On April 09 2012 08:31 Cracked wrote:
OP you're absolutely full of crap.
You spent so much time talking up BW and looking at all the finer points of BW, that you cannot appreciate the same things that happen in SC2.
I'll give you an example:
Lurkers vs Marines and Medics - This is exactly the same as Marine splitting against Banelings. Both increase the cost effectiveness of your marine. In both games, you can use tanks to target fire the lurkers/banelings and further increase the cost effectiveness of your army. Then you get stim for marines, or baneling speed, as well as the positional aspects of fighting on/off creep, and you have depth much like high ground lurkers or other things.
In both games, the zerg has multiple ways to deal with this at varying stages of the game. Mutalisk harass in the main base. Mutalisks sniping as much as possible. Queens for broodling or Infestors for fungal. Late game, you have defilers in BW, or Brood Lords in SC2. You'll have scourge to deal with science vessels in SC1, or you'll have raven/viking fighting your corruptor ball, with thor/infestor support.
Now, I'm not even going to say that my knowledge of BW is anything close to complete, but you can sort of see where an SC2 fan is coming from - and how much you don't understand as someone that doesn't watch SC2 at all.
My point is that from a completely objective perspective, you can enjoy similar levels of strategy in both games. The point is that you look at what I typed, and you think "wow, marine/lurker interaction is SO much more in depth than marine/baneling interaction!"
Because of that, I don't think any amount of VODs can help you.
OP you're absolutely full of crap.
You spent so much time talking up BW and looking at all the finer points of BW, that you cannot appreciate the same things that happen in SC2.
I'll give you an example:
Lurkers vs Marines and Medics - This is exactly the same as Marine splitting against Banelings. Both increase the cost effectiveness of your marine. In both games, you can use tanks to target fire the lurkers/banelings and further increase the cost effectiveness of your army. Then you get stim for marines, or baneling speed, as well as the positional aspects of fighting on/off creep, and you have depth much like high ground lurkers or other things.
In both games, the zerg has multiple ways to deal with this at varying stages of the game. Mutalisk harass in the main base. Mutalisks sniping as much as possible. Queens for broodling or Infestors for fungal. Late game, you have defilers in BW, or Brood Lords in SC2. You'll have scourge to deal with science vessels in SC1, or you'll have raven/viking fighting your corruptor ball, with thor/infestor support.
Now, I'm not even going to say that my knowledge of BW is anything close to complete, but you can sort of see where an SC2 fan is coming from - and how much you don't understand as someone that doesn't watch SC2 at all.
My point is that from a completely objective perspective, you can enjoy similar levels of strategy in both games. The point is that you look at what I typed, and you think "wow, marine/lurker interaction is SO much more in depth than marine/baneling interaction!"
Because of that, I don't think any amount of VODs can help you.
I do watch SC2, but you're right, i don't understand it as much as i do BW. That's why i made this thread, because i hope that if you guys help me understand and appreciate SC2 i will enjoy it more.