• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:28
CEST 06:28
KST 13:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
an AI researcher's take on the ladder bot BW General Discussion screpdb: new Starcraft reporting tool Bot on ladder [ASL22] Ro8 Preview: In A Tizzy
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9615 users

TL Mafia XLVIII

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 7 8 Next All
Radfield
Profile Joined September 2009
Canada2720 Posts
December 03 2011 13:37 GMT
#13
/in
Radfield
Profile Joined September 2009
Canada2720 Posts
December 03 2011 17:51 GMT
#39
On December 04 2011 02:49 Qatol wrote:
Show nested quote +
On December 03 2011 18:16 StimilantE wrote:
flamewheel drive up to Jan.21ish DC lan and host mafia games ^^

If I can get a ride from DC to the lan, I could do this.


You should just play in this one instead
Radfield
Profile Joined September 2009
Canada2720 Posts
December 03 2011 23:37 GMT
#75
On December 04 2011 08:10 Toadesstern wrote:
let's assume I get a fancy as hell new role noone know like the time traveling draon palmar suggested. That means that the pm you guys send me telling me I'm a fucking dragon explains what super awesome powers I have and it's all I need, right?


The actual answer is yes. Your role PM will explain to you any perks or limitations you have and how to use them. If you have questions then PM the host.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 03:02 GMT
#83
Hurrah!!
Radfield
Profile Joined September 2009
Canada2720 Posts
Last Edited: 2011-12-04 04:05:27
December 04 2011 03:26 GMT
#85
In all fairness xsksc, it's been rare lately that demand has been higher than supply on this forum. I didn't think of it either until Incog wrote that.

EDIT: I'm a Queen!
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 12:15 GMT
#102
On December 04 2011 19:49 syllogism wrote:
Incog seemed to randomize teams in PYP:I, so I definitely wouldn't lynch based on perceived balance. As for setup balance, I don't think it's useful to speculate about it given how little information I've available and how little it actually matters in terms of how we should proceed. Either way, we will likely know the answer after n1.

I think towns have recently been doing better on the average than a d1 random lynch and considering the obvious downside that people will not have to justify their votes, it's a bad idea. Even if I didn't have a clue who is more likely to flip scum and who isn't, I will at the very least have town reads by the end of the day. If a player who I got a town read on happens to get RNGed, it would be pretty hard not to argue against the lynch. I would even go as far to state that I would rather mislynch day 1 due to scum diverting the lynch from one of their own than RNG and hit scum, but produce no information at all.



Agreed.

Other than starting discussion, I think RNG has very little value. It simply doesn't mesh very well with most of our primary day 1 goals. In particular, getting the mafia down on paper and forcing them to state who they want to lynch and why.

RNG: 2

##Vote prplhz

Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 12:26 GMT
#103
On December 04 2011 19:38 Palmar wrote:
Sup.

If we assume the hosts went with the most obvious way of balancing the game, two people out of this list are scum:

Radfield
Palmar
Jackal
sandroba
syllogism
redFF



I'm not sure if I agree with that list. I could easily see 1 of those 6 being scum, not two.

I would narrow it down further if you want to go that route:

Radfield
Palmar
sandroba
syllogism

1 of those 4 are scum.

However, I think that kind of thinking is at complete odds to proper play. Towns can be stacked and still implode(Caller. BC and Fishball in Closed Casket), and mafia can be stacked and still get washed out(Radfield, iGrok, Kitaman, GGQ, DocH, Cyber_Cheese in LOTR). If hosts are smart they will start true RNGing the set-up and seeing how things turn out.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 13:02 GMT
#105
What I'm more interested in is that 6/25 seems like an oddly high number of mafia for a normal setup. Do you think this is offset by lower mafia KP or multiple town power roles?


Given the nature of the closed set-up, I would imagine that town has some excellent roles. I would also guess that mafia have at least 2 KP, possibly with access to some amount of extra KP(ie: around 2.5 KP).

Standard KP is also possible though(#mafia/2 rounded up) which would mean lylo on Day 3. In that event I would imagine town is pretty stacked vs a fairly low powered scum team.

In any event, 6 mafia vs 19 town means that town almost surely has access to KP. Either directly in the form of Viggies/Hatters, or indirectly via a hidden double lynch or something. Otherwise we will struggle to kill the mafia before they kill us if we mislynch the first few days. I would guess 3 or 4 townside KP.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 13:07 GMT
#108
On December 04 2011 21:59 hyshes wrote:
Show nested quote +
On December 04 2011 21:26 Radfield wrote:
On December 04 2011 19:38 Palmar wrote:
Sup.

If we assume the hosts went with the most obvious way of balancing the game, two people out of this list are scum:

Radfield
Palmar
Jackal
sandroba
syllogism
redFF



I'm not sure if I agree with that list. I could easily see 1 of those 6 being scum, not two.

I would narrow it down further if you want to go that route:

Radfield
Palmar
sandroba
syllogism

1 of those 4 are scum.

However, I think that kind of thinking is at complete odds to proper play. Towns can be stacked and still implode(Caller. BC and Fishball in Closed Casket), and mafia can be stacked and still get washed out(Radfield, iGrok, Kitaman, GGQ, DocH, Cyber_Cheese in LOTR). If hosts are smart they will start true RNGing the set-up and seeing how things turn out.


So you guys don't exclude yourself from a 'possible scum list"?



Of course not

I don't expect you to think I am town based on me saying so. I expect you to watch my play and gradually exclude me from being scum based on merit.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 13:25 GMT
#111
On December 04 2011 22:22 sandroba wrote:
@Radfield Did I read your post wrong or did you dissagree with random lynching and proceeded to random vote?


Correct.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 14:03 GMT
#117
Toad, what do you think is our best strat for finding a lynch today. Where does lurker lynching rank for you?
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 14:11 GMT
#121
Hyshes, the gist is that it is far easier to scumhunt if you can first establish your innocence.

1. If you do not establish your innocence, and have to spend your time defending yourself, you have much less time actively searching for scum. In addition, it can be difficult to scum-hunt when everyone is debating your alignment. You become biased.

2. It is far easier to build a case and gain support for your cause if you have already established an air of innocence. Why would I listen to someone I think is probably scum?

3. Getting lynched Day 1 is generally the worst failure of a town-aligned player. All townies should seek to eliminate their name from the short-list of lynches.

Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 14:12 GMT
#122
I like how we used progressively more words to explain that
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 14:18 GMT
#124
What about no lynching? That is an option in this set-up.

Where would you rank it?
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:05 GMT
#133
Or have a cop die in an open set-up. Sadly inapplicable in this game.

I actually quite like the idea of zodiac lists. Some players have very strong town abilities, and mediocre or weak scum abilities. By placing those players on a list, you let them know that they are being held to their high town standard in this game, and that coasting is not an option.

Unfortunately more than half the players in this game I have not played with before, and half of the rest I have only played with once or twice. My personal zodiac list is Palmar, syllo and sandro, as I know those three players can play to a certain standard, and I expect them to this game as well.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:21 GMT
#136
A zodiac list is a term coined many games ago. It refers to a list of players, typically the stronger vets, who are held to a high standard. I can't remember the specifics of the original plan, but it was a way to organize blue roles like detectives and medics by directing them either into or away from the zodiac list.

Technically I'm misusing the term here. All I am really talking about is a list of players who playstyles I am familiar with, and who I am going to be keeping a close eye on.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:25 GMT
#137
On December 05 2011 00:20 Drazerk wrote:
Sigh I hate zodiac lists they let players such as myself skate by too easily -.-

Also radfield is it really needed to establish a throw away vote so early on?



Who said it was a throw away vote? Prplhz belongs to the class of players who have the potential to be strong players, yet are not well known enough to draw medic protection or dt investigations. I'm genuinely interested in his response and Day 1 contributions.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:36 GMT
#139
On December 05 2011 00:35 Radfield wrote:
The original zodiac list plus a follow up comment several years later.

Show nested quote +
On March 19 2009 22:43 Ace wrote:
*Once again steps up on podium, adjusts tie and waves arms to quiet the crowd down*

Ladies and Gentleman, I present to you - The Plan.

I came up with this while making a sandwich last night, so I'm pretty sure this is going to work.

The idea from this plan sprang from the mindset of the DTs not being able to be rallied. It also comes from the realization that medics can not protect enough vet players this game, so unfortunately some of us will die. We've got to use this little disadvantage and turn it into something positive, and I've come up with an idea.

I'm going to put myself in the shoes of a Mafia player for a second. If I wanted to kill any vet players this game, this is a list of players I'd target for Night 1 death above all else.


Camlito
Qatol
BloodyC0bbler
Ver
Caller
Bockit
iNfuNdiBuLuM
Ace
MrBabyHands
Versatile
Scaramanga
JL13


That's a list of twelve potential targets, for fun let's call them the The Zodiac Brave.

This list is important, because it gives us a place to start. I've got a feeling that somebody on this list is mafia, in fact 3 of them wouldn't be unreasonable. since these are the prime players in the game - if any of these players die during the Night it tightens the suspicion noose on the remaining ones. It also gives the medics a place to focus protections. Sure, the mafia could ignore this list and kill off other players but I'm sure they know letting any of these people live for too long is dangerous.

Now for the hard part - Detectives. I'm going to ask you to ignore these players. Literally, just don't even investigate them unless something like a major clue points to them, it's obvious something fishy is wrong with them, or you need to confirm their ID to speak with them about something critical. Focus your investigations on people not on the list.

Secondly, to the Town in general. Use this list as the start of your clue referencing. Clues are much easier to link when you already have a name in mind. Instead of looking through every profile and trying to match every little clue up - you've got this list of 12 names right here. After Night 1 goes away, the second set of clues + the first Day's clues should be enough to find something on someone listed.

Also, we have to decide who the Sheriff should lock up for the night. It has to be one of these 12. No matter what we try to do, the medics can't protect everyone and the Mafia will stack kills even with RoL dead to take out some vets. Whoever we lock up out of the vets, has to be plain green Towny. Sure they might have to role claim but we can't afford to lock up any critical blue roles on Night 1.

And last but not least - semioldguy. While lynching RoL was a good thing it says nothing about whether he is innocent or not. In fact, I think he's innocent but it doesn't matter. Do not send him any information. His innocence will be proven based on his actions during the game. Same goes for BC.


Show nested quote +
On June 20 2011 16:16 Ace wrote:
That Zodiac list was just something I devised for a game years ago. Why is that even being used as a strategy at all now? I thought we were at the point that protecting sensible players > protecting people that have experience. No need for that kind of stuff as a concrete thing to follow any more.

Setup discussions are good. That is, until you have silly townies or scum that end up outting Town power roles. As town trying to find a way to break the game is a smart thing to do.

There is no Day 1 guide though. What you do or talk about Day 1 depends on the setup, and most importantly depends on the ability of the people in the game. Even letting people randomly vote 4 hours up until deadline is going to be effective in some games (which I'll talk about in a second). Day 1 the typical town player goal is to A.) not get lynched B.) start looking at the people causing trouble and C.) keep the discussion going about who is scum and what is scummy

Players accomplish these in different ways, but it is a solid way to catch the terrible scum players and eliminate the terrible townies. As I always say, players who tend to get lynched early a lot die like that for a reason - they are bad players.

Now the problem with Day 1 besides the fact that half the town is doing ridiculous things like trying to convince Scum they are Scum - they aren't getting votes on people. Part of the problem with this is that majority of these games are using Deadline Lynch which at this point needs to just GO AWAY. Majority lynch rules should be standard from now on. When people are getting lynched with 3 votes then the Scum don't really need to worry about much, and the town is just offing everyone even though they can't agree on suspects. That's terrible. If players were forced to consolidate their opinions to get a lynch off then you'd see more interesting games.

Get rid of Deadline lynch and things will start to improve. Even if it favors Mafia a bit, that won't be a problem if the Town thinks about what they are doing before reacting too fast.


Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:51 GMT
#146
On December 05 2011 00:39 Drazerk wrote:
Show nested quote +
On December 05 2011 00:25 Radfield wrote:
On December 05 2011 00:20 Drazerk wrote:
Sigh I hate zodiac lists they let players such as myself skate by too easily -.-

Also radfield is it really needed to establish a throw away vote so early on?



Who said it was a throw away vote? Prplhz belongs to the class of players who have the potential to be strong players, yet are not well known enough to draw medic protection or dt investigations. I'm genuinely interested in his response and Day 1 contributions.


I dislike randomly voting people at the start of day to spark discussion as it just allows the person to do a blind omgus rather than focusing on everyone. Your not going to stick with Prplhz throughout the entire day at any rate and if you do you will just be tunnelling him which has too many drawbacks.



If prp wants to blind OMGUS me then I'll be highly disappointed. I can also assure you I will not tunnel someone on Day 1

On December 04 2011 19:08 Drazerk wrote:
/confirm however I am going to be out all day ill be around in 9 hours



Plans change?
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 16:11 GMT
#155
On December 05 2011 00:55 annul wrote:
Show nested quote +
On December 05 2011 00:21 Radfield wrote:
but it was a way to organize blue roles like detectives and medics by directing them either into or away from the zodiac list.


this is retarded as fuck

nobody direct power roles into any list.



Settle down annul. No need for hyper-aggression.

What I actually wrote about the zodiac lists:

Technically I'm misusing the term here. All I am really talking about is a list of players who playstyles I am familiar with, and who I am going to be keeping a close eye on.


No one is talking about organizing blues.
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft498
-ZergGirl 120
Nina 59
StarCraft: Brood War
Britney 3875
Rain 1925
GuemChi 1320
Dewaltoss 163
sorry 26
yabsab 24
Icarus 4
Dota 2
monkeys_forever516
League of Legends
JimRising 793
Counter-Strike
taco 370
Super Smash Bros
hungrybox735
Other Games
summit1g10692
Coldzera 760
C9.Mang0369
Maynarde156
Sick144
Livibee131
ViBE90
Organizations
Other Games
gamesdonequick675
[ Show 13 non-featured ]
StarCraft 2
• davetesta18
• mYiSmile18
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt499
Upcoming Events
Kung Fu Cup
6h 32m
The PondCast
1d 5h
Replay Cast
1d 19h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
GSL
4 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.