[M] (2) Crux Abyssal City LE - Page 6
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glzElectromaster
Japan2474 Posts
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iamcaustic
Canada1509 Posts
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lost_artz
United States366 Posts
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trashman
United States113 Posts
On September 07 2012 19:37 lost_artz wrote: I don't know if anyone had said this yet, but when units/buildings die they float upwards - fucking brilliant 10/10 I thought I was losing it the first time I noticed that; really nice/amusing touch. | ||
Dodgin
Canada39254 Posts
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ShinsoEU
Bulgaria92 Posts
![]() An awesome map 10/10 | ||
Lysergic
United States355 Posts
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SiskosGoatee
Albania1482 Posts
I don't think they use that much circle syndrome because they are ignorant of its supposed problem, they use it as a design choice to create contention over space. The fact that a lot of Korean maps feature expansions of which it isn't really clear whose they are is a good thing, not a bad. | ||
Fatam
1986 Posts
Whaaaat. Have you seen some of the maps on this forum? There's some crazy things going on in some of them. Granted, what you said may be somewhat true about some of the "famous" foreign maps, but that's not anyone's fault other than the tournaments and blizzard who made those maps famous instead of other more interesting ones. | ||
Gfire
United States1699 Posts
On September 10 2012 14:37 SiskosGoatee wrote: Meh, I'm going to refer to Mvp vs Jjakji in the GSTL as to why circle syndrome or this map really isn't that bad. It was a very good TvT and TvT is usually not my thing. People said those expansions would never be taken, but they were taken. Korean map layouts are in my opinion honestly a lot more interesting and better thought of than foreign map layouts which only seem to be concerned with 'Make easy to defend third, then create a path to the enemy'.' whereas Korean maps actually feature some terran and usage thereof. I don't think they use that much circle syndrome because they are ignorant of its supposed problem, they use it as a design choice to create contention over space. The fact that a lot of Korean maps feature expansions of which it isn't really clear whose they are is a good thing, not a bad. TvT doesn't count because the defender's advantage is so high there. A map with too much CS in most matchups can be alright in TvT. I'm fine with the map placement on this map, and some maps not belonging to one player or the other, but I think the further away bases are just too open. I don't think Korean Maps are better than Foreign maps, but on TL you only see the GSL maps which are the best of the best of Korean maps. You see a lot of map foreign maps because they all get posted on TL, but there are tons of really terrible Korean maps out there that people don't see here. On September 10 2012 14:52 Fatam wrote: Whaaaat. Have you seen some of the maps on this forum? There's some crazy things going on in some of them. Granted, what you said may be somewhat true about some of the "famous" foreign maps, but that's not anyone's fault other than the tournaments and blizzard who made those maps famous instead of other more interesting ones. Partially true. I think TL members are "brainwashed" into thinking certain things are good, and koreans as well, just not the same things. It's primarily down to bias and whose opinions you trust. The guys who get their maps in GSL, or the guys who've been posting authoritatively on the TL forums for years, since before we ever saw any Korean maps. (But the important thing is that everyone is trained to think all Blizzard maps are terrible all the time no matter what.) -- I don't tend to hold Korean map makers to the type of level I might hold Korean Pro Players because, afaik, the GSL map makers were amateurs when SC2 came out, and didn't come from a background in pro map making with kespa, so I don't think they're somehow more qualified or more skillful than foreign map makers, at least after the game's been out a few years. I guess there was a time when it seemed like the koreans were way better, and I think that was because we here at TL didn't see any hope for getting community maps into pools so we didn't push ourselves. GSL was the first tournament to use non-blizzard maps and everyone was impressed with maps like Terminus and Dual Sight. I think over time the foreign scene has become more motivated and has caught up in skill now that we realize we have a decent chance at getting our maps into pools like Ohana and Cloud Kingdom. It still sucks that GSL is the only tournament consistently introducing new maps, though. | ||
Adonminus
Israel543 Posts
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IeZaeL
Italy991 Posts
I uploaded the map in the EU server , because i want it in my little tournaments ! I DON'T KNOW how i did it , i just opened my KR SC2 editor and download it . The Name is "CruX - Abyssal City " . Sorry for my bad english ! | ||
FlamingKitty
United States74 Posts
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ShowTheLights
Korea (South)1669 Posts
On September 14 2012 10:33 FlamingKitty wrote: Is this gonna get put up on the NA server? I'd love to try it search crux in arcade | ||
MildCocoA
Korea (South)128 Posts
Map name : GSL_Abyssal City | ||
EatThePath
United States3943 Posts
On September 10 2012 15:36 Gfire wrote: TvT doesn't count because the defender's advantage is so high there. A map with too much CS in most matchups can be alright in TvT. I'm fine with the map placement on this map, and some maps not belonging to one player or the other, but I think the further away bases are just too open. I don't think Korean Maps are better than Foreign maps, but on TL you only see the GSL maps which are the best of the best of Korean maps. You see a lot of map foreign maps because they all get posted on TL, but there are tons of really terrible Korean maps out there that people don't see here. Partially true. I think TL members are "brainwashed" into thinking certain things are good, and koreans as well, just not the same things. It's primarily down to bias and whose opinions you trust. The guys who get their maps in GSL, or the guys who've been posting authoritatively on the TL forums for years, since before we ever saw any Korean maps. (But the important thing is that everyone is trained to think all Blizzard maps are terrible all the time no matter what.) -- I don't tend to hold Korean map makers to the type of level I might hold Korean Pro Players because, afaik, the GSL map makers were amateurs when SC2 came out, and didn't come from a background in pro map making with kespa, so I don't think they're somehow more qualified or more skillful than foreign map makers, at least after the game's been out a few years. I guess there was a time when it seemed like the koreans were way better, and I think that was because we here at TL didn't see any hope for getting community maps into pools so we didn't push ourselves. GSL was the first tournament to use non-blizzard maps and everyone was impressed with maps like Terminus and Dual Sight. I think over time the foreign scene has become more motivated and has caught up in skill now that we realize we have a decent chance at getting our maps into pools like Ohana and Cloud Kingdom. It still sucks that GSL is the only tournament consistently introducing new maps, though. Sadly I think the "new" part of new maps created a lot of rose-tinted reception for the early GSL maps, even though they were really bad. The residual momentum from that "power in a vacuum" has created a stilted view of maps in the greater community, which is comprised mostly of idiots, at least when it comes to maps. (This is not a complaint or a judgement, just an observation.) Everyone keeps getting better though. TvT is a completely useless example for judging the effects of CS. edit: I should note that the GSL maps are at least as playable if not more than the older maps they replace, so it's not like it's a huge problem. | ||
algue
France1436 Posts
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AmericanUmlaut
Germany2573 Posts
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Yonnua
United Kingdom2331 Posts
On September 21 2012 02:25 algue wrote: didn't see a good game on this map atm. I don't know if it's the map or the players but I didn't see anything else but one sided game on this map. I hope it will get removed next season ![]() IMO the third is really the main issue and if it gets a little easier to hold as a non-zerg then I think this map could be really sick. Even if this map goes I hope EW uses the same aesthetic theme in another map. :D | ||
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iHirO
United Kingdom1381 Posts
On September 25 2012 19:45 AmericanUmlaut wrote: Just wanted to give props for the underwater theme. I just watched the Maru vs. Effort Code A game, and seeing the debris floating up during a battle is a really, really cool effect. I noticed this yesterday when I called down a MULE and it's casing slowly drifted away, its a really nice touch. I guarantee Blizzard will remove this if it made it to the ladder pool though. | ||
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