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SCLegacy Thanksgiving Tournament at Sunnyvale, CA

Forum Index > Brood War Tournaments
Post a Reply
1 2 3 4 5 Next All
mnm
Profile Blog Joined August 2003
United States4493 Posts
Last Edited: 2005-11-27 13:04:53
November 08 2005 10:32 GMT
#1
[image loading]


http://www.sclegacy.com/showthread.php?t=774

SCLegacy is partnering up with euphNET to bring you a StarCraft: BroodWar 1v1 Tournament in Sunnyvale, California.

SCLegacy Thanksgiving Tournament

Date: Saturday, November 26
Time: Sign-ups are at 11:30am, Matches begin at noon
Location: euphNET v1 at 612 S. Mary Avenue, Sunnyvale, CA
Price: $12 entry fee
Number of Players: 16 maximum

Prizes:

1st Place = 50% of entrance fees
2nd Place = 25% of entrance fees
3rd Place = 10% of entrance fees
Every person will receive one raffle ticket with a chance to win an nVidia GeForce 6600GT OC graphics card (a $250 value). Chances to win are 1 in 200.

Maps:

1.) Lost Temple 2.4
2.) Luna
3.) Neo Forbidden Zone
4.) Ride of Valkyries
5.) Nostalgia
6.) Neo Forte

Rules:

- Double Elimination.
- Best out of 3.
- First match will be on Lost Temple 2.4
- Second and third match maps will be chosen using the following method: Each player interchangeably chooses two maps to eliminate from the last five listed maps above. The last map left will be the map to play on.
- Random Seeding.
- Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the board of referees, can result in a warning at the minimum or loss by default for the offending player.
- The following are not allowed: allied mines, stacked peons, turret stalling, flying templar.
- In case of disconnection, a restart may occur unless there is a clear winner agreed upon by both players.
Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.

If you are interested in participating in the tournament and/or you would like a reminder the day before the tournament, email mnm@sclegacy.com.

Check out www.euphnet.com for more information.

Update: Results and pictures are here - http://www.sclegacy.com/showthread.php?t=815
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 08 2005 10:33 GMT
#2
cali always has awsome tourneys!

/end envy
miNi
Profile Blog Joined October 2005
Korea (South)2010 Posts
November 08 2005 11:57 GMT
#3
too far :'(
GTR
Profile Blog Joined September 2004
51698 Posts
November 08 2005 12:20 GMT
#4
eh you should allow hold lurker
Commentator
mnm
Profile Blog Joined August 2003
United States4493 Posts
November 08 2005 12:56 GMT
#5
i doubt anyone was planning on using that anyway
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
Insane
Profile Blog Joined November 2003
United States4991 Posts
November 08 2005 13:04 GMT
#6
Let's have some of these at UW please
tfeign
Profile Joined June 2004
United States2980 Posts
November 08 2005 13:40 GMT
#7
Yeah I don't see why hold lurker should be banned
mnm
Profile Blog Joined August 2003
United States4493 Posts
November 08 2005 14:12 GMT
#8
i copied wcg rules thats why. i pasted this everywhere already n i dont see much reason to change it.
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2005-11-08 14:18:15
November 08 2005 14:17 GMT
#9
So can people use the attack building in the fog of war to let the lurkers not attack?
Edit: Fixed the ? since I forgot which keyboard setting I was on T_T
mnm
Profile Blog Joined August 2003
United States4493 Posts
November 09 2005 05:45 GMT
#10
how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"? I believe that falls under "Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the board of referees, can result in a warning at the minimum or loss by default for the offending player."

In general, if I see something that seems unfair in the tournament, we're probably going to get a rematch going or figure out what is the most fair thing to do.
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
mnm
Profile Blog Joined August 2003
United States4493 Posts
Last Edited: 2005-11-09 07:54:39
November 09 2005 07:28 GMT
#11
I have plans for giveaways... ^^ Everyone who participates will get something out of this.
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
collegeBored
Profile Joined November 2002
United States1524 Posts
November 09 2005 18:02 GMT
#12
hold lurkers is a completely legit and fair strategy. ure being ignorant and noob by not allowing it.
The stupid neither forgive nor forget, the naive forgive and forget, the wise forgive but never forget.
mnm
Profile Blog Joined August 2003
United States4493 Posts
November 10 2005 00:12 GMT
#13
These are world cyber games rules god damnit. -_- I doubt anyone who goes was planning to use it anyway. When was the last time YOU used it?
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2005-11-10 00:55:00
November 10 2005 00:17 GMT
#14
On November 09 2005 14:45 mnm wrote:
how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"?


In a real game battle, do you think you can just tell your mines to not attack until you tell it to? No

In a real game battle, do you think you can just tell your peons to stack on top of each others and attack? No

In a real game battle, do you think you can just tell your enemy's turrets to not attack? No

In a real game battle, do you think you can just tell your templars to fly? No

In a real game battle, do you think you can tell your lurkers to not attack until you tell it to? Yes
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 10 2005 00:18 GMT
#15
On November 10 2005 09:17 tfeign wrote:
Show nested quote +
On November 09 2005 14:45 mnm wrote:
how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"?


In a real game battle, do you think you can just tell your mines to not attack until you tell it to? No

In a real game battle, do you think you can just tell your mines to stack on top of each others and attack? No

In a real game battle, do you think you can just tell your enemy's turrets to not attack? No

In a real game battle, do you think you can just tell your templars to fly? No

In a real game battle, do you think you can tell your lurkers to not attack until you tell it to? Yes


Oh, the irony of "real game battle" as a way to prove a point. ;x
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
mnm
Profile Blog Joined August 2003
United States4493 Posts
November 10 2005 00:33 GMT
#16
we don't live in the real world buddy.
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 10 2005 00:45 GMT
#17
On November 09 2005 14:45 mnm wrote:
how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"? I believe that falls under "Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the board of referees, can result in a warning at the minimum or loss by default for the offending player."

In general, if I see something that seems unfair in the tournament, we're probably going to get a rematch going or figure out what is the most fair thing to do.

On November 09 2005 14:45 mnm wrote:
how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"? I believe that falls under "Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the board of referees, can result in a warning at the minimum or loss by default for the offending player."

In general, if I see something that seems unfair in the tournament, we're probably going to get a rematch going or figure out what is the most fair thing to do.

The only tournament that doesn't allow hold lurkers = WCG.

EVERY korean league allows them, hell, koreans used them in the WCG prelims ; [

And almost everyone thinks it's fair +_+a
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 10 2005 00:47 GMT
#18
On November 10 2005 09:12 mnm wrote:
These are world cyber games rules god damnit. -_- I doubt anyone who goes was planning to use it anyway. When was the last time YOU used it?

Last time I played zerg I think ;P!!!!!!
I use them all the time ;p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
mnm
Profile Blog Joined August 2003
United States4493 Posts
November 10 2005 01:18 GMT
#19
you = collegebored (i was referring to him). but really can someone explain to me how it is different from other bugs that are not allowed? in this case, should every exploitable bw bug be allowed in tournaments?
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 10 2005 02:58 GMT
#20
this one is just traditionally accepted :/
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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