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![[image loading]](http://i.imgur.com/XmpDy.jpg) Overview:
![[image loading]](http://i.imgur.com/UfWJZ.jpg)
Bases: •+ Show Spoiler +
Aesthetics: •+ Show Spoiler +
*Map Name : Crux Abyssal City LE
*Published : KR (심해 도시)
*Tileset : 자쿨다스(황무지)
*Size : 144x128
*Suggest Players : 2 Players
*Amount Of Resourse :
본진 : 8m 2g (3 o'clock 9 o'clock) 앞마당 : 8m 2g (2개) 확장 : 8m 2g(2개) 1 o'clock 7 o'clock
8m 2g(2개) 6 o'clock 12 o'clock
8m 2g(2개) 5 o'clock 11 o'clock
*Version : 1.0
*Concept And History
Concepted by Abyssal City
Created by EastWind
TeamCrux.tistory.com ps94406@naver.com
*character
[언덕지상][복합][전면전][전술형]
*type
Strategy
Hey :D I'm Crux_EastWindy
This Map's Concept is Abyssal City
Abyssal City LE [심해 도시] 1.0ver Published.[KR]
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Oh.; I'm sorry i miss the title add [M]
Srry;;((
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+ Show Spoiler +
It's a beautiful map. It almost looks as if you're underwater yet clearly you can be because the land is above.
9.5/10 aesthetics.
I would give 10/10 but that bridge (?) in the dead center of the map looks out of place.
Can't speak to balance, no KR account.
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Beautiful aesthetics ^^ but sadly i dont have a kr account, can you please upload it to eu? :D
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Please, downowload this map to Eu server.
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Eye-gougingly beautiful. The lighting adds a very unique feel to it. The 2 tier surroundings is really clever, and works perfectly with the fog. The way top map makers use the same doodads as everyone else but manage to make them feel perfectly integrated with the theme they were going for always amazes me.
As for the layout, I like it a lot. It's not too macro (read turtle) friendly which I like, I think the main/nat/3rd layout is really unique and will provide some interesting dynamics. The only thing I have slight concerns over is siege tanks parked at the half base but it's probably unfounded. I would love to see some games on this, is it a potential GSL map?
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do you need somebody to upload it to EU?
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This is a work of art. Wow.
Obviously a lot of thought was put into the layout. My only reservation is that the corner 3rd base is so far away, very hard to defend in PvZ and maybe trouble for TvZ too, although terran will happily take the center base. Perhaps protoss can use a cannon strategy for a fast 3rd in the center too.
I can't wait to see this in action!
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and the highground pods continue their domination...
quite Muspelheim-esque.
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This looks really cool. I really like how you setup the third. My only concern is the length between the natural and third, but that might just be the angle of the picture.
Beautiful looking map!!!
EDIT: My last concern is that the towers are too powerful. Do they cover the entire walkway?
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The only thing I don't really like is the name. Abyssal City doesn't really say much about it imo. Also why is it LE? Will it be used for next season's ladder?
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Same question as the guy above me: Why LE? I have my doubts that this is a 'league edition' that's going to be on the ladder. Apart from that, looks very good, and if you upload to EU, I will have a chance to actually try it!
So upload to EU gogogo!
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the map is very balanced and beautiful.
I place it just under concrete kingdom for that matter.
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Very nice looking, as the others have said.
Not sure there is enough space inside the main/nat for terran and protoss production structures?
And my other concern is that this map would encourage very passive play, like "Entombed", because the 3rd basically only has 1 attack path.
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Why this map's version LE is.
Because I post on PlayXP.
And First version had too much Frame Drop.
And I made Low Edition version, i post on TL.
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:-O its so pretty... I particularly like the sealab 2020 cluster of doodads. I had a similar thought as EathThePath, my thought being that it would take a long time for queens to get down to the third base and there are nice spots to stick air units - doodad clusters and highground pods, but in the current meta game that just makes it more interesting... I hope this map catches on.
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A map with a different layout than normal! Excited to see how it works.
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On July 26 2012 23:00 CruxEWPrime wrote: Why this map's version LE is.
Because I post on PlayXP.
And First version had too much Frame Drop.
And I made Low Edition version, i post on TL.
LE normally means Ladder Edition, like Tal'Darim or Daybreak Ladder Editions without the half bases. It's confusing if you use LE = Low Edition.
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United States10017 Posts
With three chokes to defend to take your third, it seems a bit of a struggle. However, relooking at the map, since rush distances are so long, there shouldn't be too big of a problem with it, since one of them is easily walled off as well.
Very pretty map, love it a lot. Usually when a map has the middle mains, the corner expos behind the mains become very underused. Not the case here. I can see them coming into great use.
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