"Overlord+Lurker "Stop Position" bug not allowed" - OMG!
Didn't know it's a bug. It seems guys in starleague dind't know it too.
What do you think?
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Esp1noza
Russian Federation481 Posts
"Overlord+Lurker "Stop Position" bug not allowed" - OMG! Didn't know it's a bug. It seems guys in starleague dind't know it too. What do you think? | ||
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Sky101
United States1758 Posts
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nortydog
Australia3067 Posts
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Esp1noza
Russian Federation481 Posts
On November 13 2005 19:58 Sky101 wrote: It's always been disallowed in WCG, where have you been? Hmm, my bad, didn't know it. | ||
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artofmagic
United States1951 Posts
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Esp1noza
Russian Federation481 Posts
On November 13 2005 20:09 nortydog wrote: Do you think Lurker stop was intended by blizzard? if it was there would be a button for it. I don't know if it was intended, but it it seems logical to me - you can control your lurkers, unlike mine for example. And then they shoud disallow marines+scv hold (useful against rush at choke), unit + peon patrol. | ||
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zergc1
Zimbabwe961 Posts
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greatmeh
Canada1964 Posts
On November 13 2005 20:13 artofmagic wrote: can somebody tell me how to execute the bug or provide it's function?? seem to be useful.. click on lurker and a overlord and press hold position.... its is hella cheap ass | ||
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T______T
United States538 Posts
On November 13 2005 20:15 Esp1noza wrote: Show nested quote + On November 13 2005 20:09 nortydog wrote: Do you think Lurker stop was intended by blizzard? if it was there would be a button for it. I don't know if it was intended, but it it seems logical to me - you can control your lurkers, unlike mine for example. And then they shoud disallow marines+scv hold (useful against rush at choke), unit + peon patrol. The difference with hold+scvs is that it can't rip an entire army apart in 2 shots. | ||
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exalted
United States3612 Posts
I mean, they ARE "lurkers" - you should be able to wait until the opportune time to strike ![]() | ||
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exalted
United States3612 Posts
On November 13 2005 20:18 zergc1 wrote: and spam ssssssss is allowed ? Is this allowed? What about unit + worker patrol? | ||
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Sadist
United States7291 Posts
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Esp1noza
Russian Federation481 Posts
On November 13 2005 20:27 T______T wrote: The difference with hold+scvs is that it can't rip an entire army apart in 2 shots. Hold+scvs can save you against, say, 5pool. This means win instead of lose. Pretty big impact on game imho. | ||
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a-game
Canada5085 Posts
On November 13 2005 20:15 Esp1noza wrote: I don't know if it was intended, but it it seems logical to me - you can control your lurkers, unlike mine for example. And then they shoud disallow marines+scv hold (useful against rush at choke), unit + peon patrol. yea if one is disallowed all should be | ||
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PanoRaMa
United States5069 Posts
![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=33357 | ||
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Painter
353 Posts
PS - say I had a scout ling chillin outside T base and 1/8 of the way down the path from his base to mine form the ling I had some lurkers and I watched as he came closer to the lurkers chasing my ling or just walking to me then started spammin 'S' on my lurkers. Thats basically the same thing as any other method. you have to watch the minimap and then use the tactic. | ||
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Leejungterran
Korea (South)572 Posts
bug and should not be allowed anywhere . | ||
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Random()
Kyrgyz Republic1462 Posts
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Manifesto7
Osaka27154 Posts
If you make a group of 5 HT and one zealot in order to move them forward with attack move, is that a bug? If you group your science vessels with your tanks in order to move them is that a bug? By definition, these units should not be able to move with attack move, because they dont have that command, yet they can when in a control group with other units. Should we ban that because they do not have the command? A lurker not attacking as part of a control group under the hold command i not a bug, it is strategy. Just because it does a lot of damage does not dispute the logic. Period. | ||
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Abang_Zealot
Indonesia866 Posts
If so then this 'bug' doesn't seems so much like a bug anymore.... | ||
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