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Call To Action: Balance Testing TvZ.

Forum Index > SC2 General
1619 CommentsPost a Reply
1 2 3 4 5 79 80 81 Next
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2012-08-09 05:52:17
August 08 2012 20:13 GMT
#1
Source: http://us.battle.net/sc2/en/blog/6873704/Call_to_Action_Balance_Testing-8_8_2012

We’ve recently published a custom version of Antiga Shipyard, called "Antiga Shipyard 1.5.0 Balance v1.0," in which we’re testing a few small balance changes to StarCraft II. Our plan is to bring the changes to the game in a week or so. Here’s the situation:

Globally, matchups outside the professional level are balanced, and we see no significant issues.
As always, we are watching matchup balance in order to react as best as possible when issues do arise.
At the very highest levels of eSports competition, we feel that terran players are at a slight disadvantage against zerg. Many terran players, specifically those just below the very highest skill level, are underperforming in this matchup.
We’re dealing with this issue very carefully, because at the highest end of the pro level, terran players look about equal against protoss.
We’re making the smallest changes that we believe will address this.

Here’s what we’re testing:

Creep tumor build radius, vision radius, and creep spread radius decreased from 10 to 8.

This is a relatively minor change, but one that we feel will positively impact game balance at the highest levels of competition. After carefully watching as the pro game has shifted since zerg players started spreading creep more often, we noticed the increase in creep spread was only having a significant impact on TvZ. These are our goals with this change:

Keep the early game queen defenses and creep spreading viable, while at the same time making it slightly more difficult for the zerg pro to quickly spread creep across the whole map.
With tactics where a single creep tumor is being used, there is practically no change. Creep doesn’t spread fast enough for this change to make a difference at most levels of play.

Raven movement acceleration increased from 2 to 2.25.

Raven movement speed increased from 2.25 to 2.5.

After seeing pro players using the raven, we made these changes considering these two lines of reasoning:

Even the best micro players in the world were struggling to use the raven due to the slower acceleration and movement speed of the unit. Seeker missile cost or cast range appear to be secondary factors.
Because ravens are difficult to use, we don’t expect this buff will have more than a small impact on high-level play or any significant impact on balance at most skill levels.
Please log on, try out the changes for yourself, and then join our feedback thread. We’re looking forward to testing these changes with you, and will do our best to address the feedback we receive.


I'm happy to see the movement speed of the Raven FINALLY being addressed, the changes to creep spread are a bit of a head scratcher though imo. They go through all the trouble of making it easier for Zerg to cover the map in creep only to nerf the creep tumor? Odd choice to say the least.

EDIT: Picture of the new creep tumor radius.
On August 09 2012 06:55 Jaegeru wrote:
What the creep change looks like for anybody interested.

[image loading]


EDIT2: Video demonstrations of the new Raven speed.

+ Show Spoiler +


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aka: KTVindicare the Geeky Bartender
Cainam
Profile Blog Joined January 2011
United States421 Posts
August 08 2012 20:15 GMT
#2
As a player of all 3 races I think these are great changes. Very interested to see how it plays out
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 08 2012 20:15 GMT
#3
Interesting changes.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
tenklavir
Profile Joined November 2010
Slovakia116 Posts
August 08 2012 20:16 GMT
#4
Great changes, definitely eager to test.
Grackodile
Profile Joined January 2011
United States263 Posts
August 08 2012 20:16 GMT
#5
Why are they using Antiga as the test map? That map is extremely difficult to play past 3 base for Terran unless you get the middle established with tanks early on.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
August 08 2012 20:17 GMT
#6
As a zerg I like these changes. good trying to get raven usage also.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
August 08 2012 20:18 GMT
#7
On August 09 2012 05:16 Grackodile wrote:
Why are they using Antiga as the test map? That map is extremely difficult to play past 3 base for Terran unless you get the middle established with tanks early on.


But it's also a map where Zerg have been able to get creep across the entire middle in a relatively short period of time, it makes sense they'd test changes to TvZ creep spread there.

Only map that'd make more sense would be maybe Cloud Kingdom.
aka: KTVindicare the Geeky Bartender
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 08 2012 20:19 GMT
#8
I think these are some safe changes, I like them. I hope they make it into the game eventually- especially the raven, because I love seeing them.
https://liquipedia.net/starcraft2/Monitor
Grackodile
Profile Joined January 2011
United States263 Posts
August 08 2012 20:19 GMT
#9
On August 09 2012 05:18 Vindicare605 wrote:
Show nested quote +
On August 09 2012 05:16 Grackodile wrote:
Why are they using Antiga as the test map? That map is extremely difficult to play past 3 base for Terran unless you get the middle established with tanks early on.


But it's also a map where Zerg have been able to get creep across the entire middle in a relatively short period of time, it makes sense they'd test changes to TvZ creep spread there.

Only map that'd make more sense would be maybe Cloud Kingdom.


Yeah that is a fair point.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
August 08 2012 20:20 GMT
#10
Absolutely love all three of these changes.
Dame da na, zenzen dame da ze!
Big J
Profile Joined March 2011
Austria16289 Posts
August 08 2012 20:20 GMT
#11
very nice stuff, might be less than I have hoped for, but definatly towards the right direction!
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
August 08 2012 20:20 GMT
#12
the highest level of tvz? I think we need to separate the stats for taeja vs z and other terrans vs z lol :O
sounds interesting o,o
@KawaiiRiceLighT
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 08 2012 20:22 GMT
#13
On August 09 2012 05:16 Grackodile wrote:
Why are they using Antiga as the test map? That map is extremely difficult to play past 3 base for Terran unless you get the middle established with tanks early on.


It's difficult for any race to get past 4 bases on antiga.

Interesting changes I am actually a bit surprised I had assumed blizzard was going to wait until hots beta/release before any more balance changes.
When I think of something else, something will go here
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
August 08 2012 20:22 GMT
#14
On August 09 2012 05:20 KawaiiRice wrote:
the highest level of tvz? I think we need to separate the stats for taeja vs z and other terrans vs z lol :O
sounds interesting o,o


Hey, Reality and ByuN are doing pretty damn good too!
Dame da na, zenzen dame da ze!
Noocta
Profile Joined June 2010
France12578 Posts
August 08 2012 20:23 GMT
#15
About time they buff the Raven speed and acceleration.
That thing was sluggish as hell in comparaison to Vessels.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ragz_gt
Profile Blog Joined April 2012
9172 Posts
August 08 2012 20:23 GMT
#16
On August 09 2012 05:19 monitor wrote:
I think these are some safe changes, I like them. I hope they make it into the game eventually- especially the raven, because I love seeing them.


They actually said they plan on patch it in a week in the article, so it's a pretty safe bet. I don't like short test time, but I guess that's how they do these things.
I'm not an otaku, I'm a specialist.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
August 08 2012 20:24 GMT
#17
On August 09 2012 05:22 ShiroKaisen wrote:
Show nested quote +
On August 09 2012 05:20 KawaiiRice wrote:
the highest level of tvz? I think we need to separate the stats for taeja vs z and other terrans vs z lol :O
sounds interesting o,o


Hey, Reality and ByuN are doing pretty damn good too!


Well, ByuN is doing well enough to lose in spectacular fashion... not sure if that's a good thing or not.
I'm not an otaku, I'm a specialist.
Bedrock
Profile Joined October 2010
United States395 Posts
August 08 2012 20:25 GMT
#18
Moar HSM, please!
eSports or die tryin'
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
August 08 2012 20:25 GMT
#19
Nice changes. I'm happy they're taking small steps.
tuoli9
Profile Joined October 2011
Finland211 Posts
August 08 2012 20:26 GMT
#20
As a protoss these changes sound really nice. Raven needs a speed buff, and now that zergs are building more queens, creep spread is a little bit too fast.
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