• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:24
CEST 12:24
KST 19:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)64Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2314
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion BSL Season 23 Bot on ladder ASL22 General Discussion JaeDong's ASL S22 Ro. 8 Review
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12110 users

"True Mechanics" = The Korean Gap, Low level myths

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
RedDragon571
Profile Joined March 2011
United States633 Posts
Last Edited: 2012-04-10 20:24:27
April 09 2012 23:03 GMT
#1
Mechanics = The utilization of the keyboard, mouse and user interface to execute actions in the quickest and most efficient way.

The Korean Gap = "Korean's own white dudes" -Moon at IEM


The Korean Gap

Effective Actions per minute = a value that can evaluate mechanical skill

[image loading]

Sc2 Gears Replay Analysis from IEM world championship, MLG winter arena, Assembly winter, EU Bnet invitational

[image loading]

"Koreans really do own white dudes" - The data

Here is what I think truly defines the Korean Gap in Starcraft 2. Koreans have better mechanics and only the foreigners with the best mechanics can even hope to compete. In the top 30 of the Effective or Efficient actions per minute chart we can see that only a handful of foreigners are present. Idra, Ret, nerichio, stephano, select? The very top of the EAPM shows some ridiculous feats of mechanics by DRG, Losira, Taeja. Notice, Stephano one of the top foreign players, also has one of the top EAPM's competing with the top Korean's.

While not necessarily indicating skill it would seem to reaffirm my Hypothesis that Koreans have much better mechanics on average and the top foreign big names have some of the best mechanics out of all foreigners. So for to foreigners to decrease this gap, it would seem a top level Starcraft player needs to aim for about 350 APM and 200 or so EAPM to compete with the titans winning all the tournaments.


TEAM USA?

The myths lower level players in NA face. Are they destroying mechanics?


MACRO IS KING?
[image loading]



Destiny clearly mentions improving mechanics, but most low level players really focused in on the macro part. I cannot tell you how many lower level players i have tried to talk to say "You mean macro?" when I mention mechanics. There are macro mechanics and micro mechanics but in general "mechanics" is not "macro" or "micro".

Further discussion
[D] Underused Tactic in Lower Leagues
http://www.teamliquid.net/forum/viewmessage.php?topic_id=326528

How many bronze and silver level players are out there trying to focus on building workers, but clicking on the bottom right of the screen rather than using a hotkey. How many silver level players are getting their zerglings fried, because they tried to double click a fast moving group of unhotkeyed zerglings instead of control clicking them? How many gold players miss a few pylons because they sent a stalker to a watchtower by clicking and boxing it manually rather than cloning (Shift+deselect portraits)? How many platinum players cant keep their money low after 2 bases because they don't know how to tap to check their production? How many diamond players lost their entire army to a flank because they were watching their probes build at the nexus? How many masters players lost 20 drones to a stimmed marine drop, and responded to it too slow, cause the hotkeyed queen died and they don't use screen hotkeys? I hope you get my damn point.

You can't learn how to macro and micro until you know the correct way's to get around the screen.


Well, I am mad now, North American ladder needs to be like the korean ladder. But for the ladder to become competitive we need more competition. We need more plat's to become diamonds, and diamonds to become masters. We need to teach our lower level players better fundamentals. And our NA pro's could swallow their pride a bit and improve their mechanics also.

I leave you with possibly one of the most useful Day9 daily's of all time.


[image loading]




jj33
Profile Joined April 2011
802 Posts
April 09 2012 23:07 GMT
#2
mechanics are only half the battle.

in bw, if you had good mechanics, but crappy mind games and bad on spot decision making you were getting nowhere.

same is true in sc2..

Zombo Joe
Profile Joined May 2010
Canada850 Posts
Last Edited: 2012-04-09 23:08:46
April 09 2012 23:08 GMT
#3
I got to masters on pure mechanics, now I'm getting my ass handed to me because I never learned real strategy, scouting, etc.

I still fucking destroy high diamonds though, so its not like I'm not masters material.
I am Terranfying.
aXel92
Profile Joined July 2011
72 Posts
April 09 2012 23:08 GMT
#4
the time you're making pointless threads koreans are playing ladder... could be a reason why they're better.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
April 09 2012 23:10 GMT
#5
your entire argument involve EAPM being the definition of mechanics.
RedDragon571
Profile Joined March 2011
United States633 Posts
April 09 2012 23:11 GMT
#6
There is obviously more to the game than just mechanics like strategy. However, strategy without mechanics is a joke. This was just an opinion article with facts.
andeh
Profile Blog Joined August 2009
United States904 Posts
April 09 2012 23:12 GMT
#7
I never realized stephano had such high apm. I wonder if him using grid has any effect in any way
IronSaint
Profile Joined May 2011
United States13 Posts
April 09 2012 23:12 GMT
#8
I believe Ace said that quote at IEM not Moon.
"Censorship is telling a man he can't have a steak just because a baby can't chew it."
RedDragon571
Profile Joined March 2011
United States633 Posts
April 09 2012 23:13 GMT
#9
[image loading]


It was moon.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
Last Edited: 2012-04-09 23:15:19
April 09 2012 23:13 GMT
#10
Zenio has highest EAPM in GSL, but does it make him very successful? Mechanics are good, but there are tons of example where people with bad (progamer wise) mechanics do very well. your evidence doesnt support your argument...
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
April 09 2012 23:14 GMT
#11
On April 10 2012 08:12 IronSaint wrote:
I believe Ace said that quote at IEM not Moon.

It was moon. They tried to hype it up again when Huk beat him at dreamhack and when Moon came over for MLG Columbus in 2011
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
RedDragon571
Profile Joined March 2011
United States633 Posts
Last Edited: 2012-04-09 23:15:24
April 09 2012 23:14 GMT
#12
On April 10 2012 08:10 Angel_ wrote:
your entire argument involve EAPM being the definition of mechanics.


Effective Actions per minute = a value that can evaluate mechanical skill
RedDragon571
Profile Joined March 2011
United States633 Posts
Last Edited: 2012-04-09 23:17:49
April 09 2012 23:17 GMT
#13
On April 10 2012 08:13 Corsica wrote:
Zenio has highest EAPM in GSL, but does it make him very successful? Mechanics are good, but there are tons of example where people with bad (progamer wise) mechanics do very well. your evidence doesnt support your argument...



See this is what people will derail this thread into. My argument is that koreans on average have better mechanics, therefore korean's are better on average. Not that having the high eapm will make you the best player, only that you have the necessary mechanics to become one of the best players.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
April 09 2012 23:17 GMT
#14
On April 10 2012 08:12 andeh wrote:
I never realized stephano had such high apm. I wonder if him using grid has any effect in any way


I don't think it's grid-layout per se that does the trick. Your hotkey setup needs 2 things:

- Hotkeys not too far apart, easy to reach. Having everything all over the keyboard will slow you down due to the time it takes for your fingers to move around.
- Something you're used to. With many games played comes muscle memory, letting you hit the hotkeys in rapid succession without missing a beat.

Obviously grid-layout covers the first point, but so do many other layouts that you can design for yourself. The second point comes with practice and more practice. Some people will learn a layout more quickly than others of course.

So just go with what you're comfortable with and if possible swap some keybindings to move the relevant keys closer to the main cluster of hotkeys.
Such flammable little insects!
Corsica
Profile Joined February 2011
Ukraine1854 Posts
April 09 2012 23:31 GMT
#15
On April 10 2012 08:17 RedDragon571 wrote:
Show nested quote +
On April 10 2012 08:13 Corsica wrote:
Zenio has highest EAPM in GSL, but does it make him very successful? Mechanics are good, but there are tons of example where people with bad (progamer wise) mechanics do very well. your evidence doesnt support your argument...



See this is what people will derail this thread into. My argument is that koreans on average have better mechanics, therefore korean's are better on average. Not that having the high eapm will make you the best player, only that you have the necessary mechanics to become one of the best players.



KR have better mechanics, but it comes from person to person, some of them have low apm and win a lot (nestea), some have highest eapm and lose to foreign terrans (zenio) , depends on person, and many various things, mechanics are just a small particle of kr success..
lodeet
Profile Joined September 2011
United States147 Posts
April 09 2012 23:36 GMT
#16
On April 10 2012 08:31 Corsica wrote:
Show nested quote +
On April 10 2012 08:17 RedDragon571 wrote:
On April 10 2012 08:13 Corsica wrote:
Zenio has highest EAPM in GSL, but does it make him very successful? Mechanics are good, but there are tons of example where people with bad (progamer wise) mechanics do very well. your evidence doesnt support your argument...



See this is what people will derail this thread into. My argument is that koreans on average have better mechanics, therefore korean's are better on average. Not that having the high eapm will make you the best player, only that you have the necessary mechanics to become one of the best players.



KR have better mechanics, but it comes from person to person, some of them have low apm and win a lot (nestea), some have highest eapm and lose to foreign terrans (zenio) , depends on person, and many various things, mechanics are just a small particle of kr success..


Did you even read the post you just quoted?

Mechanics a small particle of success? then what are the big particles.
HellionDrop
Profile Blog Joined June 2011
281 Posts
April 09 2012 23:36 GMT
#17
mechanics is very important obviously, but hard to tell who have better mechanics just by looking at the apm/eapm. you can argue people who are faster generally have better mechanics because they can do more stuff, but what about misclicks and bad unit control?
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
April 09 2012 23:39 GMT
#18
Mechanics are important but they're not everything. Boxer while may be sluggish now because of his age, but that doesn't stop him from making successful runs at MLG or taking games off of stronger players. Savior had comparatively very low APM to other progamers, but that never stopped him from becoming a bonjwa. And Flash's APM is lower than someone like Bisu but that hasn't stopped him from being god. You could have the best mechanics/macro but if your planning or decision making is shit, you're not going to get anywhere far. A not so great example would be someone like Idra, who's mechanics are great but his mental attitude is weak. Its the overall package that makes great players.
WombaT
Profile Blog Joined May 2010
Northern Ireland27448 Posts
April 09 2012 23:42 GMT
#19
Mechanics are important put using APM metrics to judge them, while it has validity in like-like comparisons, skews things racially. Protoss players, even the very fastest players just don't have the same APM/EAPM as other races.

There are many, harder things to quantify that seem to separate Koreans, for me noticeably it's their ability to adjust pre-determined builds on the fly, and the clean-ness of their adjusted timing attacks. They also just seem to be able to play a more aggressive/multi-faceted style, i.e non-committal aggression while playing standard which a lot of foreigners shy away from doing for a more passive style.

Again these traits are possible by the OP's point regarding their mechanics being top notch, but just having good mechanics alone does not explain the gap. Mentality/gamesense etc all play a part, if this game was decided purely on mechanics, among foreigners Ret and Idra would stomp face
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
RedDragon571
Profile Joined March 2011
United States633 Posts
April 09 2012 23:44 GMT
#20
On April 10 2012 08:36 HellionDrop wrote:
mechanics is very important obviously, but hard to tell who have better mechanics just by looking at the apm/eapm. you can argue people who are faster generally have better mechanics because they can do more stuff, but what about misclicks and bad unit control?


Well EAPM weeds out a lot of the spam and useless actions. bad unit control is more a decision making issue rather than a mechanical problems. mouse accuracy is part of mechanics the main thing is with superior mechanics can maintain better macro while doing similar or better quality unit control than people without good mechanics. You can have poor mechanics and great macro or great micro, you just cant have both at the same time.
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
19:00
Sea Duckling Open #150 (SHIN Mod Edition)
CranKy Ducklings21
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech82
SHIN 6
StarCraft: Brood War
Mind 1163
Hyuk 968
Bisu 873
Larva 630
Leta 162
EffOrt 122
Zeus 121
Sexy 120
Soma 107
Mini 103
[ Show more ]
PianO 93
Pusan 71
Last 54
ZerO 44
ToSsGirL 39
Killer 38
sorry 28
Bale 25
Hm[arnc] 21
Trap 20
yabsab 17
JulyZerg 8
Noble 6
Aegong 4
Dota 2
XcaliburYe443
XaKoH 351
League of Legends
JimRising 320
Heroes of the Storm
Khaldor1341
Other Games
gofns31922
singsing1706
crisheroes214
OGKoka 197
Mew2King112
ArmadaUGS59
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick551
Dota 2
PGL Dota 2 - Main Stream178
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 55
• LUISG 16
• CranKy Ducklings SOOP12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 7150
League of Legends
• Jankos1348
• Stunt1012
Upcoming Events
Online Event
37m
FEL
5h 37m
AI Arena Tournament
6h 37m
BSL: Ladder Tournament
8h 37m
Sparkling Tuna Cup
23h 37m
INu's Battles
1d 1h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 8h
BSL Open Qualifier
1d 8h
Replay Cast
1d 13h
Afreeca Starleague
1d 23h
Rush vs Light
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
4 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.