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"Tear It Down" - Making-of TSL4 Theme Song

Forum Index > TSL4 Forum
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"Tear It Down" - Making-of TSL4 Theme Song

Text byTL.net ESPORTS
August 18th, 2012 22:58 GMT

Hi, I'm Jimmy Bates, I produced and helped create the song Tear It Down which was produced for Teamliquid.net for the use in the TSL 4 broadcast's intro video. In making the song, I worked with two musicians from my band What's Left Is Right (http://www.whatsleftisright.com), Josh Buchholtz (who also plays SC, he goes on TLnet by the name of 'buchholtz' ) and Mike O'Mara. In this article I'll detail the experience I had while making the song!

[image loading]
Welcome to my studio ^^


Well, before I start, I'll link here to the full song.



You can also find it on SoundCloud here for download.

And I'll link to the TSL 4 intro (from the Ro32):


TSL 4 intro :D


There's a lot of technical information that could go into describing how a song is made, and for me, the technical information is the whole experience. That being said, I'm going to try to make this article as user friendly as possible ^^ If you have any questions about how I did any certain thing, please ask me! If you have critique you want to say about the song too, please do! I won't get offended at all.

I first got asked to produce the music and sound for the TSL broadcast, in particular the introduction video, by Nazgul. I've been on the forums for quite a while, and we had a similar interest in MMA so we got to know each other online a bit. He had known I was a musician and recorded in my own studio, so after hearing my portfolio, he asked me to produce a song for the TSL, and acquainted me with Lip the Pencilboy (www.salonalpin.net). From there, we established what direction the video was going, and what direction I wanted to take the music. One comment I've noticed is that it reminds people of the Ever OSL 2007 intro, which is a REALLY sharp comment since that was the main influence I used when I was trying to figure out what I wanted to do in terms of musical direction. ^_^


Ever OSL 2007 Intro - my fav starleague intro


I contacted my bandmates Mike (who plays drums) and Josh (who plays guitar and sings) about this project, and they both wanted to be a part of this, so I made a rough sketch of the song using MIDI drums piano and bass, and playing my guitar directly into my audio interface, and then sent the mp3 to Mike, who made his own version of the drums, and Josh, who developed vocal parts for this song. Josh, being an SC2 player himself, was particularly excited about being on this track, and he too regularly visits tlnet! ^_^ Afterwards, I made a short version of the track, 50 seconds long, so that Lip could figure out how he wanted to sync certain things up to the song, and off we went to actually record the song for real!

[image loading]
Mike on drums!


When I record a song, generally I like to start from the foundation and go up. To me, that means starting with the drums, then recording bass, then guitar, piano, vocals, and then whatever synths need to be added on afterwards. When a band is playing a song, the guitarist will be relying on the drummer for timing far more than the drummer will be relying on the guitarist. So therefore, I started with drums, and called Mike to come over and set up his drums for recording. As is standard in the recording industry, I set up so that each drum had its own mic, and that the cymbals were recorded by two overhead mics up top (as you can see in the picture below). This was a day-long process, and we ended up getting 5 or 6 takes that I was able to edit from.

[image loading]
The mic setup on the drums


When I edit, I generally make "composite" tracks of what I record by taking the best take of every part in the song, and then stringing them together to make the best possible version of the whole song. There's actually quite a bit more to editing than that, and editing is probably the most meticulous and labor intensive procedure in the whole process of making a song, but that's the short version of it.

After the drums were done, I was ready to record bass and guitar. I recorded the bass myself by putting a few mics on my bass amp, edited it, and then got Josh to come over since I was ready to record guitar.

[image loading]
JOSH!!


Much like the different races in SC2, each instrument presents different challenges when it comes to recording! With drums, you have to be very aware of how the microphones work with each other, and you're usually dealing with a lot of tracks and a lot to edit. With vocals, usually you have to be a bit of a psychologist and coach the singer so they are comfortable, saying what they need to hear so you can get the best performance possible. For this song, the guitar presented the most irritating challenges, though, particularly because the guitar amp cabinet was wired incorrectly and in such a way that the sound in the room was fine, but only one of the speakers was actually playing the full signal that was coming out of the amplifier, so it was very hard to get a good sound into the mics. Once that was fixed, however, I was able to mic the guitar amp up and get going on recording.

[image loading]
Pretty standard setup.


Since Josh is a much better guitar player than me, once I had the song figured out in terms of structure and what not, I showed him my guitar parts. After he learned those guitar parts (pretty quickly, they were pretty basic), he took them, and basically made his own version of it, adding a lot of flair and then coming up with other guitar parts to layer on the main guitar line. In the end, we had come up with 4 guitar parts, one that plays throughout the whole song, a second guitar on the chorus, a second guitar on the second verse, and a clean part during the bridge. Honestly, I think the guitar parts in this song helped huge in making this song a lot more interesting. The guitars took a few days to organize and record everything, but we finally got it done and were ready to go onto vocals.

[image loading]
WOOT vocals


At this point in recording, you can really hear the song coming together and it's a good feeling, you generally have a lot of momentum at this point. This was probably my favorite part of the whole recording session, because it's with the vocals that you can really hook a listener to your song, and to me, the vocals is where we can really express our artistry. We used a large diaphragm condenser microphone to record the vocals, which is a really crisp sounding microphone that can record delicate acoustic sounds. We recorded in a room that was treated really well acoustically, which means that there was no echo or reverb in the room, and therefore the vocals I was recording was really clear.

The first day of recording the vocals consisted of getting the verses done and the choruses done. Since this was such an important song to us, we really wanted to focus on each section and make sure there was a lot of expression at every point in the song. We also recorded a LOT of takes per section, just because we want everything to sound as good as it can, and that means paying attention to every word and making sure it's at the right volume, right pitch, and the word is being enunciated properly. Recording that many takes can be quite a long process though, because you have to be very aware of how fatigued the singer is, but luckily Josh has been recorded enough that he has very good endurance when it comes to this. After we were done recording, we had a few beers while playing 2v2 for the rest of the day. ^^

[image loading]
glhf lolol


After editing what we had recorded vocally, we then got back in the saddle and recorded the bridge, the harmonies, and then the remaining little bits of singing that we hadn't recorded yet ("You're going down, you're going down!"). Harmonies is one of my favourite parts of producing because I have a strong theory knowledge due to my piano background, and this usually allows me to recognize what vocal harmonies can be sung at any given point. After the vocals was done, I was able to get the piano sequenced, and all the remaining synths sequenced, and then I was ready to actually mix the song.

Mixing is when you take all the tracks that you've recorded and edited, clean them up, make them sound really good individually AND with each other, and then set the volume and pan so all the tracks mesh together sound wise. There's so much technical information that goes into mixing that I could write a 5000 word essay on it easily. But really, the main things I have to note are that I was extremely careful to make everything sound really crisp and clear, and as weird as this may sound, my goal was to make the drums sound like drums, guitar sound like guitar, etc. When you record with a lot of different microphones, you'll record a lot of sounds that muddle what you want, and therefore you'll spend a lot of your attention on removing the unwanted sounds but being careful not to remove the sound you want as well.

[image loading]
I used both Logic Pro and Protools to record. Logic was used to sequence the piano and the synths, and Protools was used for recording, editing, and mixing. This is the Protools session for the song.


If anyone has any questions in terms of mixing, I'd be more than glad to answer, but I'll leave a spoiler with some of the more technical information on mixing so anyone who's interested can read it:

+ Show Spoiler +
Now that everything had been recorded and edited, the song was ready to be mixed. The mixing stage is where you take each track, you clean the sound and make it sound good, set the levels and panning for each track, blending it together into a stereo AIFF or WAV file that is then ready for mastering (explained later). Before I started mixing, I made a short version of the song from the full length version for the TSL 4 broadcast intro video, and that was fairly easy as it was just a matter of copy and pasting certain parts and making it sound seamless.

When it comes to mixing, there are three main "inserts," or "audio processors," or effects if you will, that you will use:
- Equalization (abbreviated as EQ): This is where you can change the frequency content, or tone, of the sound. This means, you can make something sound brighter, darker; you can remove the low end, add low end, remove the high end, or add high end to the sound. But most importantly, you can simply remove sounds that you don't want to hear, whether its because they are unintended sounds that the microphone picked up, or there are two instruments clashing. A common example of two instruments clashing would be the bass guitar and kick: It is very easy for the bass to be overwhelming in the song and to completely drown out the kick. A good solution to that is often to remove the frequencies from the bass that the kick will be around, and it's also a good idea often to remove frequencies from the kick that the bass is around too. That way, both instruments have a spot in the mix.
Now, while EQing is a very essential tool to mixing that you'll likely have on almost every track, it is very easy to over-EQ something, and completely warp the sound of the track that you're EQing, often making it sound worse than what it was originally. As a general rule of thumb, when EQing, usually less is more.
- Compression: When you compress a track, basically you are evening out the volume spikes that the track would have, therefore simultaneously controlling anything that would be too loud, but also making the softest parts of the track more audible. How it does this is by setting a volume threshold that the compression will kick in, then setting a ratio that any signal above the volume threshold will be divided by. Clearly, if you divide a signal by any amount, you will have 'signal loss', so afterwards, you can apply "make-up gain" which is where you can crank the signal back to where you wanted it volume-wise before you applied compression.
If you're mixing a song, you'll likely use compression on most of the tracks, but a particularly good example of a time you'd want to use compression is for vocals. Since there will be a lot of times where the singer is singing softly throughout the song, such as perhaps a verse, it's easy for the vocals to get drowned out of the mix. Even in louder sections, it's common for a note to have a lot of presence until the very tail end of it where the singer lets off a little bit. If you put compression on the vocals, you can raise the softer singing parts so that it stays above the mix, and it'll also make sure that if the singer bursts out in volume on a particular note (especially a high note), that it doesn't overpower the mix and just sound awkward.
- Reverb: Most people know what reverb is, but if you don't: http://en.wikipedia.org/wiki/Reverberation. Reverb is used on most tracks, as without it usually everything will sound extremely dry. The trick with reverb is to set it to a level where it sounds natural: If I sent a track to someone, I really don't want them to notice the reverb, I just want it to be there. And with that being said, most effects, unless being used to really creative purposes, are usually supposed to be unnoticed.

Most of the tracks in this song have a combination of these 3 things. There are other audio processors such as delay, phasing, but the meat and potatoes of mixing will be done through these processors, plus setting volume levels, and panning.

When I was mixing Tear It Down, I started by applying EQ, compression, and reverb to the drums, working my way through the bass, guitar, piano, and then vocals. The main things that one should look out for when mixing are to avoid instruments clashing or drowning each other out in terms of sound, and to make sure everything sounds like it should. As simple as making "everything sound like it's supposed to" sounds, it can actually be very difficult, and it's also very easy to lose yourself in your own idea of what the mix should sound like, when the idea isn't grounded to reality. It's a really good idea to keep checking with other songs that are within the same genre to make sure that your sound is "in the same ballpark" and give you guidance in terms of what you should be striving for. After mixing, really meticulously checking the mix constantly to make sure that it sounds "up to par" with what I want in a mix, I was able to output it to a stereo WAV file that was ready for mastering.

The mastering process is quite a bit simpler than the mixing process, with the goal of the mastering process being to take the stereo WAV file that was outputted, and simply make it sound acceptable by industry standards. That means making it as loud as other tracks that are on the market are, and fixing small mistakes that you might have made during the mix (such as, not having enough bass in the mix). If you are dealing with a whole album of songs, it'll be in the mastering process that you create seamless transitions from one track to another, therefore making the album sound like an album, not a "compilation of songs."

Essentially, all I really wanted to do was to raise the volume of the mix to nominal level, and I also used a stereo widener to create a bit of distance between the left and right since the mix was a little bit too muddled down the middle. I was pretty happy with my mix in general so not a lot needed to be done, so at that point I outputted the master file and was ready to send Tear It Down off to teamliquid.net, and send the shortened version to Lip, who then placed it in his video.


With that all done, it was merely a case of putting the shortened version of the song to the video Lip had created, and then putting in sound fx in, and we had the completed TSL intro vid + a full song to boot.

Hope you enjoyed! You can contact me at jbates.productions@gmail.com.
http://www.soundcloud.com/jbates-productions/




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TL+ Member
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
August 18 2012 23:00 GMT
#2
It's nice seeing the production behind the great songs for TSL4. Keep up the great work guys.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
the_business_og
Profile Joined April 2012
United States167 Posts
August 18 2012 23:02 GMT
#3
did you also make the song for the ads in progress screen?
shanti
RiSkysc2
Profile Joined September 2011
696 Posts
August 18 2012 23:07 GMT
#4
Awesome!
chukolna
Profile Joined February 2010
78 Posts
August 18 2012 23:13 GMT
#5
gj
Grow up Raj, there's no place for truth on the Internet.
Dubzex
Profile Joined October 2010
United States6994 Posts
August 18 2012 23:13 GMT
#6
Good stuff.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Xpace
Profile Joined March 2011
United States2209 Posts
Last Edited: 2012-08-18 23:15:45
August 18 2012 23:14 GMT
#7
Do you know how many people, both on chat and LR, were asking for this song? Every single time it played.

Edit: Now how about the song that plays on breaks!!
entropius
Profile Joined June 2010
United States1046 Posts
August 18 2012 23:18 GMT
#8
Have to say the TSL3 art (with those badass pencil sketches) is a lot better than from TSL4, but the music by itself redeems the intros/hype for TSL4. Well done!
micny432
Profile Joined January 2011
Sweden3 Posts
August 18 2012 23:20 GMT
#9
Great song, mix and production. Also, love the dedication!
DrThorMD
Profile Blog Joined February 2011
Canada359 Posts
August 18 2012 23:22 GMT
#10
Love the song. Especially the intro, its sick good.
Damn your Chronoboosts!
Chronos.
Profile Joined February 2012
United States805 Posts
August 18 2012 23:24 GMT
#11
Thanks for all the hard work! One of the greatest Starcraft intro's of all time, I think the song gave it so much personality.
Lip the Pencilboy
Profile Blog Joined December 2010
Italy420 Posts
August 18 2012 23:24 GMT
#12
jimmy is a boss when it comes to sound design!
Moderator"Ieri ho bevuto troppo, stasera bevo solo Birra!" - DEBO IS MY PERSONAL SC2-HERO
Hds
Profile Joined July 2011
France200 Posts
August 18 2012 23:30 GMT
#13
Very good song <3
Watily! ♥
mastaphat
Profile Joined July 2011
Canada42 Posts
August 18 2012 23:40 GMT
#14
jimmy is super talented and made a great song BUT he is a TRAITOR who is now playing more zerg and leaving his terran brethren behind...damn you jimmy
chea
Roggay
Profile Joined April 2010
Switzerland6320 Posts
August 18 2012 23:41 GMT
#15
Really good song!!! Love it. The intro is badass!
TR
Profile Joined February 2011
2320 Posts
August 19 2012 00:04 GMT
#16
Cool song!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 19 2012 00:08 GMT
#17
Thank you for the look behind the scenes I really like the intro song and think it fits really well with Lips endeavors.

..Although all I"m thinking of is the chills I still get at the countdown beep at the end of ever osl 2007. man, that beep.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
August 19 2012 00:09 GMT
#18
Is this song used as a homage to TSL 1? (DOWN DOWN DOWN)
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 19 2012 00:13 GMT
#19
Good ol Ever 2007 OSL intro. Best of all time.

I didn't really like the TSL 4 intro at first but I've grown to enjoy it now.
Anathallo
Profile Joined August 2012
Canada2 Posts
August 19 2012 00:27 GMT
#20
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?
BathTubNZ
Profile Joined December 2011
New Zealand2556 Posts
August 19 2012 00:30 GMT
#21
Cheers for that, and the song, have TL considered releasing the stems and having a remix competition?
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 19 2012 00:32 GMT
#22
I'm still unhappy that the intro vid does not feature all the players.
Temp0
Profile Blog Joined April 2011
United States165 Posts
August 19 2012 00:32 GMT
#23
You're a boss. I wish my studio was a quarter as sweet as yours seems to be haha. Keep it up and these posts are awesome to see the recording process of different genres :D
SC2 and Video Game Songs! - http://youtube.com/temp0
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 19 2012 00:33 GMT
#24
Dat Marshall ♥
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
zerger420
Profile Joined April 2012
30 Posts
August 19 2012 00:41 GMT
#25
Absolutely sick. Stuff like this is what makes TSL4 easily the most prestigious tournament of the year.
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
August 19 2012 00:41 GMT
#26
I've really enjoyed the intro and song! Thank you so much for the breakdown!
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2012-08-19 00:42:55
August 19 2012 00:42 GMT
#27
thank you, love the song and tsl 4 art

but i cant download, reached the limit
JANGBI never forget
splasha
Profile Joined August 2011
Brazil86 Posts
August 19 2012 00:46 GMT
#28
sick man, congratz
ShadowGoliath
Profile Joined August 2011
United States44 Posts
August 19 2012 00:49 GMT
#29
this song is awesome

Your the Best
AngelOvUriel
Profile Joined April 2011
Cuba91 Posts
August 19 2012 01:01 GMT
#30
dope article, the graphics and the editing on those videos are amazin' . the audio rocks
ReaL | MC | NonY | HerO | Jangbi | Stork | Bisu | EffOrt | FBH | Hiya
Ezaura_au
Profile Joined August 2012
114 Posts
August 19 2012 01:02 GMT
#31
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Human's by nature dislike inconsistency in noise. Why do you think serialism isn't widely popular?
Childplay
Profile Joined October 2011
Canada263 Posts
August 19 2012 01:05 GMT
#32
extremely nice! i was going to download it but soundcloud says its at max download =/
where_
Profile Joined July 2011
Australia53 Posts
August 19 2012 01:09 GMT
#33
On August 19 2012 10:05 Childplay wrote:
extremely nice! i was going to download it but soundcloud says its at max download =/

Same here. Any other way of getting it?
Neorosis
Profile Joined May 2011
United States18 Posts
August 19 2012 01:11 GMT
#34
Wow, thank you so much for sharing! As a has-been retired musician, I thouroughly enjoy seeing how things can be put together these days with all this technology. Now get off my lawn!


Love the song, too!
He who laughs last, laughs best
DeVx
Profile Joined September 2011
United States98 Posts
August 19 2012 01:27 GMT
#35
Amazing song, super catchy, and enjoyable to listen to.

Awesome job!
malady
Profile Joined November 2010
United States600 Posts
August 19 2012 01:29 GMT
#36
nice song
I don't think you needed to explain the process, its not that hard
but I understand maybe others aren't as familiar
dumchu
JokkeL
Profile Joined January 2011
Germany13 Posts
August 19 2012 01:30 GMT
#37
this song is pretty shitty
trollololol
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
August 19 2012 01:31 GMT
#38
On August 19 2012 10:09 where_ wrote:
Show nested quote +
On August 19 2012 10:05 Childplay wrote:
extremely nice! i was going to download it but soundcloud says its at max download =/

Same here. Any other way of getting it?


Had to upgrade my soundcloud account, should be fixed now!

Thanks for support guys!

- Jimmy
rauk
Profile Blog Joined February 2009
United States2228 Posts
August 19 2012 02:18 GMT
#39
On August 19 2012 10:02 Ezaura_au wrote:
Show nested quote +
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Human's by nature dislike inconsistency in noise. Why do you think serialism isn't widely popular?


i don't think you understand what dynamic range is... having soft and loud parts in songs is a big part of making them sound interesting
Jeremy Reimer
Profile Blog Joined August 2010
Canada968 Posts
Last Edited: 2012-08-19 02:20:01
August 19 2012 02:19 GMT
#40
This song is so awesome! I would buy this on iTunes, if only that were possible, just to support the artist.

This is my best guess at the lyrics... any corrections are welcome!

For now I believe your crusade you are
Say say say say you are
But this feels like it's not too forced
So I run when I run
But this feels like a murder scene
And I know
That time is moving so slow
It's so slow

We'll tear it down to build it up again
Maybe it's time you're going down
We'll tear it down to build it up again
Maybe it's time you're going down, down
You're going down, you're going down!

Heavy is the head that wears your crown
And its gonna bring you down
Down down down down
Use it and abuse it
I can't help what you confuse it with
My sense of urgency
But this feels like a murder scene
And I know
That time is moving so slow

We'll tear it down to build it up again
Maybe it's time you're going down
We'll tear it down to build it up again
Maybe it's time you're going down, down
You're going down, you're going down!

Actions speak louder than words
Your crimson rain is on my hands
And now that I know that I could
Holes are forming through all of your plans
You're systematically advanced
The infrastructure could not stand
It's bitter taste has been
Put to waste it's been put to waste

We'll tear it down to build it up again
Maybe it's time you're going down
We'll tear it down to build it up again
Maybe it's time you're going down, down
We'll tear it down to build it up again
Maybe it's time you're going down
We'll tear it down to build it up again
Maybe it's time you're going down, down
You're going down, you're going down!
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
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HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
August 19 2012 02:33 GMT
#41
so good
AdministratorNot actually Hawaiian.
Gatsbizzle
Profile Joined March 2010
United States132 Posts
August 19 2012 02:43 GMT
#42
Love the keyboard parts tossed into the song; really brings it to the next level for me. Love the intro video as well, but a little sad that the Ro8 did not get a full 8-player intro (instead of the 2 / race), although the music might need to be recut for that to work out well.
I joined TeamLiquid for TSL2 but I stayed for Nada's Body.
mindjames
Profile Blog Joined October 2010
Israel323 Posts
Last Edited: 2012-08-19 03:15:10
August 19 2012 03:00 GMT
#43
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Mastering is something that's been done in popular music for ages now, mainly for consistency - people don't want to fiddle with volume levels every time they change the song, and neither do radio stations for that matter. That's why mastered songs are also considered "radio-ready". If your song sounds "weak" compared to the last one, people will lose interest, without even realizing why(!). It would be naive to disregard these things and try to promote more dynamic range in music - it's not gonna happen. At least not in Pop and Rock.

Moreover, mastering does not entirely eliminate dynamic range. And finally, it does not take away the songwriter's ability to create lows and highs within a song - which is the main advantage of broad dynamic range.

If you enjoy the broader dynamics, there's plenty of classical music that does not have any compression on it whatsoever.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 19 2012 03:51 GMT
#44
The countdown timer made me smile the first time I heard it.

It was a cool little homage :>
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
SiDX
Profile Joined July 2009
New Zealand1975 Posts
August 19 2012 04:25 GMT
#45
Interesting read - love the song and intro a lot
chris5180
Profile Joined July 2012
198 Posts
August 19 2012 05:27 GMT
#46
awesome!
StarStruck
Profile Blog Joined April 2010
25339 Posts
August 19 2012 05:49 GMT
#47
On August 19 2012 10:31 ColdLava wrote:
Show nested quote +
On August 19 2012 10:09 where_ wrote:
On August 19 2012 10:05 Childplay wrote:
extremely nice! i was going to download it but soundcloud says its at max download =/

Same here. Any other way of getting it?


Had to upgrade my soundcloud account, should be fixed now!

Thanks for support guys!

- Jimmy


I had no idea this is what you do lmao.

Good times man.
ropumar
Profile Joined January 2011
Brazil111 Posts
Last Edited: 2012-08-19 05:55:07
August 19 2012 05:52 GMT
#48
I hate the TSL4 theme song and graphic.
The whole introduction is bad.

Sounds like teen pop rock mediocrity with high pitch voice.

TSL3 hand draw portraits were way better.
mahkan
Profile Blog Joined July 2010
United States153 Posts
August 19 2012 06:06 GMT
#49
I love the song
Majynx
Profile Joined October 2010
United States1431 Posts
August 19 2012 06:07 GMT
#50
Interesting read, as I know basically nothing about creating music. Glad to finally know where the song came from. Keep up the good work.
bittman
Profile Joined February 2011
Australia8759 Posts
August 19 2012 06:09 GMT
#51
Love this song! TSL bias may have something to do with it =D
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Redlol
Profile Joined June 2010
United States181 Posts
August 19 2012 06:15 GMT
#52
I haven't had the time to watch any TSL yet, just caught a game or two on youtube to satisfy my addiction, but I haven't been lucky enough to catch this song.

Color me impressed.

The work of you and your band is extremely impressive, I am very happy that you guys have chosen to associate your music with TSL4, and you guys should be very proud of your work. It's amazing.
Kitty4Cat
Profile Blog Joined November 2011
Canada56 Posts
August 19 2012 06:37 GMT
#53
I've been waiting for the full version since I first heard it on day 1 !! :D

Thank you! That song is awesome! I just advertised it on my fb/twitter pages so people would know about it!! :D
"There is nothing more cool than being proud of the things that you love." - Day[9]
Elem
Profile Joined April 2011
Sweden4717 Posts
August 19 2012 06:44 GMT
#54
Very interesting. Also hadnt heard vocals for the song, very nice!
#freeshauni
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 19 2012 07:31 GMT
#55
gj Jimmy
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 19 2012 08:14 GMT
#56
Wow, so TSL4 is the first tournament to have a dedicated song produced for it?
caneras
Profile Blog Joined August 2010
433 Posts
August 19 2012 09:07 GMT
#57
Always cool to see a production piece. Glad to see musicians interested in the SC2 scene and excited to contribute content. You guys did a good job. The intro on par with the awesome MSL and OSL intros over the years.
LuckyGnomTV
Profile Blog Joined July 2009
Russian Federation367 Posts
Last Edited: 2012-08-19 09:12:38
August 19 2012 09:10 GMT
#58
Vocals are pretty disgusting. Voice of a singer makes great song and great music sound like it is pop-rock for 16 years old girls -__-

p.s. TSL3 intros were much much much MUCH better
Ezaura_au
Profile Joined August 2012
114 Posts
August 19 2012 09:12 GMT
#59
On August 19 2012 11:18 rauk wrote:
Show nested quote +
On August 19 2012 10:02 Ezaura_au wrote:
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Human's by nature dislike inconsistency in noise. Why do you think serialism isn't widely popular?


i don't think you understand what dynamic range is... having soft and loud parts in songs is a big part of making them sound interesting

http://en.wikipedia.org/wiki/Serialism

That page also lists quite a lot of my favourite music. Yeah I'm pretty sure I know what dynamic range is. Humans dislike inconsistency in volume by nature, it is one of the fears we are born with - the other is the fear of falling.
tschecko
Profile Joined August 2012
Andorra39 Posts
August 19 2012 10:18 GMT
#60
On August 19 2012 12:00 RezJ wrote:
Show nested quote +
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Mastering is something that's been done in popular music for ages now, mainly for consistency - people don't want to fiddle with volume levels every time they change the song, and neither do radio stations for that matter. That's why mastered songs are also considered "radio-ready". If your song sounds "weak" compared to the last one, people will lose interest, without even realizing why(!). It would be naive to disregard these things and try to promote more dynamic range in music - it's not gonna happen. At least not in Pop and Rock.

Moreover, mastering does not entirely eliminate dynamic range. And finally, it does not take away the songwriter's ability to create lows and highs within a song - which is the main advantage of broad dynamic range.

If you enjoy the broader dynamics, there's plenty of classical music that does not have any compression on it whatsoever.



exactly this. also a too high dynamic range is bad too and going on the nerves while too much compressed stuff gets boring soon and makes ears tired
NOO
Adellund
Profile Blog Joined June 2011
Denmark92 Posts
August 19 2012 10:28 GMT
#61
makes me miss OSL, seeing that great intro, and I believe JD won that OSL right? ( in 2007 ? or was it 2008 he won? ) it was so LEGENDARY !
If you put RoRo on your anti-team you should be ashamed!
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
August 19 2012 10:46 GMT
#62
Epic.
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
August 19 2012 11:17 GMT
#63
i dont know if it's just me, but the vocals just sound very..... empty to me, as if there's a lot of empty space in the background
FuRRie
Profile Joined February 2009
Belgium815 Posts
August 19 2012 11:21 GMT
#64
Very nice

I do enjot the TSL4 song quite a bit.

But that Ever osl 2k7 intro... is insane, that beep at the end ...
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
August 19 2012 12:15 GMT
#65
On August 19 2012 08:02 the_business_og wrote:
did you also make the song for the ads in progress screen?


No, time constraints meant we could only use a copyright free song for that >_<


On August 19 2012 12:00 RezJ wrote:
Show nested quote +
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Mastering is something that's been done in popular music for ages now, mainly for consistency - people don't want to fiddle with volume levels every time they change the song, and neither do radio stations for that matter. That's why mastered songs are also considered "radio-ready". If your song sounds "weak" compared to the last one, people will lose interest, without even realizing why(!). It would be naive to disregard these things and try to promote more dynamic range in music - it's not gonna happen. At least not in Pop and Rock.

Moreover, mastering does not entirely eliminate dynamic range. And finally, it does not take away the songwriter's ability to create lows and highs within a song - which is the main advantage of broad dynamic range.

If you enjoy the broader dynamics, there's plenty of classical music that does not have any compression on it whatsoever.


Yeah this pretty much answers that question. To be honest as I get more skilled in engineering and mixing, my compression will become more accurate to what's needed in the situation, but I don't ever mean to literally remove the dynamics a song has and am quite aware of it. But there is a competition factor when you master a track compared to what's out there and the idea of the song being in a somewhat consistent volume range is important.

crbox
Profile Joined August 2010
Canada1180 Posts
August 19 2012 14:10 GMT
#66
great song! ^_^
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
Last Edited: 2012-08-19 15:18:54
August 19 2012 15:18 GMT
#67
I agree with you, that OSL intro is by far the best of all. And your song is pretty good, well done
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
birchman
Profile Blog Joined February 2011
Sweden393 Posts
August 19 2012 16:07 GMT
#68
This song is absolutely amazing. I love it!
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
August 19 2012 18:05 GMT
#69
sexy as fuck.
"Right on" - Morrow
Wounded31
Profile Joined October 2011
124 Posts
August 19 2012 19:31 GMT
#70
Great song!
MKP!
noveyak
Profile Blog Joined August 2010
United States35 Posts
August 20 2012 00:16 GMT
#71
I really like the start of the song and the guitar/drums are really good as well. I think the vocals are a bit weaker than the rest but again overall awesome production.
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
August 20 2012 00:37 GMT
#72
really love this song, thanks for everything!
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 20 2012 01:32 GMT
#73
What is your hockey team?
[13:40] <Qbek> gosi i dreanmt about you
Anathallo
Profile Joined August 2012
Canada2 Posts
August 20 2012 12:46 GMT
#74
On August 19 2012 21:15 ColdLava wrote:
Show nested quote +
On August 19 2012 08:02 the_business_og wrote:
did you also make the song for the ads in progress screen?


No, time constraints meant we could only use a copyright free song for that >_<


Show nested quote +
On August 19 2012 12:00 RezJ wrote:
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Mastering is something that's been done in popular music for ages now, mainly for consistency - people don't want to fiddle with volume levels every time they change the song, and neither do radio stations for that matter. That's why mastered songs are also considered "radio-ready". If your song sounds "weak" compared to the last one, people will lose interest, without even realizing why(!). It would be naive to disregard these things and try to promote more dynamic range in music - it's not gonna happen. At least not in Pop and Rock.

Moreover, mastering does not entirely eliminate dynamic range. And finally, it does not take away the songwriter's ability to create lows and highs within a song - which is the main advantage of broad dynamic range.

If you enjoy the broader dynamics, there's plenty of classical music that does not have any compression on it whatsoever.


Yeah this pretty much answers that question. To be honest as I get more skilled in engineering and mixing, my compression will become more accurate to what's needed in the situation, but I don't ever mean to literally remove the dynamics a song has and am quite aware of it. But there is a competition factor when you master a track compared to what's out there and the idea of the song being in a somewhat consistent volume range is important.




Except that:

- Radio has been around an arse-load longer than the loudness wars, so the 'radio-ready' argument is pointless.

- Most music is recorded in the digital domain nowadays - we have a ReplayGain to even out volume differences (not to mention, people could just adhere to SMPTE RP 200-2002, used in theatres, to keep things uniform.

- And to address RezJ's points - obviously mastering doesn't eliminate dynamics in music - compression of clipped tracks does. By definition it eliminates the songwriter's ability to create lows and highs, because it's eliminating the dynamics.

- Why am I forced to listen only to Jazz, Blues and Classics to enjoy dynamics in music?

Case in point:


An alternate master of RHCP 'Californicataion', which sounds infinitely better than the bastardized, overly compressed pile of crap that Rick Rubin released.


Sorry, I know this is all OT, but I really enjoy the TSL4 theme from a creative standpoint. I just can't stand hearing clipping and compression artifacts. I'll stop derailing things.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
August 20 2012 22:32 GMT
#75
On August 20 2012 21:46 Anathallo wrote:
Show nested quote +
On August 19 2012 21:15 ColdLava wrote:
On August 19 2012 08:02 the_business_og wrote:
did you also make the song for the ads in progress screen?


No, time constraints meant we could only use a copyright free song for that >_<


On August 19 2012 12:00 RezJ wrote:
On August 19 2012 09:27 Anathallo wrote:
Long time lurker, first time poster, registered because this annoys the arse outta me.

Good song, but why do you (like 90% of all engineer and producers these days) compress your music into oblivion? When you learned how to master recordings, were you taught that making everything louder, then compressing things to just below the noise ceiling made things sound better?

Why don't people understand that dynamic range = better music?

Mastering is something that's been done in popular music for ages now, mainly for consistency - people don't want to fiddle with volume levels every time they change the song, and neither do radio stations for that matter. That's why mastered songs are also considered "radio-ready". If your song sounds "weak" compared to the last one, people will lose interest, without even realizing why(!). It would be naive to disregard these things and try to promote more dynamic range in music - it's not gonna happen. At least not in Pop and Rock.

Moreover, mastering does not entirely eliminate dynamic range. And finally, it does not take away the songwriter's ability to create lows and highs within a song - which is the main advantage of broad dynamic range.

If you enjoy the broader dynamics, there's plenty of classical music that does not have any compression on it whatsoever.


Yeah this pretty much answers that question. To be honest as I get more skilled in engineering and mixing, my compression will become more accurate to what's needed in the situation, but I don't ever mean to literally remove the dynamics a song has and am quite aware of it. But there is a competition factor when you master a track compared to what's out there and the idea of the song being in a somewhat consistent volume range is important.




Except that:

- Radio has been around an arse-load longer than the loudness wars, so the 'radio-ready' argument is pointless.

- Most music is recorded in the digital domain nowadays - we have a ReplayGain to even out volume differences (not to mention, people could just adhere to SMPTE RP 200-2002, used in theatres, to keep things uniform.

- And to address RezJ's points - obviously mastering doesn't eliminate dynamics in music - compression of clipped tracks does. By definition it eliminates the songwriter's ability to create lows and highs, because it's eliminating the dynamics.

- Why am I forced to listen only to Jazz, Blues and Classics to enjoy dynamics in music?

Case in point: http://www.youtube.com/watch?v=0iW0nUcyUvs

An alternate master of RHCP 'Californicataion', which sounds infinitely better than the bastardized, overly compressed pile of crap that Rick Rubin released.


Sorry, I know this is all OT, but I really enjoy the TSL4 theme from a creative standpoint. I just can't stand hearing clipping and compression artifacts. I'll stop derailing things.


It's not off topic if it relates to the production ;P I'll just say though I think this is something that completely relies on personal taste, and the style of music being played. I have to point out that a lot of the players ability to create dynamic lows and highs will be expressed a LOT in the timbre of the sound, not just if the sound is at a higher volume or lower volume. When the whole soundscape is based off of distorted guitar and the sound is pretty hard, the level of dynamics in the song will already be a lot more minimal than even an acoustic song, so I mastered according to that. I'm not saying by any means what I did is perfect (and there definitely are artifacts from the compression, for example the very ending note where the crash hits and the rest of the sound ducks just a tad) but I think it's justifiable to use a fair amount of compression at the end of the day.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
August 20 2012 22:35 GMT
#76
On August 20 2012 10:32 Gosi wrote:
What is your hockey team?


[image loading]
TigerKarl
Profile Joined November 2010
1757 Posts
August 20 2012 22:57 GMT
#77
I like the song very much, reminds me a bit of Coheed and Cambria before they became bad.
Sad thing's just that the remaining Ro4 Players don't have much of a story the tell so this unfortunatelly this TSL4 won't be remembered like TSL3 did, it's just going to be another Tournament like IPL3 where hardly anybody remembers which of these exchangable second tier koreans actually won.
Oaky
Profile Joined August 2012
United States95 Posts
August 21 2012 03:01 GMT
#78
awesome. good song.
SOOOOOOO MANY BANELINGS!
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 21 2012 09:52 GMT
#79
On August 21 2012 07:35 ColdLava wrote:
Show nested quote +
On August 20 2012 10:32 Gosi wrote:
What is your hockey team?


+ Show Spoiler +
[image loading]

I'm sorry.
[13:40] <Qbek> gosi i dreanmt about you
TuKz
Profile Joined April 2011
Ireland4 Posts
August 22 2012 00:40 GMT
#80
What epic song Any chance for this song to be put up on Grooveshark ?
Kirnupiima
Profile Joined May 2011
Finland4 Posts
August 23 2012 18:58 GMT
#81
I'd like to hop on the audiolovers' wagon by saying that it does it's job well in the introductory video, but I wouldn't want to hear the whole song while listening to other music. It's borderline loud and doesn't sound natural in any way IMO. Cheers!
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
August 23 2012 20:01 GMT
#82
On August 22 2012 09:40 TuKz wrote:
What epic song Any chance for this song to be put up on Grooveshark ?


Thanks! I'm not sure, it looks like a site you can stream music off your computer?
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