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Newbie Mini Mafia II

Forum Index > TL Mafia
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Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 03 2012 00:35 GMT
#23
Hey GreY/Risk. Glad to see you guys hosting this game.

/in.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 03 2012 08:40 GMT
#57
Ahhhh, Liquid'Sheth...we meet again...
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 01:10 GMT
#83
Glad to see the game started. Let the fun begin.

Glad to see Sheth here. Let's get the activity started.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 01:20 GMT
#86
I have played one Mafia game on the TL.Net forums, but I have played before elsewhere as well, in different mediums.

Echoing what is posted previously, it should be noted that contribution can only help town, as more posts means more analysis which can help root out who the scum players are.

Just wondering Probulous, why do you want to know how many games only those four players have played?
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 02:57 GMT
#112
RE: No Lynch -

Having no-lynches is pretty stupid.

We have no Vig KP. We win the game by killing the mafia, IE: by lynching. Even miss-lynching gives information of some kind, and only in very specific circumstances is a no-lynch acceptable. If we miss-lynch town, we gain information. The only thing that is gained from a no-lynch is another [possible] Detective read, which can weed out Mafia, but at this point, we don't even know if we have that. No lynches simply give the mafia a chance to get ahead in numbers with no repercussions.

Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 02:59 GMT
#113
EBWOP: Hypothetical no lynch today - we end up in the same boat we are in tomorrow. We have no more information, and down a townie, possibly a blue. Bad.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 03:15 GMT
#118
On January 04 2012 12:13 CookieMaker wrote:
Show nested quote +
On January 04 2012 11:59 Jitsu wrote:
EBWOP: Hypothetical no lynch today - we end up in the same boat we are in tomorrow. We have no more information, and down a townie, possibly a blue. Bad.



Incorrect: We get more information, especially if we can get the participation level up a little bit.

There's also going to be more posts from all players(god hopefully) before the day is through. Clearly the pool of prime lynch candidates is shallow at the moment. I will be voting for the player with the lowest vote total until I see a better option.


Explain how we get more information.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 03:36 GMT
#132
On January 04 2012 12:23 CookieMaker wrote:
We get more information because SOMEONE still gets scum-killed. The hypothetical you in this conversation gets no additional information because they already knew who the town is.

@Gonz I am going on the assumption that any inactives will be talking in a hurry before the 24hour mark is up. I'm very interested to see who pipe's up just before the noose gets tied


Right, and a townie will get killed by scum regardless if we lynch or not. So if we no-lynch, we have a 100% chance of losing a townie. Voting patterns, discussion of the kill, ect. ect. all lends itself to more analysis. If we simply no lynch, we learn a lot less than a miss-lynch. It shouldn't have to be said that having solid analysis and evidence to back up vote claims is always a needed thing, but even so, miss-lynches happen. Remember, Town has no Vig, so we win the game by lynching.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 03:41 GMT
#135
@Sheth, hey man! Glad to be playing with you again. Likewise to you.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 16:01 GMT
#153
+ Show Spoiler +
On January 04 2012 18:07 CookieMaker wrote:
Show nested quote +
On January 04 2012 14:22 Probulous wrote:
With that I am leaving till tomorrow. See you guys at about 08:00 KST tomorrow.

Jab and dodge eh? I like your style.

I'd actually also like his opinion. At the moment I am very content with the way the town is developing. There is clearly a trust developing among several players who employ similar town-favored tactics.

Also, I enjoy watching Sheth stir the pot, but he's kinda leaving the lid off without giving it a chance to boil. I'm interested to see what our current inactives have to say; I think even the majority of the Nords have already piped up.

And now I sleep in the hopes that during the night little elves will come and whisper in the ears of our inactives, and whence they rise an impulse stronger than coffee shall empower their mouse cursors to look at their TeamLiquid PM's and realize that they should be posting in this thread about their regret at not having posted sooner. Tunkeg I'm giving you some leeway because of the timezone comment but I swear to Odin....

Thought of some cute food for thought:

Surely rotten eggs
will indeed be the those whom first
crack in the steamer


RE: CookieMaker
You never responded to me about the no-lynch/miss-lynch after I posted in return. Don't you think it's somewhat beneficial for town to get it out of the way before the situation occurs, so that we are more prepared when it happens? Or do you not care about the town thought process?

I just read through you're filter, Cookie. I noticed two things:

1. The majority of you're post is crap filler. It's posts of fluff that can be found in either the Original Post or a mafia wiki.

2. When you do post something of substance, it doesn't assist us. You're above post looks good, right? And you talk about how you like the "Jab and Dodge" style. But it seems you are doing a whole lot of dodging, and not a lot of jabbing. Than you talk about elves coming into the game, and than a haiku. Stop feigning activity.


RE: AnxiousHippo
+ Show Spoiler +
On January 04 2012 10:45 AnxiousHippo wrote:
Show nested quote +
On January 04 2012 10:34 Probulous wrote:
Fellow Aussie, AnxiousHippo, I know you are there. What are your thoughts for a day 1 plan?
Haha, hey. I don't really know what to do early on. Last game (the only other I've played) I think someone got lynched for something really stupid like asking for help. Scum is often afraid to make accusations and contradict themselves. They may say one thing today and the opposite tomorrow. In bigger games they might just lurk and post very occasionally to avoid attention but I don't think we'll have to worry about that so much this game since there's only 12 people. I don't have the slightest idea as to how to make a plan though.



Like you're doing now? You came in with a piece of good advice (which, admittedly, could have built on, but was ok none-the-less) and say how mafia *might just lurk and post very occasionally,* so than you post very occasionally. I am going to say the same thing to you as I said to Cookie. You are posting to pretend to be active. Post to be active.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 18:05 GMT
#165
On January 05 2012 02:38 Cephiro wrote:
Show nested quote +
On January 05 2012 02:24 Tunkeg wrote:
@Ceph and Cats

You guys say I have been suspicious to many players allready. Well, then you missread me, I am only suspicious to CM atm. xeris and Gretorp I am not suspicious of as of yet, just saying I will vote for them if they don't step up.
In my post to Blurry I didn't say I think he is suspicious, only that he haven't contributed greatly yet.

Ceph you said you think I have made to many questions posts and to little content posts. Well, to me content is opinions and analyzis of others play, and in my opinion I have allready made more content than you, including your day one analyzis post. I will give you credit for putting it out there, and it might lead to some discussion, but I think your reads are to vague and therefor the value of it isn't the greatest.

In closing I will say that I am not suspicious of you two as of yet, so there will be no missunderstanding.


I see, good of you to clarify that. After re-reading your filter a few times, I personally think that you have posted a lot of opinions, but not that much analysis. I do see your point what you're getting at, and I also do understand your opinion about my analysis post. I do have to agree with you they don't tell that much yet, but I am trying to provide others an idea of my opinions at the moment, and raising dicussion to help me clarify my reads. Might also have to do with me still being excited to get this game started.

Hopefully they will answer your question posts seriously so we'll get more content thanks to you. I am not suscpicious of you either, but your recent answer enables me to get a better understanding of your playstyle, which I thank you for.

About your question as of Jitsu's post, it seems like he likes to concentrate his play on a few persons, which is very understandable. For me that post is making me lean to slightly-town on him, but I would like to see him take contact to more persons and his opinions about others too. If he isolates himself to only put pressure on these two it can have it's good sides, but at least I want to hear more of his thoughts before I say anything. He hasn't posted very much yet, but I still don't think he's scum.



There are reasons for this. And there hasn't been a major reason to post a lot yet. I think I've spoken a fair amount in the posts I have written. Quality of quantity.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 20:21 GMT
#179
On January 05 2012 04:54 gonzaw wrote:
EBWOP:

Show nested quote +
On January 05 2012 04:42 Xeris wrote:
I don't favor randomly lynching people in the first night -- unless there is some actual suspicion. Statistically, maybe it's better to random lynch, but I feel like the chances you might randomly kill a cop // medic make it not worth it.

I prefer using the first day to try to get reads on people, then wait until Day 2 to use the information gained in Day 1, based on who ends up dying / etc to make a more reasoned/educated prediction about who might be mafia.

Randomly lynching is a really stupid idea.



Nobody mentioned RL yet, why did you?



Anyways, just so we get the RNG lynch our of the way, this is what I think of it (feel free to ignore it if you want though, it doesn't really add anything new to the discussion):


I think the point of random lynch is, first, to have EVERYBODY ABSOLUTELY AGREE to lynch whoever is chosen.
Then, we somehow randomly choose someone (we can make everybody RNG someone, and the one that comes up the most is chosen). Although scum will surely choose themselves, and will surely not choose a fellow scum member for the lynch, so this gives us info too.
Then, we decide to lynch the guy.
If nobody objects and completely agrees, then we can be sure that player is town (scum would flip their shit if their team member is RLed on Day 1).
If somebody objects, then maybe he's scum (and his scumbuddies are objecting), or it's just a townie changing his mind.

In any case, you don't lynch anybody, you use it as a ruse to get information and get confirmed townies and stuff.
The gist of it is not mentioning this to anyone though.

Anyways, I don't know if this can work or not, so maybe in Post-Game (or now if you want) we can discuss it more thoroughly.


RNG is a bad idea. This is a game about limited information. No real information is gleaned from RNG a lynch. What happens if you nail a mafia member? Nice! What happens if you nail a townie. You just learn that that individual player was green.

Glean information from posts, sort it, filter it, analyze it. Posting and lynching based on evidence is a better theory than randomly trying to pull numbers out of a hat and hopefully snag mafia. I hope by Day 2, people will have enough reads and analysis where a random lynch wouldn't even have to be mentioned.

I'd still like to hear from CookieMaker and AnxiousHippo. For one who posted with a lot early activity, and the other who preached it, they surely have dropped off the radar.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 20:58 GMT
#187
+ Show Spoiler +
On January 05 2012 05:37 gonzaw wrote:
Show nested quote +
On January 05 2012 05:21 Jitsu wrote:
On January 05 2012 04:54 gonzaw wrote:
EBWOP:

On January 05 2012 04:42 Xeris wrote:
I don't favor randomly lynching people in the first night -- unless there is some actual suspicion. Statistically, maybe it's better to random lynch, but I feel like the chances you might randomly kill a cop // medic make it not worth it.

I prefer using the first day to try to get reads on people, then wait until Day 2 to use the information gained in Day 1, based on who ends up dying / etc to make a more reasoned/educated prediction about who might be mafia.

Randomly lynching is a really stupid idea.



Nobody mentioned RL yet, why did you?



Anyways, just so we get the RNG lynch our of the way, this is what I think of it (feel free to ignore it if you want though, it doesn't really add anything new to the discussion):


I think the point of random lynch is, first, to have EVERYBODY ABSOLUTELY AGREE to lynch whoever is chosen.
Then, we somehow randomly choose someone (we can make everybody RNG someone, and the one that comes up the most is chosen). Although scum will surely choose themselves, and will surely not choose a fellow scum member for the lynch, so this gives us info too.
Then, we decide to lynch the guy.
If nobody objects and completely agrees, then we can be sure that player is town (scum would flip their shit if their team member is RLed on Day 1).
If somebody objects, then maybe he's scum (and his scumbuddies are objecting), or it's just a townie changing his mind.

In any case, you don't lynch anybody, you use it as a ruse to get information and get confirmed townies and stuff.
The gist of it is not mentioning this to anyone though.

Anyways, I don't know if this can work or not, so maybe in Post-Game (or now if you want) we can discuss it more thoroughly.


RNG is a bad idea. This is a game about limited information. No real information is gleaned from RNG a lynch. What happens if you nail a mafia member? Nice! What happens if you nail a townie. You just learn that that individual player was green.

Glean information from posts, sort it, filter it, analyze it. Posting and lynching based on evidence is a better theory than randomly trying to pull numbers out of a hat and hopefully snag mafia. I hope by Day 2, people will have enough reads and analysis where a random lynch wouldn't even have to be mentioned.

I'd still like to hear from CookieMaker and AnxiousHippo. For one who posted with a lot early activity, and the other who preached it, they surely have dropped off the radar.


Yes, that's the point.

You ACT like if you were going to make a lynch based on RNG, but in fact you don't.
It's used to get info.

If the guy chosen by the RNG is scum, I'm sure scum members will freak out.
If the guy is townie, I'm sure nobody will freak out (except that guy obviously).

After the guy to lynch is decided, and everybody voices their opinions, you just say "lol jk I wont' random lynch him" and just play normally.


Of course I think this may be best suited for a Mayor for instance, since I think those choose the lynch on Day 1, or some similar role (it would be kind of impossible to pull this off in a normal setup).



RE: Gonzaw/RNG:

I understand the idea of it, but in a newbie game, I think you are thinking to hard into it. Also, especially now, I think it would be too hard to effectively play that way, simply because scum now know that if one of them RNG's, that guy is dead weight and will probably be killed regardless. Alternatively, RNG'ing a blue might force a reveal, which might be equally as bad. I like the idea a little. I like backing up lynches with logically posts a lot.

We have two days from the beginning of Day 1 to analyze enough posts to find something to go one.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 21:25 GMT
#189
RE: Gonzaw/RNG:

Ahhhh, I see what you are talking about. Well, let's focus on this game, than, eh?

Gonzaw, give me you're opinion on three people: Myself (Jitsu), Cookie, and Cephiro.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 21:54 GMT
#193
On January 05 2012 06:40 gonzaw wrote:
Show nested quote +
On January 05 2012 06:25 Jitsu wrote:
RE: Gonzaw/RNG:

Ahhhh, I see what you are talking about. Well, let's focus on this game, than, eh?

Gonzaw, give me you're opinion on three people: Myself (Jitsu), Cookie, and Cephiro.



Hmm, for one, I agree with most of your posts.
I agree with your points about having a lynch on Day 1.
I agree with you that Cookie is acting strange. The only things he posted where the 50/50 chance of there being a DT thing, and him advocating no-lynch.
Plus what I already stated about him, that he said he just wanted to vote the player with less votes, effectively ridding him of any responsability for the lynch.

However, you only discussed those things and this whole RNG thing, and I'm not that content with that.
You also pressured AnxiousHippo, and then you never came back to that.
At the very least, you could have pressured vote him, so you know he will have to respond to you some time in the future.

I'd like your response to why you didn't continue to pressure AnxiousHippo.
Also I'd like you to contribute more regarding other players, like Liquidseth (sp?), Gretorp, Catshats, etc.


Speaking of which, it might be a good time to actually pressure AnxiousHippo too.




Regarding Cephiro:

I think he's one of the 2 players contributing more here, with the other one being Probulous (although he's been fairly inactive for some hours, I'll just assume it's the time zone thing).
I like his enthusiasm and activity, that seems fairly pro-town, but I don't like that he's "trusting" a lot of people and having too many "town reads" for the moment, and basicly no scum reads.
I'm waiting for his response to my post too.




RE: Hippo Pressure

I was giving him the benefit of the doubt when it came to time zones, seeing as how it's just becoming 7AM where he lives in Australia. If it's painfully obvious that he's blatantly ignoring my posts, than the heat comes on. I pressed him twice, third time is the charm. A lot of people pretend to be aggressive when they just make bullshit posts. I don't believe i'm one of them.

RE: Cookie

I see. I agree mostly with the thoughts on Cookie. Strange indeed.



@Cephiro, what are your thoughts on CookieMaker?
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 22:31 GMT
#197
@Gonzaw, in continuation. I needed to read filters.



RE: Sheth
After I red his filter, I have a town feel from him. He's still null, but leaning town. He's putting a little but of pressure on Cats, but he totally lets Cephiro off the hook after he posts his general town reads. Not sure if he's using the fact that Cephiro posted this morning as a cop-out to not having to post a real read, or if his post was actually against Cephiro.

He has his initial post, which I thought was good. Few posts of filler and helping out newbs, and than this golden, awesome post about how he's going to make a post in the morning about something that is bothering him!!! Hype Hype Hype...Hype...hy..pe...Let down.

I don't like that.

If you are going to post that you are going to make a post later, save your post count and do it than, or do it later. No announcements to announcements.




RE: Gretorp

Too little information to really make a read as of right now, but I'm getting a null-green feeling if anything.



RE: Catsnhats

+ Show Spoiler +
On January 05 2012 01:52 CatsnHats wrote:
Show nested quote +


@ CatsnHats, slightly better. What do you think about Tunkeg's aggressive playstyle?


As for Tunkeg's aggression, right now I'm leaning towards overaggressive townie prodding for reads as opposed to a mafia running smokescreen for himself by accusing others. That being said, 3 accusations on 3 different targets in 3 subsequent posts is a little too much. If he keeps it up at that pace I'll be much more suspicious.


3 accusations on 3 targets in 3 posts might be too much, but it's a shit-ton better than 0 accusations on 0 targets in a small amount of posts. Out of the three players, you are giving me the hardest scum read out of all. The filler in his post is basically him going through the motions and agreeing/disagreeing with what people have said already.


As of right now, I think you need to post something with substance. You said that you are waiting for the last few lurkers to post. The last few lurkers have posted. Where are you're reads at?

Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 23:52 GMT
#218
@Cats -

Wanted to see who you're reads are. Keep up the activity.


@Hippo -

Since I know you and Cookie are here now (Now that everyone was starting to get suspicious of the two of you), if you had the ability to kill one person right now, who would it be, and why?


@Cookie -

Not sold on his post. Seems like it's forced to me, almost like he already knows the fact that Cephiro is town.

Not to mention that he's promising more information later! Let's hope he actually comes through, and that it's accurate.
Not to mention you still ignored my questions at you.
You are saying that people are putting inconsistent things in you're mouth? Things like what? I'll take quotations.


@Cephiro-

You ignored me as well. What are you're thoughts on CookieMaker?
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 04 2012 23:54 GMT
#219
Also, in addition Cookie, please post you're read on me.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 05 2012 00:15 GMT
#222
On January 05 2012 09:04 Cephiro wrote:
Show nested quote +
On January 05 2012 07:14 Cephiro wrote:
@Jitsu: I'm actually starting to be really suspicious of him at the moment. He had a very active start, even though his content was somewhat fluffy. I've changed my opinion about him since my earlier post, partly due to many people providing good reasoning about his play so far. I am actually wondering a bit as he hasn't said anything since yesterday's start, so I'm interested to hear if he has some actual opinions or reads to give when he comes back.


I did not ignore your question. I will however give you an up-dated opinion once Cookie posts the rest of his reads, so please wait until that. (I am waiting for it myself quite eagerly)


Ohhhhh, Cephiro. I read that wrong. I was under the impression that you we're claiming those things on me. Totally read it wrong.

Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 05 2012 00:16 GMT
#223
I will very much enjoy an updated opinion as well, after his new thing comes out. As for the moment, I will assume you are still suspicious of him as well.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
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