Princess Caverns
by Fatam
version 0.5 [NA]
![[image loading]](http://i.imgur.com/pqL7o.jpg)
Aesthetics:
+ Show Spoiler +
Forum Index > SC2 Maps & Custom Games |
Fatam
1986 Posts
Princess Caverns by Fatam version 0.5 [NA] ![]() Aesthetics: + Show Spoiler + | ||
Semmo
Korea (South)627 Posts
Also map is way too big, imo. No need for this size. pleasant aesthetics though. Good luck with it! | ||
Aunvilgod
2653 Posts
The name really sucks. | ||
Fatam
1986 Posts
![]() Aunvil - I was wrestling with the ground textures - if you ctrl+shift+c and look at how it looks in the game, they look pretty solid, even good at some points, but when you view the map zoomed out they look pretty plain. I think I'll just re-do them completely so they look good both ways. Maybe big bold strokes > meticulous/subtle stuff in this case. I'll take a look at the textures you suggested. @ the name HARSH BRO lol, I'll try to think of something cooler. Semmo - Is it really that necessary to have the main jut out if you don't have a nat ramp? On this map the concave for the defender is slightly bigger at the nat choke, that is some advantage, right? Not to mention the defender always has defender's advantage. @ the map size - I kind of agree, and was thinking that as I was finishing the first draft of the map, but figured I'd see what people thought. Since I am redo'ing the terrain texturing I can condense the map at the same time. | ||
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FlaShFTW
United States10219 Posts
![]() not bad of a map, its a bit boring though with just the flat land everywhere. | ||
MrF
United States320 Posts
seriously tho awesome looking map i feel like it has some structural flaws tho, the high ground in the middle with basses around is a little too much like what everyone hated about antiga and the natural with no high ground AND a second path to attack ( albiet from low ground ) is too hard to defend. I may be too harsh tho ill have to try it out, it actually looks really cool and has some interesting features. | ||
Veloh15
United States161 Posts
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Insomni7
667 Posts
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EatThePath
United States3943 Posts
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Fatam
1986 Posts
Apparently everyone hates the idea of a natural that isn't highground -and- has a rock ramp entrance so I may change that. I was thinking about reversing it - having the rocks on the same-level entrance and the unblocked entrance being a ramp down. But maybe I should just stop trying to make an interesting natural and instead try to innovate on some other part of the map. lol. Anyway thanks for the replies, I'll try to come up with a non-dud of a map. | ||
Semmo
Korea (South)627 Posts
On August 09 2012 09:57 Fatam wrote: I've been wrestling with this off and on when I've had time the last couple days, the same design is very difficult (impossible?) to pull off once you reduce the map size. This may end up being so different that I just make a new thread when it's done and delete this one but we'll see. Apparently everyone hates the idea of a natural that isn't highground -and- has a rock ramp entrance so I may change that. I was thinking about reversing it - having the rocks on the same-level entrance and the unblocked entrance being a ramp down. But maybe I should just stop trying to make an interesting natural and instead try to innovate on some other part of the map. lol. Anyway thanks for the replies, I'll try to come up with a non-dud of a map. Thats not true, it's just that it should have something that gives a defender's advantage. | ||
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