- Pros are more Terran and less Protoss than the Scrubs -- but we don't yet know why.
- Pros are more aggressive in the early game -- and more successful in their aggression
- If the early aggression fails (or doesn't exist), Pro games last significantly longer.
- When a Pro faces a Scrub, the game ends much more quickly
- Pros tend to maximize their advantage in the window where their race is favored
- Scrub Terrans die to early Zerg aggression far more than pros, even vs other Scrubs.
- Yes, Virginia, Lategame TvP sucks for Terran. On the other hand, the midgame is pretty good for Terran. So maybe it's not a good idea to play for the late game???
- In conclusion, Both Teams Played Hard. God Bless and Good Night
Pros & Scrubs
One difficulty in using large open tournaments for metagame analysis is that there may be skill gaps between top level players and the riffraff who are just looking to get a couple of good games in and maybe show up on a pro's stream. But with the size of the playhem data set, we may be able to separate the two groups, to see if games between two pros are actually any different from games between two scrubs. Coming up with a solid definition of "pro" is difficult, so I decided to just use the playhem data itself to tell me who is a pro and who isn't. So for our purposes, a "Playhem Pro" is
Any battlenet ID with more than 10 games in the quarterfinals (ro8) or higher.
This definition is not perfect; some players who are on the edge of being a top pro make the cut just by virtue of having made the quarterfinals 4 or 5 times; some great players who rarely enter the Playhem tournament or don't try very hard end up not making the cut. But it is at least a good approximation of who the top players are. There are 117 such bnet IDs and they make up the lions share of games in the top 8.
All players in the Playhem data set who aren't Pros by this definition are considered "Playhem Scrubs". Again, almost all players in the Daily Open are at least Masters level, and in individual cases this isn't perfect (for instance this definition thinks that drewbie a Scrub :O), but in the aggregate it should be good enough for analysis. I then split all the games in the data set based on whether a Pro faced another Pro; a Pro faced a Scrub; or a Scrub faced another Scrub. This means that even if two Pros face each other in an early round, this counts as a Pro vs Pro match.
Let's start by look at the race mix of pros vs the race mix of scrubs (click for a full-sized image).
![[image loading]](http://farm8.staticflickr.com/7060/6939518579_63f2873bdf_z.jpg)
Playhem Race Mix: Pros & Scrubs by niq77174, on Flickr
Pros are much more likely to be Terran, and much less likely to be Protoss. How did this happen? Let's peek inside the matchups to see what we can learn.
Pros, Scrubs, and Game Lengths
Let's look at three versions of the game length distribution chart. The first chart shows Scrub vs Scrub game lengths. These results are very similar to the game length chart using all data. The second chart shows Pro vs Pro game lengths, and the last shows Pro vs Scrub (click for a full-sized image).
![[image loading]](http://farm8.staticflickr.com/7053/6939518499_f0214db906_b.jpg)
Playhem Game Length: Pros & Scrubs by niq77174, on Flickr
Analysis:
+ Show Spoiler +
It's easy to see here that Pro vs Pro games simply last longer. Whether this is because Pros don't all-in other Pros as often, or Pros are better at surviving all-ins, or because Pros are less likely to engage in premature egrackulation, is unclear. But the games do last longer. Also while ZvT is the slowest matchup based on the full data set, Pro TvT does have the largest number of extremely long games. Meanwhile, Pro vs Scrub games are the shortest. Again, we don't know if this is because Pros all in and win, or Scrubs all in and lose, or just that Pros are better at closing out games against Scrubs once they get ahead. But it is a very real phenomenon.
Just to bring this home, here is a chart showing the cumulative game lengths in TvP based on the Pro/Scrub matchup (click for a full-sized image):
![[image loading]](http://farm8.staticflickr.com/7194/6793406360_711c36c9f1_z.jpg)
Playhem TvP Cumulative Game Lengths: Pros & Scrubs by niq77174, on Flickr
The gap here is largest in the 10-15 minute window. While 57.8% of Pro vs Scrub games end before 15 minutes, only 42.6% of Pro vs Pro games end that quickly.
Just to bring this home, here is a chart showing the cumulative game lengths in TvP based on the Pro/Scrub matchup (click for a full-sized image):
![[image loading]](http://farm8.staticflickr.com/7194/6793406360_711c36c9f1_z.jpg)
Playhem TvP Cumulative Game Lengths: Pros & Scrubs by niq77174, on Flickr
The gap here is largest in the 10-15 minute window. While 57.8% of Pro vs Scrub games end before 15 minutes, only 42.6% of Pro vs Pro games end that quickly.
Pros & Scrubs, Matchup-Specific differences.
Let's now look at specific matchups to see if Pro-Pro, Pro-Scrub, or Scrub-Scrub matchups have different win rates . There's a lot of stuff going on on these charts, so let me first explain how to read them.
How to read matchup charts.
Readers seem to be most interested in balance at the Pro level. Therefore the two thickest, boldest lines on the chart are (1)a solid line for Pro vs Pro win rate. (2) a dashed line for the Pro vs Pro overall win rate for the matchup. Both win rates are written from the perspective of the first race listed. In other words, if the "PvZ" win rate is 45%, that means Protoss wins 45% of the games and Zerg wins 55% of the games.
The next darkest lines are Pro-vs-Scrub matchups. For now, these lines are slightly interesting, but I will be doing some more Pro-vs-Scrub analysis in STATCraft 3: Craft with a Vengeance.
The faintest lines are the Scrub-vs-Scrub matchup. In most cases, this line will look very similar to the overall matchup win rates by time. However in the TvP and ZvT late game (30+ minutes), the Scrub-Scrub matchup tends to favor the non-terran race; while the overall stats suggest the late game is closer to an even match.
Keep in mind that because our sample sizes are starting to get small enough that in very short games (0-5 minutes) or very long games (30-35 and 35+ minutes), it may be difficult to draw meaningful conclusions, especially for Pro vs Pro matchups. To avoid drawing bad conclusions from tiny data sets, I have removed any data points where the total number of games is less than 10 (this affects TvP the most, which has very few short or long games).
I also note each match as "even match" if the win rate is 49-51%, "slightly favored" it's between 51-53%, "favored" at 53-55%, and "heavily favored" above 55%.
PvZ:
Scrub vs Scrub: P 48.9% (Z slightly favored; 3470 games)
Pro vs Scrub: P 46.0% (Z favored; 1643 games)
Pro vs Pro: P 48.0% (Z slightly favored; 523 games)
(click for a full-sized image)
![[image loading]](http://farm8.staticflickr.com/7181/6793406378_7ecdca7206_z.jpg)
Playhem PvZ Win Rates: Pros & Scrubs by niq77174, on Flickr
Analysis:
+ Show Spoiler +
In PvZ Pro games, Zerg players maximize their advantage in the early game, and Pro games ending in 5-10 minutes are more common than in Scrub games. This suggests that pro Zergs are recognizing more opportunities for early aggression and/or are more effective at repelling Protoss all-ins. If the aggression fails and the game continues, or both players play a macro game, the Pro Protoss has much larger advantage during midgame and "midlate" game--between 15 minutes and 25 minutes--than in Scrub PvZs. In the extreme late game (30+ minutes), the Pro Protoss advantage appears to erode, though the sample size here is very small; Protoss players are 29-35 in games lasting longer than 25 minutes.
The Pro vs Scrub matchup results are unusual. Because there are more Zerg pros than Protoss pros, and because Pro vs Scrub games end quickly, my hypothesis was that Pro vs Scrub would show a very high win rate for Zerg in the early game. In reality, the Zerg win rate in the early game is worst for Pro vs Scrub. Instead, Pro vs Scrub PvZ is characterized by less advantage for Protoss in the midgame and "midlate" game. I'll have to unpack the Pro vs Scrub games further to see what's going on here.
ZvT:
Scrub vs Scrub: Z 50.9% (even match; 2424 games)
Pro vs Scrub: Z 43.0% (T heavily favored; 1458 games)
Pro vs Pro: Z 46.8% (T favored; 650 games)
(click for a full-sized image)
![[image loading]](http://farm8.staticflickr.com/7177/6939518557_65c4423e3b_z.jpg)
Playhem ZvT Win Rates: Pros & Scrubs by niq77174, on Flickr
Analysis:
+ Show Spoiler +
The Scrub v Scrub matchup shows Zergs dying to the 2rax, but heavily favored in games lasting 5-10 minutes. This suggests baneling busts, Roach/ling/baneling all-ins, and other forms of early Zerg aggression are quite powerful. Interestingly, in Pro v Pro, Zergs either decline to engage in early aggression, or are unable to force Terrans to give up in the early game. The Zerg advantage in this time window, combined with a strong advantage in the late game than in pro matches, means that at the Scrub level, the matchup tilts a hair in Zerg's favor.
In the Pro vs Scrub matchup, both races are seeking to maximize their advantages. Terrans press their advantage in the early game and early-midgame, while Zerg's play for the late game and go for a big 300 food push.
Pro vs Pro matchups show Terrans as modestly favored. Again, we see slightly more aggression than in Scrub matches; 15.7% of Pro ZvTs end before the 10 minute mark, but only 13.3% of Scrub ZvTs. Considering how little evidence we can find of successful Pro Zerg aggression, this means there is likely substantially more Terran aggression in Pro matches; though build order analysis is required to confirm this hypothesis. Overall, the pro ZvT matchup is characterized by less advantage for Zerg in all phases of the game than in Scrub ZvTs, except for the 10-15 minute.
TvP:
Scrub vs Scrub: T 51.9% (T slightly favored; 2350 games)
Pro vs Scrub: T 57.5% (T heavily favored; 1203 games)
Pro vs Pro: T 50.5% (even match; 444 games)
(click for a full-sized image)
![[image loading]](http://farm8.staticflickr.com/7178/6939518549_9ac26ae525_z.jpg)
Playhem TvP Win Rates: Pros & Scrubs by niq77174, on Flickr
Analysis:
+ Show Spoiler +
The TvP lategame continues to confound even the pros. Combining all games longer than 25 minutes, Terran Pros are a staggeringly bad 9-23 against Protoss Pros (!!). While this is a small sample size, the probability of such a lopsided margin suggests that Protoss is at least favored, if not heavily favored, in the lategame. Terran Pros keep the matchup close by facing fewer all-ins, and by holding their own in the 20-25 minute bucket.
Likewise, the Scrub TvP games also show abysmal win rates for Terran as the game goes on. The situation here is worse than in pro matches; by the 20-25 minute bucket, Protoss is heavily favored and never looks back. This is all strong evidence that the current metagame strongly favors Protoss in the late game. If the players are of roughly even skill, we should expect the Protoss to win as the game drags on.
Is there any hope for Terran? Possibly. The Pro vs Scrub matchup shows a significant swing back into an even match in super long games. In addition, in the five 35+ minute Pro games, Terran players went 3-2. So perhaps it is possible for Terran to split the map and grind their way to victory if they are unable to end the game early. Also, I hear the factory can be used to produce units; maybe someone should look into that...
For the curious, those 5 games are:
Likewise, the Scrub TvP games also show abysmal win rates for Terran as the game goes on. The situation here is worse than in pro matches; by the 20-25 minute bucket, Protoss is heavily favored and never looks back. This is all strong evidence that the current metagame strongly favors Protoss in the late game. If the players are of roughly even skill, we should expect the Protoss to win as the game drags on.
Is there any hope for Terran? Possibly. The Pro vs Scrub matchup shows a significant swing back into an even match in super long games. In addition, in the five 35+ minute Pro games, Terran players went 3-2. So perhaps it is possible for Terran to split the map and grind their way to victory if they are unable to end the game early. Also, I hear the factory can be used to produce units; maybe someone should look into that...
For the curious, those 5 games are:
- mousesports (P) vs DMApo (T)
- yooin (T) vs PswLuxury (P)
- RGNArtist (T) vs PswBoSs (P)
- coLrsvp (P) vs NoNge (T)
- GoSuPokebuni (T) vs Russano (P)
Returning to one of the first questions, then, how is it that Terrans are more likely to be Pros? Sadly, nothing we've learned here explains what is going on. Pro vs Pro matches show Terran as less favored vs Protoss than Scrub vs Scrub, but more favored vs Zerg. Meanwhile, the Pro vs Scrub results don't suggest that Terran Pros have an easier time beating up on Scrubs than Zerg or protoss. So what is going on with the Pros? We'll have to wait for the next installment to find out.
Use the thread for discussion/additional questions/etc. :D