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Murky Lands Version 1.2 Published on NA Created by erazeR
Playable Overview: + Show Spoiler +
Full Overview: + Show Spoiler +
Aesthetics: Natural base: + Show Spoiler +
Between third and fourth bases: + Show Spoiler +
Middle Area: + Show Spoiler +
Third Base near main: + Show Spoiler +
Analyzer: + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler +
DETAILS: Map Name: Murky Lands Spawn positions: 4 Horizontal Spawns disabled Full Area: 168x168 Playable Area: 140x146 Lighting: Typhon - Modifed(brighter etc). Textures:
Typhon Dirt Typhon Grass Typhon Rocky Dirt Typhon Small Craters Typhon Rock Typhon Small Tiles Port Zion Dirt Agria Dirt Rough
Cliffs: Typhon Organic Cliffs Water: Port Zion Bases: 16 Blue bases (zero golds) XWT: 1
Hi TL, This is my first four player map I have created, and the third map in total. I experimented with different lighting and theme sets when creating this map, and I wanted to make a different style to the current jungle theme that seems to be very popular at the moment. As you can see from the pictures I have used the Height option to smooth grounds off into un-playable water areas, something which has just started to grow in popularity.
Horizontal Spawns are disabled on this map(because of the way the LOS blockers are set up. This map features an easy natural base but then contested thirds and fourths, and in my opinion, the best format for a middle area(high ground,map controlling areas). Obviously no gold bases because in my opinion they aren't very balanced and don't make for interesting games regardless.
In-Game description below: Your first expansion is easy to defend. Which base you decide to take as a third depends on the spawn location of the opponent; these bases are harder to defend. Use the Xel Naga Tower to control the middle area of the map.
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Thanks and as always I am open to feedback and suggestions. Please enjoy this map!
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I don´t like rotation maps with close spawns enabled... otherwise nice map.
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Looks great, nice departure from the easy to take 3rds
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your Country52797 Posts
I don't like how easy the thirds are, but otherwise pretty good.
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Is the main siegable from behind the third?
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The thirds might be a little bit too easy to take, but otherwise it looks like a good map. I don't like how the middle is barely useful though. Maybe you should make one third which is able to be attacked from two sides, and move the other close expansion a little more to the middle, antiga-ish style.
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Can you run in the water?
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On January 15 2012 00:55 IronManSC wrote: Can you run in the water?
No, you can't, they serve the same purpose as cliffs, except look more aesthetically pleasing and unique(imo).
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Very cool map. Still blown away that this is just your third map. Wonderful work.
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This is absolutely gorgeous, I love the idea of having water act as a cliff, much much easier on the eyes
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On January 14 2012 22:59 Yonnua wrote: Is the main siegable from behind the third? Thanks for pointing this out, in game I realized a tank could just squeeze in and hit the geyser, now fixed from version 1.1-1.2.
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On January 14 2012 23:38 Darkomicron wrote: The thirds might be a little bit too easy to take, but otherwise it looks like a good map. I don't like how the middle is barely useful though. Maybe you should make one third which is able to be attacked from two sides, and move the other close expansion a little more to the middle, antiga-ish style.
I like this idea, and I will work on making a different release with a base in the middle with the base further-est from the mains.
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Map looks beautiful, great work. Definitely going to be in GSL.
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On January 15 2012 00:55 IronManSC wrote: Can you run in the water?
We're following eachother with the same comically raised eyebrow about mapping consistency aren't we IronMan? I was too, confused about being able to run through the water, as the general preset to these maps has been that you, in fact, can.
Otherwise, normally I would say that this is quite a nice map, but it seems extremely similar to your other new map (Hostile Sands), except that it is a little bit bigger, and has a third right in front of the main (a la Xell'naga Fortress). In my opinion, both these maps are pretty cool, but I would like to see some more variability in your future works.
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The layout seems pretty nice, the aesthetics are a little drab I think.
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United States10125 Posts
this is just like that other map you made except with a 4th and a bit easier to take 3rd i think.
edit: i did not give u any info sorry. the map looks good overall, but id make the 3rd a bit more easy to take. remember 3rd are very important to try to convince players not to go 2 base play. maybe the 4ths should be pushed more toward the middle and have the minerals face towards the main somehow? that would be cool.
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My only complaint is the texturing, needless to say it's rather boring. Try sprucing up the map with some more of brick tiles.
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