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[MAP] (8)The Overmind.scm

Forum Index > BW General
Post a Reply
1 2 Next All
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
Last Edited: 2005-06-03 19:53:20
June 03 2005 19:49 GMT
#1
This is a coalition between mapmakers. Map is developed by hefty and starparty, but the original concept is from peatza ( dont be mad at us :s). Its a 8 playermap constructed for 1on1's first hand with alot of different starting positions for variety (that was the concept). I do believe though, that it would make an excelent map for 3v3 and even more 4v4. check it out, comment our sollutions, does the mineral walls work between bases, etc. If you decide to try and play it, please save replay and send us. You will be on the "cool people"-list forever!

Edit: oh, mabye I should add the picture too
[image loading]

Download: (8)The Overmind.scm
The artist formerly known as Starparty
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22258 Posts
June 03 2005 19:56 GMT
#2
The face in the center looks fucking awesome. ^_^
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
exalted
Profile Blog Joined March 2004
United States3612 Posts
June 03 2005 20:05 GMT
#3
Can someone please port this to a Phantom? I would totally play it in that case - the only map available being Hunters for Phantom is totally boring = =
too easy
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 20:06 GMT
#4
what is phantom?
The artist formerly known as Starparty
MuShu
Profile Joined March 2005
United States3223 Posts
June 03 2005 20:08 GMT
#5
One problem I saw was that the top 2 and bottom 2 players' base ramp is right next to each other, which could cause some problems.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 20:12 GMT
#6
how do you mean? all ramps are supposed to be near. If you dont spawn neighbor to your oponent, then the adjacent hills is supposed to act like the 1nat gasexpansion..
The artist formerly known as Starparty
pfff
Profile Joined May 2004
Belgium1352 Posts
June 03 2005 20:20 GMT
#7
i would add gas to the nats in the middle
It ain’t no sin to be glad you’re alive
Smorrie
Profile Blog Joined September 2002
Netherlands2925 Posts
June 03 2005 20:20 GMT
#8
can you land units on the small area in the topleft corner?
It has a strong technique, but it lacks oo.
Smorrie
Profile Blog Joined September 2002
Netherlands2925 Posts
June 03 2005 20:22 GMT
#9
looks like a cool 4v4 or 8ffa map ;P
It has a strong technique, but it lacks oo.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 20:24 GMT
#10
a tank would probably fit there :o
The artist formerly known as Starparty
SatAere
Profile Joined April 2005
United States396 Posts
June 03 2005 20:41 GMT
#11
cool map ... and i must agree that that skull does totally rock :-O

dunno how regular game play would be on this map if they had adjacent bases ... i think it would just be 100% rushes :-O
which sometimes can be fun :-P
NWA 4 LYFE http://www.nerdswithattitude.net
boongee
Profile Joined November 2004
United States967 Posts
June 03 2005 20:53 GMT
#12
Looks fucking awesome. Not too many 8 player maps these days.

There might be some pathing issues with the mineral block, though, because it is the closest route to the adjacent base on all positions, it looks like. So, if you attack moved from main to main, the units would try to go through the minerals instead of down the ramps. This might be a bit annoying. When you guys playtest it, see if it's a problem.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 21:12 GMT
#13
yea i figured that, any ideas for sollutions?
The artist formerly known as Starparty
boongee
Profile Joined November 2004
United States967 Posts
June 03 2005 21:19 GMT
#14
um... You could get rid of the ramp completely and just make it an island, or you could try making the minerals hallucinations >_> I dunno
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
June 03 2005 21:25 GMT
#15
yeah phantom version would rock
Moderatorsometimes I get intimidated by the size of my right testicle
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 21:32 GMT
#16
does halucinations really work? doesnt they just work in ums setting. and btw, what ´did rose of dream say about techneticum? nj
The artist formerly known as Starparty
NeX-HamartiA
Profile Joined May 2005
United States244 Posts
Last Edited: 2005-06-03 22:02:34
June 03 2005 22:01 GMT
#17
Edit: I deleted phantom so I have no ideas on the triggers

In The Arms Of.
BloodBath
Profile Joined May 2005
United States409 Posts
June 03 2005 22:49 GMT
#18
the map looks great and the face in the middle makes it even better.
West: Op Bloodbath- , East: Op Bbath
hefty
Profile Joined January 2005
Denmark555 Posts
June 03 2005 23:29 GMT
#19
On June 04 2005 05:20 pfff wrote:
i would add gas to the nats in the middle


Do you really believe this to be necessary? The other mains are pretty easily accessible - defending them of course is another issue.
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
June 03 2005 23:39 GMT
#20
More maps like that and people would play more 3v3s and 4v4s.
Victoria Concordia Crescit
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