• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:09
CET 07:09
KST 15:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery HELPls! The old replay video w full HD resolution Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers
Tourneys
Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12529 users

[M] (2) Crux Abyssal City LE - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 Next All
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
September 05 2012 06:03 GMT
#101
I'm waiting for this on NA <3
RIP Kt. Violet | In solitude, where we are least alone
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 05 2012 06:33 GMT
#102
Looks beautiful, but a bit worried about the base layout. I'm excited to see how it ends up playing out in the GSL and seeing whether or not my fears are unfounded.
Twitter: @iamcaustic
lost_artz
Profile Joined January 2012
United States366 Posts
September 07 2012 10:37 GMT
#103
I don't know if anyone had said this yet, but when units/buildings die they float upwards - fucking brilliant 10/10
trashman
Profile Blog Joined June 2011
United States113 Posts
September 07 2012 17:14 GMT
#104
On September 07 2012 19:37 lost_artz wrote:
I don't know if anyone had said this yet, but when units/buildings die they float upwards - fucking brilliant 10/10

I thought I was losing it the first time I noticed that; really nice/amusing touch.
Kick at the rock, Sam Johnson, break your bones: / But cloudy, cloudy is the stuff of stones.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 07 2012 17:21 GMT
#105
So like, can we get this on NA/EU, please?
ShinsoEU
Profile Joined April 2012
Bulgaria92 Posts
Last Edited: 2012-09-07 21:44:33
September 07 2012 21:44 GMT
#106
Yeah, it'll be awesome if it gets uploaded on NA&EU )
An awesome map 10/10
Only the strong survive, I got the scars to prove it.
Lysergic
Profile Joined December 2010
United States355 Posts
September 08 2012 21:42 GMT
#107
It's been on NA for a few days, just search for crux in arcade.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 10 2012 05:37 GMT
#108
Meh, I'm going to refer to Mvp vs Jjakji in the GSTL as to why circle syndrome or this map really isn't that bad. It was a very good TvT and TvT is usually not my thing. People said those expansions would never be taken, but they were taken. Korean map layouts are in my opinion honestly a lot more interesting and better thought of than foreign map layouts which only seem to be concerned with 'Make easy to defend third, then create a path to the enemy'.' whereas Korean maps actually feature some terran and usage thereof.

I don't think they use that much circle syndrome because they are ignorant of its supposed problem, they use it as a design choice to create contention over space. The fact that a lot of Korean maps feature expansions of which it isn't really clear whose they are is a good thing, not a bad.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Fatam
Profile Joined June 2012
1986 Posts
September 10 2012 05:52 GMT
#109
"Korean map layouts are in my opinion honestly a lot more interesting and better thought of than foreign map layouts which only seem to be concerned with 'Make easy to defend third, then create a path to the enemy'.' whereas Korean maps actually feature some terran and usage thereof."

Whaaaat. Have you seen some of the maps on this forum? There's some crazy things going on in some of them. Granted, what you said may be somewhat true about some of the "famous" foreign maps, but that's not anyone's fault other than the tournaments and blizzard who made those maps famous instead of other more interesting ones.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-09-10 06:41:58
September 10 2012 06:36 GMT
#110
On September 10 2012 14:37 SiskosGoatee wrote:
Meh, I'm going to refer to Mvp vs Jjakji in the GSTL as to why circle syndrome or this map really isn't that bad. It was a very good TvT and TvT is usually not my thing. People said those expansions would never be taken, but they were taken. Korean map layouts are in my opinion honestly a lot more interesting and better thought of than foreign map layouts which only seem to be concerned with 'Make easy to defend third, then create a path to the enemy'.' whereas Korean maps actually feature some terran and usage thereof.

I don't think they use that much circle syndrome because they are ignorant of its supposed problem, they use it as a design choice to create contention over space. The fact that a lot of Korean maps feature expansions of which it isn't really clear whose they are is a good thing, not a bad.

TvT doesn't count because the defender's advantage is so high there. A map with too much CS in most matchups can be alright in TvT.

I'm fine with the map placement on this map, and some maps not belonging to one player or the other, but I think the further away bases are just too open.

I don't think Korean Maps are better than Foreign maps, but on TL you only see the GSL maps which are the best of the best of Korean maps. You see a lot of map foreign maps because they all get posted on TL, but there are tons of really terrible Korean maps out there that people don't see here.


On September 10 2012 14:52 Fatam wrote:
Whaaaat. Have you seen some of the maps on this forum? There's some crazy things going on in some of them. Granted, what you said may be somewhat true about some of the "famous" foreign maps, but that's not anyone's fault other than the tournaments and blizzard who made those maps famous instead of other more interesting ones.


Partially true.

I think TL members are "brainwashed" into thinking certain things are good, and koreans as well, just not the same things. It's primarily down to bias and whose opinions you trust. The guys who get their maps in GSL, or the guys who've been posting authoritatively on the TL forums for years, since before we ever saw any Korean maps.

(But the important thing is that everyone is trained to think all Blizzard maps are terrible all the time no matter what.)

-- I don't tend to hold Korean map makers to the type of level I might hold Korean Pro Players because, afaik, the GSL map makers were amateurs when SC2 came out, and didn't come from a background in pro map making with kespa, so I don't think they're somehow more qualified or more skillful than foreign map makers, at least after the game's been out a few years. I guess there was a time when it seemed like the koreans were way better, and I think that was because we here at TL didn't see any hope for getting community maps into pools so we didn't push ourselves. GSL was the first tournament to use non-blizzard maps and everyone was impressed with maps like Terminus and Dual Sight. I think over time the foreign scene has become more motivated and has caught up in skill now that we realize we have a decent chance at getting our maps into pools like Ohana and Cloud Kingdom. It still sucks that GSL is the only tournament consistently introducing new maps, though.
all's fair in love and melodies
Adonminus
Profile Joined January 2012
Israel543 Posts
September 10 2012 16:08 GMT
#111
Please upload to EU too. I really like this map, want to play on it.
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 10 2012 16:34 GMT
#112
Hello all !

I uploaded the map in the EU server , because i want it in my little tournaments !


I DON'T KNOW how i did it , i just opened my KR SC2 editor and download it . The Name is "CruX - Abyssal City " .

Sorry for my bad english !
Author of Coda and Eastwatch.
FlamingKitty
Profile Joined March 2012
United States74 Posts
September 14 2012 01:33 GMT
#113
Is this gonna get put up on the NA server? I'd love to try it
이나무
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1718 Posts
September 14 2012 04:33 GMT
#114
On September 14 2012 10:33 FlamingKitty wrote:
Is this gonna get put up on the NA server? I'd love to try it


search crux in arcade
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
Last Edited: 2012-09-20 12:03:19
September 20 2012 10:23 GMT
#115
Score graph is fixed in NA server.

Map name : GSL_Abyssal City
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-09-20 16:38:59
September 20 2012 16:37 GMT
#116
On September 10 2012 15:36 Gfire wrote:
Show nested quote +
On September 10 2012 14:37 SiskosGoatee wrote:
Meh, I'm going to refer to Mvp vs Jjakji in the GSTL as to why circle syndrome or this map really isn't that bad. It was a very good TvT and TvT is usually not my thing. People said those expansions would never be taken, but they were taken. Korean map layouts are in my opinion honestly a lot more interesting and better thought of than foreign map layouts which only seem to be concerned with 'Make easy to defend third, then create a path to the enemy'.' whereas Korean maps actually feature some terran and usage thereof.

I don't think they use that much circle syndrome because they are ignorant of its supposed problem, they use it as a design choice to create contention over space. The fact that a lot of Korean maps feature expansions of which it isn't really clear whose they are is a good thing, not a bad.

TvT doesn't count because the defender's advantage is so high there. A map with too much CS in most matchups can be alright in TvT.

I'm fine with the map placement on this map, and some maps not belonging to one player or the other, but I think the further away bases are just too open.

I don't think Korean Maps are better than Foreign maps, but on TL you only see the GSL maps which are the best of the best of Korean maps. You see a lot of map foreign maps because they all get posted on TL, but there are tons of really terrible Korean maps out there that people don't see here.


Show nested quote +
On September 10 2012 14:52 Fatam wrote:
Whaaaat. Have you seen some of the maps on this forum? There's some crazy things going on in some of them. Granted, what you said may be somewhat true about some of the "famous" foreign maps, but that's not anyone's fault other than the tournaments and blizzard who made those maps famous instead of other more interesting ones.


Partially true.

I think TL members are "brainwashed" into thinking certain things are good, and koreans as well, just not the same things. It's primarily down to bias and whose opinions you trust. The guys who get their maps in GSL, or the guys who've been posting authoritatively on the TL forums for years, since before we ever saw any Korean maps.

(But the important thing is that everyone is trained to think all Blizzard maps are terrible all the time no matter what.)

-- I don't tend to hold Korean map makers to the type of level I might hold Korean Pro Players because, afaik, the GSL map makers were amateurs when SC2 came out, and didn't come from a background in pro map making with kespa, so I don't think they're somehow more qualified or more skillful than foreign map makers, at least after the game's been out a few years. I guess there was a time when it seemed like the koreans were way better, and I think that was because we here at TL didn't see any hope for getting community maps into pools so we didn't push ourselves. GSL was the first tournament to use non-blizzard maps and everyone was impressed with maps like Terminus and Dual Sight. I think over time the foreign scene has become more motivated and has caught up in skill now that we realize we have a decent chance at getting our maps into pools like Ohana and Cloud Kingdom. It still sucks that GSL is the only tournament consistently introducing new maps, though.

Sadly I think the "new" part of new maps created a lot of rose-tinted reception for the early GSL maps, even though they were really bad. The residual momentum from that "power in a vacuum" has created a stilted view of maps in the greater community, which is comprised mostly of idiots, at least when it comes to maps. (This is not a complaint or a judgement, just an observation.) Everyone keeps getting better though.

TvT is a completely useless example for judging the effects of CS.

edit: I should note that the GSL maps are at least as playable if not more than the older maps they replace, so it's not like it's a huge problem.
Comprehensive strategic intention: DNE
algue
Profile Joined July 2011
France1436 Posts
September 20 2012 17:25 GMT
#117
didn't see a good game on this map atm. I don't know if it's the map or the players but I didn't see anything else but one sided game on this map. I hope it will get removed next season
rly ?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2599 Posts
September 25 2012 10:45 GMT
#118
Just wanted to give props for the underwater theme. I just watched the Maru vs. Effort Code A game, and seeing the debris floating up during a battle is a really, really cool effect.
The frumious Bandersnatch
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 25 2012 12:05 GMT
#119
On September 21 2012 02:25 algue wrote:
didn't see a good game on this map atm. I don't know if it's the map or the players but I didn't see anything else but one sided game on this map. I hope it will get removed next season


IMO the third is really the main issue and if it gets a little easier to hold as a non-zerg then I think this map could be really sick. Even if this map goes I hope EW uses the same aesthetic theme in another map. :D
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
September 25 2012 13:06 GMT
#120
On September 25 2012 19:45 AmericanUmlaut wrote:
Just wanted to give props for the underwater theme. I just watched the Maru vs. Effort Code A game, and seeing the debris floating up during a battle is a really, really cool effect.


I noticed this yesterday when I called down a MULE and it's casing slowly drifted away, its a really nice touch. I guarantee Blizzard will remove this if it made it to the ladder pool though.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL s12 week2: POG vs PTB
Liquipedia
OSC
08:30
Masters Cup #151: Playoffs
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
davetesta32
Liquipedia
The PiG Daily
07:00
Best Games of SC
Clem vs MaxPax
herO vs Solar
SHIN vs MaxPax
herO vs SHIN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech86
StarCraft: Brood War
Rain 459
sOs 12
League of Legends
JimRising 667
Other Games
summit1g10666
ToD397
WinterStarcraft359
C9.Mang0270
NeuroSwarm101
ViBE65
Organizations
Other Games
BasetradeTV113
[ Show 11 non-featured ]
StarCraft 2
• practicex 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2141
Other Games
• Shiphtur300
Upcoming Events
CranKy Ducklings
3h 51m
WardiTV Invitational
5h 51m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
10h 51m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
13h 51m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
1d 3h
WardiTV Invitational
1d 5h
IPSL
1d 10h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 13h
Artosis vs Dewalt
Ret vs Tech
SOOP
2 days
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
3 days
PiGosaur Cup
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.