined February 2012
United States805 Posts
August 18 2012 23:24 GMT
#11
Thanks for all the hard work! One of the greatest Starcraft intro's of all time, I think the song gave it so much personality.
Lip the Pencilboy
Profile Blog Joined December 2010
Italy420 Posts
August 18 2012 23:24 GMT
#12
jimmy is a boss when it comes to sound design!
Moderator"Ieri ho bevuto troppo, stasera bevo solo Birra!" - DEBO IS MY PERSONAL SC2-HERO
Hds
Profile Joined July 2011
France200 Posts
August 18 2012 23:30 GMT
#13
Very good song <3
Watily! ♥
mastaphat
Profile Joined July 2011
Canada42 Posts
August 18 2012 23:40 GMT
#14
jimmy is super talented and made a great song BUT he is a TRAITOR who is now playing more zerg and leaving his terran brethren behind...damn you jimmy
chea
Roggay
Profile Joined April 2010
Switzerland6320 Posts
August 18 2012 23:41 GMT
#15
Really good song!!! Love it. The intro is badass!
TR
Profile Joined February 2011
2320 Posts
August 19 2012 00:04 GMT
#16
Cool song!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 19 2012 00:08 GMT
#17
Thank you for the look behind the scenes I really like the intro song and think it fits really well with Lips endeavors.

..Although all I"m thinking of is the chills I still get at the countdown beep at the end of ever osl 2007. man, that beep.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
August 19 2012 00:09 GMT
#18
Is this song used as a homage to TSL 1? (DOWN DOWN DOWN)
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 19 2012 00:13 GMT
#19
Good ol Ever 2007 OSL intro. Best of all time.

I didn't really like the TSL 4 intro at first but I've grown to enjoy it now.
Anathallo
Profile Joined August 2012
Canada2 Posts
August 19 2012 00:27 GMT
#20
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
15:00
Stellar Fest: Day 3
ByuN vs ZounLIVE!
TBD vs TriGGeR
Clem vs TBD
ComeBackTV 862
UrsaTVCanada389
IndyStarCraft 269
EnkiAlexander 52
Liquipedia
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV1237
Rex104
IntoTheiNu 23
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 269
Rex 104
MindelVK 39
Railgan 19
StarCraft: Brood War
Sea 3330
JulyZerg 642
GuemChi 576
Mini 510
Barracks 282
hero 226
PianO 203
Soma 198
Last 134
Hyun 118
[ Show more ]
Larva 56
ggaemo 42
Backho 32
zelot 23
Terrorterran 21
HiyA 16
scan(afreeca) 12
Dota 2
qojqva3372
Dendi1083
syndereN220
BananaSlamJamma135
LuMiX1
Counter-Strike
byalli378
Super Smash Bros
Chillindude25
Heroes of the Storm
Khaldor423
Other Games
gofns5989
singsing2233
B2W.Neo1233
Mlord618
Hui .321
Sick193
RotterdaM176
XcaliburYe71
QueenE67
goatrope59
ArmadaUGS21
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2997
• WagamamaTV490
• Ler96
League of Legends
• Shiphtur190
Upcoming Events
IPSL
1h 49m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3h 49m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
6h 49m
OSC
16h 49m
Wardi Open
19h 49m
Wardi Open
23h 49m
Replay Cast
1d 6h
WardiTV Korean Royale
1d 19h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.