• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:05
CET 07:05
KST 15:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1167 users

STATCraft w/ Playhem: "The Better Player Wins"? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Excludos
Profile Blog Joined April 2010
Norway8222 Posts
March 11 2012 16:12 GMT
#61
On March 12 2012 01:10 -Kira wrote:
Show nested quote +
On March 12 2012 01:09 Excludos wrote:
On March 12 2012 01:05 alQahira wrote:
Well, if he is going stargate plus robo or cannons, and you're not going DTs, then we're not talking about super high level play here, are we, which is the topic of discussion.


What? Phoenixes + immortal is pretty much standard by now.. Its so incredibly strong I personally have no idea how to react to it.


After you get blink as a response to phenixes, the 2 base chargelot/archon with blink stalkers to snipe optional colossi works very well, unless they make wall of buildings in time, but you can just expand then.


The key word you used was "2 base"..which is pretty much what we have been talking about in the last few posts.
K3Nyy
Profile Joined February 2010
United States1961 Posts
March 11 2012 16:27 GMT
#62
On March 11 2012 19:51 Scorch wrote:
What I find remarkable is that right after PvP we have all three zerg matchups. As a zerg player myself, I'd say that is because zerg is most susceptible to cheese, and there's always the possibility of protoss or terran coming back from a disadvantage with their cost effective death balls.


What..? ZvT is the 3rd least volatile and PvZ is more volatile than ZvP. Not sure what you're looking at.
CCalms
Profile Joined November 2010
United States341 Posts
March 11 2012 16:51 GMT
#63
On March 04 2012 11:52 ZeroTalent wrote:
[image loading]
Playhem: Rate of Pro Losses to Scrubs by niq77174, on Flickr

Consistent conventional wisdom, PvP is the most "random" of the matchups. A Protoss Pro is only a 3-1 favorite against a Protoss Scrub, while a Terran Pro is an 8-1 favorite over a Terran Scrub. ZvZ is also somewhat random; 5.5-1 favorite vs an average 6.5-1 favorite across all matchups.


Can't anyone in the world just learn to do math correctly? The only proportion you got right was the one that was 25%, nice and easily cut into 4ths, holy crap. Math lesson time.

If someone has a 25% chance to win, their chance is equivalent to 1 in 4 parts, so there are 3 parts that they will lose, so 1:3 that they will win, get it? You got that one right.

If someone has an 18% chance to win, then they will win 1 in 5.5 parts. This does NOOOOT mean that their ratio to win is 1:5.5. There are 4.5 parts that they will lose, so the ratio is 1:4.5. An easier (read: less steps) process to doing this is just dividing the chance that they have to lose (82%) to the chance that they have to win (18%). This will give you 4.5, which is the proportion 1:4.5 of how often the scrub will win.

Jeez.


Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2012-03-11 16:54:42
March 11 2012 16:54 GMT
#64
Awesome stats <3

Playhem stats is one of the best thing that has happened to TL forums
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 11 2012 16:56 GMT
#65
On March 12 2012 01:27 K3Nyy wrote:
Show nested quote +
On March 11 2012 19:51 Scorch wrote:
What I find remarkable is that right after PvP we have all three zerg matchups. As a zerg player myself, I'd say that is because zerg is most susceptible to cheese, and there's always the possibility of protoss or terran coming back from a disadvantage with their cost effective death balls.


What..? ZvT is the 3rd least volatile and PvZ is more volatile than ZvP. Not sure what you're looking at.

Oh you're right, the matchups go in both directions. I just saw three matchups involving zerg at #2-4 and derped. Never mind.
shaldengeki
Profile Joined May 2009
United States104 Posts
March 11 2012 16:59 GMT
#66
I don't want to sound snippy, but there's been a disappointing trend in statistics topics on TL where people don't bother trying to estimate statistical significance when comparing means between groups. Without an analysis of significance here, it's actually impossible to know if any of the differences or trends you describe are real.

Please, at least attempt to estimate how significant your results are! I understand it's incredibly easy to just calculate averages and convince people that there's a meaningful result here, but you're not really doing anybody any favors by (unintentionally) misleading people in this way.
CaptainApe
Profile Joined April 2011
Germany100 Posts
March 12 2012 12:32 GMT
#67
On March 04 2012 11:52 ZeroTalent wrote:
Why are PvP and ZvZ so random? Why is TvT so not random? Of the non-mirror matches, why is ZvP the most random? I have no idea what the answers to these questions are. Any conjectures?

First of all, thank you for these stats, they are very insightful!

I can´t say that much about P and Z since i play Terran, but it seems to me, that both Zerg and Protoss have several major disadvantages compared to terran, especially in the early/early-mid game.

1)
Terrans have marines
Marines and marine/marauder are good against pretty much everything in the early game. They are cheap, quickly build and have a lot of dps. on top of that, they scale very good with upgrades (stim, combat shields, weapon/armor upgrades and medivac heal). So its very unlikely to die to something unexpected.

2) scans
If all scouting fails for a terran, he can almost always scan. That helps a lot to identify some all in/cheese.

3) addon switching
tech switches are very fast for a terran. All he has to do (in most cases) is to switch the addons of the buildings.
Need some tanks? Take tech lab on your your fax and start production immediatly! Need more marines? Take a reactor on the rax a.s.o....

4)M.U.L.E.S.
Even when your economy is behind your oponents, mules help you to come bach into the game. As long mules "are" energy on the orbital, you cannor kill them as long as you dont kill the orbital, which is quite hard in early game. Therefore, mules excuse mistakes of a terran player much more than chrono and especially larva inject. They allow you to play an all in with scvs and still not be completely all in. Again, this is an ability, that buys time for a terran in all match ups.

all in all, i think terrans have more/easier to use tools for a better player/pro to not die in the early and mid game. That helps to get to a phase of the game where the pro can benifit from his/her better mechanics/macro/micro/multitasking.
"These marines must be Americans...there's no health insurance for them,." dApollo
Savern101
Profile Blog Joined March 2011
United Kingdom859 Posts
March 12 2012 12:55 GMT
#68
On March 12 2012 21:32 CaptainApe wrote:
Show nested quote +
On March 04 2012 11:52 ZeroTalent wrote:
Why are PvP and ZvZ so random? Why is TvT so not random? Of the non-mirror matches, why is ZvP the most random? I have no idea what the answers to these questions are. Any conjectures?

First of all, thank you for these stats, they are very insightful!




3) addon switching
tech switches are very fast for a terran. All he has to do (in most cases) is to switch the addons of the buildings.
Need some tanks? Take tech lab on your your fax and start production immediatly! Need more marines? Take a reactor on the rax a.s.o....




No. Terrans have the worst tech switching. Zerg can mass produce as soon as their tech building is up and Protoss can warp in what they need at will. Also Terran upgrades are the most separated between infantry, mech and air, which also hampers techs switches.
EG.DeMusliM/d.BlinG/UK Fighting!
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2012-03-25 12:11:02
March 25 2012 12:03 GMT
#69
This is what I've been telling people for soo long. A lot of pros play terran because we have the most reliable MUs. Where other races and their matchups have more luck involved.

Even tho it's clear that T pros have a harder time beating Z and P scrubs than P Z pros have beating T scrubs. Tells a lot about the game kekeke.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2012-03-25 12:31:41
March 25 2012 12:26 GMT
#70
On March 12 2012 21:32 CaptainApe wrote:
Show nested quote +
On March 04 2012 11:52 ZeroTalent wrote:
Why are PvP and ZvZ so random? Why is TvT so not random? Of the non-mirror matches, why is ZvP the most random? I have no idea what the answers to these questions are. Any conjectures?

First of all, thank you for these stats, they are very insightful!

I can´t say that much about P and Z since i play Terran, but it seems to me, that both Zerg and Protoss have several major disadvantages compared to terran, especially in the early/early-mid game.

1)
Terrans have marines
Marines and marine/marauder are good against pretty much everything in the early game. They are cheap, quickly build and have a lot of dps. on top of that, they scale very good with upgrades (stim, combat shields, weapon/armor upgrades and medivac heal). So its very unlikely to die to something unexpected.

2) scans
If all scouting fails for a terran, he can almost always scan. That helps a lot to identify some all in/cheese.

3) addon switching
tech switches are very fast for a terran. All he has to do (in most cases) is to switch the addons of the buildings.
Need some tanks? Take tech lab on your your fax and start production immediatly! Need more marines? Take a reactor on the rax a.s.o....

4)M.U.L.E.S.
Even when your economy is behind your oponents, mules help you to come bach into the game. As long mules "are" energy on the orbital, you cannor kill them as long as you dont kill the orbital, which is quite hard in early game. Therefore, mules excuse mistakes of a terran player much more than chrono and especially larva inject. They allow you to play an all in with scvs and still not be completely all in. Again, this is an ability, that buys time for a terran in all match ups.

all in all, i think terrans have more/easier to use tools for a better player/pro to not die in the early and mid game. That helps to get to a phase of the game where the pro can benifit from his/her better mechanics/macro/micro/multitasking.


I don't think you understand the game beyond your bias.
1) That's true in some cases, but the poll shows that P and Z pros have an EASIER time playing against T scrubs than T have against P and Z scrubs meaning that marines are not only not OP (or if they are other factors make them the only thing keeping Terran alive) and that something else must be keeping alive P and Z early game against the in your eyes invincible marines soo giving marines to P and Z would not make their mirrors less random (Remove the warp and give zerg a few more years to focus on ZvZ(and yeah literally years because that MU is so hard early game))

2) I agree that keeps Terran alive in TvT, but it must not be the only reason in TvZ and TvP because SOMEHOW P and Z have it better without scan. Soo again better scouting would fix PvP, but in ZvZ you pretty much know what's coming with overlord spread again it's just such a hard MU people need a lot of time for it.

3) Defending early pressure this only counts if you 1/1/1 and that's not a good eco build soo that's just bullshit and as I've said 2 times now this must somehow Z and P are pretty okay without this against worse players.

4) It's a mechanic for gods sake they removed their effect on gold so stop complaining about mules. I hate delusional people who believe Mules are somehow an answer to everything. If protoss chronos enough to get a 8 probe lead (this usually happens about a 6-8 probe lead for protoss and building the orbital gives protoss a 2 probe lead anyway) terran and protoss are on even ground. A mule equals the mining of 4 probes and if done correctly there should be 1 mule per OC so they P and T should be equal. Soo when you see a terran all in with 12 SCVs and he has 8 SCVs left at home that means he sacrificed 50% of his economy and he knows that if you want to come out ahead you have to end up with a 5 probe advantage (assuming you have an equal army count at the end)



If anyone wants to disagree go ahead just don't do it in a stupid manner.

Edit: I want to clear this up I'm not saying T is UP I'm just saying that giving what Terran has to Protoss and Zerg won't fix their MUs. Remove warp and obviously buff T1 units because there is no warp (PvP fixed) give more time to zerg (ZvZ fixes itself eventually). I've got no idea how to fix PvZ tho.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
lolphind
Profile Joined August 2011
United States9 Posts
Last Edited: 2012-03-25 13:25:27
March 25 2012 13:22 GMT
#71
I think a lot of this might have to do with how easily one race can side step the other races' defenders advantage.

Just a thought on one contributor to the three most Scrub favored match ups, and three most Pro favored match ups.

PVP
Warpates

ZVZ
Lings are fast and banelings can be morphed in anywhere

PVZ
Warpgate again, but forcefields also help a lot in removing the Zergs ability to reinforce even when he is in his own base

--------------------------
TvT
Tanks are great defense..
Tanks and Mech are slow...

PvT
Again tanks are great defense

ZvT
Again Tanks?

Seems all three of the least Scrub favored matches are against Terran

By having a stronger defenders advantage or one which you cannot reduce its effectiveness enough forces the game to go longer and forces more mistakes. Pros make less mistakes, in say PvP a loss will be caused by less mistakes than a TvT, the more mistakes you have to make the less likely that the pro will make that many first.




thezanursic
Profile Blog Joined July 2011
5497 Posts
March 26 2012 00:27 GMT
#72
On March 25 2012 22:22 lolphind wrote:

PvT
Again tanks are great defense




Whaaaaaa. Since when are tanks used in PvT.

Here is something interesting

MLG winter arena

1st place MKP
2nd place DRG
3rd place Huk

MLG winter championship

1st place MKP
2nd place DRG
4th place Huk

ohh and Arena MKP 4-2 DRG Championship MKP 5-2. That's pretty consistent isn't it?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 26 2012 00:41 GMT
#73
On March 04 2012 13:26 GhostFall wrote:
I believe this picture explains how mirrow matchups work
+ Show Spoiler +
[image loading]


The defensive building is normally tied to the teching build for Terran and Zerg. Without bunkers or sunkens, ZvZ and TvT would be very similiar to PvP. But because cannons are tied to the forge, we have many build order wins/losses. Starcraft BW got around this problem by having the shield battery, a weaker defensive building tied to the teching building - the gateway. You need to get a defender's advantage from somewhere.

ZvZ really is a knife fight. Even if you're better with a knife you're still on a razor's edge. Plus, the level of execution you need is very high, so among lower level players, it's essentially a luck based matchup.

oh my god this image is amazing, thank you.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 197
StarCraft: Brood War
Calm 6253
Shuttle 584
Leta 266
ZergMaN 61
Mong 18
Bale 15
Dota 2
monkeys_forever504
League of Legends
JimRising 668
C9.Mang0219
Counter-Strike
summit1g8441
Other Games
WinterStarcraft433
ViBE155
Trikslyr27
Organizations
Other Games
gamesdonequick1057
StarCraft: Brood War
UltimateBattle 41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1840
• Shiphtur218
Upcoming Events
CranKy Ducklings
3h 55m
WardiTV 2025
4h 55m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
6h 25m
Ladder Legends
12h 55m
BSL 21
13h 55m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 3h
Ladder Legends
1d 10h
BSL 21
1d 13h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.