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Nature's Hold Version 1.1Published on NA & EU! Thanks Artic Raven for uploading to EU! Created by erazeR 1.1 - updated - no gameplay changes - just aesthetic changes. ![[image loading]](http://i.imgur.com/u0kss.jpg)
Aesthetics: + Show Spoiler +
Analyser: - + Show Spoiler +
DETAILS: Map Name: Nature's Hold Spawn positions: 2 Playable Area: 108x152 Lighting: Aiur(slightly modified) Textures: - Bel-Shir Bricks Large Bel-Shir Grass Light Bel-Shir Dirt Light Bel-Shir Small Tiles Aiur Rock Aiur Small Bricks Typhon Rocky Dirt Meinhoff Sand Dunes
- Cliffs: Bel-Shir Organic Cliffs Bel-Shir Manmade Cliffs Bases: 10 Blue bases (zero golds) XWT: 1 Trees are edited - HDR 3 with a custom green colour. --- Hi everyone this is my seventh map that I have created(still counting haha), and is my first "long" map. This is my second grass/jungle styled map that I have created(with the first grass map being my first), so I wanted to see my improvements. I added an extra emphasis on aesthetics in this map, particularly around the scenary, with waterfalls, sandy banks and high rising cliffs and forests. ---
Thanks and feedback and suggestions are WELCOME AND ENCOURAGED. ------------------------------------------------------------------------------------------------------------------------------------------------------
Other maps I have created: Rezar'e Island - First Map Arid Waters - Second Map Murky Lands - Third Map Hostile Sands - Fourth Map Kel-Morian Plains - Fifth Map Urban Skyline - Sixth Map Nature's Hold - Seventh Map
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In before this is in GSL
User was temp banned for this post.
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It looks a little straightforward, but I like it. I'm also diggin' the high ground center setup, should make battles for the center a bit more body-clenching.
On May 07 2012 15:00 Blazington wrote: In before this is in GSL Given that you've only got 11 posts, I think it's pretty safe to assume you don't ever say anything else? Find some way to say something productive plz.
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textures and aesthetics A+ dude.
bases seem standard. reminds me a bit of an elongated korhal compound
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Can we get a high res picture of the map please?
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On May 07 2012 17:39 Exigaet wrote: Can we get a high res picture of the map please?
Updated the original post, for some reason it was too big before and I cant upload through this forum without an error.
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I like it. Maybe the third could be just a tad farther away. Also feels "simple" to play, which may or may not be good, depending on your goals.
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The center looks like Murky Lands 
The aesthetics are breathtaking, but I feel the layout doesn't deserve them. It hasn't really got anything interesting D:
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Aotearoa39261 Posts
A stones throw away from being a serious contender for a map tournament. I think if you work on the accessibility of the 4th/5th that the map will improve quite a bit.
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Way to much dead air space on this map, going to make dealing with drops and muta/banshee harass nearly impossible.
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Canada5565 Posts
I played a game on it today - lots of fun
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I really like this map. Its very polished and well done. True is it very simple but so is xel caverns which is a create layout for games and this is just another great similar addition. The 5th in corners however so take away from the map and make it a little more dull; i was thinking of maybe something like turning the mins around so they're on the inside (provided they have a good center barrier to prevent easy sieging), or maybe even bumping it up 2 cliff levels to it overlooks the center area with access maybe to the center and a block or cliff to the thirds.
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while there is a heap ton of unused space around the edges, its got a kickass layout. also, the textures are soft and nice... but i would like more contrast where the brick cliff levels are. (gsl crossfire has a good example.)
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I love it when a map plays with more than 2 cliff levels. Also, it's a simply beautiful map. I'm a fan!
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Lovely map
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Beautiful map, very impressed !
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Uploaded on EU
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Looks great. Two thumbs up. You map makers are a valuable breed.
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On May 09 2012 05:33 ArcticRaven wrote:Uploaded on EU 
Edited original post, thanks mate !
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Hey all, I've just started making some minor changes first, following 'WniO''s advice to change the textures in the center of the map, I've also added some miscellaneous props that don't affect gameplay in other places.
Here is the original : + Show Spoiler +
Here is the edited : + Show Spoiler +
If anyone could please give any more feedback it would be greatly appreciated, especially anything drawn with paint to explain.
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