On May 09 2012 05:33 ArcticRaven wrote:
Uploaded on EU
Uploaded on EU

I'd like to try it, but can't find it. :/ Sure, you uploaded it correct?
| Forum Index > SC2 Maps & Custom Games |
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mogoh
Germany109 Posts
On May 09 2012 05:33 ArcticRaven wrote: Uploaded on EU ![]() I'd like to try it, but can't find it. :/ Sure, you uploaded it correct? | ||
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ArcticRaven
France1406 Posts
Edit : I find it. It's under Nature's Hold, no problem at all. Are you sure you didn't make any error ? ^^ | ||
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slane04
Canada23 Posts
Anyways, I agree with Duvon that the third is a bit close. Here it is in paint form: + Show Spoiler + You could go even further if you wanted. Also, here's an image with one of your bases rotated: + Show Spoiler + This way there's a stronger incentive to take the center of the map. Just throwing ideas around. None of my suggestions are necessary in any way -- take them as you want. Great job again. | ||
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conquerchimp
Netherlands64 Posts
On May 10 2012 02:01 slane04 wrote: First off, great map! Maybe add an intro describing what you were trying to go for design-wise so we don't make suggestions that goes completely against your vision for the map. Anyways, I agree with Duvon that the third is a bit close. Here it is in paint form: + Show Spoiler + You could go even further if you wanted. Also, here's an image with one of your bases rotated: + Show Spoiler + This way there's a stronger incentive to take the center of the map. Just throwing ideas around. None of my suggestions are necessary in any way -- take them as you want. Great job again. the changes to the center expansion would mean if the terran has controll of the high ground a zerg can never take the center basicly, thats why he put the expansions that way,i would keep it as it is, except the third on the left a litle bit away of the shore making more room for missle turrets, muta harassment can be a pain on this map so that might be a good change. | ||
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conquerchimp
Netherlands64 Posts
On May 10 2012 04:10 conquerchimp wrote: Show nested quote + On May 10 2012 02:01 slane04 wrote: First off, great map! Maybe add an intro describing what you were trying to go for design-wise so we don't make suggestions that goes completely against your vision for the map. Anyways, I agree with Duvon that the third is a bit close. Here it is in paint form: + Show Spoiler + You could go even further if you wanted. Also, here's an image with one of your bases rotated: + Show Spoiler + This way there's a stronger incentive to take the center of the map. Just throwing ideas around. None of my suggestions are necessary in any way -- take them as you want. Great job again. the changes to the center expansion would mean if the terran has controll of the high ground a zerg can never take the center basicly, thats why he put the expansions that way,i would keep it as it is, except the third on the left a litle bit away of the shore making more room for missle turrets, muta harassment can be a pain on this map so that might be a good change. | ||
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slane04
Canada23 Posts
the changes to the center expansion would mean if the terran has controll of the high ground a zerg can never take the center basicly, thats why he put the expansions that way,i would keep it as it is, except the third on the left a litle bit away of the shore making more room for missle turrets, muta harassment can be a pain on this map so that might be a good change. This last base is the potential 5th. By this point, zerg will have T3 and if ahead, great creep spread. All races will have siege capability (siege tank, collosus, brood lord). Further, the center-ground is huge will many flanking opportunities. I just like map control and am a fan of maps that reward this type of play. But then again, I main Terran, so who knows. | ||
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mogoh
Germany109 Posts
On May 10 2012 01:05 ArcticRaven wrote: I'm gonna check this afternoon - but i didn't see any error or whatsoever. Edit : I find it. It's under Nature's Hold, no problem at all. Are you sure you didn't make any error ? ^^ I have searched for: * "nature" * "nature's" * "natures" * "hold" * "nature's hold" And still did not find the map ... | ||
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ArcticRaven
France1406 Posts
fixed now. I fucked up big time on this one, sorry again. | ||
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FlaShFTW
United States10224 Posts
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Zrana
United Kingdom698 Posts
![]() I like it | ||
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erazerr
Australia86 Posts
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mogoh
Germany109 Posts
On May 12 2012 05:04 ArcticRaven wrote: I am deeply sorry - i uploaded it as private, so it escaped my tests, because i could join myself -____________- fixed now. I fucked up big time on this one, sorry again. ^^ Problem fixed, so what? ![]() I just tested the map, and it was fun. =) I can't see any balancing Problems. | ||
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mogoh
Germany109 Posts
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Acritter
Syria7637 Posts
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WniO
United States2706 Posts
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ArcticRaven
France1406 Posts
On May 13 2012 03:01 mogoh wrote: I just created the channel "MeleeMapTesting" on EU, is someone want's to play this map. ^^ Uh, that is a really cool idea. I think you should make a thread about it and tell your friends to go there - i'll do the same. It has probably already been tried before, but what do we have to lose ? ![]() On the topic of the map, do you want me to upload the version with aesthetic changes, Erazerr ? I'll pay attention this time. -_____- | ||
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ArcticRaven
France1406 Posts
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mogoh
Germany109 Posts
But in my Opinion, there is a big Problem with this map. It contains many trees and you can hide under it. I think a good map has very few spots to hide under. For example in the map Ohana has many trees but you can't hide units under them. | ||
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