• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:29
CET 05:29
KST 13:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Reality "theory" prov…
perfectspheres
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1270 users

[M] (2) Murky Lands

Forum Index > SC2 Maps & Custom Games
Post a Reply
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-01-15 07:31:14
January 14 2012 11:20 GMT
#1
[image loading]
Murky Lands Version 1.2
Published on NA
Created by erazeR


Playable Overview:
+ Show Spoiler +
[image loading]


Full Overview:
+ Show Spoiler +
[image loading]


Aesthetics:
Natural base:
+ Show Spoiler +
[image loading]


Between third and fourth bases:
+ Show Spoiler +
[image loading]


Middle Area:
+ Show Spoiler +
[image loading]


Third Base near main:
+ Show Spoiler +
[image loading]


Analyzer:
+ Show Spoiler +
[image loading]
[image loading]

+ Show Spoiler +
[image loading]
[image loading]

+ Show Spoiler +
[image loading]
[image loading]

+ Show Spoiler +
[image loading]
[image loading]


DETAILS:
Map Name: Murky Lands
Spawn positions: 4
Horizontal Spawns disabled
Full Area: 168x168
Playable Area: 140x146
Lighting: Typhon - Modifed(brighter etc).
Textures:

Typhon Dirt
Typhon Grass
Typhon Rocky Dirt
Typhon Small Craters
Typhon Rock
Typhon Small Tiles
Port Zion Dirt
Agria Dirt Rough

Cliffs: Typhon Organic Cliffs
Water: Port Zion
Bases: 16 Blue bases (zero golds)
XWT: 1

Hi TL, This is my first four player map I have created, and the third map in total. I experimented with different lighting and theme sets when creating this map, and I wanted to make a different style to the current jungle theme that seems to be very popular at the moment. As you can see from the pictures I have used the Height option to smooth grounds off into un-playable water areas, something which has just started to grow in popularity.

Horizontal Spawns are disabled on this map(because of the way the LOS blockers are set up. This map features an easy natural base but then contested thirds and fourths, and in my opinion, the best format for a middle area(high ground,map controlling areas). Obviously no gold bases because in my opinion they aren't very balanced and don't make for interesting games regardless.

In-Game description below:
Your first expansion is easy to defend. Which base you decide to take as a third depends on the spawn location of the opponent; these bases are harder to defend. Use the Xel Naga Tower to control the middle area of the map.

------------------------------

Thanks and as always I am open to feedback and suggestions. Please enjoy this map!
Aunvilgod
Profile Joined December 2011
2653 Posts
January 14 2012 11:55 GMT
#2
I don´t like rotation maps with close spawns enabled... otherwise nice map.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
January 14 2012 12:35 GMT
#3
Looks great, nice departure from the easy to take 3rds
I will never ever play Mech against Protoss. - MVP
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 14 2012 13:12 GMT
#4
I don't like how easy the thirds are, but otherwise pretty good.
Moderatorshe/her
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 14 2012 13:59 GMT
#5
Is the main siegable from behind the third?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
January 14 2012 14:38 GMT
#6
The thirds might be a little bit too easy to take, but otherwise it looks like a good map. I don't like how the middle is barely useful though. Maybe you should make one third which is able to be attacked from two sides, and move the other close expansion a little more to the middle, antiga-ish style.
"Night will fall, and so will you"
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 14 2012 15:55 GMT
#7
Can you run in the water?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-01-14 16:08:43
January 14 2012 16:07 GMT
#8
On January 15 2012 00:55 IronManSC wrote:
Can you run in the water?


No, you can't, they serve the same purpose as cliffs, except look more aesthetically pleasing and unique(imo).
RumbleBadger
Profile Joined July 2011
322 Posts
January 14 2012 18:00 GMT
#9
Very cool map. Still blown away that this is just your third map. Wonderful work.
Games before dames.
Theboxingfox
Profile Joined January 2012
Canada1 Post
January 14 2012 20:11 GMT
#10
This is absolutely gorgeous, I love the idea of having water act as a cliff, much much easier on the eyes
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-01-15 07:32:29
January 15 2012 07:32 GMT
#11
On January 14 2012 22:59 Yonnua wrote:
Is the main siegable from behind the third?


Thanks for pointing this out, in game I realized a tank could just squeeze in and hit the geyser, now fixed from version 1.1-1.2.
erazerr
Profile Joined March 2011
Australia86 Posts
January 15 2012 07:34 GMT
#12
On January 14 2012 23:38 Darkomicron wrote:
The thirds might be a little bit too easy to take, but otherwise it looks like a good map. I don't like how the middle is barely useful though. Maybe you should make one third which is able to be attacked from two sides, and move the other close expansion a little more to the middle, antiga-ish style.


I like this idea, and I will work on making a different release with a base in the middle with the base further-est from the mains.
Blazington
Profile Joined November 2011
Australia11 Posts
Last Edited: 2012-01-26 11:44:44
January 26 2012 11:25 GMT
#13
Map looks beautiful, great work. Definitely going to be in GSL.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 26 2012 21:02 GMT
#14
On January 15 2012 00:55 IronManSC wrote:
Can you run in the water?


We're following eachother with the same comically raised eyebrow about mapping consistency aren't we IronMan? I was too, confused about being able to run through the water, as the general preset to these maps has been that you, in fact, can.

Otherwise, normally I would say that this is quite a nice map, but it seems extremely similar to your other new map (Hostile Sands), except that it is a little bit bigger, and has a third right in front of the main (a la Xell'naga Fortress). In my opinion, both these maps are pretty cool, but I would like to see some more variability in your future works.
Proko
Profile Joined February 2011
United States1022 Posts
January 27 2012 00:11 GMT
#15
The layout seems pretty nice, the aesthetics are a little drab I think.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
FlaShFTW
Profile Blog Joined February 2010
United States10227 Posts
Last Edited: 2012-01-27 00:34:14
January 27 2012 00:33 GMT
#16
this is just like that other map you made except with a 4th and a bit easier to take 3rd i think.

edit: i did not give u any info sorry. the map looks good overall, but id make the 3rd a bit more easy to take. remember 3rd are very important to try to convince players not to go 2 base play. maybe the 4ths should be pushed more toward the middle and have the minerals face towards the main somehow? that would be cool.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
lost_artz
Profile Joined January 2012
United States366 Posts
January 27 2012 06:10 GMT
#17
My only complaint is the texturing, needless to say it's rather boring. Try sprucing up the map with some more of brick tiles.
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #2
ZZZero.O71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 135
RuFF_SC2 127
Nina 107
Nathanias 88
StarCraft: Brood War
Artosis 612
PianO 278
ZZZero.O 66
Movie 55
Bale 37
Icarus 9
Dota 2
monkeys_forever502
XaKoH 425
LuMiX1
League of Legends
JimRising 891
Counter-Strike
m0e_tv343
PGG 149
Super Smash Bros
C9.Mang0542
hungrybox467
Other Games
summit1g11014
WinterStarcraft382
Skadoodle183
Maynarde117
NeuroSwarm61
Models3
Organizations
Other Games
gamesdonequick1067
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH161
• practicex 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo791
• Stunt369
• HappyZerGling67
Upcoming Events
Replay Cast
5h 31m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
7h 31m
CrankTV Team League
8h 31m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
18h 31m
The PondCast
1d 4h
CrankTV Team League
1d 8h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
Replay Cast
3 days
[ Show More ]
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.