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"Tear It Down" - Making-of TSL4 Theme Song - Page 3

Forum Index > TSL4 Forum
81 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
August 19 2012 02:33 GMT
#41
so good
AdministratorNot actually Hawaiian.
Gatsbizzle
Profile Joined March 2010
United States132 Posts
August 19 2012 02:43 GMT
#42
Love the keyboard parts tossed into the song; really brings it to the next level for me. Love the intro video as well, but a little sad that the Ro8 did not get a full 8-player intro (instead of the 2 / race), although the music might need to be recut for that to work out well.
I joined TeamLiquid for TSL2 but I stayed for Nada's Body.
mindjames
Profile Blog Joined October 2010
Israel436 Posts
Last Edited: 2012-08-19 03:15:10
August 19 2012 03:00 GMT
#43
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Mastering is something that's been done in popular music for ages now, mainly for consistency - people don't want to fiddle with volume levels every time they change the song, and neither do radio stations for that matter. That's why mastered songs are also considered "radio-ready". If your song sounds "weak" compared to the last one, people will lose interest, without even realizing why(!). It would be naive to disregard these things and try to promote more dynamic range in music - it's not gonna happen. At least not in Pop and Rock.

Moreover, mastering does not entirely eliminate dynamic range. And finally, it does not take away the songwriter's ability to create lows and highs within a song - which is the main advantage of broad dynamic range.

If you enjoy the broader dynamics, there's plenty of classical music that does not have any compression on it whatsoever.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 19 2012 03:51 GMT
#44
The countdown timer made me smile the first time I heard it.

It was a cool little homage :>
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
SiDX
Profile Joined July 2009
New Zealand1975 Posts
August 19 2012 04:25 GMT
#45
Interesting read - love the song and intro a lot
chris5180
Profile Joined July 2012
198 Posts
August 19 2012 05:27 GMT
#46
awesome!
StarStruck
Profile Blog Joined April 2010
25339 Posts
August 19 2012 05:49 GMT
#47
On August 19 2012 10:31 ColdLava wrote:
Show nested quote +
On August 19 2012 10:09 where_ wrote:
On August 19 2012 10:05 Childplay wrote:
extremely nice! i was going to download it but soundcloud says its at max download =/

Same here. Any other way of getting it?


Had to upgrade my soundcloud account, should be fixed now!

Thanks for support guys!

- Jimmy


I had no idea this is what you do lmao.

Good times man.
ropumar
Profile Joined January 2011
Brazil111 Posts
Last Edited: 2012-08-19 05:55:07
August 19 2012 05:52 GMT
#48
I hate the TSL4 theme song and graphic.
The whole introduction is bad.

Sounds like teen pop rock mediocrity with high pitch voice.

TSL3 hand draw portraits were way better.
mahkan
Profile Blog Joined July 2010
United States153 Posts
August 19 2012 06:06 GMT
#49
I love the song
Majynx
Profile Joined October 2010
United States1431 Posts
August 19 2012 06:07 GMT
#50
Interesting read, as I know basically nothing about creating music. Glad to finally know where the song came from. Keep up the good work.
bittman
Profile Joined February 2011
Australia8759 Posts
August 19 2012 06:09 GMT
#51
Love this song! TSL bias may have something to do with it =D
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Redlol
Profile Joined June 2010
United States181 Posts
August 19 2012 06:15 GMT
#52
I haven't had the time to watch any TSL yet, just caught a game or two on youtube to satisfy my addiction, but I haven't been lucky enough to catch this song.

Color me impressed.

The work of you and your band is extremely impressive, I am very happy that you guys have chosen to associate your music with TSL4, and you guys should be very proud of your work. It's amazing.
Kitty4Cat
Profile Blog Joined November 2011
Canada56 Posts
August 19 2012 06:37 GMT
#53
I've been waiting for the full version since I first heard it on day 1 !! :D

Thank you! That song is awesome! I just advertised it on my fb/twitter pages so people would know about it!! :D
"There is nothing more cool than being proud of the things that you love." - Day[9]
Elem
Profile Joined April 2011
Sweden4717 Posts
August 19 2012 06:44 GMT
#54
Very interesting. Also hadnt heard vocals for the song, very nice!
#freeshauni
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 19 2012 07:31 GMT
#55
gj Jimmy
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 19 2012 08:14 GMT
#56
Wow, so TSL4 is the first tournament to have a dedicated song produced for it?
caneras
Profile Blog Joined August 2010
433 Posts
August 19 2012 09:07 GMT
#57
Always cool to see a production piece. Glad to see musicians interested in the SC2 scene and excited to contribute content. You guys did a good job. The intro on par with the awesome MSL and OSL intros over the years.
LuckyGnomTV
Profile Blog Joined July 2009
Russian Federation367 Posts
Last Edited: 2012-08-19 09:12:38
August 19 2012 09:10 GMT
#58
Vocals are pretty disgusting. Voice of a singer makes great song and great music sound like it is pop-rock for 16 years old girls -__-

p.s. TSL3 intros were much much much MUCH better
Ezaura_au
Profile Joined August 2012
114 Posts
August 19 2012 09:12 GMT
#59
On August 19 2012 11:18 rauk wrote:
Show nested quote +
On August 19 2012 10:02 Ezaura_au wrote:
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Human's by nature dislike inconsistency in noise. Why do you think serialism isn't widely popular?


i don't think you understand what dynamic range is... having soft and loud parts in songs is a big part of making them sound interesting

http://en.wikipedia.org/wiki/Serialism

That page also lists quite a lot of my favourite music. Yeah I'm pretty sure I know what dynamic range is. Humans dislike inconsistency in volume by nature, it is one of the fears we are born with - the other is the fear of falling.
tschecko
Profile Joined August 2012
Andorra39 Posts
August 19 2012 10:18 GMT
#60
On August 19 2012 12:00 RezJ wrote:
Show nested quote +
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Mastering is something that's been done in popular music for ages now, mainly for consistency - people don't want to fiddle with volume levels every time they change the song, and neither do radio stations for that matter. That's why mastered songs are also considered "radio-ready". If your song sounds "weak" compared to the last one, people will lose interest, without even realizing why(!). It would be naive to disregard these things and try to promote more dynamic range in music - it's not gonna happen. At least not in Pop and Rock.

Moreover, mastering does not entirely eliminate dynamic range. And finally, it does not take away the songwriter's ability to create lows and highs within a song - which is the main advantage of broad dynamic range.

If you enjoy the broader dynamics, there's plenty of classical music that does not have any compression on it whatsoever.



exactly this. also a too high dynamic range is bad too and going on the nerves while too much compressed stuff gets boring soon and makes ears tired
NOO
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