Hammer Mini Mafia
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[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
![]() Somebody please join | ||
[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
On January 22 2012 14:35 RebirthOfLeGenD wrote: Zona is just fixing the last few issues with the bot then we are going to start. Sweet, I'm ready :D | ||
[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
On January 27 2012 00:44 risk.nuke wrote: prplhz, I don't like the idea to give away 2 votes each day. Do you realise that if we mislynch day 1 and day 2, day 3 there will be. 37 votes in the game. And if mafia aren't under/over eachother in the list they can aqquire 20 votes. Leaving the town with 17. Yes it will be obvious who the scum is. But without some sort of powerrole intervention we can't do anything about it. Veto I think I would prefer a system where you can send your votes wherever you please. Obviously you will have to tell us what you do. Why is this a better idea then everyone gets the same amount of votes? Mafia can't lurk. Cause lurkers will likely end up on 1 vote and be useless. Mafia will be forced to provide reasoning and...BAH I gtg. See you later. Agreed with the first part. The thing is tho, with free voting, maybe it would be better to implement it once we have people who we can trust and people we can't? I think it would be a better idea to circulate voting power through people who actively contribute, etc. etc. signs of a good townie. If he gives it back to people who give it to him this allows more VP to be held in the game since he can dispose of it before he dies. | ||
[UoN]Sentinel
United States11320 Posts
On January 27 2012 02:57 Dirkzor wrote: @Lay I don't know if you misunderstood the mechanic or I misunderstood your post. It IS possible to have more then 5 votes during the daytime. If everyone give their votes to palmar he could potentially have 31 votes day 2. Come night 2 he would have to give away atleast 24 votes to one person. I think that paperscraps have a point that we need to agree on a method to control the votes. 1) and 2) are only viable for a short amount of time (as lay pointed out) but can be good in the start to keep votes spread out. 3) is the best way to continuosly keep track of where people put their votes. 3 takes more management, but will be better in the end. I suggest Day 1 and 2 circle trading to start stability, then once the game starts intensifying and we get more information we can switch to plan 3 when everyone's ready. Given that 1) is trading 1 vote and 2) is trading all but 1 vote, I'd have to go with 1 because if mafia somehow gets ahold of votes and don't give them away, we give them less VP to vote with and can stop them before it's too late. | ||
[UoN]Sentinel
United States11320 Posts
On January 27 2012 06:05 risk.nuke wrote: I'm back. I'll do exacly as palmar. I'll give my ONE obligatory vote to the person I think is town the most. The vote system seems to me like a very pro-town mechanic. Having a vote circle completly nullfies that. Conclusion: Votecircles are dumb FoS: VE, did you seriously just attempt to lynch palmar day 1. I think mafia has potential to take control of voting power. Say for simplicity's sake (this is hypothetical, not accusing anyone) that the first 4 people are all mafia. Let's say they get 3-4 votes from other townies, and then just do their own vote circle. They can slowly accumulate votes in this way and then have the voting power to lynch whoever they want. First night, we know nothing, anyone willing let's set up a votecircle, that way Palmar and whoever else can get their way and trade to who they think is a townie, and those willing just exchange one vote to each other. By the end of the day we can post numbers of people willing so you just go down the list. | ||
[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
##Vote: risk.nuke because I feel that risk is stirring up dissent, and also he hasn't made a rebuttal on the fact that if mafia gets votes they will not give them away, they'll just trade to each other. It's common sense. Also sometimes I don't think he's actually doing anything except provoking players, so either he's just really BM or he's mafia. Either way I don't have a good feeling about him. | ||
[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
Sentinel Eh. Is Sentinel new? Because in that case what you're experience is the "Someone is disagreeing with me, must be scum syndrome" Otherwise you just gained a few scumpoints. Do you really think scum can you trade votes with eachother. Don't you think that would look ALITTLE suspicious? Everyone including scum will be forced to give their ONE vote. Because I'm not going to discuss any system where you give away more votes then absolutely neccersary. Why? Because only scum knows for sure who the townies are, giving away more is a stupid risk. Anyway back to scum will be forced to give their ONE vote to a player they can give reason for why is town. Because anyone who send a vote and can't later give an acceptable reason they will be sent to the block. You vote for me which is +scumpoints in itself but you provide little reasoning in combination with the he's probably better of dead left jab. Don't care if your new or not that gives you more scumpoints. [QUOTE] Marvelous argument... except no. They can lie about who they trade votes to, or even better, send votes to whoever they're going to kill and get those votes back when person dies. Day 1 this will be viable, Day 2 maybe if they're smart about it. Scumteam will keep all of their votes and gain more. | ||
[UoN]Sentinel
United States11320 Posts
On January 27 2012 19:22 Paperscraps wrote: After Night 1 I am all for doing something else. We will have more information, due to the possibility of power roles. Power roles will be able to be 100% percent sure on things and lead town to lynches and pro-town reads. After Night 1 your plan is sound. This. I don't get why people are convinced they'd have to circlejerk until the end of the universe if we go with the plan. I just want a one or two night circlejerk, get information out, and then start voting appropriately. | ||
[UoN]Sentinel
United States11320 Posts
On January 28 2012 00:03 prplhz wrote: Since circle trading is effectively dead, can we talk about how stupid the risk.nuke lynch is? First off, ##Unvote risk.nuke He answered my question, even if I don't like his answer I thought he was avoiding it among others. Anyways, I think more people are for circlejerk, at least the first night when we have no info to use, than against. It's far from dead at any rate. | ||
[UoN]Sentinel
United States11320 Posts
Maybe having to pick between two by Day 2 we can draw some conclusions about who the scumteam is? | ||
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