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whatever the fuck ever you newbs. Hold lurker is a fuckin bug and shouldn't be allowed in anything. I think it's ridiculous that people whine and cry about allied mines being bad.."because you have to go to the menu and ally the player". News flash, if it wasn't for a BUG in the game, you'd have to do that with lurkers too. Yes, you tards, it is obviously a bug.. lurker is the ONLY unit that won't attack when being held in posistion with overlord, yada yada. "omgomgomg they have it in starleague!!" who gives a shit. This isn't the starleague, and no one there is a high enough calibur terran that someone would have to use hold lurker to stand a chance. Hold lurker is the prayer of newbs trying to get lucky if you ask me..there's no art or skill required in abusing the BUG.
oh well, i just skimmed through the posts and it's pretty much been said. However, I'd just like to point and laugh at the ridiculousness of what -_- said in the post before mine.
Should hold pos on workers be banned? No, you puts. Hold posistion, when used with a worker, DOES THE CORRECT EFFECT. It makes the unit HOLD POSISTION like every other unit on hold posistion does.
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Sweden33719 Posts
EXCEPT THAT THEY ARE NOT SUPPOSED TO BE ABLE TO HOLD POSITION EITHER D S D S A S D F
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Gotta love TEH caps. Hold lurkers should be allowed since every pro uses it. Valid point!  I agree though.
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You can also stop the lurker from attacking it by telling to to attack a building out of range in fog of war. I guess this makes it set its target on that unit and that unit only, so it won't attack any other units. In this case, it's not a matter of hold position bugging out and not serving its original purpose of keeping a unit in place.
Hasuwar, allied mines is a lot more devastating, but I never complained about it being banned either. The only thing I said before this was an argument I read about it before that might give more insight to it.
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On November 13 2005 10:46 dronebabo wrote: you cant really argue that is a correct effect, seeing as theres no hold position command for workers either. braindead? hold posistion is the act of making a unit hold its posistion.. a worker on hold posistion, holds its posistion...there is no arguement, it is a -fact-..
just like it's a fact that hold lurker is a bug
you guys realize that the reason there is no hold posistion on lurkers, is because they're automatically in hold posistion when they're burried, because that's the only thing they're supposed to do
and blind, how is it more devistating?
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On November 13 2005 06:15 -_- wrote: Well, since XG3 gives hold lurker super bug status debate OVER.
1) As said before, miners act in the same way. Do you think that hold probes should be banned?
First of all I never said hold lurker should be banned, I simply proved that it is a bug. MINERS holding position is part of THE SAME BUG. It is also a bug. They are not supposed to be able to hold position, which is why they don't have a hold position command. Wow people like you never cease to amaze me.
2) Lurkers are different from every other unit in the game. Vastly different. Your line of reasoning is that since it acts differently from other units in hold position, then it is a bug. But it also acts differently when it's not on hold position.
The fact that lurkers "act different from every other unit" is irrelevant. Every unit stops when you use the "stop" command. Every unit attacks when you use the "attack" command. Every unit stays where he's at when you use the "hold position" command. Hold position again has NOTHING TO DO WITH ATTACKING, it's only purpose is to keep a unit stationary. Thus any other abnormal behavior caused by hold position (the only known one being hold lurker) is a bug.
You can also stop the lurker from attacking it by telling to to attack a building out of range in fog of war. I guess this makes it set its target on that unit and that unit only, so it won't attack any other units. In this case, it's not a matter of hold position bugging out and not serving its original purpose of keeping a unit in place. Having a lurker attack a building under the fog of war making it stop attacking nearby enemies is also a bug. The lurker is a buggy unit because its attacks are very different than others. Arguments like this can be avoided if everyone uses common sense instead of giving irrational reasons why you think you're right.
And again, there is a perfectly legal way to create the same effect: spamming Stop. It takes a little more effort and skill but it works so why not use that instead of exploiting a bug?
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On November 13 2005 14:19 hasuwar wrote: and blind, how is it more devistating? TvT. Pretty sure it was banned in OSL for a reason.
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*bump*
Reminder: my tournament is this Saturday! I need more players!
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*bump* last reminder. this shit is goin down tomorrow. come!
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lemme see ya body go bump bump bump
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It isn't really a bug. You are just issuing the hold position command to a unit. It is just harder to issue the command to a lurker than say, a zeal, for instance =p
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cry babies, all of you.
I use Protoss, and I dont have a problem with hold lurker & allied mines.
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yeah and im terran, who gets fucked over teh most by hold lurkers, i also advokate for it
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What's the progress of this tournament? Who's there?
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United States12240 Posts
On November 26 2005 22:47 Blind wrote: What's the progress of this tournament? Who's there?
Yosh got first place. Froz got second. Some guy Dizzle who cheesed every game got third =]
mnm was there, collegebored was there, sMaq was there, Aeterna[TmG] was there, and can't remember who else.
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So you were Dizzle?
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United States12240 Posts
On November 26 2005 23:49 Blind wrote:So you were Dizzle? 
No I wish I got third! I was Excal_Z (duh).
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Damn, i was going to go with a friend but then we woke up too late =[
sorry
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i really hope newyork will have this kinda tourney around christmas ;; i will be in NY atm
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