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[M] (2) Crux Abyssal City LE - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
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shizaep
Profile Blog Joined January 2011
Canada2920 Posts
September 01 2012 13:14 GMT
#61
Layout is really solid and aesthetically, it's one of the most beautiful maps...ever I think. It's definitely something unique, to mix the Metropolis-esque urban and the cavern textures.
I would love to see this used in tournaments, if for no other reason than because, visually, it is unlike any other map. Great work!
You mean I just write stuff here and other people can see it?
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 01 2012 13:34 GMT
#62
On September 01 2012 22:11 Terranlover wrote:
hell yeah, another crux map that plays exactly the same as every crux map before because it has terrible circle syndrom.
its mind-boggling how this kind of maps get into gsl every fucking time.

oh and im also sick of those: omg the it looks so good, it has to have good gameplay omg wow *.* (pls look at the actual map and not on the aesthetics, thx)


Quoted for thruthness
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Ariuz
Profile Joined October 2011
Germany39 Posts
September 01 2012 13:37 GMT
#63
someone should really upload it to EU, i really wanna try that map!
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
September 01 2012 13:41 GMT
#64
On September 01 2012 22:37 Ariuz wrote:
someone should really upload it to EU, i really wanna try that map!

YEAH I really want to test it.
InoyouS2
Profile Joined December 2011
1005 Posts
Last Edited: 2012-09-01 14:08:37
September 01 2012 14:02 GMT
#65
Honestly beautiful map, hope it shows good games in the GSL.

EDIT: Also this map looks like it will favour the 2011 Terran strategies again, which I like. Too many macrogames makes Jack a dull boy.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
September 01 2012 14:09 GMT
#66
A very aesthetically pleasing map, very pretty
My main reservation with the map is due to how far the third is away from the main, as it can be so easily killed in ZvP quick three base situations. I do think the ramp leading to the third could be shortened more, but that's my only real problem with the map.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
algue
Profile Joined July 2011
France1436 Posts
September 01 2012 14:27 GMT
#67
pretty aesthetic but I hate the map , makes me think of dualsight !
rly ?
Syphon8
Profile Joined July 2010
Canada298 Posts
Last Edited: 2012-09-01 14:36:15
September 01 2012 14:35 GMT
#68
Every person that's claiming this has CS and will lead to poor gameplay has absolutely no idea what they're talking about.

Each player has 4.5 clear bases, and the ground distance between bases gets larger as each expansion is taken. The 5th bases aren't very ambiguous, either.
',:/
nokz88
Profile Joined October 2010
Brazil1253 Posts
September 01 2012 15:21 GMT
#69
Some people are complaining because you can't secure a safe sixth base? Are you fuckin' serious?
in a state of trance
Gfire
Profile Joined March 2011
United States1699 Posts
September 01 2012 15:34 GMT
#70
On September 02 2012 00:21 nokz88 wrote:
Some people are complaining because you can't secure a safe sixth base? Are you fuckin' serious?

Not exactly a balance concern, as a lot of maps only have 5 bases per player anyway. But the fact that there are six bases per player and you can only really take 5 unless you are already ahead is kinda frowned upon on these forums.

I don't think it's as hard as people think to take those bases later in the game, though. I think when we've seen situations like that, in actual games, the bases are taken more often then you would think. It's not exactly a comfortable base, you have to fight for it, and it puts you close an opposing base so one or the other might get killed off pretty easily, but it's not actually all that bad when it comes down to it. When you force players to take those difficult bases (at least pros) they end up managing pretty well.

If it comes to 6 base, though, the distance could have an effect on balance, being kinda bad for Zerg. But I think by that late in the game that doesn't apply so much, as BLs actually like short distances. Zerg doesn't really need to be ahead in bases at that point, either.

all's fair in love and melodies
Zamiel
Profile Blog Joined August 2008
United States211 Posts
September 01 2012 17:43 GMT
#71
Is this map uploaded to NA?
"Mech is at the store buying groceries and you attack him at home. You burn his house down. And then he comes home and puts out the fire, and then you burn down the grocery store so he can't buy more groceries."
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
September 01 2012 17:45 GMT
#72
That is a lot of dead space, isn't it? Almost half the map? Hope the map doesn't feel too cramped.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-09-01 18:58:30
September 01 2012 18:57 GMT
#73
On September 01 2012 23:35 Syphon8 wrote:
Every person that's claiming this has CS and will lead to poor gameplay has absolutely no idea what they're talking about.

Each player has 4.5 clear bases, and the ground distance between bases gets larger as each expansion is taken. The 5th bases aren't very ambiguous, either.


the 4th and 5th are definitely the problem. they are very hard to defend. 4th is very wide open and has terrain disadvantage vs attacker. 5th is basically on the enemy's back door, unless you expand cw to the super far base.

On September 02 2012 02:45 Proseat wrote:
That is a lot of dead space, isn't it? Almost half the map? Hope the map doesn't feel too cramped.


it will probably play out like daybreak in early game, but positioning of 4th/5th, i dont know how far games will get past that point. will reserve judgement until first games i see ...
starleague forever
HDgBober
Profile Joined March 2012
25 Posts
September 01 2012 19:03 GMT
#74
Nice map, When published on EU?
Protosnake
Profile Joined September 2011
France295 Posts
September 01 2012 22:37 GMT
#75
Please upload it
BraveProbe
Profile Joined October 2011
36 Posts
September 02 2012 00:50 GMT
#76
This map looks soooo sexy. A lot of tight spaces and cliffs though, which makes me worry just a bit for ZvT/P. I really like how the 3rd is set up,
Startale Legend Fan Club
Fatam
Profile Joined June 2012
1986 Posts
September 02 2012 00:56 GMT
#77
I do think people are cutting this map a little too much slack just because it's really, really pretty.

a) It's another blink stalker map, no one wants to see that crap.

b) The 4th really is a problem. 1 large attack route that cuts off reinforcements from the main/nat/3rd, and 2 medium sized attack routes, 1 that comes off of a highground. It would make more sense if attackers had to come UP a ramp from the lowground, since then it would be 2 good attack paths and 1 bad attack path rather than 3 good attack paths which is probably too many.

I think if they fixed those 2 really-easy-to-fix issues this map would be amazing. It's already a good map, but this is the GSL, it needs to be better.

On the positive side, I do love the airspace; I think we've gotten way too used to maps that have almost none, as if that's how it always should be. If there's more than a little airpsace then we cry "imbalanced". Why? What's wrong with a map that promotes a little air play? I also like the space between the nat and the 3rd; it should make for some interesting situations.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ULuMuGuLu
Profile Blog Joined September 2010
190 Posts
September 02 2012 01:11 GMT
#78
Lets make a petition, i want to see this beautiful map on Ladder :-))) some new maps would be really cool and new season didnt start yet =) so: GOGO!
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
September 02 2012 07:38 GMT
#79
the map looks awesome, i hope its as good to play
ESPORTS ILLUMINATI
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-09-02 08:47:53
September 02 2012 08:47 GMT
#80
On September 01 2012 22:11 Terranlover wrote:
hell yeah, another crux map that plays exactly the same as every crux map before because it has terrible circle syndrom.
its mind-boggling how this kind of maps get into gsl every fucking time.

oh and im also sick of those: omg the it looks so good, it has to have good gameplay omg wow *.* (pls look at the actual map and not on the aesthetics, thx)
Honestly, what is wrong with circle syndrome? I never saw a good argument why it is bad? I only saw a long and detailed post explaining what it is and basically then spending 3 sentences on why it is bad which honestly wasn't very convincing and relied on a lot of assumptions.

Some of the most epic and memorable games have in my opinion happened on maps which are notorious for their circle syndrome and maps which are the antitheses of circle syndrome create pretty boring turtle fests. Circle syndrome leads to base races, circle syndrome leads to counter attacks, circle syndrome leads to forcing players to spread their army out thinly to defend all their bases. I would go so far to say that circle syndrome is a good thing that generates exciting and tense games where expansions are constantly taken and constantly denied. Circle syndrome accomplishes two things: A: It allows expansions to easily be snuck in and hard to be scouted. B: It allows expansions to be easily sniped if you are out of position.

It in every way rewards map awareness and I feel circle syndrome is therefore a good thing, not a bad thing. And honestly, maps which are noted for their lack of circle syndrome, Shakuras, Metropolis, Ohana, Terminus (even though the bases are in a circle). Basically barely saw any epic games compared to Dual Sight, Antiga, TDA.

a) It's another blink stalker map, no one wants to see that crap.

Are you serious? I was under the impression that everyone wanted to see blink stalker harass?

What do you want to see then from Protoss honestly?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
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