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[M] (2) Nature's Hold - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
mogoh
Profile Joined August 2011
Germany109 Posts
May 09 2012 11:39 GMT
#21
On May 09 2012 05:33 ArcticRaven wrote:
Uploaded on EU

I'd like to try it, but can't find it. :/ Sure, you uploaded it correct?
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-05-09 16:29:51
May 09 2012 16:05 GMT
#22
I'm gonna check this afternoon - but i didn't see any error or whatsoever.

Edit : I find it. It's under Nature's Hold, no problem at all. Are you sure you didn't make any error ? ^^
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
slane04
Profile Joined March 2012
Canada23 Posts
Last Edited: 2012-05-09 17:03:49
May 09 2012 17:01 GMT
#23
First off, great map! Maybe add an intro describing what you were trying to go for design-wise so we don't make suggestions that goes completely against your vision for the map.

Anyways, I agree with Duvon that the third is a bit close. Here it is in paint form:

+ Show Spoiler +
[image loading]


You could go even further if you wanted.



Also, here's an image with one of your bases rotated:

+ Show Spoiler +
[image loading]


This way there's a stronger incentive to take the center of the map.

Just throwing ideas around. None of my suggestions are necessary in any way -- take them as you want. Great job again.




conquerchimp
Profile Joined February 2011
Netherlands64 Posts
May 09 2012 19:10 GMT
#24
On May 10 2012 02:01 slane04 wrote:
First off, great map! Maybe add an intro describing what you were trying to go for design-wise so we don't make suggestions that goes completely against your vision for the map.

Anyways, I agree with Duvon that the third is a bit close. Here it is in paint form:

+ Show Spoiler +
[image loading]


You could go even further if you wanted.



Also, here's an image with one of your bases rotated:

+ Show Spoiler +
[image loading]


This way there's a stronger incentive to take the center of the map.

Just throwing ideas around. None of my suggestions are necessary in any way -- take them as you want. Great job again.


the changes to the center expansion would mean if the terran has controll of the high ground a zerg can never take the center basicly, thats why he put the expansions that way,i would keep it as it is, except the third on the left a litle bit away of the shore making more room for missle turrets, muta harassment can be a pain on this map so that might be a good change.


conquerchimp
Profile Joined February 2011
Netherlands64 Posts
May 09 2012 19:10 GMT
#25
On May 10 2012 04:10 conquerchimp wrote:
Show nested quote +
On May 10 2012 02:01 slane04 wrote:
First off, great map! Maybe add an intro describing what you were trying to go for design-wise so we don't make suggestions that goes completely against your vision for the map.

Anyways, I agree with Duvon that the third is a bit close. Here it is in paint form:

+ Show Spoiler +
[image loading]


You could go even further if you wanted.



Also, here's an image with one of your bases rotated:

+ Show Spoiler +
[image loading]


This way there's a stronger incentive to take the center of the map.

Just throwing ideas around. None of my suggestions are necessary in any way -- take them as you want. Great job again.






the changes to the center expansion would mean if the terran has controll of the high ground a zerg can never take the center basicly, thats why he put the expansions that way,i would keep it as it is, except the third on the left a litle bit away of the shore making more room for missle turrets, muta harassment can be a pain on this map so that might be a good change.
slane04
Profile Joined March 2012
Canada23 Posts
Last Edited: 2012-05-10 05:35:59
May 09 2012 19:40 GMT
#26
the changes to the center expansion would mean if the terran has controll of the high ground a zerg can never take the center basicly, thats why he put the expansions that way,i would keep it as it is, except the third on the left a litle bit away of the shore making more room for missle turrets, muta harassment can be a pain on this map so that might be a good change.


This last base is the potential 5th. By this point, zerg will have T3 and if ahead, great creep spread. All races will have siege capability (siege tank, collosus, brood lord). Further, the center-ground is huge will many flanking opportunities. I just like map control and am a fan of maps that reward this type of play. But then again, I main Terran, so who knows.
mogoh
Profile Joined August 2011
Germany109 Posts
May 10 2012 00:37 GMT
#27
On May 10 2012 01:05 ArcticRaven wrote:
I'm gonna check this afternoon - but i didn't see any error or whatsoever.

Edit : I find it. It's under Nature's Hold, no problem at all. Are you sure you didn't make any error ? ^^


I have searched for:
* "nature"
* "nature's"
* "natures"
* "hold"
* "nature's hold"

And still did not find the map ...
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-05-11 20:08:29
May 11 2012 20:04 GMT
#28
I am deeply sorry - i uploaded it as private, so it escaped my tests, because i could join myself -____________-

fixed now. I fucked up big time on this one, sorry again.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
FlaShFTW
Profile Blog Joined February 2010
United States10224 Posts
May 11 2012 20:18 GMT
#29
I feel like the bases are too far away from each other. I could be wrong though... And i think you need to make the 4/5th bases a bit easier to take, or else it will just be a 3 base play the whole game.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
May 11 2012 20:56 GMT
#30
It's Plunder Isle

I like it
erazerr
Profile Joined March 2011
Australia86 Posts
May 12 2012 12:18 GMT
#31
I have currently left gameplay of this map unchanged and submitted it to the MOTM competition.
mogoh
Profile Joined August 2011
Germany109 Posts
May 12 2012 17:27 GMT
#32
On May 12 2012 05:04 ArcticRaven wrote:
I am deeply sorry - i uploaded it as private, so it escaped my tests, because i could join myself -____________-

fixed now. I fucked up big time on this one, sorry again.


^^ Problem fixed, so what?

I just tested the map, and it was fun. =) I can't see any balancing Problems.
mogoh
Profile Joined August 2011
Germany109 Posts
May 12 2012 18:01 GMT
#33
I just created the channel "MeleeMapTesting" on EU, is someone want's to play this map. ^^
Acritter
Profile Joined August 2010
Syria7637 Posts
May 12 2012 21:06 GMT
#34
The third looks REALLY vulnerable to pressure as a Protoss. Would anyone who has played against Stephano Roach on this map like to relate their experience?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 12 2012 21:52 GMT
#35
wow nice work, im also a fan of the water below o.O so pretty
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 12 2012 21:58 GMT
#36
On May 13 2012 03:01 mogoh wrote:
I just created the channel "MeleeMapTesting" on EU, is someone want's to play this map. ^^


Uh, that is a really cool idea. I think you should make a thread about it and tell your friends to go there - i'll do the same. It has probably already been tried before, but what do we have to lose ?

On the topic of the map, do you want me to upload the version with aesthetic changes, Erazerr ? I'll pay attention this time. -_____-
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 13 2012 13:04 GMT
#37
Uploaded to EU wth the new version.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
mogoh
Profile Joined August 2011
Germany109 Posts
May 13 2012 17:38 GMT
#38
I just testet the map with Raven and it was fun. =)

But in my Opinion, there is a big Problem with this map. It contains many trees and you can hide under it. I think a good map has very few spots to hide under. For example in the map Ohana has many trees but you can't hide units under them.
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