• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:58
CET 05:58
KST 13:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 993 users

[M] (2) Princess Caverns

Forum Index > SC2 Maps & Custom Games
Post a Reply
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-01 23:55:22
August 06 2012 09:12 GMT
#1
(this got heavily changed and had its name changed to Yog's Winter, the "Princess Caverns" map is no longer uploaded. Yog's has its own thread.)

Princess Caverns
by Fatam
version 0.5 [NA]

[image loading]


Aesthetics:
+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-08-06 09:16:50
August 06 2012 09:15 GMT
#2
One thing: if you have your nat opening as flat ground, it's generally good idea to have part of the main perturbing out so you can defend better. This map isn't like that, the main is far away from the natural entrance, and it's flat ground - Your choice, but a good idea to so defender has some advantage ( since flat ground doesn't give any advantage for defender )

Also map is way too big, imo. No need for this size.
pleasant aesthetics though. Good luck with it!
Mapmaker of Frost, Fruitland and Bridgehead
Aunvilgod
Profile Joined December 2011
2653 Posts
August 06 2012 13:11 GMT
#3
I like your approach on the aesthetics. Different. You should add diversity to the ground textures though, I recommend New Folsom Sand or Shakuras Sand. Or any other red/blue textures.

The name really sucks.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-07 02:47:34
August 07 2012 02:46 GMT
#4
Hey guys Thanks for the help.

Aunvil - I was wrestling with the ground textures - if you ctrl+shift+c and look at how it looks in the game, they look pretty solid, even good at some points, but when you view the map zoomed out they look pretty plain. I think I'll just re-do them completely so they look good both ways. Maybe big bold strokes > meticulous/subtle stuff in this case. I'll take a look at the textures you suggested.
@ the name HARSH BRO lol, I'll try to think of something cooler.

Semmo - Is it really that necessary to have the main jut out if you don't have a nat ramp?
On this map the concave for the defender is slightly bigger at the nat choke, that is some advantage, right? Not to mention the defender always has defender's advantage.

@ the map size - I kind of agree, and was thinking that as I was finishing the first draft of the map, but figured I'd see what people thought. Since I am redo'ing the terrain texturing I can condense the map at the same time.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
FlaShFTW
Profile Blog Joined February 2010
United States10247 Posts
August 07 2012 04:12 GMT
#5
daybreak imo.

not bad of a map, its a bit boring though with just the flat land everywhere.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MrF
Profile Joined October 2011
United States320 Posts
August 07 2012 04:42 GMT
#6
i dont see daybreak really aside from the 3 bases being kinda similar but how many different ways can you set up 3 bases...
seriously tho awesome looking map i feel like it has some structural flaws tho, the high ground in the middle with basses around is a little too much like what everyone hated about antiga and the natural with no high ground AND a second path to attack ( albiet from low ground ) is too hard to defend. I may be too harsh tho ill have to try it out, it actually looks really cool and has some interesting features.
HunterXHunter is awesome
Veloh15
Profile Joined January 2012
United States161 Posts
August 07 2012 14:36 GMT
#7
Personally I would like to see the cliffs with a more rocky feel. What I mean is that you should use a rocky texture around the edges. To make it clearer to the eye where the cliffs are. I agree it looks like Daybreak, with a slightly more Ohana-ish 3rd. Not sure how useful the xel naga watchtower.
Insomni7
Profile Joined June 2011
667 Posts
August 07 2012 16:37 GMT
#8
There is a slight resemblance to daybreak but many of the features which really define daybreak aren't here. In truth this map will play out very differently from the looks of it. The bases close to the center are very interesting as you will not gain direct access to them just from controlling the high ground a la antiga, though you could certainly deny your opponent possession. Overall I like the map and I feel it will play fairly uniquely.
Never Forget.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 08 2012 01:47 GMT
#9
I love the name, don't change it! more to come
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
August 09 2012 00:57 GMT
#10
I've been wrestling with this off and on when I've had time the last couple days, the same design is very difficult (impossible?) to pull off once you reduce the map size. This may end up being so different that I just make a new thread when it's done and delete this one but we'll see.

Apparently everyone hates the idea of a natural that isn't highground -and- has a rock ramp entrance so I may change that. I was thinking about reversing it - having the rocks on the same-level entrance and the unblocked entrance being a ramp down. But maybe I should just stop trying to make an interesting natural and instead try to innovate on some other part of the map. lol. Anyway thanks for the replies, I'll try to come up with a non-dud of a map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 09 2012 06:30 GMT
#11
On August 09 2012 09:57 Fatam wrote:
I've been wrestling with this off and on when I've had time the last couple days, the same design is very difficult (impossible?) to pull off once you reduce the map size. This may end up being so different that I just make a new thread when it's done and delete this one but we'll see.

Apparently everyone hates the idea of a natural that isn't highground -and- has a rock ramp entrance so I may change that. I was thinking about reversing it - having the rocks on the same-level entrance and the unblocked entrance being a ramp down. But maybe I should just stop trying to make an interesting natural and instead try to innovate on some other part of the map. lol. Anyway thanks for the replies, I'll try to come up with a non-dud of a map.

Thats not true, it's just that it should have something that gives a defender's advantage.
Mapmaker of Frost, Fruitland and Bridgehead
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #150: Playoffs
EnDerr vs ForJumy
sebesdes vs Nicoract
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft543
RuFF_SC2 226
Nina 135
StarCraft: Brood War
PianO 331
Leta 269
JulyZerg 240
ggaemo 139
Zeus 135
Noble 44
ZergMaN 29
Dota 2
monkeys_forever675
NeuroSwarm90
Super Smash Bros
C9.Mang0564
hungrybox356
AZ_Axe72
Heroes of the Storm
Khaldor109
Other Games
summit1g8367
ViBE320
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 101
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo932
Upcoming Events
Sparkling Tuna Cup
5h 2m
WardiTV 2025
7h 2m
OSC
10h 2m
IPSL
12h 2m
Bonyth vs KameZerg
BSL 21
15h 2m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 4h
Wardi Open
1d 7h
StarCraft2.fi
1d 11h
Monday Night Weeklies
1d 12h
Replay Cast
1d 19h
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
2 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Kuram Kup
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.