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deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2012-04-08 19:29:11
April 08 2012 19:15 GMT
#1
PREFACE – This post will contain statements which could be read as implying that SC2 is a “bad game.” This is not my intention. Rather, these observations are nothing more than MY PERCEPTIONS of SC2, not objective statements about the game's quality. I want to be able to enjoy SC2 more, and I bring up these observations only to work toward that end. Trust me, i spent several hours putting this together, and i wouldn't have done so if i just wanted to troll.

Big Post Incoming

This thread has been a long time coming, but I figure with the Proleague season finished, now is as good a time as any. I've been a fan of Professional Broodwar since late 2009, when on a whim I decided to look up some games on Youtube. I found commentators like CholeraSC, Nukethestars, and RanshinDA, and proceeded to devour their archives and watch every new video they added. The first match I stayed up to watch live was the 2010 Proleague Finals, where Flash and Company routed the evil forces of SKT. Since then, I've watched as many Proleague and Starleague matches live as I could, and caught most of the rest on Youtube after the fact. I've also taken the time to research and learn about the history and strategy of the game, though I haven't ever tried playing it seriously.

Shortly after I started following BW, the SC2 beta started, and I've kept my toe dipped in the scene ever since. I have watched most Daily's, listen to State of the Game (when it airs), and will usually watch MLG if I'm in the mood (though often it will be on my netbook while I do something else on my desktop). I've watched GSL and GSTL a few times, when it ran either before or after a BW event I was staying up for, and I actually have IPL running on the other screen as I write this. And all that time, I've never enjoyed a game of SC2 nearly as much as I enjoy an average game of BW. In particular, I've never felt the sort of edge of my seat, holding my breath excitement I get regularly when watching BW. This is not to say that I dislike SC2, only that I've never liked it nearly as much as I like BW.

Part of this certainly has to do with intangibles, things that have nothing to do with the mechanics of the game itself. I played a lot of BW as a kid, and have many fond memories of doing so. Moreover, having watched many games of BW I have strong emotional attachments to the game, the matchups, the players, and the scene. Add in a love of MBC (rip) and OGN's production values, and a preference for the game's art style over SC2's, and these are big barriers to overcome. However, these attachments haven't prevented me from appreciating other games played at the professional level. I've watched and enjoyed Counterstrike, Quake, Halo, and even LoL, and had plenty of edge of my seat moments while doing so. So clearly, it's not just the intangibles that are preventing me from appreciating your game.

Up till this point, that hasn't been a problem. I've had BW to watch often enough, and whenever I wanted to I could tune in to some SC2 as a less entertaining but still ok alternative. However, due to several factors (among which the rise of SC2 is but one) the future of professional BW looks bleak, and the news coming out of Korea suggests things are about to change. The next OSL at least will be BW, but next season of Proleague will likely contain a mix of both games. After that, things are uncertain, but the outlook isn't good.

Now, I could just stop following the game, but I'm not quite ready to do that. While I do mourn BW's coming demise, I still do love the teams and the players that play it, and a part of me is excited to see how Flash, Jaedong, and other BW experts do in a new game. So, I'm willing to give SC2 another serious chance. As a part of doing this, I want to talk with SC2 fans about the things I don't like about your game, in the hope you can help me deal with them. In particular, I'd like to hear from people who either have or still do watch BW, though all opinions are certainly welcome.

Below, I will outline the three main things I feel have prevented me from enjoying SC2 as much as I enjoy BW. In each category, I will elaborate on my point, and when possible provide VODs to demonstrate examples. In responding to these points, I would encourage you to make one of three types of arguments. First, you could argue that my point isn't true, or at least not entirely true. Second, you could argue that though my point may have some truth to it, that doesn't mean the game is bad. Third, you could point out other things about SC2 I may not have appreciated that make it fun to for you to watch. In either case, I would encourage you to cite games and provide VODs to support your argument, and to remain civil and respectful.

As an example, let's say I'm a fan of American Football and dislike Soccer. To explain my views, I might say that I dislike Soccer because the ball is spherical, and that I think a ball being thrown is cooler than a ball being kicked. In rebuttal, you could argue

a) That spherical balls are cool too,
b) That balls are occasionally thrown in soccer,
c) That balls are occasionally kicked in football, and
d) That balls being kicked is cool too.

Finally, I would ask that you NOT make any “For eSports!!!!” style arguments. To be frank, I don't care. If I watch a game, it is because I like it, not because I feel there is some moral good in gained from allowing people to play games professionally.

With that said, here are the things that have made it hard for me to enjoy SC2. The VOD's I cite will tend to have KT players in them, but that's just because they're the ones that stick out in my memory most.

1) Lack of Strategy – When I say “lack,” I mean relative to BW. When I hear SC2 fans talk about strategy in their game, to me it either seems like they're talking about build orders, unit composition, or things like multi pronged attacks and unit positionings that I would consider tactics. By strategy, I mean big picture stuff, things happening all over the map that influence the outcome of the game. Examples.

First, Ver's excellent Final Edit God of the Battlefield, which discusses Savior's ZvT. For those unfamiliar, Savior's game plan was generally based on playing defensive, teching to hive, and using defilers to dominate the Terran army. If you read the article, you'll find many examples of how he did this. Through flanks, traps, and threatened backstabs, Savior would stall the Terran's offensive long enough to get Defilers out. This style of play is common in most modern ZvT's, and something I've never seen an equivalent to in SC2.

Second, (T)Flash v (P)Best, SPL



Flash exploits a positional advantage to kill Best with repeated drops. The entire game from this point forward is Flash dropping on alternating sizes of Best's territory, pulling him from left to right and ultimately winning the game.

Third, a game from the recent SPL Final. Because it just aired, it will be spoilered.

+ Show Spoiler +
(T)Fantasy v (T)Flash, SPL 2012 Finals

As a KT fan, this is a little painful for me, but it's too perfect an example to pass up. It will be discussed in some detail, because it's really impressive.

Game two of the finals, Flash faced Fantasy.



After holding off some early vulture drops while suffering moderate damage, Flash pushed out and contained Fantasy at his natural.

http://www.youtube.com/watch?v=Bzf4wYtftV8#t=12m30s

Fantasy held his choke with a few tanks, while using a dropship to ferry some units behind Flash's army, cutting off reinforcements and threatening an attack on his natural.

http://www.youtube.com/watch?v=Bzf4wYtftV8#t=13m50s

Meanwhile, Fantasy got Wraiths, ambushed Flash's small airforce, and attacked the contain. With insufficient AA, reinforcements cut off, and no escape route, Flash was forced to go north, and was ran down and destroyed by Fantasy's vultures.

http://www.youtube.com/watch?v=Bzf4wYtftV8#t=14m50s

Fantasy then proceeded to claim 60% of the map, and ride his economic advantage to a victory, in spite of some impressive drops from Flash.


2) Faster Battles – Compared to BW, bases in SC2 take many more workers to saturate. As such, armies tend to be smaller, and thus riskier to separate. Add in smaller maps, more easily destroyed buildings, and units naturally clumping together, and any battles beyond the early game tend to end in a blink of an eye. Because units stay so close together, every unit in an army will almost immediately be in range of every unit in an opponents army, and often subject to numerous AEO attacks. Battles thus tend to last only a few seconds, and usually either result in mutual obliteration or a minor advantage in quantity, composition, or positioning snowballing into an overwhelming victory. This makes battles harder to appreciate, especially with all the flashy effects making it difficult to see whats going on.

Past the early game, BW tends to see units spread out more, both across the map and locally. As such, when a battle occurs it tends to last longer, because fewer units are shooting at fewer targets. Moreover, units being more spread out makes it easier to follow the details of a battle, letting you count army size, watch individual units, and appreciate every movement. This makes it easier to enjoy the process of a fight, not just the lead up to it.

Again, I'll provide a few examples.

First, (Z)Action v (P)Bisu, SPL 2011



A long, back and forth fight that sees Action slowly wearing down Bisu's army through pokes and prods.

Second, (Z)Neo.G_Soulkey v (T)Leta, SPL 2011



One of the games where Soulkey demonstrated how to beat Terran mech with Queens. After several minutes of harassing Leta's tank lines with Spawn Broodling, Soukley breaks through and knocks out most of Leta's mining bases, securing the win.

Third, (P)JangBi v (T)Flash, Jin Air OSL Semi's



Watch the minimap in the leadup, Jangbi feints a few attacks to slow down Flash's advance. Then, when Flash is a bit spread out, Jangbi sprints in and uses good control to destroy most of Flash's army. He loses most of his own, but rebuilds and goes on to win the game. These sort of attacks are fairly common in late game, arbiter PvT's, and one of the reasons I enjoy the matchup so much.

3) Lack of Micro – Again, by “lack” I mean relative to BW. And yes, I've seen those video's of Marine v Baneling fights, and they just seem to be the exception who proves the rule. Beyond that, micro in SC2 seems to be something you only do in the early game. After that, armies reach the size where fights happen so quick that micro simply doesn't happen. In Broodwar, micro happens throughout the game, both because fights are slow enough to allow it, and because some units like reavers and mutas are entirely dependent on micro to be useful. Hell, ZvZ is a matchup almost entirely decided by micro, and is incredibly entertaining to watch if you know how to appreciate it.

In BW, micro is a massive force multiplier, and lets your units do things they never could without it. When done right, it lets players win fights they should have lost, and makes spectators jaw's hit the floor. When done wrong, it can cost games, and and leads to epic moments like thisthis. In either case, it rewards good players, and makes for fantastic spectator experiences.

In SC2, the degree to which micro can improve your units is severely reduced. This is something that Day9 has talked about, as has Lalush. I think more than anything else, this is why SC2 rarely makes my jaw drop, and why fights are often less interesting than what led up to them.

Examples follow.

First, (P)Bisu v (T)Flash, WCG 2009



I don't have a link to the whole game, because WCG sucks. Either way, a stunning example of micro from both players. Every time I watch this clip, I see the players doing new things.

Second, (P)Tempest v (T)Light, MBC Survivor League, 2009



Light cheeses Tempest, who proceed to execute a brilliant defense exploiting his dragoon's range advantage over marines. By the end of the game, one goon manages to rack up over 30 kills.

Third, (P)Snow v (Z)Jaedong, PDPop MSL Ro8



In game 2 of one of the best PvZ series in recent memory, Snow finds himself facing down a massive tide of hydras bearing down on his natural. Lacking storm, he is forced to fall back on his reaver control, and after a long fight manages to hold.

Concluding Remarks / TLDR

Again, let me repeat that I want none of what I've said in this thread to be read as me bashing SC2. I'm glad the game has succeeded, and happy that so many people enjoy it as much as they do. I however have struggled to do so, largely because I feel it lacks some of the things that make BW so entertaining for me. Please, help me enjoy your game more by addressing what i feel the game lacks.

Also, for the love of God let's try and prevent this thread from degenerating into a shitstorm. Be polite, and think about what you post.

Thank you, and I'm excited to hear what you have to say.
I cheer for underdogs and Flash
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 08 2012 19:17 GMT
#2
this is not going to end well.

sc2 is more attractive; it is new; we know the story of players from the beginning to the current. these make sc2 a better spectator sport.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 08 2012 19:18 GMT
#3
Yeah, a lotta good arguments. Frankly I think the thing that made BW special for me was the community. SC2 needs time, I have the utmost faith that when SC2 is 4-5 years old the things that made BW great will be outdone by SC2. That said the memories attached to BW aren't going anywhere (and I'm at a different stage of life now so my take on a lot of this stuff is different).
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2012-04-08 19:26:21
April 08 2012 19:25 GMT
#4
Very well written post. I only got into Starcraft in SC2 and I have never touched BW, so I'm only commenting shortly.


2) Faster Battles – Compared to BW, bases in SC2 take many more workers to saturate. As such, armies tend to be smaller, and thus riskier to separate. Add in smaller maps, more easily destroyed buildings, and units naturally clumping together, and any battles beyond the early game tend to end in a blink of an eye. Because units stay so close together, every unit in an army will almost immediately be in range of every unit in an opponents army, and often subject to numerous AEO attacks. Battles thus tend to last only a few seconds, and usually either result in mutual obliteration or a minor advantage in quantity, composition, or positioning snowballing into an overwhelming victory. This makes battles harder to appreciate, especially with all the flashy effects making it difficult to see whats going on.


In last Blizzcon, I think Blizzard said one of the goals of "Heart of the swarm" and other future expansions/patches is to "take away stuff from the ball of deaths" that the armies are. For example, the idea of the mine things terrans get and oracle caster-harras unit came from the idea of "ball vs ball all the time isn't very exiting.

This doesn't help with how the game is right now, but I wanted to say that in my opinion SC2 will not get worse as the time goes on.
FuRRyChoBo
Profile Blog Joined April 2011
United States218 Posts
April 08 2012 19:25 GMT
#5
It's a really rough transition to make because as a Brood War fan (I played BW semi-religiously from 1998-2010), you expect SC2 to match, or at least come close to, what Brood War meant to you. Not only does SC2 not have the history, but the dynamics of the game are different:

1) Economic harass is much less effective since workers return fewer minerals per trip and can be replenished much more quickly.
2) Splash damage is much more prevalent, and micro-negating spells are unavoidable.
3) Both macro and micro are easier, but coming from the same approach that you seem to be, even "incredible" micro in SC2 does not come anywhere near how watching a BW legend feels, even on a bad day.
4) The BW term "strategic play" has become "cheese," and it isn't punished nearly as hard as it is in BW because of inject/chrono boost/mules.

This is how I felt about the game when I first transitioned after finding it impossible to play BW on my new PC. I've developed these opinions a little bit more and I still conclusively feel that BW is, and will always be, the better game, but SC2 is a pretty good replacement if there has to be one.
sotaporo
Profile Joined June 2011
Finland195 Posts
April 08 2012 19:29 GMT
#6
i enjoy watching both games and if you like the other and dislike the other then the problem is with you not in the game itself. like i don't like vanilla ice cream but i like pretty much every other ice cream but i don't say there is something wrong with that ice cream it's just that some people just don't like somethings even tho they are very similar.

hope it makes some sence
Ercster
Profile Joined August 2011
United States603 Posts
April 08 2012 19:30 GMT
#7
On April 09 2012 04:25 FuRRyChoBo wrote:
It's a really rough transition to make because as a Brood War fan (I played BW semi-religiously from 1998-2010), you expect SC2 to match, or at least come close to, what Brood War meant to you. Not only does SC2 not have the history, but the dynamics of the game are different:

1) Economic harass is much less effective since workers return fewer minerals per trip and can be replenished much more quickly.
2) Splash damage is much more prevalent, and micro-negating spells are unavoidable.
3) Both macro and micro are easier, but coming from the same approach that you seem to be, even "incredible" micro in SC2 does not come anywhere near how watching a BW legend feels, even on a bad day.
4) The BW term "strategic play" has become "cheese," and it isn't punished nearly as hard as it is in BW because of inject/chrono boost/mules.

This is how I felt about the game when I first transitioned after finding it impossible to play BW on my new PC. I've developed these opinions a little bit more and I still conclusively feel that BW is, and will always be, the better game, but SC2 is a pretty good replacement if there has to be one.

Also, you have to compare SC2 to 98'-00' BW and not BW now.
“The good thing about science is that it's true whether or not you believe in it.” -Neil deGrasse Tyson
Iroh
Profile Joined February 2011
England48 Posts
April 08 2012 19:30 GMT
#8
As said above, this will not end well.

There is no point in this at all. The reason for all the techniques and strategies in BW is because of how long it has been out. Things have been figured out. In 5 years time with both expansions I fully believe SC2 will be like that. People seem to think that because of BW everything should be figured out in SC2. This is just wrong, will take AGES.

Also for none Koreans, the story on SC2 is more attractive. Because it's our players creating them.
¯\_(ツ)_/¯
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
April 08 2012 19:30 GMT
#9
What is this nonsense? Go make a blog post.

Your personal perceptions of the game are not of any interest to anyone. I am not here to convince you to like the game or not.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
April 08 2012 19:31 GMT
#10
How can we be helping you?

This is just a list of reasons why you think SC2 is worse compared to BW.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 08 2012 19:33 GMT
#11
On April 09 2012 04:30 Ercster wrote:
Show nested quote +
On April 09 2012 04:25 FuRRyChoBo wrote:
It's a really rough transition to make because as a Brood War fan (I played BW semi-religiously from 1998-2010), you expect SC2 to match, or at least come close to, what Brood War meant to you. Not only does SC2 not have the history, but the dynamics of the game are different:

1) Economic harass is much less effective since workers return fewer minerals per trip and can be replenished much more quickly.
2) Splash damage is much more prevalent, and micro-negating spells are unavoidable.
3) Both macro and micro are easier, but coming from the same approach that you seem to be, even "incredible" micro in SC2 does not come anywhere near how watching a BW legend feels, even on a bad day.
4) The BW term "strategic play" has become "cheese," and it isn't punished nearly as hard as it is in BW because of inject/chrono boost/mules.

This is how I felt about the game when I first transitioned after finding it impossible to play BW on my new PC. I've developed these opinions a little bit more and I still conclusively feel that BW is, and will always be, the better game, but SC2 is a pretty good replacement if there has to be one.

Also, you have to compare SC2 to 98'-00' BW and not BW now.

nobody would play sc:bw patch 1.0 over sc2 patch 1.0.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
April 08 2012 19:34 GMT
#12
On April 09 2012 04:31 MonkSEA wrote:
How can we be helping you?

This is just a list of reasons why you think SC2 is worse compared to BW.


I say quite explicitly how you can help me, and that i don't view this as a list of reasons why SC2 is worse than BW. I'd like to have a real discussion here, and you're not helping.
I cheer for underdogs and Flash
HorsemasterK
Profile Joined August 2010
United States606 Posts
April 08 2012 19:36 GMT
#13
Please change title, it implies you actually want help, not simply to vent about the things that make you dislike SC2.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
April 08 2012 19:36 GMT
#14
I don't see a problem with this thread. It's very well written, and isn't really "bashing" SC2 as much as providing constructive criticism.

All I can say, is I completely agree with basically everything you said... but the BW scene just doesn't compare to the SC2 scene, which ultimately leads me to watch SC2 over BW.
FuRRyChoBo
Profile Blog Joined April 2011
United States218 Posts
April 08 2012 19:37 GMT
#15
On April 09 2012 04:30 Ercster wrote:
Show nested quote +
On April 09 2012 04:25 FuRRyChoBo wrote:
It's a really rough transition to make because as a Brood War fan (I played BW semi-religiously from 1998-2010), you expect SC2 to match, or at least come close to, what Brood War meant to you. Not only does SC2 not have the history, but the dynamics of the game are different:

1) Economic harass is much less effective since workers return fewer minerals per trip and can be replenished much more quickly.
2) Splash damage is much more prevalent, and micro-negating spells are unavoidable.
3) Both macro and micro are easier, but coming from the same approach that you seem to be, even "incredible" micro in SC2 does not come anywhere near how watching a BW legend feels, even on a bad day.
4) The BW term "strategic play" has become "cheese," and it isn't punished nearly as hard as it is in BW because of inject/chrono boost/mules.

This is how I felt about the game when I first transitioned after finding it impossible to play BW on my new PC. I've developed these opinions a little bit more and I still conclusively feel that BW is, and will always be, the better game, but SC2 is a pretty good replacement if there has to be one.

Also, you have to compare SC2 to 98'-00' BW and not BW now.


Not necessarily the case. Brood War couldn't save replays until May of 2001, which is a feature that was implemented from the start with SC2. Sharing replays develops the game exponentially faster than simply playing and figuring things out on your own. Also, there could easily be weeks or months between televised games back during the KPGA and early OGN days (Tooniverse, Hanbitsoft, etc), and the VODs were borderline impossible to find. If I had to quantify it, I'd guess SC2 is roughly around the 2005-2006 era BW simply because of all the information sharing and sheer amount of games being played constantly.
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
April 08 2012 19:38 GMT
#16
I don't see a problem with this thread. It's very well written, and isn't really "bashing" SC2 as much as providing constructive criticism.


"battles end in the blink of an eye" is a tired old troll criticism of SC2

The rest of the post isn't much better.

Won't end well.
no place i'd rather be than the satellite of love
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
April 08 2012 19:40 GMT
#17
About strategy part I don't agree with you. Example is MMA's strategy is playing agressive and picking zerg apart with superior multitasking. It's the same thing you described Savior's strategy.
iCastor
Profile Joined March 2012
United States35 Posts
Last Edited: 2012-04-08 19:41:48
April 08 2012 19:41 GMT
#18
BW will always be the harder game to play and more strategic for a couple more years. But, I have a feeling in a couple of years (4-5) Sc2 will be almost as strategic as BW due to the fact all of the different units and whatnot. BW started off the same way pretty much.
"To give anything less than your best is to sacrifice your gift." Steve Prefontain
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2012-04-08 19:42:20
April 08 2012 19:41 GMT
#19
On April 09 2012 04:38 DeepElemBlues wrote:
Show nested quote +
I don't see a problem with this thread. It's very well written, and isn't really "bashing" SC2 as much as providing constructive criticism.


"battles end in the blink of an eye" is a tired old troll criticism of SC2

The rest of the post isn't much better.

Won't end well.


Again, if you feel i am wrong, i would appreciate it if you could provide examples. Like i said in the post, i want to enjoy SC2 more, and am asking you to demonstrate that my problems with the game are incorrect.

On April 09 2012 04:40 Wildmoon wrote:
About strategy part I don't agree with you. Example is MMA's strategy is playing agressive and picking zerg apart with superior multitasking. It's the same thing you described Savior's strategy.


Can you provide examples for me to watch?
I cheer for underdogs and Flash
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
April 08 2012 19:43 GMT
#20
On April 09 2012 04:41 deafhobbit wrote:
Show nested quote +
On April 09 2012 04:38 DeepElemBlues wrote:
I don't see a problem with this thread. It's very well written, and isn't really "bashing" SC2 as much as providing constructive criticism.


"battles end in the blink of an eye" is a tired old troll criticism of SC2

The rest of the post isn't much better.

Won't end well.


Again, if you feel i am wrong, i would appreciate it if you could provide examples. Like i said in the post, i want to enjoy SC2 more, and am asking you to demonstrate that my problems with the game are incorrect.

Show nested quote +
On April 09 2012 04:40 Wildmoon wrote:
About strategy part I don't agree with you. Example is MMA's strategy is playing agressive and picking zerg apart with superior multitasking. It's the same thing you described Savior's strategy.


Can you provide examples for me to watch?


I am lazy.

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