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http://www.sclegacy.com/showthread.php?t=774
SCLegacy is partnering up with euphNET to bring you a StarCraft: BroodWar 1v1 Tournament in Sunnyvale, California.
SCLegacy Thanksgiving Tournament
Date: Saturday, November 26 Time: Sign-ups are at 11:30am, Matches begin at noon Location: euphNET v1 at 612 S. Mary Avenue, Sunnyvale, CA Price: $12 entry fee Number of Players: 16 maximum
Prizes:
1st Place = 50% of entrance fees 2nd Place = 25% of entrance fees 3rd Place = 10% of entrance fees Every person will receive one raffle ticket with a chance to win an nVidia GeForce 6600GT OC graphics card (a $250 value). Chances to win are 1 in 200.
Maps:
1.) Lost Temple 2.4 2.) Luna 3.) Neo Forbidden Zone 4.) Ride of Valkyries 5.) Nostalgia 6.) Neo Forte
Rules:
- Double Elimination. - Best out of 3. - First match will be on Lost Temple 2.4 - Second and third match maps will be chosen using the following method: Each player interchangeably chooses two maps to eliminate from the last five listed maps above. The last map left will be the map to play on. - Random Seeding. - Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the board of referees, can result in a warning at the minimum or loss by default for the offending player. - The following are not allowed: allied mines, stacked peons, turret stalling, flying templar. - In case of disconnection, a restart may occur unless there is a clear winner agreed upon by both players. Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
If you are interested in participating in the tournament and/or you would like a reminder the day before the tournament, email mnm@sclegacy.com.
Check out www.euphnet.com for more information.
Update: Results and pictures are here - http://www.sclegacy.com/showthread.php?t=815
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iNcontroL
USA29055 Posts
cali always has awsome tourneys!
/end envy
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51515 Posts
eh you should allow hold lurker
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i doubt anyone was planning on using that anyway
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United States4991 Posts
Let's have some of these at UW please
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Yeah I don't see why hold lurker should be banned
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i copied wcg rules thats why. i pasted this everywhere already n i dont see much reason to change it.
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United States4991 Posts
So can people use the attack building in the fog of war to let the lurkers not attack? Edit: Fixed the ? since I forgot which keyboard setting I was on T_T
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how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"? I believe that falls under "Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the board of referees, can result in a warning at the minimum or loss by default for the offending player."
In general, if I see something that seems unfair in the tournament, we're probably going to get a rematch going or figure out what is the most fair thing to do.
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I have plans for giveaways... ^^ Everyone who participates will get something out of this.
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hold lurkers is a completely legit and fair strategy. ure being ignorant and noob by not allowing it.
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These are world cyber games rules god damnit. -_- I doubt anyone who goes was planning to use it anyway. When was the last time YOU used it?
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On November 09 2005 14:45 mnm wrote: how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"?
In a real game battle, do you think you can just tell your mines to not attack until you tell it to? No
In a real game battle, do you think you can just tell your peons to stack on top of each others and attack? No
In a real game battle, do you think you can just tell your enemy's turrets to not attack? No
In a real game battle, do you think you can just tell your templars to fly? No
In a real game battle, do you think you can tell your lurkers to not attack until you tell it to? Yes
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United States37500 Posts
On November 10 2005 09:17 tfeign wrote:Show nested quote +On November 09 2005 14:45 mnm wrote: how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"? In a real game battle, do you think you can just tell your mines to not attack until you tell it to? No In a real game battle, do you think you can just tell your mines to stack on top of each others and attack? No In a real game battle, do you think you can just tell your enemy's turrets to not attack? No In a real game battle, do you think you can just tell your templars to fly? No In a real game battle, do you think you can tell your lurkers to not attack until you tell it to? Yes
Oh, the irony of "real game battle" as a way to prove a point. ;x
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we don't live in the real world buddy.
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Sweden33719 Posts
On November 09 2005 14:45 mnm wrote: how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"? I believe that falls under "Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the board of referees, can result in a warning at the minimum or loss by default for the offending player."
In general, if I see something that seems unfair in the tournament, we're probably going to get a rematch going or figure out what is the most fair thing to do.
On November 09 2005 14:45 mnm wrote: how is the above any different from the other bugs - "allied mines, stacked peons, ol/lurk stop position bug, turret stalling, flying templar"? I believe that falls under "Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the board of referees, can result in a warning at the minimum or loss by default for the offending player."
In general, if I see something that seems unfair in the tournament, we're probably going to get a rematch going or figure out what is the most fair thing to do. The only tournament that doesn't allow hold lurkers = WCG.
EVERY korean league allows them, hell, koreans used them in the WCG prelims ; [
And almost everyone thinks it's fair +_+a
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Sweden33719 Posts
On November 10 2005 09:12 mnm wrote: These are world cyber games rules god damnit. -_- I doubt anyone who goes was planning to use it anyway. When was the last time YOU used it? Last time I played zerg I think ;P!!!!!! I use them all the time ;p
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you = collegebored (i was referring to him). but really can someone explain to me how it is different from other bugs that are not allowed? in this case, should every exploitable bw bug be allowed in tournaments?
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Sweden33719 Posts
this one is just traditionally accepted :/
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