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On November 10 2005 09:33 mnm wrote: we don't live in the real world buddy.
It doesn't mean that we have to make it more fake.
Lurker hold is not a bug. Why should you not be able to tell your lurker not to attack until you want it to? PGT allows lurker hold, WGT allows lurker hold. Every Korean league allows lurker hold.
It's not that big of a deal though so whatever
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United States4991 Posts
Yeah I'm not even going, and I certainly don't have any reason to care about the rules in it. I just don't see any reason not to allow it
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claiming that holding lurkers is a bug is like saying holding workers is a bug. It is isnt a bug because it is fairly obvious that these units are meant to hold, just a little bit more difficult..
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can we get our qa game testers over here? a bug is something that happens in game that isnt intended by the developer(programmer/level designer/etc). My question is not whether or not this is a bug. It doesnt matter if it is or not. Its just like a gene mutation in a human. If it doesn't have huge effects then maybe its not a big deal but if there are dangerous consequences then something should be done.
Now regardless of whether or not you are going, I'd like feedback on this matter. Why is the hold lurker bug accepted but others arent?
I think the big reason why these bugs are not allowed is because even if some people think its ok, there are also some people who don't think it is. Thus, to even things out, it isn't allowed just so nobody would complain of unfairness.
One example is that bug where reaver scarab upgrades were able to be upgraded more times than intended and a lot of people thought it was unfair that reach did this at the blizzcon match and wondered why blizzard didn't do anything about it. This is a bug that occurs in this particular map and any protoss player could do it. Why is this case unfair and not others?
Along those lines, why is it fair that Nada was allowed to push his mnms through the mineral line with his barracks in his game vs yellow. This is also a bug but it is accepted by people and even thought of as pimpest play. Why is this case fair and not others?
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nada's rax push isnt a bug. its game mechanics MEANT to be in the game so units dont get stuck under buildings. sc engine allows 200upgrades (i think, whatever the number is) so it depends on how u intend the map to work. in blizzcon's particular case it was a MAP bug, not a game bug. flying templar wasnt meant to be in the game. period allied mines arent always possible (1v1 mode) thus its an illegal manipulation of the game stacked peons are only supposed to happen when in process of gathering resources. thus peon defense vs ling/zlot or whatever is fine, however when they run off stacked and kill your shit its an obvious bug. turret bug is the only thing im unsure about. because logicaly its possible that in that particular spot turret cannot target the obs, however the fact that it cant target any other shit shows that its prolly a bug. hold lurkers are always possible, make perfect sense, and can be a game winning move, why would anyone argue against it?
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Sweden33719 Posts
It was a map bug caused by using a non-staredit map editor wasn't it ;o?
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hold lurkers is not a bug its the same thing as choking you ramp with say a zealot and a probe and hitting hold position. normally a probe cannot do this but with a zealot he can. Not a bug but simply the way the game works.
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Lets try a different approach to this...
Do you think allied mines should be allowed? Why or why not?
Do you think stacked peons should be allowed? Why or why not?
Do you think the OL/lurk stop position should be allowed? Why or why not?
Do you think turret stalling should be allowed? Why or why not?
Do you think flying templar should be allowed? Why or why not?
Please answer all and not just one. kthx.
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im not arguing im inquiring. can someone send me rules for korean leagues then? im trying to do research here to figure out the best solution and not just change rules because a bunch of kids are whining. =p
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Screw the argument, I'm going. LoL.
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How about people just respect and play by a tourney's rules? Michelle's putting a lot of effort into setting this up, and she doesn't have to. Honestly, who cares if hold lurker sub-rule 1.1518 b section C is a no instead of a yes?
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does anyone know who named "manner pylon" first time?
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On November 10 2005 15:55 mnm wrote: Do you think allied mines should be allowed? Why or why not? No, you have to open a menu to get to how you do it.
On November 10 2005 15:55 mnm wrote:Do you think stacked peons should be allowed? Why or why not? If it is where you defend with them and they just get in the way, sure why not? You don't really have to do anything out of the way to do it, and it might be the only possible way to stop a rush you weren't expecting.
On November 10 2005 15:55 mnm wrote:Do you think the OL/lurk stop position should be allowed? Why or why not? Yes, you can do it to a peon, you can do it to a lurker. Also, you don't have to really go out of your way to get your lurkers to hold position.
On November 10 2005 15:55 mnm wrote:Do you think turret stalling should be allowed? Why or why not? No only one unit can do this.
On November 10 2005 15:55 mnm wrote:Do you think flying templar should be allowed? Why or why not? No, this is obviously an exploit. You have to go out of your way to do it.
Holding a turret is something only an obs can do. Holding position with something that doesn't have it on the menu is something that everybody can do.
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On November 10 2005 15:25 cava wrote: hold lurkers is not a bug its the same thing as choking you ramp with say a zealot and a probe and hitting hold position. normally a probe cannot do this but with a zealot he can. Not a bug but simply the way the game works.
quoted for truth. its EXACTLY the same thing
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WGTour Rules -
Disallowed bugs: Hydralisk Stack Allied Mines (using optical flare on them is fine) Observer on turret SCV/Drone/Probe stack
Allowed bugs: Hold Lurker
hmmm... (pgtour is down i cant check =/)
btw, I added a poll on the front page. kthx.
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aside from the lurker hold position debate, who from TL is going?
I'll be in berkeley during thanksgiving weekend so i'll be there, despite the fact that I play war3 . Hope to have lots of fun, thanks to mnm for hosting this event, it takes a lot of effort.
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People always say if allied mines is illegal, so should hold lurker. The argument I heard from a long time ago is this:
The 1v1 tournament games should be played in "one on one" mode. The only reason they are made in UMS is so the judge can ob the game. It's still supposed to be played the same as the one on one mode. In this mode, you can not ally/vision/ally victory your opponent. In this mode, allied mines would not be possible, while hold (or stop) lurkers would still be possible.
This is what I'd like to add on: Anyway, lurkers have the stop command, while mines do not. The game never intended for you to control when the mine detonates, but it does let you stop the lurker from attacking manually.
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On November 10 2005 19:52 PanoRaMa wrote:aside from the lurker hold position debate, who from TL is going? I'll be in berkeley during thanksgiving weekend so i'll be there, despite the fact that I play war3  . Hope to have lots of fun, thanks to mnm for hosting this event, it takes a lot of effort. i have 7 ppl who are currently almost sure to go not including me but including you (counting from ppl who told me or ppl im gonna kill if they dont go.. i hope they dont change their minds later). 3 others that have a high likelihood of going. 9 people who are extremely flaky sounding maybes. 3 ppl who flat out rejected me. 9 people I havent heard from. and.. a few ppl here and there who said they might go in the diff forums but they didnt gimme their emails.
My goal is 16 people.
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