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Active: 1768 users

WCG bw rules: stop lurker not allowed

Forum Index > BW General
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Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
November 13 2005 10:46 GMT
#1
WCG Starcraft official game rules: here

"Overlord+Lurker "Stop Position" bug not allowed" - OMG!
Didn't know it's a bug. It seems guys in starleague dind't know it too.

What do you think?
BroodWar forever
Sky101
Profile Blog Joined May 2003
United States1758 Posts
November 13 2005 10:58 GMT
#2
It's always been disallowed in WCG, where have you been?
Peter, Dang, pm me!!!
nortydog
Profile Joined December 2003
Australia3067 Posts
November 13 2005 11:09 GMT
#3
Do you think Lurker stop was intended by blizzard? if it was there would be a button for it.
NoCleanFeed.com
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
November 13 2005 11:10 GMT
#4
On November 13 2005 19:58 Sky101 wrote:
It's always been disallowed in WCG, where have you been?

Hmm, my bad, didn't know it.
BroodWar forever
artofmagic
Profile Blog Joined March 2005
United States1951 Posts
November 13 2005 11:13 GMT
#5
can somebody tell me how to execute the bug or provide it's function?? seem to be useful..
evolve or die
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
November 13 2005 11:15 GMT
#6
On November 13 2005 20:09 nortydog wrote:
Do you think Lurker stop was intended by blizzard? if it was there would be a button for it.

I don't know if it was intended, but it it seems logical to me - you can control your lurkers, unlike mine for example. And then they shoud disallow marines+scv hold (useful against rush at choke), unit + peon patrol.
BroodWar forever
zergc1
Profile Joined October 2004
Zimbabwe961 Posts
November 13 2005 11:18 GMT
#7
and spam ssssssss is allowed ?
greatmeh
Profile Blog Joined September 2005
Canada1964 Posts
November 13 2005 11:21 GMT
#8
On November 13 2005 20:13 artofmagic wrote:
can somebody tell me how to execute the bug or provide it's function?? seem to be useful..


click on lurker and a overlord and press hold position.... its is hella cheap ass
T______T
Profile Joined August 2005
United States538 Posts
November 13 2005 11:27 GMT
#9
On November 13 2005 20:15 Esp1noza wrote:
Show nested quote +
On November 13 2005 20:09 nortydog wrote:
Do you think Lurker stop was intended by blizzard? if it was there would be a button for it.

I don't know if it was intended, but it it seems logical to me - you can control your lurkers, unlike mine for example. And then they shoud disallow marines+scv hold (useful against rush at choke), unit + peon patrol.


The difference with hold+scvs is that it can't rip an entire army apart in 2 shots.
- pride and shame -
exalted
Profile Blog Joined March 2004
United States3612 Posts
November 13 2005 12:31 GMT
#10
It is obviously a bug and not intended by the creators of Starcraft, but I think that the move should be allowed nonetheless (however I do not make the rules and understand the decision).

I mean, they ARE "lurkers" - you should be able to wait until the opportune time to strike
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
November 13 2005 12:33 GMT
#11
On November 13 2005 20:18 zergc1 wrote:
and spam ssssssss is allowed ?


Is this allowed? What about unit + worker patrol?
too easy
Sadist
Profile Blog Joined October 2002
United States7291 Posts
November 13 2005 12:36 GMT
#12
hold lurker is bullshit, terran basically cant laeve his base until vessel if you allow it, its really lame =)
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
Last Edited: 2005-11-13 12:55:18
November 13 2005 12:54 GMT
#13
On November 13 2005 20:27 T______T wrote:
The difference with hold+scvs is that it can't rip an entire army apart in 2 shots.

Hold+scvs can save you against, say, 5pool. This means win instead of lose. Pretty big impact on game imho.
BroodWar forever
a-game
Profile Blog Joined December 2004
Canada5085 Posts
November 13 2005 12:58 GMT
#14
On November 13 2005 20:15 Esp1noza wrote:
I don't know if it was intended, but it it seems logical to me - you can control your lurkers, unlike mine for example. And then they shoud disallow marines+scv hold (useful against rush at choke), unit + peon patrol.


yea if one is disallowed all should be
you wouldnt feel that way if it was your magical sword of mantouchery that got stolen - racebannon • I am merely guest #13,678!
PanoRaMa
Profile Blog Joined June 2003
United States5069 Posts
November 13 2005 13:22 GMT
#15
wow there's already another thread on this subject

http://www.teamliquid.net/forum/viewmessage.php?topic_id=33357
Painter
Profile Joined October 2005
353 Posts
Last Edited: 2005-11-13 13:34:20
November 13 2005 13:28 GMT
#16
So is the Attack a building out of range with a lurker allowed? Its not the same thing but it achieves the same effect.

PS - say I had a scout ling chillin outside T base and 1/8 of the way down the path from his base to mine form the ling I had some lurkers and I watched as he came closer to the lurkers chasing my ling or just walking to me then started spammin 'S' on my lurkers. Thats basically the same thing as any other method. you have to watch the minimap and then use the tactic.
Boxer dropped only 1 Goliath to harrass. that is the Boxer way
Leejungterran
Profile Joined September 2005
Korea (South)572 Posts
November 13 2005 14:11 GMT
#17
Overlord+Lurker "Stop Position" bug not allowed

bug and should not be allowed anywhere .

Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
November 13 2005 14:16 GMT
#18
Stop lurker is a bug ant not allowed and pushing units through minerals is OK... REALLY clever.
Manifesto7
Profile Blog Joined November 2002
Osaka27154 Posts
November 13 2005 14:19 GMT
#19
I know it has never been allowed, but it is total bullshit. Let me reiterate what I posted at GG.net

If you make a group of 5 HT and one zealot in order to move them forward with attack move, is that a bug?

If you group your science vessels with your tanks in order to move them is that a bug?

By definition, these units should not be able to move with attack move, because they dont have that command, yet they can when in a control group with other units. Should we ban that because they do not have the command?

A lurker not attacking as part of a control group under the hold command i not a bug, it is strategy.
Just because it does a lot of damage does not dispute the logic.

Period.
ModeratorGodfather
Abang_Zealot
Profile Joined June 2003
Indonesia866 Posts
November 13 2005 14:22 GMT
#20
Pressing 's' repeatedly also works doesn't it? O-o

If so then this 'bug' doesn't seems so much like a bug anymore....
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