• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:53
CEST 04:53
KST 11:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th91Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event Every Matchup's Top 5 Winrates (all ASLs & KSLs)
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5412 users

[M] (2) Crux Abyssal City LE - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 26 2012 16:42 GMT
#21
On July 26 2012 23:00 CruxEWPrime wrote:
Why this map's version LE is.

Because I post on PlayXP.

And First version had too much Frame Drop.

And I made Low Edition version, i post on TL.


Do you have any pretty pictures from the original version or are the aesthetics still pretty much the same?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 26 2012 17:22 GMT
#22
i think some other map makers made a map with similar style layout it turned into allot of 2 base all-in plays, how do you think this map differs?
Live Fast Die Young :D
Aunvilgod
Profile Joined December 2011
2653 Posts
July 26 2012 18:25 GMT
#23
On July 27 2012 00:34 Dexington wrote:
A map with a different layout than normal! Excited to see how it works.


I don´t see where this map is different? I can´t see any unique features.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Syphon8
Profile Joined July 2010
Canada298 Posts
July 26 2012 18:35 GMT
#24
On July 27 2012 03:25 Aunvilgod wrote:
Show nested quote +
On July 27 2012 00:34 Dexington wrote:
A map with a different layout than normal! Excited to see how it works.


I don´t see where this map is different? I can´t see any unique features.


Ya, it's almost the exact same layout as Daybreak with different proportions.

That said, it's an amazing improvement. I really hope this goes to ladder.
',:/
Aunvilgod
Profile Joined December 2011
2653 Posts
July 26 2012 18:38 GMT
#25
On July 27 2012 03:35 Syphon8 wrote:
Show nested quote +
On July 27 2012 03:25 Aunvilgod wrote:
On July 27 2012 00:34 Dexington wrote:
A map with a different layout than normal! Excited to see how it works.


I don´t see where this map is different? I can´t see any unique features.


Ya, it's almost the exact same layout as Daybreak with different proportions.

That said, it's an amazing improvement. I really hope this goes to ladder.


Yes, that is the probably best comparison. It might also have heavy circle syndrome.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 26 2012 18:58 GMT
#26
Already seen this one on PlayXP - nice work. Is it up on EU yet?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 26 2012 19:08 GMT
#27
Except that you can realistically expand down either side from either spawn, depending on race/preferences. This could create some interesting tensions over the 4th base
Aunvilgod
Profile Joined December 2011
2653 Posts
July 26 2012 19:16 GMT
#28
On July 27 2012 04:08 RFDaemoniac wrote:
Except that you can realistically expand down either side from either spawn, depending on race/preferences. This could create some interesting tensions over the 4th base


I am close to a 100% sure pros will just expand linear. But we might see.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 26 2012 20:27 GMT
#29
Please show ingame pictures with FPS counter open, i want to see the rate in often used areas
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1714 Posts
July 26 2012 21:03 GMT
#30
i LOVE crux maps omg
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 26 2012 23:50 GMT
#31
On July 27 2012 01:10 FlaShFTW wrote:
With three chokes to defend to take your third, it seems a bit of a struggle. However, relooking at the map, since rush distances are so long, there shouldn't be too big of a problem with it, since one of them is easily walled off as well.

Very pretty map, love it a lot. Usually when a map has the middle mains, the corner expos behind the mains become very underused. Not the case here. I can see them coming into great use.


I played it on the Kr server, the rush distance is quite short.
Mapmaker of Frost, Fruitland and Bridgehead
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 27 2012 00:03 GMT
#32
On July 27 2012 04:08 RFDaemoniac wrote:
Except that you can realistically expand down either side from either spawn, depending on race/preferences. This could create some interesting tensions over the 4th base


This is how people will expand:
+ Show Spoiler +
[image loading]


Corner expansions are kinda neutral, yet so close to either expansion pattern that they are quite awkward for both sides to take.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 27 2012 00:44 GMT
#33
On July 27 2012 09:03 Ragoo wrote:
Show nested quote +
On July 27 2012 04:08 RFDaemoniac wrote:
Except that you can realistically expand down either side from either spawn, depending on race/preferences. This could create some interesting tensions over the 4th base


This is how people will expand:
+ Show Spoiler +
[image loading]


Corner expansions are kinda neutral, yet so close to either expansion pattern that they are quite awkward for both sides to take.

Since I played and obbed on this map, let me say that people especially terrans in TvZ expand to the central expo as their third while being agressive. The conventional third is actually more difficult to secure than people think, that's the reason why people take the central expansion, I think.
Mapmaker of Frost, Fruitland and Bridgehead
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
July 27 2012 14:04 GMT
#34
Beautiful Map
John 15:13
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 27 2012 14:07 GMT
#35
On July 27 2012 09:44 kim9067 wrote:
Show nested quote +
On July 27 2012 09:03 Ragoo wrote:
On July 27 2012 04:08 RFDaemoniac wrote:
Except that you can realistically expand down either side from either spawn, depending on race/preferences. This could create some interesting tensions over the 4th base


This is how people will expand:
+ Show Spoiler +
[image loading]


Corner expansions are kinda neutral, yet so close to either expansion pattern that they are quite awkward for both sides to take.

Since I played and obbed on this map, let me say that people especially terrans in TvZ expand to the central expo as their third while being agressive. The conventional third is actually more difficult to secure than people think, that's the reason why people take the central expansion, I think.


Oh yeah, that's obviously another expansion pattern you could use. I was just trying to point out that the sixth are neutral-ish.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LemonyTang
Profile Joined March 2011
United Kingdom436 Posts
July 27 2012 17:41 GMT
#36
Is anyone going to be able to get this up on NA anytime soon?
Mvp #1
FlaShFTW
Profile Blog Joined February 2010
United States10450 Posts
July 27 2012 18:48 GMT
#37
On July 27 2012 08:50 kim9067 wrote:
Show nested quote +
On July 27 2012 01:10 FlaShFTW wrote:
With three chokes to defend to take your third, it seems a bit of a struggle. However, relooking at the map, since rush distances are so long, there shouldn't be too big of a problem with it, since one of them is easily walled off as well.

Very pretty map, love it a lot. Usually when a map has the middle mains, the corner expos behind the mains become very underused. Not the case here. I can see them coming into great use.


I played it on the Kr server, the rush distance is quite short.

really? with the main/nat setup, id expect them to be quite long...

nvm, relooked at the map, didnt see the smaller ramp that leads to the middle.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2012-07-27 23:17:26
July 27 2012 23:12 GMT
#38
Exceptionally well conceived map, it's exactly the type of map I like too. The aesthetics are just out of this world to boot, with some really classic sci-fi visuals. It does seem like a ton of doodads though, interested to see how it runs.

The proportions seem particularly good to me, and I enjoy small features like the "backdoor" path into the third. The distances between bases and possible expansion patterns reminds me of Cloud Kingdom, and this map reveals the same solidity in its initial base layout. The middle is much different, and even though it's reminiscent of Daybreak, it should play out rather differently, not in the least due to the watchtower placement. It encourages far more aggression throughout all stages of the game. Honestly, I feel the middle map is just about flawless.

I can't think of a more promising map in recent memory - I'm excited to play on this map and to see it really stress tested. I reckon and hope this map has a bright future.

EDIT: Actually, the one thing I can fault is the name: "Abyssal City" is a little underwhelming and doesn't quite roll of the tongue. I don't know if that's still subject to change though.
They're coming to get you, Barbara.
xeqwist
Profile Joined July 2012
55 Posts
July 28 2012 12:07 GMT
#39
What a beauty! CruX maps never cease to amaze me!
Too bad it's not on EU T–T, but from what I can see on the overview it looks really solid.
xeqwist.195 EU | ♥ BitByBit ♥ MarineKing ♥ | Marine good unit.
ChaosRefined
Profile Joined July 2011
United States52 Posts
July 28 2012 16:01 GMT
#40
This map looks absolutely amazing. I could put it up on NA if you'd like, I really want to play on it!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S2: Ro8 Group B
CranKy Ducklings114
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft664
WinterStarcraft652
RuFF_SC2 128
ProTech84
Nina 77
StarCraft: Brood War
NaDa 33
Noble 7
Dota 2
LuMiX1
League of Legends
JimRising 625
Other Games
tarik_tv11346
monkeys_forever162
amsayoshi69
ViBE59
minikerr10
Organizations
Other Games
gamesdonequick476
BasetradeTV223
Counter-Strike
PGL184
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH198
• practicex 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
4h 7m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
10h 7m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
10h 7m
IPSL
13h 7m
Dragon vs Artosis
dxtr13 vs Hawk
BSL
16h 7m
Wardi Open
1d 9h
Monday Night Weeklies
1d 13h
Replay Cast
1d 21h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
[ Show More ]
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.