• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:41
CEST 15:41
KST 22:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO16 Group B - Saturday 21:00 CEST BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1926 users

STATCraft w/ Playhem: "The Better Player Wins"?

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2012-03-04 03:57:31
March 04 2012 02:52 GMT
#1
Part I : Win rates by Matchup & Length of Game
Part II : Win rates for "Pro" players vs "Scrubs" by matchup & Length of Game

For my next big attack on the Playhem data, I want to dig into build orders to see if we can identify "allin" build orders and calculate their effectiveness, independent of the length of the game. But before I do that, which is going to require figuring out , I want to take a brief detour into the results Pro vs Scrub matchups, to help answer the question "How often does the better player win?".

The definition of "pro" used previously isn't really suitable, since I was using the same data set to both determine who was a pro and then analyze pro win rates. Oops. I'd really like to have a defintion of "pro" that's independent of the data. But, that's not exactly easy. So instead I'll do the next best thing; I'll split the data set in half, use one half to decide who's a Pro and who's a Scrub, and then use the second half for analysis. Games played on even days were used only to identify Pros, while games played on odd days were used to analyze matchups. In addition, I strengthened the definition of pro to "any player who playes 7 games in the Ro8 (but ignoring Ro4, Ro2, etc.). In essence this means that during the even day tournaments, you must make the Ro8 at least three times. There are 96 pros in the playhem data set. The Pros make up a similar share of the player pool at all rounds up until the Ro2 in the odd-day tournaments as they do in even-day tournaments.

Let's look at the rate at which pros lose to Scrubs in Pro-vs-Scrub matches, based on the race of the Pro. In this chart, the Pro is the first race listed, which is why there are entries for both PvZ and ZvP. There are 3176 games in the entire data set.

[image loading]
Playhem: Rate of Pro Losses to Scrubs by niq77174, on Flickr

Consistent conventional wisdom, PvP is the most "random" of the matchups. A Protoss Pro is only a 3-1 favorite against a Protoss Scrub, while a Terran Pro is an 8-1 favorite over a Terran Scrub. ZvZ is also somewhat random; 5.5-1 favorite vs an average 6.5-1 favorite across all matchups.

If you add up the losses to Scrubs across all matchups, then the overall Rate of losses to scrubs for each race looks like this:
Terran: 10.9%
Zerg: 15.7%
Protoss: 17.6%

Conversley, here is the rate at which Scrubs of a given race advance vs Pros:
Terran: 10.9%
Zerg: 16.4%
Protoss: 16.4%

Having seen these numbers, let me extend an olive branch to the Protoss. For while they have a great a-move army in the late game, they seem to face a number of other difficulties.
  • In mirror matches, PvP is the matchup where the weaker player is most likely to advance. By contrast, in TvT the weaker player is least likely to advance.
  • In non-mirror matches, Protoss is overall the weakest race (both Z and T are above 50% vs P), while Terran is the strongest race.
The randomness of PvP (and to a lesser extent ZvZ) suggests that Zerg and Protoss players may want to avoid the mirror match by offracing in tournaments that are not race-locked. It may also explain the difficulties Protoss have had in tournaments. If it's more likely that weaker Protoss players advance, then they will be easy pickings in later rounds.

Why are PvP and ZvZ so random? Why is TvT so not random? Of the non-mirror matches, why is ZvP the most random? I have no idea what the answers to these questions are. Any conjectures?
Can we get an official definition of "all-in"? Please?
j3cht
Profile Blog Joined July 2010
United States86 Posts
March 04 2012 03:02 GMT
#2
Well I think ZvZ and PvP may have a higher randomness because in both cases build order choice can play a large role, and may simply decide the outcome.

Also in ZvZ, ling/bane wars are quite volatile, and while the player with better control will generally win, one slip up early on could cost you the game

in PvP one force field on the ramp could cost you the game.

I think the only real equivalent in TvT would be if hellions get into your mineral line early on...

In general though, I think PvP and ZvZ are just more volatile, so it is easier for non-pros to take pros out. This is one of the reasons that Nestea's ZvZ undefeated streak was so amazing.
Grant me the serenity to accept the things I cannot change; courage to change the things I can; and wisdom to know the difference.
orangesunglasses
Profile Blog Joined January 2012
United States110 Posts
March 04 2012 03:06 GMT
#3
pvp is a bad matchup as is some zvz so that makes sense

tvt is the best matchup in game and thus is the best stat wise here
How you win is the only thing that matters
sc14s
Profile Joined March 2011
United States5052 Posts
March 04 2012 03:18 GMT
#4
On March 04 2012 12:06 orangesunglasses wrote:
pvp is a bad matchup as is some zvz so that makes sense

tvt is the best matchup in game and thus is the best stat wise here

your bias is showing a wee bit.
Shiori
Profile Blog Joined July 2011
3815 Posts
March 04 2012 03:25 GMT
#5
On March 04 2012 12:18 sc14s wrote:
Show nested quote +
On March 04 2012 12:06 orangesunglasses wrote:
pvp is a bad matchup as is some zvz so that makes sense

tvt is the best matchup in game and thus is the best stat wise here

your bias is showing a wee bit.

I'm Protoss and I agree. PvP is god-awfully bad and has an unshakable coinflip feel to it. It's like there's a cycle of builds that blind counter other builds, and you just roll whatever one you're most comfortable playing. Lategame PvP is downright stupid, what with mass Colossi/MS butting heads. Complete a-move.
Ixtlilton
Profile Blog Joined January 2012
United States67 Posts
Last Edited: 2012-03-04 03:40:22
March 04 2012 03:35 GMT
#6
On March 04 2012 12:02 j3cht wrote:
Well I think ZvZ and PvP may have a higher randomness because in both cases build order choice can play a large role, and may simply decide the outcome.

Also in ZvZ, ling/bane wars are quite volatile, and while the player with better control will generally win, one slip up early on could cost you the game

in PvP one force field on the ramp could cost you the game.

I think the only real equivalent in TvT would be if hellions get into your mineral line early on...

In general though, I think PvP and ZvZ are just more volatile, so it is easier for non-pros to take pros out. This is one of the reasons that Nestea's ZvZ undefeated streak was so amazing.


This is pretty much my thoughts on the matter. PvP and ZvZ are extremely volatile matchups with a very high focus on your opening and extremely minor mistakes. PvZ/ZvP games are very often decided by what you do in the midgame in my opinion, with a huge focus on unit composition and the protoss' ability to either secure a third effectively without falling hugely behind, or end the game right there, making it easier in that matchup to beat pros as well. In essence, the more decisions, engagements, and game knowledge a particular game requires in any matchup, the greater the chance is the "better" player will win, while the fewer that the outcome is dependent on the greater the chance the "worse" player will get lucky and come out ahead.

Edit: Interestingly, this also gives somewhat of a vindication to my belief that if you learn how to execute build orders proficiently into the midgame, you can get a 15% winrate against just about anyone. The few who can micro their way out of straight out of straight build order losses against people who can do this are truly exceptional.
How about a nice slice of quiche?
DIRESTRAIT
Profile Blog Joined October 2010
Canada155 Posts
March 04 2012 03:36 GMT
#7
I think we're seeing these ratios because not all of the MU's are understood. Players like NesTea have the best ZvZ in the world because of their UNDERSTANDING of the matchup. I think that the ratio is simply caused by the fact that at this stage in the game, the people who are in GM and high high masters RIGHT NOW are there because of excellent mechanics and an understanding of what playstyles have been explored SO FAR in the game.

I think in a few years we'll be seeing these ratios go way down (especially in ZvZ, I personally feel like this MU isn't nearly as random as people say it is). The only MU I think could stay volatile is PvP simply because of the build order rock paper cissors we seem to have.

Also, IMO ZvP is the most volatile non-mirror MU because very often it boils down to protoss hitting a specific timing that zerg needs to scout extremely well to defend adequately. The ammount of different timings is quite large so I think we'r seeing good players die to all-ins they've never seen (let's say a zerg not expecting DT's after counting a certain number of chronos on the forge and thinking warpgate pressure). Or protoss players being caught off guard by an inferior zerg player cancelling his 3rd hatch and baneling busting. Mainly the all-ins haven't all been fleshed out and identified by everyone
I'm an Animal
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
March 04 2012 03:42 GMT
#8
glorious tvt

nice data, thanks.
ZeroTalent
Profile Joined December 2010
United States297 Posts
March 04 2012 03:42 GMT
#9
I did want to add that my theory for why TvT is so non-volatile can be summed up in one word:

Tanks.
Can we get an official definition of "all-in"? Please?
xrapture
Profile Blog Joined December 2011
United States1644 Posts
March 04 2012 03:51 GMT
#10
On March 04 2012 12:18 sc14s wrote:
Show nested quote +
On March 04 2012 12:06 orangesunglasses wrote:
pvp is a bad matchup as is some zvz so that makes sense

tvt is the best matchup in game and thus is the best stat wise here

your bias is showing a wee bit.


in an MLG interview Huk said pvp is still the worst matchup in the game.

And from a skill wise perspectve (ignoring 'boredom') I'd agree that TvT is the best matchup, followed by tvz.
Everyone is either delusional, a nihlilst, or dead from suicide.
lachy89
Profile Joined November 2010
Australia264 Posts
March 04 2012 03:53 GMT
#11
The data is unsurprising but It still is great that you have confirmed what everyone had already suspected.
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2012-03-04 04:17:34
March 04 2012 04:13 GMT
#12
On March 04 2012 12:51 xrapture wrote:in an MLG interview Huk said pvp is still the worst matchup in the game.

And from a skill wise perspectve (ignoring 'boredom') I'd agree that TvT is the best matchup, followed by tvz.


Certainly from a top player's perspective PvP is the worst. In playhem there's a serious skill gap, and the better player still loses 1 in 4. When there is less of a skill gap, the situation gets much worse. I would suspect that once you get to HuK's level, you have close to no control over your PvP win rate against anyone capable of making it into Code A.

If there's a GM Protoss who wants to post their win rates in each matchup that'd be useful .
Can we get an official definition of "all-in"? Please?
xrapture
Profile Blog Joined December 2011
United States1644 Posts
March 04 2012 04:23 GMT
#13
On March 04 2012 13:13 ZeroTalent wrote:
Show nested quote +
On March 04 2012 12:51 xrapture wrote:in an MLG interview Huk said pvp is still the worst matchup in the game.

And from a skill wise perspectve (ignoring 'boredom') I'd agree that TvT is the best matchup, followed by tvz.


Certainly from a top player's perspective PvP is the worst. In playhem there's a serious skill gap, and the better player still loses 1 in 4. When there is less of a skill gap, the situation gets much worse. I would suspect that once you get to HuK's level, you have close to no control over your PvP win rate against anyone capable of making it into Code A.

If there's a GM Protoss who wants to post their win rates in each matchup that'd be useful .


Well, even as a master's Terran I find it nearly impossible to lose to a diamond Terran. Is it the same way for master P and Z's with their mirrors?
Everyone is either delusional, a nihlilst, or dead from suicide.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
March 04 2012 04:24 GMT
#14
Fucking love this chart.

Shows the real problems with PvP and ZvZ, and the fact that they're extremely volatile matchups.

Thanks for posting!
Silidons
Profile Blog Joined September 2010
United States2813 Posts
March 04 2012 04:25 GMT
#15
yea god i hate PvP with a passion. sometimes i want to switch races, but i just enjoy playing toss too much. but then i get like 3 PvP's in a row and want to kill myself.
"God fights on the side with the best artillery." - Napoleon Bonaparte
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2012-03-04 04:36:45
March 04 2012 04:26 GMT
#16
I believe this picture explains how mirrow matchups work
+ Show Spoiler +
[image loading]


The defensive building is normally tied to the teching build for Terran and Zerg. Without bunkers or sunkens, ZvZ and TvT would be very similiar to PvP. But because cannons are tied to the forge, we have many build order wins/losses. Starcraft BW got around this problem by having the shield battery, a weaker defensive building tied to the teching building - the gateway. You need to get a defender's advantage from somewhere.

ZvZ really is a knife fight. Even if you're better with a knife you're still on a razor's edge. Plus, the level of execution you need is very high, so among lower level players, it's essentially a luck based matchup.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2012-03-06 16:18:41
March 06 2012 16:07 GMT
#17
On March 04 2012 13:23 xrapture wrote:
Show nested quote +
On March 04 2012 13:13 ZeroTalent wrote:
On March 04 2012 12:51 xrapture wrote:in an MLG interview Huk said pvp is still the worst matchup in the game.

And from a skill wise perspectve (ignoring 'boredom') I'd agree that TvT is the best matchup, followed by tvz.


Certainly from a top player's perspective PvP is the worst. In playhem there's a serious skill gap, and the better player still loses 1 in 4. When there is less of a skill gap, the situation gets much worse. I would suspect that once you get to HuK's level, you have close to no control over your PvP win rate against anyone capable of making it into Code A.

If there's a GM Protoss who wants to post their win rates in each matchup that'd be useful .


Well, even as a master's Terran I find it nearly impossible to lose to a diamond Terran. Is it the same way for master P and Z's with their mirrors?


Same for me. I played on my friend's diamond league account for 2 days and won every single TvT. When I offrace as Protoss I can sometimes beat master league players in PvP but at the same time can lose to platinum league players aswell, the matchup seems so random when I play it, sure I'm not really a protoss player and don't understand the matchup too well, but in TvT I always feel like the better player wins, in PvP I don't have that same feeling at all.

edit: The numbers are actually really good for all matchups except PvP, when the better players wins around 8-9 out of 10 matches on average then the game is extremely skill-based, and luck is not that much of a factor like some people (namely idra) make it out to be. Sure there are all-ins and there is some luck factor, but when the better players wins 9 out of 10 games I think that you can't really argue that sc2 is very luck-based.

edit2: In most sports upsets happen and there is a chance the underdog wins, that's a good thing, as long as it is based on skill and there only is a small luck factor, which is exactly the case in SC2. It's mainly skill but there is a slight chance for an upset with a little bit of luck. You see that in european football all the time, where top teams sometimes lose to "worse" teams, it doesn't happen very often, but just like in SC2 it happens sometimes and makes everything more interesting. It might not even be luck anyway, just a top player or pro player having a bad game and the "scrub" playing extraordinarily well.
Syrupjuice
Profile Blog Joined November 2010
United States173 Posts
March 06 2012 18:40 GMT
#18
Personally I don't like how Playhem is formatted. There are so many best of 1's in the beginning rounds that, if you're not absolutely on your game in those early rounds, you're gonna get knocked out with no chance to redeem yourself. The statics are interesting, but not all that surprising to me.

However, I do hope to see some changes in the PvP and ZvZ match ups and some point to make them less volatile @_@
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 06 2012 18:53 GMT
#19
I am really interested in how these numbers pan out when cross referenced with how effective cheese/all-ins are. Although I have no stats to back it up, I always felt they seemed more effective that they should be. Still, these stats do confirm that feeling I get during PvP is totally natural and the match up is sort of a weird mess.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ZeroTalent
Profile Joined December 2010
United States297 Posts
March 06 2012 19:04 GMT
#20
On March 07 2012 01:07 ChaosTerran wrote:
edit: The numbers are actually really good for all matchups except PvP, when the better players wins around 8-9 out of 10 matches on average then the game is extremely skill-based, and luck is not that much of a factor like some people (namely idra) make it out to be. Sure there are all-ins and there is some luck factor, but when the better players wins 9 out of 10 games I think that you can't really argue that sc2 is very luck-based.

edit2: In most sports upsets happen and there is a chance the underdog wins, that's a good thing, as long as it is based on skill and there only is a small luck factor, which is exactly the case in SC2. It's mainly skill but there is a slight chance for an upset with a little bit of luck. You see that in european football all the time, where top teams sometimes lose to "worse" teams, it doesn't happen very often, but just like in SC2 it happens sometimes and makes everything more interesting. It might not even be luck anyway, just a top player or pro player having a bad game and the "scrub" playing extraordinarily well.


I think this is right. Though, for the most we're talking about pro level players versus very serious casual players or up-and-coming pros here. It would be like taking the MLB All-Star team and having them play a AAA allstar team. Sure, the AAA team would win a few times (just look at the World Baseball Classic) but it's so rare that it's close to dumb luck.

I may try to re-run these numbers using more buckets for players than "pros" and "scrubs" to see what happens when one player is only a slight favorite. Because being an 8-1 favorite is actually a very uninteresting game from a spectators perspective. Even in the NBA, the best team finishes the season at something like 65-17, which is a 4-1 favorite or so. The '97 Bulls were a 7-1 favorite. Great NFL teams can go 15-1 or 14-2, but that's rare; in the typical season the best team is 13-3 or 12-4.
Can we get an official definition of "all-in"? Please?
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 499
Rex 136
Railgan 113
Creator 39
StarCraft: Brood War
Britney 70110
Horang2 1601
Shuttle 993
EffOrt 948
Hyuk 655
ggaemo 393
Soma 349
Rush 305
firebathero 247
Pusan 179
[ Show more ]
Leta 172
Last 122
PianO 93
ToSsGirL 87
actioN 70
Sharp 69
Hm[arnc] 53
Barracks 45
Sacsri 24
IntoTheRainbow 23
Terrorterran 21
JulyZerg 15
GoRush 14
yabsab 14
zelot 12
Noble 10
Rock 9
Icarus 6
Shine 5
Dota 2
XaKoH 728
qojqva672
monkeys_forever190
Heroes of the Storm
Khaldor193
Other Games
singsing2528
B2W.Neo1488
Liquid`RaSZi1126
Beastyqt409
Livibee94
Organizations
Other Games
BasetradeTV654
Dota 2
PGL Dota 2 - Main Stream77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2590
Upcoming Events
uThermal 2v2 Circuit
19m
BSL
5h 19m
IPSL
5h 19m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
10h 19m
Replay Cast
19h 19m
Wardi Open
20h 19m
Afreeca Starleague
20h 19m
Jaedong vs Light
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 20h
[ Show More ]
Afreeca Starleague
1d 20h
Snow vs Flash
WardiTV Invitational
1d 21h
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
3 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.