• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:21
CEST 18:21
KST 01:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf First season(s) of tastosis gomtv gsl vods? BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15098 users

STATCraft w/ Playhem: "The Better Player Wins"? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Excludos
Profile Blog Joined April 2010
Norway8267 Posts
March 11 2012 16:12 GMT
#61
On March 12 2012 01:10 -Kira wrote:
Show nested quote +
On March 12 2012 01:09 Excludos wrote:
On March 12 2012 01:05 alQahira wrote:
Well, if he is going stargate plus robo or cannons, and you're not going DTs, then we're not talking about super high level play here, are we, which is the topic of discussion.


What? Phoenixes + immortal is pretty much standard by now.. Its so incredibly strong I personally have no idea how to react to it.


After you get blink as a response to phenixes, the 2 base chargelot/archon with blink stalkers to snipe optional colossi works very well, unless they make wall of buildings in time, but you can just expand then.


The key word you used was "2 base"..which is pretty much what we have been talking about in the last few posts.
K3Nyy
Profile Joined February 2010
United States1961 Posts
March 11 2012 16:27 GMT
#62
On March 11 2012 19:51 Scorch wrote:
What I find remarkable is that right after PvP we have all three zerg matchups. As a zerg player myself, I'd say that is because zerg is most susceptible to cheese, and there's always the possibility of protoss or terran coming back from a disadvantage with their cost effective death balls.


What..? ZvT is the 3rd least volatile and PvZ is more volatile than ZvP. Not sure what you're looking at.
CCalms
Profile Joined November 2010
United States341 Posts
March 11 2012 16:51 GMT
#63
On March 04 2012 11:52 ZeroTalent wrote:
[image loading]
Playhem: Rate of Pro Losses to Scrubs by niq77174, on Flickr

Consistent conventional wisdom, PvP is the most "random" of the matchups. A Protoss Pro is only a 3-1 favorite against a Protoss Scrub, while a Terran Pro is an 8-1 favorite over a Terran Scrub. ZvZ is also somewhat random; 5.5-1 favorite vs an average 6.5-1 favorite across all matchups.


Can't anyone in the world just learn to do math correctly? The only proportion you got right was the one that was 25%, nice and easily cut into 4ths, holy crap. Math lesson time.

If someone has a 25% chance to win, their chance is equivalent to 1 in 4 parts, so there are 3 parts that they will lose, so 1:3 that they will win, get it? You got that one right.

If someone has an 18% chance to win, then they will win 1 in 5.5 parts. This does NOOOOT mean that their ratio to win is 1:5.5. There are 4.5 parts that they will lose, so the ratio is 1:4.5. An easier (read: less steps) process to doing this is just dividing the chance that they have to lose (82%) to the chance that they have to win (18%). This will give you 4.5, which is the proportion 1:4.5 of how often the scrub will win.

Jeez.


Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2012-03-11 16:54:42
March 11 2012 16:54 GMT
#64
Awesome stats <3

Playhem stats is one of the best thing that has happened to TL forums
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 11 2012 16:56 GMT
#65
On March 12 2012 01:27 K3Nyy wrote:
Show nested quote +
On March 11 2012 19:51 Scorch wrote:
What I find remarkable is that right after PvP we have all three zerg matchups. As a zerg player myself, I'd say that is because zerg is most susceptible to cheese, and there's always the possibility of protoss or terran coming back from a disadvantage with their cost effective death balls.


What..? ZvT is the 3rd least volatile and PvZ is more volatile than ZvP. Not sure what you're looking at.

Oh you're right, the matchups go in both directions. I just saw three matchups involving zerg at #2-4 and derped. Never mind.
shaldengeki
Profile Joined May 2009
United States104 Posts
March 11 2012 16:59 GMT
#66
I don't want to sound snippy, but there's been a disappointing trend in statistics topics on TL where people don't bother trying to estimate statistical significance when comparing means between groups. Without an analysis of significance here, it's actually impossible to know if any of the differences or trends you describe are real.

Please, at least attempt to estimate how significant your results are! I understand it's incredibly easy to just calculate averages and convince people that there's a meaningful result here, but you're not really doing anybody any favors by (unintentionally) misleading people in this way.
CaptainApe
Profile Joined April 2011
Germany100 Posts
March 12 2012 12:32 GMT
#67
On March 04 2012 11:52 ZeroTalent wrote:
Why are PvP and ZvZ so random? Why is TvT so not random? Of the non-mirror matches, why is ZvP the most random? I have no idea what the answers to these questions are. Any conjectures?

First of all, thank you for these stats, they are very insightful!

I can´t say that much about P and Z since i play Terran, but it seems to me, that both Zerg and Protoss have several major disadvantages compared to terran, especially in the early/early-mid game.

1)
Terrans have marines
Marines and marine/marauder are good against pretty much everything in the early game. They are cheap, quickly build and have a lot of dps. on top of that, they scale very good with upgrades (stim, combat shields, weapon/armor upgrades and medivac heal). So its very unlikely to die to something unexpected.

2) scans
If all scouting fails for a terran, he can almost always scan. That helps a lot to identify some all in/cheese.

3) addon switching
tech switches are very fast for a terran. All he has to do (in most cases) is to switch the addons of the buildings.
Need some tanks? Take tech lab on your your fax and start production immediatly! Need more marines? Take a reactor on the rax a.s.o....

4)M.U.L.E.S.
Even when your economy is behind your oponents, mules help you to come bach into the game. As long mules "are" energy on the orbital, you cannor kill them as long as you dont kill the orbital, which is quite hard in early game. Therefore, mules excuse mistakes of a terran player much more than chrono and especially larva inject. They allow you to play an all in with scvs and still not be completely all in. Again, this is an ability, that buys time for a terran in all match ups.

all in all, i think terrans have more/easier to use tools for a better player/pro to not die in the early and mid game. That helps to get to a phase of the game where the pro can benifit from his/her better mechanics/macro/micro/multitasking.
"These marines must be Americans...there's no health insurance for them,." dApollo
Savern101
Profile Blog Joined March 2011
United Kingdom859 Posts
March 12 2012 12:55 GMT
#68
On March 12 2012 21:32 CaptainApe wrote:
Show nested quote +
On March 04 2012 11:52 ZeroTalent wrote:
Why are PvP and ZvZ so random? Why is TvT so not random? Of the non-mirror matches, why is ZvP the most random? I have no idea what the answers to these questions are. Any conjectures?

First of all, thank you for these stats, they are very insightful!




3) addon switching
tech switches are very fast for a terran. All he has to do (in most cases) is to switch the addons of the buildings.
Need some tanks? Take tech lab on your your fax and start production immediatly! Need more marines? Take a reactor on the rax a.s.o....




No. Terrans have the worst tech switching. Zerg can mass produce as soon as their tech building is up and Protoss can warp in what they need at will. Also Terran upgrades are the most separated between infantry, mech and air, which also hampers techs switches.
EG.DeMusliM/d.BlinG/UK Fighting!
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2012-03-25 12:11:02
March 25 2012 12:03 GMT
#69
This is what I've been telling people for soo long. A lot of pros play terran because we have the most reliable MUs. Where other races and their matchups have more luck involved.

Even tho it's clear that T pros have a harder time beating Z and P scrubs than P Z pros have beating T scrubs. Tells a lot about the game kekeke.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2012-03-25 12:31:41
March 25 2012 12:26 GMT
#70
On March 12 2012 21:32 CaptainApe wrote:
Show nested quote +
On March 04 2012 11:52 ZeroTalent wrote:
Why are PvP and ZvZ so random? Why is TvT so not random? Of the non-mirror matches, why is ZvP the most random? I have no idea what the answers to these questions are. Any conjectures?

First of all, thank you for these stats, they are very insightful!

I can´t say that much about P and Z since i play Terran, but it seems to me, that both Zerg and Protoss have several major disadvantages compared to terran, especially in the early/early-mid game.

1)
Terrans have marines
Marines and marine/marauder are good against pretty much everything in the early game. They are cheap, quickly build and have a lot of dps. on top of that, they scale very good with upgrades (stim, combat shields, weapon/armor upgrades and medivac heal). So its very unlikely to die to something unexpected.

2) scans
If all scouting fails for a terran, he can almost always scan. That helps a lot to identify some all in/cheese.

3) addon switching
tech switches are very fast for a terran. All he has to do (in most cases) is to switch the addons of the buildings.
Need some tanks? Take tech lab on your your fax and start production immediatly! Need more marines? Take a reactor on the rax a.s.o....

4)M.U.L.E.S.
Even when your economy is behind your oponents, mules help you to come bach into the game. As long mules "are" energy on the orbital, you cannor kill them as long as you dont kill the orbital, which is quite hard in early game. Therefore, mules excuse mistakes of a terran player much more than chrono and especially larva inject. They allow you to play an all in with scvs and still not be completely all in. Again, this is an ability, that buys time for a terran in all match ups.

all in all, i think terrans have more/easier to use tools for a better player/pro to not die in the early and mid game. That helps to get to a phase of the game where the pro can benifit from his/her better mechanics/macro/micro/multitasking.


I don't think you understand the game beyond your bias.
1) That's true in some cases, but the poll shows that P and Z pros have an EASIER time playing against T scrubs than T have against P and Z scrubs meaning that marines are not only not OP (or if they are other factors make them the only thing keeping Terran alive) and that something else must be keeping alive P and Z early game against the in your eyes invincible marines soo giving marines to P and Z would not make their mirrors less random (Remove the warp and give zerg a few more years to focus on ZvZ(and yeah literally years because that MU is so hard early game))

2) I agree that keeps Terran alive in TvT, but it must not be the only reason in TvZ and TvP because SOMEHOW P and Z have it better without scan. Soo again better scouting would fix PvP, but in ZvZ you pretty much know what's coming with overlord spread again it's just such a hard MU people need a lot of time for it.

3) Defending early pressure this only counts if you 1/1/1 and that's not a good eco build soo that's just bullshit and as I've said 2 times now this must somehow Z and P are pretty okay without this against worse players.

4) It's a mechanic for gods sake they removed their effect on gold so stop complaining about mules. I hate delusional people who believe Mules are somehow an answer to everything. If protoss chronos enough to get a 8 probe lead (this usually happens about a 6-8 probe lead for protoss and building the orbital gives protoss a 2 probe lead anyway) terran and protoss are on even ground. A mule equals the mining of 4 probes and if done correctly there should be 1 mule per OC so they P and T should be equal. Soo when you see a terran all in with 12 SCVs and he has 8 SCVs left at home that means he sacrificed 50% of his economy and he knows that if you want to come out ahead you have to end up with a 5 probe advantage (assuming you have an equal army count at the end)



If anyone wants to disagree go ahead just don't do it in a stupid manner.

Edit: I want to clear this up I'm not saying T is UP I'm just saying that giving what Terran has to Protoss and Zerg won't fix their MUs. Remove warp and obviously buff T1 units because there is no warp (PvP fixed) give more time to zerg (ZvZ fixes itself eventually). I've got no idea how to fix PvZ tho.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
lolphind
Profile Joined August 2011
United States9 Posts
Last Edited: 2012-03-25 13:25:27
March 25 2012 13:22 GMT
#71
I think a lot of this might have to do with how easily one race can side step the other races' defenders advantage.

Just a thought on one contributor to the three most Scrub favored match ups, and three most Pro favored match ups.

PVP
Warpates

ZVZ
Lings are fast and banelings can be morphed in anywhere

PVZ
Warpgate again, but forcefields also help a lot in removing the Zergs ability to reinforce even when he is in his own base

--------------------------
TvT
Tanks are great defense..
Tanks and Mech are slow...

PvT
Again tanks are great defense

ZvT
Again Tanks?

Seems all three of the least Scrub favored matches are against Terran

By having a stronger defenders advantage or one which you cannot reduce its effectiveness enough forces the game to go longer and forces more mistakes. Pros make less mistakes, in say PvP a loss will be caused by less mistakes than a TvT, the more mistakes you have to make the less likely that the pro will make that many first.




thezanursic
Profile Blog Joined July 2011
5500 Posts
March 26 2012 00:27 GMT
#72
On March 25 2012 22:22 lolphind wrote:

PvT
Again tanks are great defense




Whaaaaaa. Since when are tanks used in PvT.

Here is something interesting

MLG winter arena

1st place MKP
2nd place DRG
3rd place Huk

MLG winter championship

1st place MKP
2nd place DRG
4th place Huk

ohh and Arena MKP 4-2 DRG Championship MKP 5-2. That's pretty consistent isn't it?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 26 2012 00:41 GMT
#73
On March 04 2012 13:26 GhostFall wrote:
I believe this picture explains how mirrow matchups work
+ Show Spoiler +
[image loading]


The defensive building is normally tied to the teching build for Terran and Zerg. Without bunkers or sunkens, ZvZ and TvT would be very similiar to PvP. But because cannons are tied to the forge, we have many build order wins/losses. Starcraft BW got around this problem by having the shield battery, a weaker defensive building tied to the teching building - the gateway. You need to get a defender's advantage from somewhere.

ZvZ really is a knife fight. Even if you're better with a knife you're still on a razor's edge. Plus, the level of execution you need is very high, so among lower level players, it's essentially a luck based matchup.

oh my god this image is amazing, thank you.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 263
StarCraft: Brood War
Britney 19872
Shuttle 2327
Jaedong 1170
EffOrt 765
Hyuk 476
Larva 476
Mini 343
Soulkey 339
Snow 227
firebathero 184
[ Show more ]
ZerO 154
Rush 144
ggaemo 124
Sharp 94
Pusan 77
hero 72
sorry 60
Free 55
soO 49
Shine 28
910 26
scan(afreeca) 20
Bale 19
Hm[arnc] 14
Terrorterran 14
Rock 14
Noble 12
Dewaltoss 11
yabsab 0
Dota 2
Gorgc7490
qojqva1424
Counter-Strike
fl0m841
ceh9321
byalli310
Super Smash Bros
Mew2King82
Other Games
singsing2410
FrodaN1172
B2W.Neo421
Hui .201
RotterdaM44
ZerO(Twitch)18
Organizations
Other Games
gamesdonequick30509
BasetradeTV117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 70
• mYiSmile129
• Reevou 7
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV342
League of Legends
• Nemesis4929
• TFBlade896
Upcoming Events
PiGosaur Cup
7h 39m
The PondCast
17h 39m
Replay Cast
1d 16h
CrankTV Team League
1d 18h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.